-
Posts
341 -
Joined
-
Isn't there damage caps though? It would seem you would cap your damage fairly quickly with IO + AAO to the point where you no longer get any benefits.
-
-
-
Give us the data chunk. My mid's is having trouble opening your build.
-
-
I may have to drop my aid self for some pefection.
Now to find zillions of inf to make my purchases of needed IOs. -
I am working on a cold/sonic. Lets face it. buffing defense and buffing damage is leet.
-
sounds good. and I like the idea of being able to buff def to 37% with shields, maneuvers and fog
-
I am making an ice defender and was thinking about how many slots for the shields. I was going to put 3 slots in the shields. That puts it to about 22% def buff. Is that ovekilll in todays builds running around soft capped? Is it worth putting slots in it? Do you use the as IO mules?
Curious. -
Modifications added:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Infrigidate -- Acc-I(A), Acc-I(13), RechRdx-I(13), DefDeb-I(15)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(25)
Level 2: Ice Shield -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(5)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(34)
Level 6: Glacial Shield -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(11)
Level 8: Swift -- Run-I(A)
Level 10: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25)
Level 12: Arctic Fog -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(15), S'dpty-Def/EndRdx(31), S'fstPrt-ResDam/EndRdx(31), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(43)
Level 14: Combat Jumping -- Empty(A), Empty(40)
Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Acc/EndRdx/Rchg(19), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(27)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Benumb -- RechRdx-I(A), RechRdx-I(37)
Level 24: Amplify -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(48)
Level 26: Sleet -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), Posi-Dam%(46), LdyGrey-%Dam(46), Achilles-ResDeb%(46)
Level 28: Maneuvers -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(31), S'dpty-Def/EndRdx(36), DefBuff-I(36)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
Level 32: Heat Loss -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(33), Efficacy-EndMod(33), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/EndRdx(34)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 38: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Dominate -- NrncSD-Acc/Rchg(A), NrncSD-Hold/Rng(42), NrncSD-Acc/Hold/Rchg(42), NrncSD-Dam%(42)
Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(45)
Level 47: Vengeance -- Ksmt-Def/Rchg(A), Krma-Def/Rchg(48), S'dpty-Def/Rchg(48)
Level 49: Snow Storm -- EndRdx-I(A), EndRdx-I(50), TmpRdns-Rng/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1405;705;1410;HEX;| |78DAA5934B4F135114C7EFB41D4B6969A985B69437147976809D8F8551D004A55AD| |1B842EBD00EEDC43A25CC6864E707C0E7061FF1B9D4A5EFB8F203B8326EC068E287| |D0F8623C8FDB1AE2D249FBFFF59E9E39E77FCF9DC95E9C0E097169AF50C25315DDB| |6F3D3C6A261158D6535AB97CC82F00B213A6BB1FCFEF38B8BDA54B552CC4F57CF99| |96EE9855ABA3FEEF9C6E958CA276BC6A9985FC3EC7D10B67A33356D958362C47ABF| |D08E5AAD58A76D0742CC3B679316BE84BA6558AD41650CB2E9B4B515ACF58174CDB| |5C302BA6B3D27260C92C68397BA550860E59DD768CE59524381C86EF218F9097EB1| |529C0A408498C12C2DD84F5BF793EB10618149E9B04DF2D42C36D42F20EE130A42B| |9CEE51BAA88287E1637C84042F27A8DEA714DAF68CF19CD0F082907A49E87D45C8C| |25DAA2CAB72A1C62D5061F27E6AEC0A7F86421B704F403A0FB0F36676BE9D9DC7D9| |7292377014D2835C410D7EC57314E1EF84AE4D465C41F427082349421CFA367113A| |5C9854B0C927E826A11D93CB2B539B78BB387147BF04399A8B41F4DF31C2014E390| |27B6E6C150CB0D460F25E460D12A5BB7F299A5199FE19F849C568243638C71C6314| |8689387D0C6A18E2DC8F0D833EFA861E62D2026A2E0A89D1D79DB79425D3CA1FE4D| |DA453F9F450CF23A39CFD7798F2AA4EF331E10461E321E11E640BBE9A171D5EE2B1| |4EAB9CAB8C65825F45E665C2724A0499FDC7DDF3A85C636085F4007E4E6067E5268| |C72FC66FC62661D065E0E33829DE830EC9F761689ECE7638CF38C3D0091F206F943| |7A78C8E50682CADE0EE5BC09126A7AEFDA0B98C7F63B8349E59E837215B4CF4D2A8| |26251E2B8427840E5FFD95830F3E4DB3FF4472BEFA7B26148A1CC11C36F65FD7EB5| |0AD5760AE11F4044A0EE524CA3CCA2994D3283ACA024A01C57D53BF3BB2130DED42| |D98DB207651593FC4190204A08A509258C1241694689A1C45152287751DC3F50B30| |F22| |-------------------------------------------------------------------|
-
Quote:Thats a good summary of events.The build ... seems a bit unfocused as if you can't decide whether to frankkenslot vs +recharge vs +defense vs +ranged def as an overall goal.
Good point about the sleet. I was thinking about siren's as a solo'ing tool to sleep groups that I can then finish off one at a time. But your right, it aint going to work. Back to drawing board.
A single target disorient doesn't seem all that good. why do you like screech? Or are you trying to double it up to lock a boss down? -
First: You spelled Chupacabra wrong
Second: Thanks to Santorican's color palette my eyes are bleeding -
-
Here is what I have come up with as a final leveling build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Infrigidate -- Acc-I(A), Acc-I(13), RechRdx-I(13), DefDeb-I(15)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(25)
Level 2: Ice Shield -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(5)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(34)
Level 6: Glacial Shield -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(11)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(40)
Level 12: Arctic Fog -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(15), S'dpty-Def/EndRdx(23), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(43)
Level 14: Health -- Heal-I(A)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(31)
Level 18: Benumb -- Acc-I(A), RechRdx-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Maneuvers -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(23), S'dpty-Def/EndRdx(36), DefBuff-I(36)
Level 24: Amplify -- RechRdx-I(A)
Level 26: Sleet -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), Posi-Dam%(46), LdyGrey-%Dam(46), Achilles-ResDeb%(46)
Level 28: Siren's Song -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(31), CSndmn-Acc/EndRdx(31), CSndmn-Sleep/Rng(37), CSndmn-Acc/Sleep/Rchg(48)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
Level 32: Heat Loss -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(33), Efficacy-EndMod(33), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/EndRdx(34)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 38: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Dominate -- NrncSD-Acc/Rchg(A), NrncSD-Hold/Rng(42), NrncSD-Acc/Hold/Rchg(42), NrncSD-Dam%(42)
Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(45)
Level 47: Vengeance -- Ksmt-Def/Rchg(A), Krma-Def/Rchg(48), S'dpty-Def/Rchg(48)
Level 49: Snow Storm -- EndRdx-I(A), EndRdx-I(50), TmpRdns-Rng/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;717;1434;HEX;| |78DAA5934953134114C77B928C0112124220615F83AC09E4E672B014B40A251AD1F| |284C6210C30659C50CC68C9CD0F80EB0597C2ADDC39BA9727ABDC2E9E2C2F68A9E5| |87D072637C4B2716E5D1A9C9FF977EF3FABDD7AFBB53C786FC421CDF2494C0604EB| |3ACCC903EA99B13FAAC9AD2A68CACF00A211A0BB6CC9623939389C17C6E2233943F| |6C989A6DE4CD86E2D751CD9CD227127BF2A691CD6CB66D2D7B28346C4EEBB3BA692| |70A7FFCE97C3E97D866D8A66E593C18D1B519C39C0A160610CB9A366642341E368F| |1A96316EE40C7BAE6AEB8C914DA4ADB9EC3464486996ADCFCED54085DDF0DBEE12F| |271DCA20E90147E895E42A099B0FCD7CF2316009DC2758EE0394F28B940A8B948D8| |01EE0ABBBB94268AE06278181FC0C1CD0EAAFB1E99D6DC673C20943C24D43D22B43| |E26A460962AC3AA1CA86C1554E8BC97123BC21B2753044CA56C524AD9AB93B10BA2| |F9F88BEAFB8A5B2602DF0991155E4C44C1517B94D05343F042BC7299A23C46813E4| |2A0A05C4C70914C159718970995D7783157084D5709699815E2594A887B5EC93D2F| |8114614EE10A2FB8D0547596D1420E2170A866077735571EE1CADBB9F2F626C2279| |814E51422CAB17783A956D65ACBA686558873ABE36F2861FC19202C3E83D6CBEDAF| |7FAED02A5E305E1262AF08FDAF0961A8AF5176B6F13A058ADD60DC24F4DC62DC26F| |4DD218C8236D3B171D4E693646A39C538CD9827B49E609C214421579B6C63DB32C7| |7B4FF802DA2197DAF1934C6B7F317E3356089D0E030F6452BC05ED9237A26B8CB6B| |C3BC338C8D008EFC0AF579EABDE1E32F5C514EC7A15549490A734F183B6A5FF1BC3| |A16D19817C0332C5402BB53B297197FA975C2234788A970E5E78C4C83F96B4A778D| |38442969DE8C385FDD7F3C45FC8553A5A06BA17258DB20F650C653FCA01140D651C| |258BE23C2DCE0EAEC382D6A36C40D988328F4E5E1F880FC58F528E124009A254A08| |451222875288B28CE1F6F9C0A3A| |-------------------------------------------------------------------|
-
why wouldn't i slot a steadfast -kb IO? its better protection then Acrobatics
-
Here is step one for a defender concept I have. What do you guys think? I have a few slots in there just to see the affects, i.e. maneuvers. Those slots will eventually get there but not necessarily in that order. But with my shields+manu I can buff defense to 29.14% That is nothing to sneeze at.
What do you guys think of the power choices and when I take them?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Infrigidate -- Empty(A)
Level 1: Shriek -- Empty(A)
Level 2: Ice Shield -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
Level 4: Scream -- Empty(A)
Level 6: Glacial Shield -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7)
Level 8: Swift -- Empty(A)
Level 10: Combat Jumping -- Empty(A)
Level 12: Arctic Fog -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Shout -- Empty(A)
Level 18: Benumb -- Empty(A)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Maneuvers -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(23), S'dpty-Def/EndRdx(23), GftotA-Def/EndRdx(25)
Level 24: Amplify -- Empty(A)
Level 26: Sleet -- Empty(A)
Level 28: Siren's Song -- Empty(A)
Level 30: Tactics -- Empty(A)
Level 32: Heat Loss -- Empty(A)
Level 35: Super Jump -- Empty(A)
Level 38: Dreadful Wail -- Empty(A)
Level 41: Dominate -- NrncSD-Acc/Rchg(A), NrncSD-Hold/Rng(42), NrncSD-Acc/Hold/Rchg(42), NrncSD-Dam%(42)
Level 44: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx(45)
Level 47: Vengeance -- Empty(A)
Level 49: Snow Storm -- EndRdx-I(A), EndRdx-I(50), TmpRdns-Rng/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1037;528;1056;HEX;| |78DAA592DF6E124114C667F9E38A40D70D145AFB2F366D6CD366D3DE59BD305A34A| |982AED47855BB4E970126A5B3845D1BB9F3017C055F409FC0F818C61B4DD4F81026| |DE88E79C1988B5976EE0FB98DF7CE7CC303B8D97B50263AF6E316B6AB7C7E338A88| |9B6502D31C836784786CC668C2D8C5970E745BBEDED46BD56508B4EA4E2898CD4FC| |64B6C95547B4BCFD48C930B89D243C3C76F754570C844ABCF18F821F453DEF9E4C9| |488633DA80BDE97AAE38C07D02BEECABE4BE33D752A6379247B321996EFF665E8F9| |F130ECC20A0D1E2762309C811DAEC3F77E8A9967041F78D8E773E401104B9394B50| |8B6CD5267EC0B04D2A6244D250D20595392D5A10B672C0B47645BBAC4A6920A909C| |699223F2089AE40DC913B12153345545225F21E3988C43C407E21AE212B90855255| |D952A1129FFA52ECC4EEBD9F4F44F7C71ACF24BDB6FB06B6C2663A17D83BE55D3B7| |4A958F81CC1A324BE43B903943E688946CECA4C90291266496E83C476C89481532C| |B26B34CE40764560D5925F211CE774D93F4DA81854DD7036DCFB571B24F90DB30FF| |75A342687385F6BFB9485686C53CD3DAA3D675586CCBB4DEBA4A6F67DBD85B8BEC1| |DD97CE6DF8B513F47FCCCE4AA308BC843CCE80DFDD7F3BE305E2BD7BC04FA04C547| |798A7280F20CE51085A31CA18428A30F936AE73A6E6807E506CA4D94D718B2F1AEE| |5510A284594291407E5324A09A5827205E50DCAE80F68E61EC4| |-------------------------------------------------------------------|
-
Post your cold/dark. I am interested in this combo
-
Nevermind. No one takes smite according to the 6 or so builds I just looked over.
I can't delete my own threads? -
Quote:Thats cool. But who is asking for boxing in every powerset? I only run into this problem with Katana so obviously thats the one that needs fixed.BABs and Castle have both said that, in order to allow Brawl to animate differently in so many different combat modes, it's actually become the single most heavily coded power in the game.
duh!!
LOL, ok I see the point. -
Ok, They let me use my sword hilt for brawl but not for boxing? Thats wierd.
-
45% is the key, from what I understand. The difference you get from 40% to 45% makes getting the last 5% worth it. I can imagine its even greater going from 35%.
-
-
Whats the accepted slotting for Divine Avalanche for common IOs?
-
Great news. Here is what you need to know about enhancements.
Before IOs came out:
At level 12 hit Steel Canyon and buy all level 15 DOs(dual origin)
At level 22 hit Talos or IP and buy all level 25 SOs(Single Origin)
With IOs you can start to get some level 15s in at level 12. At 22 get some 25s. Nice thing about IOs is they don't expire. once you can slot 35s you can get all the way to 50.
Siphon Life is different then Dull Pain btw. First of all, its recharge is such that it is in your normal DPS chain. Just keep using it.