Katana, brawl and boxing


BrokenPrey

 

Posted

Ok, They let me use my sword hilt for brawl but not for boxing? Thats wierd.


 

Posted

Well a lot of work when into brawl so it could do that. BAB as talk about it a lot and well here is why.

Quote:
Originally Posted by BackAlleyBrawler
Because this game uses a statebit animation engine, discreet mode bits for the various combat stances, and has no animation blending capabilities.

And if anyone thinks for one second that we could get away with making just Fighting|Kick work with weapons and not do the same for every Secondary, Pool, Anciallary, or Patron power...you are sadly mistaken.

So sadly. Here's a sad face for your mistakeness -->


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
Well a lot of work when into brawl so it could do that. BAB as talk about it a lot and well here is why.
BABs and Castle have both said that, in order to allow Brawl to animate differently in so many different combat modes, it's actually become the single most heavily coded power in the game.


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
BABs and Castle have both said that, in order to allow Brawl to animate differently in so many different combat modes, it's actually become the single most heavily coded power in the game.
Thats cool. But who is asking for boxing in every powerset? I only run into this problem with Katana so obviously thats the one that needs fixed.

duh!!

LOL, ok I see the point.