Ice, Bubbles and capped Defense
I am making an ice defender and was thinking about how many slots for the shields. I was going to put 3 slots in the shields. That puts it to about 22% def buff. Is that ovekilll in todays builds running around soft capped? Is it worth putting slots in it? Do you use the as IO mules?
Curious. |
For everybody else, the better you slot them for defense, the more useful they'll be.
I'd say go ahead and slot the defense up to the ED cap.
Even going a little over, for a set bonus is fine. I 4 slot all mine.
I put an endurance reduction in the two shields (bubbles, rings, whatever) first, just because bubbling 7 people at once can be rather straining when combined with toggles and my inability to avoid blasting. Going with, at the minimum, a 4-set-bonus ends up being quite natural and beneficial in multiple ways when my characters get into the 20s. I doubt you'd find more slots than that without seriously depriving your blasts, though.
As far as too much defense, my 50 FF defender uses excessive slotting to squeeze every last drop of defense out of his bubbles, power build-up and all (note: doesn't work on ice shields). Yet, I would still gladly accept more if the game engine allowed it. Who cares about buffing tankers and scrappers? Perma-elude blasters are where it's at.
When you get mad at blasters that don't run in recklessly, then you know you've got enough defense.
sounds good. and I like the idea of being able to buff def to 37% with shields, maneuvers and fog
Melee characters with typed defense usually can't softcap every defense type. I believe they will appreciate a strong defense buff. And they may not have very high defense debuff resistance. So, defense buff still helps in general except super reflex, I guess.
While soft capped builds may be popular on the forums that's hardly the reality. The casual player who doesnt use the forum/market/IOs/Mids is very likely not to have a soft capped build.
For reference, I 4 slotted the shields on my cold defender with this:
Gift of the Ancients: Defense
Gift of the Ancients: Def/End (2% recovery bonus)
Luck of the Gambler +7.5% Rech (expensive, I know...)
Karma KB Protection or Steadfast KB Protection (the shields take both)
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I am making an ice defender and was thinking about how many slots for the shields. I was going to put 3 slots in the shields. That puts it to about 22% def buff. Is that ovekilll in todays builds running around soft capped? Is it worth putting slots in it? Do you use the as IO mules?
Curious.