Iggy_Kamakaze

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  1. Yeah looks pretty good...
    Good Luck
    Been staring at it for a few minutes and nothing is kicking in...


    Edit:
    Easy fix....
    Wait till i19...
    pick up Hover and move the BotZ set from CJ leaving the base slot and the Kismet on CJ, pick up Fly and stick in a KB IO....
  2. Quote:
    Originally Posted by Cyber_naut View Post
    If you're gonna team at all, I'd endorse this build or one like it. Fireball alone will give you some nice aoe and make you feel a lot more usefull on teams. Or go villain and grab some mu electric powers. While you're correct to say MA is pretty much a single target set, there's no reason not to use the great pool powers to get some juicy aoe. Looks the change will make playing sets like MA on large teams a lot more palatable.
    Personally, I would rather go Body and take Energy Torrent (I think Elegost suggested this earlier). Having ET and its KD every 6+ seconds coupled with DT...
  3. Quote:
    Originally Posted by Arcanaville View Post
    I'm at work and can't see the build until I get home, but it sounds similar to the all-out recharge build I posted up above. Does it have something like +182.5% recharge, plus Hasten? Also, I had to slot a recharge IO into CAK to make that chain work even with perma-hasten in my build, because it was just a fraction of a second too slow in recharging.
    Seems to me that you were going for SK-CS-CAK, that would require CAK to come back at 1.056+1.848=2.904

    I was going for SK-CS-SK-CAK, which CAK would then require 1.056+1.848+1.056=3.96
  4. Could use another KB IO as well...
  5. Joining the crowd with their inherent fitness mids
    For the aoe and hasten starved builds

    46.3/46.3/46.6 defense
    329% regen (26.45 hp/sec)
    143.6% HP (1922)
    200% (3.75) endrec with 1.04 enduse
    SK-CS-SK-CAK chain on perma hasten
    Aidself
    Fireball!!!!!!!

    Code:
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  6. Quote:
    Originally Posted by Raster View Post
    What patrol pool do you guys recommend for F/F scrapper, sometime today I'll get to choose, I'm thinking body mastery for more survivability, but another AOE might be good as well. Appreciate any suggestions?
    I would go Fire
    Body don't really offer much for your survivability. It is picked up more for the endurance recovery it offers.
  7. And here I am thinking this would be a fun little exercise...............



    Arc,
    not sure if you missed it or not, but both builds I posted don't have inherent fitness
  8. Quote:
    Originally Posted by Raster View Post
    I'm not sure why so many guides tell you not to take burn, since it does not fear anymore, its one of the best damage attacks a F/F scrapper has. Great AOE compliment to Circle.
    outdated....
    most of those are
  9. Quote:
    Originally Posted by Santorican View Post
    Well I just placed some bids for 4 out of 6 of the SW set, lol...Hurray for being broke on one character!
    must be nice to be able to put up bids for those and call yourself broke...
  10. Quote:
    Originally Posted by Arcanaville View Post
    Well, I still have 1.0 health/sec better regen, nyah nyah. Otherwise, hmm, all that extra endurance looks attractive. Although 45.4% defense to AoE is cutting it close for a debuff cushion. Also, it would probably take me ten years to build it.
    Well my Aidself is 1.6% better and 2.2 seconds faster... so there :P
    Yeah couldn't get any more aoe defense
    Only 10 years? I took those Shield Wall out on the second post. Lost some recovery and HP in the process


    Quote:
    What do you have the damage of that build clocking out at? Mine's running a slightly different and longer chain (due to having less recharge strength probably) of SK->CS->CK->SK->EC->CAK (or if you prefer, SK->EC->CAK->SK->CS->CK). I seem to be getting 168.7dps from that one (counting everything: EC crit bonus, procs, and assuming the baseline crit chance of 5% for most attacks, 10% for SK and 15% for EC).
    interesting.....
    I'm only coming up with 167 dps on that build, so it's looking like you have a better chain. But don't count my math on calculating DPS though... this why I spend so much time on the Pylons, cause 95% of the time I'm wrong...
  11. Quote:
    Originally Posted by ClawsandEffect View Post
    If you can afford 6 slots to commit to Build Up, go ahead and use them. By slotting Rectified Reticle, you gain .63% S/L defense. Big deal. For 3 more slots (since you said to add a recharge enhancement) you gain 1.25% to every type. If that caps you out on 1.25% bonuses for S/L/E/N you can slot 3 Aegis and a Steadfast in Tough for some extra F/C defense.
    1.88 s/l defense....
    so if you're only after the s/l defense it is much better going the RR way
  12. Just abusing Shield Wall and its 30.1 +HP

    Would love to know how much that build would cost though...

    Edit:
    K here's another with only the +res from Shield Wall
    HP at 1958 now

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  13. Some where out there........
    There's a build that runs Cre-Inc-GFS while having s/l defense softcap
  14. I'm just waiting for Castle to come out and say April fools regarding this fitness thing

    K here's my crack at it...
    365% Regen (30.5 hp/sec) Aidself is slotted up better
    149.6% HP (2003 HP)
    46.2/46/45.4 defense
    20.4 s/l resists
    3.72 end/rec with .99 usage
    Runs SK-EC-SK-CS-CAK
    A lot less +damage


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    A lot of ways to go with 3 extra power picks...
  15. Quote:
    Originally Posted by Deus_Otiosus View Post
    If my goal was a ST attack chain, I'd switch to Soul mastery for Gloom, remove the slots from Boxing and use one of the free power picks for Punch and put the slots there.

    Haymaker-FireBlast-KnockoutBlow-Haymaker-FireBlast-Boxing
    If I were to change that for i18, the slots on Boxing would go to Jab (-res shuold do wonders) and Gloom would take the place of Fire Blast.
    The focus on the build was more for AOE carnage than anything really

    Quote:
    Originally Posted by Deus_Otiosus View Post
    I'm sure you've already got something similar planned out already.
    Yeah......NO
    That was more of... let me see what I could do with that combo
    My time would be better spent playing Scrappers or Brutes
  16. Quote:
    Originally Posted by Deus_Otiosus View Post
    I
    I think you're referring to these:

    159 Shield/Superstrength Tanker - Iggy Kamakaze
    152 Willpower/Superstrength Tanker - Iceboxer
    This is how that tanker was built prior to i18

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    I would imagine that could just go up with the changes on i18 and the coming of i19...

    But there is no way in Paragon that a Tank could out damage a Brute with all things being equal...
  17. OK let's get back on topic shall we?

    Here's a quick and dirty...

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    Replaced Unstoppable for Maneuvers and moved a few things around...
    Softcap to s/l/e/n and 43.2 to f/c with 1 foe on inv.
    A bit lower resists but I got you a bit more recharge
    Left you a choice of either 5 Heca on Smite or better slotting on SL
    3 slots left to maybe improve endurance, slot up all attacks or get f/c to the cap....
  18. Thinking it's the 1.25% vs 1.88% that he's talking about. So actually if you're only after the s/l defense, its way better going...

    Quote:
    Originally Posted by Shred_Monkey View Post
    You're 6 slotting a power for very little gain. You're better off slotting 2 rectified recticles there for 1.88 smash/lethal and free up 4 slots.
  19. Quote:
    Originally Posted by Maelwys View Post
    I had actually been following the pylon thread fairly closely a while ago, since then the only exception to that rule which I notice is Iggy's DB build paired with /Elec which managed to hit 262 DPS at one point which is through Fire/Shield and nearly into DM territory.
    Yeah not mine..

    From the pylon thread
    262 Dual Blades/Electric Armor - Shadowsylph

    My only DB is paired with Dark, and he can only manage around 190 ST DPS
  20. Yeah didn't think so, though haven't played my claws/ea in months. Kinda kicking myself for putting it on my second account
  21. Quote:
    Originally Posted by Werner View Post
    With Strike takes +185% recharge in Follow Up (4.22 seconds). With Swipe takes +225% recharge in Follow Up (3.70 seconds). I'm showing the Strike chain at 60 DPS and the Swipe chain at 59 DPS, but that's ignoring the Follow Up bonus.
    Was the cast times changed for Brutes too?
    Follow Up needs to come back at 3.96 seconds for that chain
  22. Well it's funny how all my deaths are due to lag... At least that's what I blame it on every time I'm hitting the hospital...
  23. Quote:
    Originally Posted by bAss_ackwards View Post
    It's the wrong kind of button mashing I say. Press the kill, kill, kill buttons! Not the heal, heal, heal buttons!
    more like... heal, heal, hosp
  24. Some quick changes maybe...

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