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Posts
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Joined
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As far as I understand it, you can spend the PPoints you have, but you cannot purchase more.
As for the forums, Zwill opened up the ability to send PMs for everyone. Rather than allow all Aech-Eee-double-Ell to break loose, it seems like a reasonable compromise.
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Quote:The person that presented this idea originally was very careful to state that it was speculative conjecture, and that he could very well be wrong.Whoever was the first to say "5 years" pulled it out of their ***. Literally. And I mean just that: *literally*. Because their rectum was the only possible place that that number could have existed because it had *never* been mentioned before until yesterday.
It was a THEORY.
And, until BAB came in to say, "nah", it had some feasibility.
It is not the originator's fault that other folks took that theory and started spewing it as fact. Nor is it their fault that folks didn't take the time to read everything... including BAB's response.
No need for the vitriol.
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((hugs TJ))
Please don't hide... we need someone to trade bacon waffle pictures with.
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*hugs da wabbit*
I plan on playing until they shut down the servers.
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This game...
This "game" that you guys created...
Was more than just another "game".
Because, I've played other games, and they are just that... games.
But this?
No, THIS "game"... was something special.
It was always obvious from your continuing interaction with your playerbase, that you all put your hearts and souls into this so-called "game".
And in doing so, it became much, much, more.
So, Thank YOU, so very much.
It's been incredible...
(yes, I'll say that even though I've groused about bases and incarnates).
Really.
Awesome "Game"... You all got it. -
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This... actually makes some sense.
But then, why wasn't there some sort of "writing on the wall"?
I mean, somebody had to know the license was coming up for renewal.
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Actually, I've noticed an increase in rubberbanding lately, and the netgraph shows lovely red corresponding spikes.
At first, we thought it was due to Skype or TS, but, while those do tend to increase the frequency, I'm still getting it even when those programs are not running.
I've also talked to several folks who have noticed an increase in lag since the last couple patches.
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Ack! I'm on the edge of my seat!
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I believe you are correct:
yes, no, no
In order to progress on the badge, SG members need to be in SG mode and actually "earning" prstg through "arresting" baddies.
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I wondered about this! Thanks for mentioning it.
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Quote:LOL, sorry, I still occasionally fall into "old school" mode.OR, one can simply place the item normally, select it again while holding the Shift key, and drag it down.
A lot easier.
While it's true the shift key makes things easier now, I believe you still need a more horizontally flat camera angle. -
I am in agreement with Fire Away.
This feels like the right hand patting us on the head, while the left hand takes away base functionality.
They complain about how much resources bases take, yet they won't put a little effort into re-purposing (skinning) existing items to use for floor and walls.
But hey! Let's show off all the stupendous things we can do with a bazillion desks!
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Burying anything into a floor level is about camera angle.
You have to have your camera nearly level (flat) with the item and floor. If you are angled too far "topside", your item will jump to the top of the floor. Some folks go so far as to angle their camera from below the entire base, but with so many items not having a "bottom", it can be tricky to hold onto them.
Hope that made sense.
Also, if you want to bury an item between floor levels, say between lvl 2 & 3, you will need the assistance of a floor tile. Again, camera angle needs to be flat-level with the level you want to bury on.
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*makes fresh pot of coffee*
Now I have the jitters.
AND I have to pee.
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Okay... so a lot of the examples I was thinking of using are from my club room, which I posted pictures of HERE You should be able to see several examples of directional and embedded lighting in those pics.
But here are a few more (click on thumbnails for larger images), demonstrating stratified ambient lighting. All those pictures in that other post are in the same room!
Here you can see what my lighting choices are for the room;
The ambient lighting is mostly blue and purple, except for the topmost, which I left uncolored, but very dark. Even so, you can still pick up some "bleed" from the lower levels. I overcame the darkness, and the bleed in the upper level by utilizing the directional light from various lamps.
And speaking of directional lighting, I actually spent a lot of time deciding on the direction of the spotlights around the dancefloor. I wanted the splashes of light to be balanced and somewhat realistic, including a splash of lighting on the (monstrous) dj station.
These next ones are from a different base, more "magical" and whimsical.
Here you can see the effects that the stratified lighting has on the items in the room. The higher up they are, they reflect the dark blue, the lower items reflect the purple/pink and sienna gold/brown. This is when it becomes important to chose lighting colors that will work well together.
I like to color code my bases with ambient lighting. See that green room? That's the infirmary... and it was a pain in the a-- tukus.
Here's the reason I had such a bi-- heck of a time with it... the banners.
See, the green lighting really made the green health banner pop, it was great. But it completely washed out the other banners with their blues and pinks.
So I fiddled, and faddled, and swore up and down, and frightened the cats in the process.
Until I finally had the right idea.
Paint the walls.
duh
So, I painted the walls a faint green, which was amplified by the very muted ambient (teal) light on the top level. BTW, just because you have the light level set to the darkest point, if it is colored it will have an effect.
Then I left the mid light layer uncolored. Which allowed my banners to retain *most* of their natural color.
I say *most* because ambient lighting is designed to blend between levels... it's just the way it works. So the banners are still very slightly affected by the upper and lower lighting colors.
Still, it works for this particular base, and at least the cats have since forgiven me.
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The thing about using general room lighting is that it also colors the items in a room.
I like to use it as part of my color scheme. I will often put a darker color at the top of a room, and pick either complimentary colors or lighten the same color down through the middle and floor of the room.
Depending on the room, I also like to embed lights, to give a glow without the glare of the item. Different light items also give out different hues and levels of lighting.
I think lighting is one of those wonderful tools that can really give a room/base that final sense of "polish". Have fun with it!
** I'll see if I can drum up some screenies for demonstration. -
This actually sounds more fun than your former tournament... and, as you say, more productive.
Still waaaaayyy more work than I'd be willing to put into, though. lol