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Posts
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/em thumbsup
thanks!
And a much cleaner vid than the one on youtube. -
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Wowzer!
That list in the top post is impressive!
BUT
Now, I may have just missed it,
BUT
and maybe for reasons that escape me,
BUT
I didn't see
The CoH Bomp Bomp vid.
It is, after all, one of the classics, no? -
Okay, I think you need to re-think "stacking".
Some items have innate "stacking" ability built into them; desks, cabinets & flooring are such. You can actually stack things on top of them without any trickery.
Other items have had stacking ability magically/accidentally assigned to them when raid pathing was tossed out the window. The safe, accent lamps and even some wall items (you can stack out from a wall) fall under this category.
The large cracked blocks do not fall under either category. Neither do bookshelves, file cabinets or any of a gazillion other items that you've seen "stacked"
What we've done with these items is actually floated one item under (or on top) of another by using the various methods described in the stacking thread.
What you really want to do is float one block over/under another. -
For a tactical guide to base raiding, you may want to take a look at Warface's guide.
He wrote it in the old forums, and I don't think he's cleaned it up for the new formats here.... but there's still some really good info. He has all kinds of nifty strategy advice. -
Oh for Pete's sake, the game does not revolve around the market.
Besides, it would only create a temporary flux, the same as 2x xp.
2x merits; absolutely! -
Quote:I'm confused. Are you making this list for/from the Mid's planner?powers that should be able to slot a particular IO (and it's corresponding set) aren't allowed to; at least not in the planner.
Are these things that are currently slottable on the live servers, but not in the planner?
'Cause, if that's the case, you should chat with St0n3y, since he's currently updating the planner. Have you seen his thread about updating Mid's? -
Well, according to post #5 in the stickied thread above:
Quote:Hope that's helpfulQ43: What happens when an SG raids another SG's base?
A43: The attackers appear at random in the defending base's "Doorway" rooms....
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Quote:Left click? or Right click?... I was using my right click button to rotate the camera view just last night. Have you checked your keymapping options in the game? (menu -> options -> keymapping tab) Maybe the rotate camera keymapping needs re-setting.Hi, i have a few questions about base contruction...
1. On my old computer, i was able to use left click on my mouse to rotate the view while base editing, now with my new computer (and mouse) it no longer allows me to rotate the veiw. this has been a pain since i cant easily place and stack items now. is there a way i can change/fix this?
Quote:2. This is just something i noticed while watching some how to videos on base building, not really a problem but, i noticed that when an item was selected, in the item's description/info window (top right of screen) the item spun so you could see what the item looked like from all views. on my computer, when i select an item, it does not rotate in this window, it just stays still. is there an option to changes this so items will rotate? -
Most definitely. When the room is finished, I'll post in the "rooms" thread. This was just to show what I've done with certain items.
*sigh*
I know it looks like "water", but I was hoping for more of a "beer vat" or "fountain tap" impression. -
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Oooooo! look what I found!
One of the things mentioned is to check the key you've decided to use. If a key is "double bound" (check keymapping in options), it can't be overwritten, you'll need to clear it first. Also, apparently there are some keys that just won't be overwritten.
To clear a key of all binds: /bind key "nop" (in game). BUT, I believe this will clear the key for all your characters. So you may want to try incorporating it into your keybind documents. That way, the key is only cleared when you use your special keybind, but left in default for your other characters.
Try using it as the first line in your first keybind document. Then your keybind command string becomes your second line in the document to set things on the right path.... Alternatively, you can use the "nop" command in it's own document as the beginning of your document series, just remember to include the bindloadfile to point to the next document:
So it might look like:
clearRkey.txt
R "nop$$bindloadfile C:\CoHKB\bash1.txt"
Then, you would enter /bindloadfile C:\CoHKB\clearRkey.txt in game.
Since the "clear key" document points to bash1, it should start the rotation. Since the last document in your series points back to bash1, the rotation will continue without constantly re-clearing the key.
Oh, and he mentions that the character limit is 255. -
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oh Oh OH!....
I just put that command string into Word and did a word/character count....
There are 118 characters, including spaces, in the string. It might be too many. Someone correct me if I have the character limit off, but I think it's 100.
EDIT: Scratch that... just checked the limit against some of my other binds... looks to be a bit higher. I can't find the reference to what the actual limit is though... 250?
Also, the name thing... yah, I've done the double suffix before. -
Quote:Okay, did everything you guys said and entered all four binds into the chat...
oops! sorry... guess we made some assumptions along the way.
Soooo.... starting from square one....
(apologies if some of it seems overly basic)
1. Go to "my computer" and open up your C drive. The C drive is usually the default drive for Program Files and such.
2. In the C drive, create a new folder to stash your keybinds. I'm assuming you've actually gotten this far by the path you described, and that your folder is called "CoHKB"... ?
3. Create your series of keybind documents. Using notepad (usually found under start -> programs -> accessories), create a document that contains your keybind command string:R "local I'm sorry, I didn't mean to hit ya... Oh, wait, yeah I did$$powexecname Bash$$bindloadfile C:\CoHKB\bash2.txt"
That's it. Just the one line. It's a one line document.
Note: even though this is your first document in the series, the path at the end of the string needs to point to the next document (which you technically haven't actually created yet).
Double check your command string. Look for extra spaces, missing quotation marks, missing $$, misspellings, etc.
Under the file menu at the top of the notepad, choose "save as..."
Pick the C: drive as your file path, and find your CoHKB folder to save the document in.
Label this document "bash1".
Choose "text document (*.txt)" as your file type.
Choose ANSI for encoding.
SAVE into your CoHKB folder
Then, open a NEW notepad document.
Your next document (bash2) will contain the same keybind command string with a couple adjustments:a. your new witty saying
SAVE into your CoHKB folder the same way as the first document.
b. the path at the end will point to the next document (bash3).
Repeat for as many witty sayings you want. Make sure that in the last document, your keybind command string points back to the first document.
4. Your CoHKB folder should now contain a series of notepad (.txt) documents (bash1 through bashx), each containing it's own keybind command string. Now all you have to do is tell the game where to find them.
5. In the game, enter this into the chatline: /bindloadfile C:\CoHKB\bash1.txt
No need to enter anything more, since the command string in bash1 will automatically bind your selected key (R) and point to bash2, which will point to bash3... etc.,.
Once you're sure the keybind will act the way you want (rotating), you can go into your documents and adjust your keybind command strings to bindloadfilesilent.
I *think* that covers it. Someone correct me if I've missed something.
Edit: correction to add slash to load command
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Quote:The way I read Posi's post is that you will have the choice of earning xp or not (but get xtra inf) while ssk'd. The ssk itself is still automatic. 'Course you can always turn off xp in your options anyway, but you would loose out on the xtra inf that the "old way" offers, hence the choice:With Super-sidekicking this is no longer true.
Everyone (well not level 50's) get XP, even those characters that are exemplared. You can choose to go back to the old "extra Inf., no XP" way if you'd like, though, in Options.
Quote:Over all I like it, but would REALLY like to see it optional. Even if you don't bring back the old version as an option, you should still be able to turn it off. I don't like 'features' that don't give me a choice whether I use them or not.
a: earn normal xp & inf while in auto-ssk
Least, that's how I see it...
b: earn no xp, but xtra inf while in auto-ssk
Edit:.... oooooorrrr, Posi was actually referring to the option to turn off xp.... ?...
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Quote:
...Except now I have a joke character that really, really needs keybinds so he's spouting off with almost every click in order to be complete.... Quote:...templates for toggling binds (which is what I want to use), but I'm not sure of the /commands needed to input them or if they need to be saved in a folder or something....
I totally sympathize with the "coming from the right brain"... lol
I have a toon that I wanted to be able to recite poetry, so I wanted to use the rotating keybind for each verse... it took me a while to get it, but I finally did.
The guide that Fleeting Whisper linked to really does have all the info you'll need.... it just might take a little time for it all to sink in.
Basically, you are going to need to create a different text document for each (witty saying + power) keybind, notepad is the most efficient tool for this. The end of your keybind (bindloadfile) is what redirects to the next file... which overwrites the previous bind. So the series might look like:
notepad text document: bash1.txt
R "local I'm sorry, I didn't mean to hit ya... Oh, wait, yeah I did$$powexecname Bash$$bindloadfile C:\keybinds\bash2.txt"
notepad text document: bash2.txt
R "local next witty saying$$powexecname Bash$$bindloadfile C:\keybinds\bash3.txt"
notepad text document:bash3.txt
R "local next witty saying$$powexecname Bash$$bindloadfile C:\keybinds\bash4.txt"
notepad text document:bash4.txt
R "local next witty saying$$powexecname Bash$$bindloadfile C:\keybinds\bash1.txt"
Each of your notepad documents need to be saved according to the path you've designated (C:\keybinds\).
You can have as many documents as you need/want, just make sure the last in the series redirects back to 1. You can adjust your path so that all your "bash" documents are in one file folder, it just makes a slightly longer path.
Also, if I recall, there is a character limit to a command string of 100 characters (including spaces). So the shorter you can make your file path or folder names, the better.
Hope that helps a bit.
ETA: the .txt suffix to the file name should be automatic when you save your documents, but you will still need to include it in your keybind string (hope that made sense).
EDIT: to take out the /bind in the command string as it is not needed when creating these kinds of "bind documents".
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Are you looking for functionality ideas or decorative ideas?
For functionality, I find that even the low level empowerment station is handy. I like being able to stop by the base between mishes in a tf and whip up a little extra stealth or defense (temp powers last an hour, not the 15 min. stated in their text).
Do the 2 tp'rs work for ya? Maybe expand on that a bit. It's nice not to have to be constantly switching out beacons just to travel where you want when you're in a hurry. Even though I have the mish porter power, Oro portal, and Pocket D, I've found my expanded tp room to be a blessing in certain situations.
I'm a little confused by what you mean by "inventions table", is it one of the base crafting tables? Some folks tend to pull those out on an "as needed" basis, then just delete them when done. They tend to tax the power/control a bit.
For decorative, well, there are a ton of ideas throughout this forum. Some popular rooms include library/study, bar, apartment, park, pool room, secret rooms...etc.,. -
Reducing base (and other) badge requirements have been on the loooonng list of longing for a loooooooooonnng time. Sure, there are many other items on the list we'd all love to see accomplished. Dunno 'bout you all, but I always start long lists with the easy stuff first.
I am happy the devs were finally able to squeeze in a little time on them.
I find it interesting that these are the badges that will affect Raids the most... forshadowing? -
P-wiki has a very good in-depth article regarding IO's. You may also want to follow some of the links within the article to get a full idea of how it all works. There is also this handy page of charts that shows set IO's & their bonuses. I often refer to this page when trying to plug holes in a build.