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Posts
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The only pool powers I have (at lvl 14) are from the fitness set - which are aimed at prepping the human form for when it becomes the dominant form in later lvls.
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My PBs 14th lvl now and I'm enjoying her, but can see why some people consider them boring. I play in Nova form most of the time and have done since lvl6.
So for 8 lvls there's been no evolution of my character as nothing has changed (except the number of slots in her powers)
Of course, things are going on in the background, but the point remains and I'm already looking forward to getting dwarf form and try being tankesque as well as blasteresque. -
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Hmm, well, if your data is correct, it would seem that my estimate for daily earnings are set a bit low... your SG earned 50% less Prestige per Month than my fictional SG, but mine had 75 active players every day, while your had 'round 40 more-or-less irregular players.
So maybe this fictional SG could actually make it in ONLY 1½ year - or so.
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Your figures are VERY low. We once for ourselves 5k short to place a telepad. I sent to the other member (a Leader btw) that wouldn't take too long to earn. He promptly buggered off and left me to it.
I went out and did a spot of hunting. At the time there was only one other player on and in the half hour he earned about a grand and I eanred the 4k.
In half an hour!
True, I was going after high prestige targets, but nevertheless, that's 8k an hour, or 64k in an eight hour sitting.
If we factor that into your hypethetical SG that's a total day's earning of 4.8 MILLION, or 144 million for one month of fanatical play.
I'm not suggesting this would ever happen but only to demonstrate that the margin for error in these calcs is enormous. Especially when considering top end potential.
However, at my peak I was earning around 130k prestige per month, which multiplied by 75 works out within the ballpark of your figures, which you clearly demonstrate is insuffienct for the high end bases. Meaning it would take a fanatical prestige generating machine of an SG to get up there and frankly, that's asking a bit much.
Expect prestige cost to undergo some heavy rejigging over the next few issues. -
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So now i'am wondering about, either a MA/SR, MA/Reg, CL/SR or CL/Reg, what do you guys think? i'am after to have a Scrapper which do both decent in PvE and PvP.
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My main is a a kat/regen and a good friend of mine is a kat/SR. We fought in the arena and my, then, 43 toon brought down his 50.
On the flip side SRs can be built to see stalkers and are due for some loving in i7. -
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Many a time now someone asks if they can join us and I have to say 'sorry SG only'. That's not to be spiteful, I am just happy with the close group I have, and know them all so well and know they are great players, like a little family.
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I think you'll find this is the very definition of "clique." -
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Just planning a build for a bs/regen scrapper, does Kick from the Fighting pool make your redraw your sword? I assume it does as my Claws scrapper has to redraw his claws, but there's no harm in checking.
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Yup - I respecced it out after discovering this. The redraw thing makes it virtually worthless. In fact I have no attacks other than my primaries (katana) because of that. -
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In general missions, excluding AV's, 8 blasters should fair roughly the same as scrappers. They may not go through the mobs as fast as scrappers but they won't be far behind. This may of course no longer be the case, its been over 6 months since my blaster stopped PvE. I would hope it still is though as they supposidly have been balancing the game.
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Blasters fairing as well as scrappers? Regen scrappers? If everything is going tickety-boo then I would agree, they wouldn't be FAR behind, but as you said, any well organised team will easily sail through a mission.
Ignoring downtime of course. The reason I suggest that regen scrappers as far more Godlike in their ability to pillage is based on their survivability.
Lets take a hypothetical example, just to demonstrate my point. Imagine an 8 man team set on invinvible; everyone's the same lvl, so the mobs are +2 for everyone. Take your average spawn size for that team. Multiply it by four and drop your blasters in the middle of that spawn and imagine how the blasters would fair. Now consider the regens, who'll fire off Dull pain, spool up Instant heal and start dishing it out and THAT is why if you want to see Godlike powers in action (using the OPs language here) you look to the regen scrapper.
I've seen my regen accomplish things my blaster couldn't even dream of emulating - taking on 30 Crey and surviving when the rest of the team planted, going toe-to-toe with a +5 boss and coming out on top and the list goes on and all I can see is the potential if you multiply that by 8.
I'm not trying to convine you of anything, merely explain the source of my opinion
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There will always be exceptions but I would say they are closer to the good end of the scale then the [censored] end, which is basically what the question was asking.
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Not really arguing that OPs point, just trying to point out that if you want to see real unstoppability then you look to the regen scrapper.
Am I bias? Well, yeah, kind of -
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Send a group of /regen blasters in against a psi AV and they are going to have bother, 'trollers especially /rad or ill/ will eat them up and spit them out.
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Again, a very specific scenario that doesn't often come up. In fact, has never come up. Psi mobs certainly don't cause a lot of problems since regen scrapper has nearly zero defence against all damage types - they soak up the damage and then regen it.
The bogeyman for regens is the AV who can one-shot them.
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But this is a discussion about blaster teams generally, not about my AT is better than yours.
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No, this is a discussion about Blaster teams having Godly powers - which MUST be relative, and presumably, since there's nothing else to be relative to, to other AT teams.
And incidentally, whilst my main is a scrapper, my second alt is a blaster. -
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if i know that everyone is going to be at full health and stamina, then there's no risk or danger and so you don't keep an eye out for your teammates and so it gets pretty boring because it's too easyyes it's god like but you'll might as well play Doom 3 on god mode.
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I love playing on all squishy team, especially if the other players know their stuff. You're right, it's a bit more exciting, but this wasn't about excitement, it was about power.
An all blaster team may well be much more fun but for a rolling juggernaught of destruction that goes through a mission like a tsunami on amphetamines you need scrappers.
Although I will concede the point about trollers and AVs. But ONLY on AVs that run away. -
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Sure, like Fulcrum Shifted Fireballs with containment, on a totally debuffed AV along with an army of pets
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Wiggle, wiggle -
Around the graveyard? I know the one you mean. Needs a good team if your going to bring her down without holds.
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Blaster-only teams are certainly among the most fun (nothing like jumping from nova to nova), but in terms of efficiency, I would also vote for an all-troller team. Try taking down Diabolique with only scrappers
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Which one is Diabolique?
I would put a full team of scrappers against a full team of any other AT in PvE and my money would be on the scrappers.
Bear in mind, even if we can't bring down the AV as fast, assuming your clearing the minions on the way the scrappers will be sitting back at base drinking teas and eating scones whilst the trollers will still be stacking holds on the AV and wiggling some slightly damaging powers at them -
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Nothing beats blaster only teams, except maybe controler only teams.
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Sorry, but for Godlike teams you needs scrappers, and specifically regen scrappers. It's like a freight train charging through the mission and after each major battle you look about and see everyone's on full health with full stamina.
One word; unstoppable.
Not to take anything away from blaster teams, but there's all that waiting about to do between mobs -
The demo appears to be an unknown filetype.
But to the OPs question. Regen is arguably the most potent scrapper secondary at present, whether that's true after the release of i7 remains to be seen.
What I can tell you is at lvl43 I could flatten a lvl50 SR scrapper in the arena.
Even with perma-dull pain gone and IH being a clicky and not a toggle the regen scrapper is VERY powerful. I'm 48th lvl and go toe-to-toe with 53 bosses and, eventually, win. -
I admit it's fun finishing someone off who's run back to base and thinks their safe because they dont appreciate the range of a sniper rifle but I can't help think base huggers are missing out.
I remember a protracted fight I had with a regen stalkers - I generally leave them alone as I can't bring them down before my end runs down. Anyway, I'd sniped one and saw the heal go off and thought "bugger" and broke off the engagement, but the stalker managed to get back at me with an AS before I could properly make good my escape and my health dropped into the red. There then followed a desperate chase through SC until I'd thought I'd lost him and so I landed on top of a building to rest.
Only at the last second did I realise that the AS had knocked off my targetting drone. An instant after afterward the AS hit and I was back at the hospital.
Although I lost I still think that was a good fight, because it had tension, excitement, the hero thinking they'd escaped only for the sword to fall a moment later.
I just can't help feeling that if you run for the safety of your base then you're missing all this drama. Personal choice obviously, I just can't help feeling those that do it are missing the point. -
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If it is possible to reach it within the abilities and limitations of the game, it's in the field.
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Yes and no. If it's possible to reach by both parties then its in the zone, but there places in the base it's NOT possible for the enemy to attack the other player.
That, by any definition that's not made up is; off the field -
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The base is not off the field.
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Yes it is.
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Is kicking the ball into touch in football unsporting or is it a valid tactic to regroup and gain an advantage?
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No, but running off the field with the ball and staying there until the clock ticks down and your team winds, would be.
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As for two-men-enter, as I said, I do that for duels.
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Gotcha, misread, apologies.
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A duel is the time for honour, sportsmanship and that sort of thing. A big ruck is a case of kicking someone in the nadgers and legging it when it gets a bit hairy.
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An arbitary distinction. -
Two points. I think the SG with the IoP can select the raiding times and secondly isn't there a balancing feature of raids so that if you can muster only 1 defender the invading team can't come through with 16 attackers?
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Regen if you want little downtime and fight fight fight
But you will meet your end with the bosses where as a Super Reflexes will survive. Its not impossible but boss fighting is in my opinion quite easier with SR. Scrappers are a damagedealing powerhouse, that combined with great defenses against everything makes you astonishing both in PvE and PvP.
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Got to agree about the regen part - until you're fairly well up the lvls a +2 boss is going to cause you problems... and then you get IH and suddenly they don't -
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Your argument essentially boils down to "A person should not run. They should stand there and let me boost my PvP rep, despite the fact they could stop me killing them if they wanted."
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Your argument boils down to a simple fact - you haven't paid a blind bit of attention to my argument and are attacking without understanding.
I have said - and this will be the THIRD time I've said this - it's not about running. It's about running OFF the field. Two entirely different things.
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I say rubbish. In full-on PvP (not, as mentioned earlier, in a duel - I regard them as very much a two men enter, one man leaves kind of affair) I will use every single weapon (that is within the rules) at my disposal to win in PvP, be that attacks, defenses, using a travel powers to run to the base, jumping into a spawn so the toggle debuff you've stuck on me gets you a whole world of aggro, temporary powers, a string of emotes designed to rile you by suggesting sexual inadaquicy and getting you involved in a protracted discussion over broadcast about the best way to cook bacon in order to sneek up on you while you type your response.
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Leaving all the other stuff to one side I had to laugh at your "two men enter, one man leaves" reference. Which of course comes from Mad-Max; beyond Thunderdome. Lets refersh ourselves of what the Thunderdome was. It was a dome shaped cage that two men were locked inside and neither could leave until the other player was defeated.
Now, based on your description of valid tactics we'd have to modify the dome with two seperate exist, one marked Player A, the other Player B where the appropiate player could leave at any time and the opposing player couldn't follow.
Two men enter, one man leaves becomes;
Two men enter, one man leabes, but sometimes two men leave and other times neither man enters and no one leaves.
I ACTUALLY adhere to the two men enter, one man leaves which is why I NEVER flee the games area to escape an opponent; that's what the saying means.
If you cannot take someone down before they escape, and they come back and take you out, the one who has failed is you, not them. It's not exactly as if CoX is devoid of ways to stop someone escaping, and the option to retreat is there for you as well. If you do not chose to use it, tough.
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Hit and run is not exactly a new tactic in the field of human conflict.
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None of the PvP zones qualify as a field of human conflict. They do however count as field of human gaming. Running to the base to escape a pursuer is running OFF the gaming field and announcing to everyone "I don't want to play until things are back in my favour again, or at least until that neast hero/villain goes away."
It's poor sportsmanship, that's the only way I can see it. -
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As for going to base, I often call teammates back to base to regroup for a big push
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That's different, that's a strategic choice rather than "oh mammy the bad hero/villain is after me so I'll go somewhere I know they can't get to me." -
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I try not to give away cheap easy kills by accepting that I am gonna be killed and just stand there waiting for the inevitable.
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From my original post;
"This isn't about ppl not standing and fighting - running, flying, tping or SSing away is fair enough."
Running is part of fighting. I run ALL the time, well actually I fly, but never back to base where the enemy can't follow, which is what I'm talking about.
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I also rather my nice lovely bounty and rep go to someone who deserves it for example someone who has challenged me.
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"Deserved"? What does that mean? Someone with tp foe who can keep dragging you back? Seems to me that anyone who's killed you has not only challenged you, but conquered you. -
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Depends. One on one, or even two or three on one and I'll probably stick it out. Anymore than that and I'm outta there.
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Well, if the Defiant Bantamweight & Heavyweight Champion admits he runs for home when the odds are worse than 2:1 then it doesn't bode well for the community.
But I'm glad you told us, perhaps you can answer the question; Why?
Being splattered means you'll wind up back at base anyway, minus nothing but the walk home. So why run there to escape... being teleported there?
Just curious.