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Quote:Just to underscore the point, Spidey's accelerated healing ability existed before Wolverine was created. I kind of think (but have no ready proof) that Len Wein was inspired to give Logan his super-healing power after writing or editing Amazing Spider-Man in the early 70s. In order to have a character who can stand toe-to-toe with The Hulk (Wolverine's original one-off appearance as "opponent of the month"), he needs either gadgets or something. It was inspired to make him heal at an greatly increased rate. But Peter did have the ability first.His injuries being less severe can be attributed to his powers and not a writer just making more resilient to damage than he should be.
As per Spider-Man Wikipedia Entry:
Generally enhanced physiology
Spider-Man is capable of healing injuries faster and more extensively than ordinary humans, though it is considerably inferior to the healing abilities of individuals such as Wolverine or The Hulk. However, Spider-Man is capable of healing from injuries as severe as broken bones within a matter of hours. During a battle with a villain called the Masked Marauder, Spider-Man is rendered completely blind. However, during a visit to an eye specialist, it is revealed that Spider-Man is already healing only after mere hours of being blasted. After about 2 days, Spider-Man's eyes are healed to perfection and his 20/20 vision is restored, although they are sensitive for about a day after, shown when Carrion flashed a bright light in his face, but afterwards, his eyes are totally healed. -
Quote:I quite agree. I'd like both styles: realistic and over-the-top. I like the workmanlike approach of Katana or Broadsword, but I also like the balletic animations for Dual Blades. The gunkata of Dual Pistols is too over-the-top too much of the time. (I actually asked for a basic shooting style when the DP set was first mentioned, essentially porting the Mastermind animations over. I guess that got lost in the noise.)I think this is what blaster nukes were in part meant to represent.
I don't have an issue with seeing stuff like what you mentioned in fighting every once in a while.
Not. Every. Friggin. Fight.
What you don't mention is that the animations for those summons in the FF series are INCREDIBLY frustratingly long. In many of those games I felt that i was standing around doing nothing while a movie played. if I wanted to watch a movie I'd go watch one.
it's one of my issues with Dual Pistols. You spend a major part of the time (especially with the later powers) dancing around doing flashy stuff.
I'd rather just kill and move on. it's one of the sets I hope gets alternate animatins. -
I really like the catgirls v. ratgirl one.
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Is it just me or do only Frames 1 and 7 download? The rest go to a page of HTML source.
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That storyline sounds retarded. If you're going to rip off a movie, Coming to America isn't the one.
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Quote:Studios don't care too much about anything past the second week (or third, in some cases) because of their diminishing returns. The emphasis on Opening Day Returns is partly ego but also partly because studios receive a larger percentage of the box office on release day than on any subsequent day.My point is Universal allowed theaters to opt out of SP a week to soon. I think it would have showed it had more legs than several of the films that came out the following week. It got kneecapped and the rapid reduction in theaters had everything to do with it's rapidly shrinking box office. Most box office news articles don't mention how many theaters thus allowing the average Joe to draw the wrong conclusion.
Conversely, the *theatre owners* love movies with legs (such as Avatar and Toy Story 3 this year) because they make the most money per ticket sold after the first month. During opening weekend, the studio takes in 90% of the ticket sales (on average). 12 or 15 weeks later that's reversed, with exhibitors garnering 90% of the ticket price. But how often does a movie stay in theatres for 3 to 4 months? Almost never. Even when they do, few people are attending those shows. Which is why so many exhibitors have gone bankrupt. -
Three movies titled "The Irishman" are coming out soon? That's not going to confuse people at all.
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I meant to upload this one a few months back, from the Cavern of Transcendence trial. There's only one way to get a shot like this: by eating hot lava death.
Full size version here. -
Well, he's 62, overweight and some have mentioned he has health problems, so... not a time for holding one's breath, I'd say. If he keels over tomorrow, there's probably enough for a 5th book, but there wouldn't be a proper end to the series.
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Ah, the patented "I gotta pee" dance move, while the ladies snicker.
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Oh my god.
There's only one from 1860, but come on! It's 1860! -
Quote:Don't.I've actually never read the books, but this is making me want to check it out, or at least get the first book and read it before the TV show airs.
Martin has choked on this series and it resides in limbo. I think it's because he's intimidated by all the attention he got, but whatever the reason, he has the yips big time.
The first book was pretty good.
The second book was probably the best Fantasy novel I've ever read.
The third was disappointing -- repetitive and boring, but some of that is in comparison to the excellence of the 2nd novel.
The fourth book was one of the single worst Fantasy novels I've ever read. The characters were caught in endless loops, the story was simply mired in quicksand, and -- this is the worst part -- it's actually only the first half of the fourth book. Apparently no one was able to tell Martin to rein it in, because it just goes on and on ad nauseum.
The second book is so obviously closely edited to pare it down to its base story -- especially when compared to 3 and 4 -- that it zips, it hums, it zings, it sings. The thing rocks and rolls and charges to the end of the book. Martin later mentioned that the second was too long and his editors made him streamline it. Apparently that editorial control went out the window with the follow-ups because they are sprawling, unfocused and unnecessarily wordy.
The creators of the TV series will very soon have to go beyond Martin's books in order to finish the story. Look at this: the 1st book was published in 1996, the 4th in 2005. He's supposedly been "done" with the second half of book four for 3 years... yet it's still not out. I don't think Martin will live long enough to finish the series. -
Quote:The only comment I recall is David stating specifically that Jay had taken a few days to create the tail and they added it to the Mutant pack. That was in the discussion of the Mutant pack's release. If it was remarked upon in the Art thread I missed it, but I didn't read that entire thread.I'm not trying to nitpick nor diffuse any angst at all about this topic (As this particular point doesn't counter the rest of the raised issues).
The Wolf tail wasn't just whipped up in a couple of days to put into the pack.
David/Noble Savage had actually mentioned that a bushy tail was coming prior to the Mutant Pack announcement.
I believe it was in the All Things Art thread.
They had it ready and were just sitting on when/how to put it into the game (Or had a plan and then changed it, whatever the case may be).
So, I'm not arguing anything else you've said... Just stating that the tail was already in the works and ready (Or just about ready, if not fully ready) beforehand. -
Quote:I know, that's what makes it sad. There was a problem with not getting people into PvP, but the changes needed were not really to the powers, but to the content. Sure, we can see that some things in old PvP were plainly overpowered, but that's a small fix. What the old PvP needed was a solid answer to the question: "And why would I want to do that?" As far as I'm concerned, there's still no answer to that.Quote:I'd like to see PVP be more than direct conflict. PVP via PVE? I'd love to see ways for us to compete with each other via other means. Broaden the ways players can compete with each other and you'll see more folks get involved.
PVP is as much spirit as it is anything else.Quote:Look the fixes are fairly simple to make it fun:
Capture the flag - use a gameplay similar to Halflife Team Fortress Classic. The old Dustbowl map is a classic and would be a welcome addition. Imagince if defenders could buff walls that sealed off a flag - if they could heal damaged fortifications.
Escort or briefcase missions. What if you have to get a case out of a building in a 10 minute timer? All while facing a torrent of damage and defenders/controllers raising walls and slowing you down. Then since its a tournament setting you get to defend yourself next time.
The game is made to have awesome battles instead we get a boring arena or a wide open strafe festival. You get flavor of the month builds that are untouchable by normal heroes instead of jobs given for each class.
I have seen nothing approaching the true creativity that could make this an amazing PvP game.
Since CoH2 was registered, maybe they are looking forward to the next iteration of this game. Building creative and fun PvP (with the appropriate rewards built in) needs to be part of the plan from Day One. Tacking it on as was done with this game was effort doomed to failure from the outset. Either you have the rules for PvE and PvP be compatible from the beginning, or you have two sets of rules. The problem is: you can't really have two sets of rules in a game like this without annoying people who are connected to their characters.
Quote:PVP in this game has really centered around *teams.* 1v1? It's doable, with some builds, absolutely. However, get a team together, covering each others weaknesses and reinforcing the strengths - and teleport? Pre-13, Sturdies, defense (as it still requires tohit,) some powersets could just ignore it (Energy aura - spent lots of time laughing at people who tried to teleport me over and over on my EM/EA brute) and, I *believe,* ID from Kinetics, among other powers. There were a number of counters.
But you do need enough people interested to *form* those teams.Quote:I think this is ALSO one of the key issues. Every time pvp comes up many pvpers say "just form a team". I OFTEN laugh because I can count the number of in-game friends I have who are interested in pvp on one hand. Before pvp it was maybe about 2-3 more than that number.
One of the key elements in FPS PvP is that when teams get unbalanced, you are automatically transferred to the other side. In a game such as CoH, I can't see how that would work. PvPers tend to denigrate RPers, but the point of "good v. evil" and "hero v. villain" is that people have chosen sides. I don't much care when I get switched from Allies to Axis in Call of Duty because it's just the same bag of hit points and same amount of damage-dealing with a different appearance. Some servers even go further and equalize all the weapons, so they don't resemble their real-world counterparts at all. All guns do the same damage and have the same number of bullets.
Would anyone, even hardcore PvPers, accept that in this game? Even in the name of keeping teams balanced? I suspect the answer is "no." -
"Don't beg! Never beg." -- Innerspace
RIP Kevin -
Quote:Especially since the tail does not fit thematically with the rest of the Mutant pack. I lobbied hard for the bushy tail, showing photo after photo of the kinds of characters we could use it for, and then it was apparently whipped up in a few days by Jay and added to the Mutant pack as an afterthought. That was unbelievably annoying.The bushy tail and the organic armour "crown" are the only pieces I'm using out of the mutant pack.
If the devs hadn't thrown in the bushy tail I would feel real burnt about that pack.
When the devs finally release a Furry/Beast pack I hope they throw the bushy tail in that pack as well, that way the people who passed on the mutant pack can still grab that tail.
It's such a basic element that can be used for so many toons, I think it should be a free costume piece. -
Quote:If bases weren't so difficult and annoying to build and manage, I might investigate this. As it is, though, it's too much of an aggravating time-sink to be worth it to me.An ongoing discussion of very useful game elements in City of Heroes that people don't use, don't know about, or don't appreciate enough.
1. Empowerment Buffs.
For the price of three pieces of salvage (two common, one uncommon) you get a full hour of a buff of your choice from the Empowerment Altar in your Supergroup Base. Your dominator still 3 LotG's away from perma-dom? No problem, get a 20% boost to your attack rate for pennies. You have issues with endurance below 20? The Empowerment Altar can grant a recharge rate boost as well.
The altar also grants bonuses to resistance of various damage types, and even protection from unusual and annoying effects like knockback and endurance drain. -
This is the best solution, in my opinion. I lost one of the legacy faces on a character when the new ones were added, but on another character I was aware of it and never went to the tailor. Same thing with the loss of the Malaise pattern on the pants. By not visiting the tailor, I've managed to keep the pattern, even though it's no longer officially available.
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If they do a Furry Booster, maybe they'll add things like floppy/animated bunny ears.
Since I dislike the Mutant Pack but would really love the fluffy dog/wolf/raccoon tail, I'm hoping there will be a Furry Pack sooner rather than later. -
Looks like he's bugged. I can't imagine why he wouldn't at least offer a token attack.
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Nikita was far better than I expected. Dispensing with showing her origin story while setting up the story arc for similar characters was a great idea. I also REALLY liked the fact that the other characters are smart and do things logically. Unlike crap shows such as Alias where plots turn on people being idiots, Nikita has the feeling of hardcore, intelligent people trying to achieve different aims.
Speaking of the Die Hard franchise, Nikita and Michael playing off one another rather reminded me of John McClane and Hans Gruber matching wits in the original film. Both smart, driven professionals trying to outdo the other.