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Major Prankster - through the 7 year history of this game it is only the hard fought and overhyped vocal groups that got things changed.
Your December 2004 joining to the game should give you some perspective, that it doesn't shows you are just here to complain that people are complaining.
My personal opinion is that the Incarnate trials as they currently are will drive more people away from the game long term than they cause to join. Farming is boring, even to those who like it - in time they often take long breaks away from the game. The altaholic who plays a lot of different characters often changing or adding on a whim is never going to be a free to play person.
2 slots? Are you crazy I would fill those in one afternoon!
So you if serious - don't find the sudden change from being against farming to being for farming - isn't a strange turn? I look at the hypocrisy that Positron showed in ranting against the AE farmers in light of the Devs approved farms and it makes me shake my head in wonder.
I remember the timers on wolves, the spawn timer on Hamidon, the cool down timers on TF's getting lesser awards if you farm them - now I see blatent INTENTIONAL farming encouragement. I mean they lock COSTUMES AND AURAS behind the farms! That is 2 of the most desired items in the game and they require a trip down to Old MacDonald to get them.
So yes, I am confused and completely ignoring this new "content" until the Devs wake up and realize they can either open the Incarnate advance to all content or have players quitting because they are tired of grinding limited content. I have seen already - in Help chat folks saying - why do that trial (Keyes) I want a speed BAF instead since its easiest and I can do 2 of those in place of one Keyes.
Look this is the issue the devs created for themselves. Farmers want to always cut the time down and so we have 4 minute Fire Farms. Yes, go from 1-20 in 4 minutes. Now they want to speed farm the BAF to get incarnate in 2-3 days.
These players don't stay long and to place this style into a game that didn't have it - is a mistake. -
I look at powers and think of how each one plays - then I run an alt up to see if it actually does what I want it to.
I try to break the game or to play in a manner not considered.
Turn a Fire/Dark corruptor into a tank and take Provoke using all of the -to hits as armor.
Take an Ice/Storm controller and while never doing any damage solo - I can stop everything in sight.
Take blasters and ignore all armor or status effects, ignore all deaths and become a pure killing machine that goes - BOOM - and as the smoke clears I decide if I need to hit Rise to Battle. Take IO's that boost recharge and damage and live like a true glass cannon - who needs defense - I have 8 break frees, 4 awakens and the rest all reds. My team can heal me - I am killing stuff.
Use Electric Controllers to herd, drain and sleep multiple groups so my team can slaughter them and listen to the lamentations of their women. -
I also noticed that your hard drive only has 17% left!
This can caused some serious drive thrashing when it gets this full. I would download the Auslogic defrag tool and run the Optimise and defrag on the drive. If you system is looking for the files it can cause the slow response issues. The slow replys would look the same as a ping lag. -
Quote:OK, I see now where you are coming from but could you not just have threads drop at rate 1 for x content and rate 2 for y content?I'm not sure I understand the question. The reason shards exist is to give players a way to earn at least one slot relatively quickly with standard content. There's no specific reason why Alpha has to be earnable *faster* in standard content than in incarnate content. Even so, its debatable that Alpha is earnable faster with threads than shards. First of all, one of the shard-based components is purchasable with Vanguard merits (Grai Matter). Second, the rare component for Alpha is the Notice of the Well which has a guaranteed path to earning it in the WSTs. In one high level task force you can earn one Alpha component and enough shards to make another. That's comparable to the drop at the end of an incarnate trial and the approximate amount of threads you earn from direct thread drops and astral merits.
I believe the intent was that you earn shards slower than threads, but it takes less shards than threads to make Alpha, so it roughly evens out, but *only* for Alpha. After Alpha, the only way for shards to help with the other slots is by converting to threads. There are no shard recipes for the other slots. So that slower shard earning rate now translates into a much slower earning rate for incarnate powers past Alpha.
That's actually why you need two different currencies. You want one for incarnate content, and another one for standard content that is awarded slower *but* allows for reasonably quick earning of Alpha. If you give players threads everywhere, there's no way to give players two independent paths to Alpha, one balanced for standard content and one balanced for running trials.
I mean this is what we do for the WST - we drop Notice, merit bonus and shards. The next week when it is not on schedule it returns to normal. So you have rate 1 for x content and rate 2 for y content.
Edit: my other point was it is ridiculously faster doing a single trial to get an Alpha slot. I don't see again why a separate currency and an additional clunky conversion. -
In reading through this I have a question for Arcanaville:
If you think we should keep shards as they are then why can we achieve Alpha faster and easier with threads? If it was to separate the Incarnate Alpha then why can you get it easier doing trials?
Trying to follow your logic. -
I like in order of preference:
1. mission arcs
2. Tips
3. street hunting (especially Perez Park and Boomtown)
4. Eden trial
5. Sewer Trial
6. New Positron 1&2
7. Soloing the old Ouroboros Positron
8. ITF
9. most everything else -
Quote:AGAIN - you are intentionally ignoring that future costumes, powers, auras are gated. So by asking for a way to make progress as we did with the Alpha slot does not seem to be an extreme view.Not at all!
What I'm saying is the soloist doesnt need to have it HERE AND NOW, since you know, it's just awesome stuff to work towards, more than "this massive player trial would go alot smoother and have a better chance to succeed if we all had some Incarnate powers"
The soloist is doing basic PvE content. Yes! That content would be made even easier to the point of one wondering if they indeed had their difficulty up, if the soloist had the tier 4s.
Now, if they had incarnate content that could be soloed, I'd understand all this. But...they don't!
So untill that time, I don't see the slow progression as a problem at all. -
If all I could get was Incarnate powers - I would never say a word about the trials.
However the DEVS - said they are gating other content behind the trials. Costumes, auras, powers and so on. The thought seems to be if I have to grind this stuff out why should you get a way you like to get the rewards.
Drop shards out of the game and just use threads and use their current drop rate while doing normal 50's content. Is that asking so very much?
Seriously is that single thing asking too much for the solo/small group people to be happy? -
Quote:Well it could be you make a product/service tied to the game and so you are happy to defend the Devs.Yeah, the purple recipe comments ARE a strawman, one I saw tossed about frequently back when they were introduced in Issue 10.
So we could keep starting threads with strawmen and throw them back and forth at each other, or we could get smarter and realize the simple truth: This is a non-issue. The vast majority of people are getting stuff they want and a select few are always going to be unhappy. The people who are happy are going to play the game without much stress or drama, the people who are perpetually miserable are going to come here and gripe.
This is probably the most insightful comment in this dreck of a thread, and it wasn't even made to disagree with the Almighty Bill. I am 100% sure that the devs do indeed data mine what's going on in the game, and that is going to determine what happens as far as shards and threads go. Not some silly contrived agenda-pushing test.
By the way, lest anyone confuse what I said, I'm not claiming that people don't solo. I'm not even claiming that people don't solo most of the time. Duh. What I'm claiming is that doing a "test" based on someone who literally refuses to ever team or run a task force or trial is as meaningless as running a test based on a role-player who never runs a mission. THAT is your strawman.
Why not instead run a test on an average player who runs a trial once or twice a week, and maybe a task force once every two or three weeks? Don't forget to add in the shards that he or she will get as normal missions and other activities take place. Oh, right, it completely destroys your argument. How inconvenient, those average players are, in making outlandish claims and demands! -
Quote:Tony unless this trial was your personal Idea - I believe you are taking this way to seriously. I hate the trials and won't run them and have said why.I'm certainly not opposed to change, but demanding it after a foolish claim that it will take years to do something people are obviously doing in days is stupid. God help us, if the devs start making decisions taking such an idiotic, contrived, meaningless test into account, it really will be the end of the game.
Next up: Let's test how long it takes a team of five-year-olds with characters that have almost nothing but pool powers to get the Master of Lord Recluse badge. OH NOEZ!!! Something's broken, I demand you fix it!!!11!1!!!11!
You like them and enjoy farming - I don't. Bill doesn't either and the fact remains it is a severe penalty to try and get a solo path to Incarnates.
I am going to spin this around on you - take your new player who was F2P and he now is at 50 and wants to advance with Incarnates - you tell him - Run these 3 trials 30 times. You MAY then have what you need.
He never had to do this in any of the rest of the game. -
Quote:Did Bill kick your puppy?Hey Bill, how many purple recipes did you get during all of those missions?
Statistically speaking, it's highly likely it was zero. As long as we're building straw men to apply to dumb decisions such as, "I'm never going to run a trial or task force!", then keep running missions until you get two or three purple recipes, then calculate how long it will take someone, supposing they never want to use the market, to get a complete set for a power. Don't forget that due to the nature of random drops, getting that last specific purple is going to be a mother of a wait.
What's that? It would take years? Wow, that's outRAGEous! What were the devs thinking? Obviously, they want us all to do nothing but sit around playing with the market all day! Or maybe running "tests" and making unreasonable demands based on the idiotic assumption that one will literally never team up is a meaningless waste of time--indeed, the height of arrogance for demanding stuff based on something nobody does in reality, a play style you insist on for the singular purpose of pushing an agenda and making things easier.
Thanks for trying, though. Good luck with your next strawman I'm sure you're working on as I type.
I have had in 7 years of play 3 purple recipes and zero PvP recipes drop.
Are new costumes, powers, auras gated behind those Purples or PvP recipes? Nope.
Same to you on the whole strawman thing. -
I see one major problem that would remain Bill - we wouldn't be able to complain about no solo path then.
One last request before I stop complaining about it is change shard frequency drop to thread frequency drops. -
Quote:You can solo nearly everything in this game. Monsters, Tips, Mission arcs, street hunt, badge (except for a few team badges). You can even dare to get folks who are logging out to join a team and solo TF's - or solo them in Ouroboros.The only solo option part of CoH that was designed from the beginning would be standard missions. Did I overlook another aspect of designed soloable content?
I don't always solo - but for most things this game has made it possible. You don't agree that it should be? -
Quote:So you find it necessary to belittle people that play differently from you?I can't help but wonder why people play an MMO if they insist on soloing the majority of the time. There are thousands of better single-player experiences out there, which don't have a monthly fee attached.
Do all you adamant soloers just play fighting games for the arcade mode, too?
I team, I solo and I have fun. I do not find the idea of having to run the same trials 30 times to advance is as attractive as playing exactly how I have fun now. If I want to solo an Ouroboros Positron for 40 merits - I do it. I may get some shards if on a 50. If I want to join or start an ITF - I do it and get some shards if on a 50.
I may run some Hero tips - and get some shards if on a 50. I may join that lower level team lfm - and get some shards if on a 50. However if I decide to try and progress after the Alpha - I have to do the trials or pay a PENALTY for playing regularly - If I havd saved 100 shards I got by playing Dev approved "content" - I pay a penalty?
Get rid of shards and make all drops threads - most of the problem is then solved, or make them directly convertable as many as you like with no penalty. Then I would not be farming the official farm content would I?
For those who say - everything is a farm - no I am not locked in to game progression by doing the same 3 missions. I can street hunt, mission arcs, tips, TF's, Raids, special events, Ex down, badge hunt, Guardian angel sewer teams and have fun with 7 years of content or be forced to play 2 months worth of content using your logic that the devs need more time.
No THEY painted themselves into the corner by not allowing progression using all of the previous content. You know, the content I enjoy? -
Quote:Vast difference in - mindset.Pretty much this.
Is it reasonable to expect the things you want to be given to you the instant you want them?
Not at all.
I'm equating the complaining here to the person who goes to a gourmet restaurant and gets outraged that their meal wasn't brought to the table within 5 minutes of ordering it.
Food takes time to cook, especially good food.
Games take time to code, especially good games.
I can guarantee that if they rushed some solo/small group content out to appease the people who want it RIGHT NOW, it will be horrible, badly written, and buggy.
Be patient and give the devs a chance to actually do a good job on the stuff you want, instead of demanding they bang out some crappy, forgettable missions because you can't wait.
Like others have said, it has only been 2 freaking months. Don't you think that's a little soon to be saying "Oh, we don't have it yet, so we clearly never WILL have it"?
Devs saying we hear you and we will look into it - is vastly different from Devs saying we know some of you love to solo and we have it planned and it will take time to implement.
The very fact they had to wait for feedback for a solo path to be looked at astounds me. -
Soloing is not the default option of any OTHER MMO - Fixed it for you.
CoX frm the beginning was designed with solo options for almost everything and Tier one Alpha Incarnate was as well. You ignore that in your bashing of others in the forums. -
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Quote:No. It has been shown in detail it would take you nearly 2 years of playing serveral hours a day to get 1 - ONE - UNO character to tier 4 on the other incarnates.Agreed actually players have even made comments about how much easier TFs like Statesman and Recluse have gotten since almost everyone is 50(+1) on them these days and some even have and use tier 3 or 4 Judgement, Lore, Destiny and Interface powers on them.. the added level shifts dont apply but those extra powers still exist.. I have an MM that now has 9 pets she can summon. Heck there was even a thread asking for a way to SHUT off incarnate powers because someone thought it was getting to easy to do Master of Runs
While its not as fast or simple you can get shards from anything now including exemplaring down. Shards can be turned into threads and threads build components for enhancements.. heck threads can even be used to BUY Incarnate XP. The trials are the fast track but there is nothing stopping a 50 level from using influnece and shards to accomplish the exact same thing. -
Quote:Nice and completely wrong.Since this is like the 100th thread complaining about trial/raids in CoX, I'll just skip the pleasantries and go right for the meat.
To be perfectly blunt, people who are complaining about these trials resembling raids has obviously not participated in *real* raids in other MMOs. I'm talking the ones which can involve up to 100+ people and takes hours (if not days) to complete.
These so called raids in CoX look nothing like that and probably never will. Server side limitations precludes that possibility and any suggestions to the contrary is pure fantasy.
The farming grind in a raid is the same regardless of how you spin it. But it is wonderful your computer enables you to see into the hearts and minds of all our player base. -
Some people hate farming.
Some people love it and farm the AE mercilessly and love the trials.
I used to take the stance the POSITRON did that farming is bad for the game and does not use the content created. Hamidon was put on a spawn timer, missions that were farmable were put on timers.
All of this done before the mighty Devs gave us approved Farms. Now we have some people saying oh - it's only 30 minutes and so no big deal. Well sunshine, some ambush farms in AE can last less than 4 minutes and net you 20 levels on a low level character.
It is still stinking farm of the same content and a grind. I see the same hit squads that were saying it is finally some HARD content and you suck because you don't like it - say it's only 30 minutes and you suck because you don't like it.
No, I don't like it and I will continue to say it until I freaking quit for good. FEEDBACK is what the Devs use to make decisions and if we all drink Enriche and be good little farmers then the Devs believe all is well. All is NOT well and I would like some hard numbers on how many players get to tier 4 on ANY characters. I will bet a lot of players never bother getting Alpha and after one or 2 trials never go back.
The forums are a small sliver of the player base and don't confuse signal to noise ratio of the apologists as fact. I would like numbers. -
To the original poster - this is exactly why I never plan to run an Incarnate trial.
When I made up my mind to ignore all of it and just run thru to Alpha - the game became once more fun. I like ALL of my characters that reach 50 and so to have to build one just so I can mindlessly grind trials so all my other characters don't have to be played - is insane to me.
I can run all of them thru to Alpha and then ignore all the rest until they give me a non-farming path. I mean obviously the trials are so much "fun" to you that you don't want to play all of your characters to do them - right? How does that make sense?
I like to have:
a tank, a scrapper/brute, a controller/dominator, a blaster, a buff/debuff def/corr at 50 that I can switch to as a team may need. -
I will say it again the best thing the Devs could do is make an AE style of tool the players could use for PvP creation.
Then the players could build maps, create game play and balance powers.
In almost every type of 1st person shooter they have an SDK kit that is free and can be used to edit and do exactly what I am talking about. If they did this then the players would create popular maps, power balances and game play changes that would be the most FUN.
PvP in this type of a game is not skill related as in a fast twitch FPS game. It is auto hit and all you need is a target. Then after you work the numbers the auto hit portion is sorted and defense and resistance and other buffs/debuffs sorted.
If you can click it and you are in range you have attacked it.
But the game play could be altered - Flags are Temp Powers on a timer. If you die they drop awaiting the next click for x seconds until they return to spawn.
Escort mission we already have! But they could be built into PvP quite easily.
I know I once played in a Dustbowl league in Half Life. We could recreate this mapstyle very easily. Stalkers are the Spy archtype. Tanks are the large gunners, defenders - medics, Blasters - soldiers, Master Minds - engineers.
I am extremely disappointed that nothing has been attempted other than a free for all play in PvP. -
Why?
Seriously, the Devs asked us what we would like for PvP and then gave us what they wanted.
Now it doesn't exist. If pressed on the matter they just say we are looking at changes - no literally they posted some changes on the wall and look at them occasionally. -
I fight full contact with medieval weapons.
A greatsword combination is far quicker to flow into than to chain single attacks and reset between each one. Imagine click a power, queue a second one and then a third one and so on and if you don't pause to redraw or reset, or get interrupted - I can see three attacks falling into the time 2 would take.
A straight shot, cross over and then leg shot that causes knockdown all in one string.
If it is done this way it makes great sense. How about a leg shot that does knockdown + a cut + a crushing blow as they fall doing greater damage as well as the foe is on their back -wounded and crushed by a great weapon. -
What Strike Force team gets to try and explain to a bunch of new F2P players how PvP works?
What Strike Force team sets the Currencies?