Some tweaks please
Are you really kidding me? Worst DM/SD build ever. . .
Main thing I don't like is completely skimping on defense debuff resistance. But I run toons with none, so having only some is not unworkable. I just think it's sad to skip out on one of the main benefits of Shield Defense. Other than that it's solid. Soul Drain has no accuracy, but at 83% against +4s, it's probably workable. And that's with Tactics off like it popped up for me in my I18 Mids'. Everything's fine with it up. Near perma Hasten, and it'll run the top chain while Hasten is up. Siphon Life has the Hamio slotting that people seem to prefer these days. Soft cap. Tough. Seems to hit the basics other than DDR.
So let's have a look at endurance. I'm showing you burning 0.74 net EPS with the attack chain (and Tactics off, which is probably fine for most situations). You can use Dark Consumption every 54 seconds or so. In 54 seconds, you lose about 40 endurance. You'll get that back if you hit one target. The only possible issue I see is fighting an AV, where you have a 5% chance of missing. But even then, you've got a lot of buffer room on your endurance, and you'll probably still pull it off.
So I guess I'm not seeing an endurance problem that needs to be fixed?
Still, I can easily give you a little more endurance that'll help you run Tactics. Stick a straight endurance reducer in Midnight Grasp. It's still fast enough. Now with Tactics up, you lose 46 endurance per Dark Consumption cycle. Still sustainable other than misses, and you can afford a miss, maybe two. That's probably how I'd run personally.
If you still want more, you could sacrifice even more DDR by putting an endurance reducer in Active Defense instead of the recharge. You don't have a ton of DDR anyway, so you could just go the endurance route, and try to click it once every two minutes instead of trying to double stack it. With the attack slotting, that's 41 endurance per Dark Consumption cycle. But really, I feel like I'm going the wrong direction. Your endurance looks fine, and it's your DDR that worries me.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Heca should really be on Smite. Tough could use some love. DDR as Werner mentioned could be a problem.
Must be nice being that rich!!!
Thanks a lot for the reply, Werner.
I had a pretty good feeling my Endurance wasn't going to be much of an issue but I'm not a numbers guy and just wanted a numbers guy to take a look at it.
I did make a few changes in my DDR and changed the slotting of Smite to put the Heca proc in it. DDR was low but I figured with AAO and SD going I'll be killing...err...arresting people with Shield Charge and Fire Ball faster than they can take me down. I also went with the end reducer in MG. Tactics I use situationally so I'm not too worried about it.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Twilight's Eyes: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(15), Hectmb-Dam%(27)
Level 1: Deflection -- LkGmblr-Rchg+(A), HO:Enzym(3)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), HO:Enzym(7)
Level 4: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(5), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: True Grit -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(15), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(21), Numna-Heal(23)
Level 10: Siphon Life -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(13), HO:Golgi(17), HO:Golgi(19), HO:Golgi(19)
Level 12: Active Defense -- HO:Enzym(A), HO:Enzym(45)
Level 14: Boxing -- Amaze-Stun(A), Amaze-EndRdx/Stun(23), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(40)
Level 16: Maneuvers -- HO:Enzym(A), HO:Enzym(34)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(34)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Soul Drain -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(36), AdjTgt-EndRdx/Rchg(36)
Level 30: Tough -- GA-3defTpProc(A)
Level 32: Weave -- HO:Enzym(A), LkGmblr-Rchg+(36), HO:Enzym(43)
Level 35: Midnight Grasp -- EndRdx-I(A), Hectmb-Dmg/Rchg(37), Hectmb-Dmg(37), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 38: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Dmg-I(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 16: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(39)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-End%(46), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50)
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Some quick changes maybe...
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OK, on the surface at least, I'm happier with Iggy's mod, so my comments will apply to that. Endurance is still in the acceptable range, though now you'd want to leave Tactics off when endurance is critical. With Tactics off, it looks like you're losing about 45 EPS per Dark Consumption cycle, which I consider OK since then you get it right back.
DDR is up significantly. Resistance is up significantly. Soul Drain is now capped for accuracy against +4s without Tactics, which should make everything else be OK since it's nearly perma.
I'd probably slot Apocalypse in Fire Blast instead of slotting up Boxing. I'm more likely to use Fire Blast, and I prefer the set bonuses, though it'll drop Soul Drain to 92% to hit. Using a common accuracy IO fixes that. Slightly more endurance drained, but I don't think enough to be an issue. More hit points, more damage, and a ranged attack. What's not to love? I mean, other than the price tag.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I finally decided to go back and rework my DM/SD that I made a while back.
For the most part I'm pretty happy with what I've come up with but I'd like to squeeze a little more endurance out of this build.
I'd rather not lose the recharge, and in a perfect world it'd be really nice to close the small gap to perma hasten.
This is an i19 build and the i19 Mid's is going to be needed to see this build.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Twilight's Eyes: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(36)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), HO:Enzym(3)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), HO:Enzym(7)
Level 4: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(5), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: True Grit -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(15), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(21), Numna-Heal(23)
Level 10: Siphon Life -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(13), HO:Golgi(17), HO:Golgi(19), HO:Golgi(19)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(46)
Level 16: Maneuvers -- HO:Enzym(A), HO:Enzym(34)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(34)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Soul Drain -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(36), AdjTgt-EndRdx/Rchg(36)
Level 30: Tough -- GA-3defTpProc(A)
Level 32: Weave -- HO:Enzym(A), HO:Enzym(43), LkGmblr-Rchg+(45)
Level 35: Midnight Grasp -- DarkWD-Rchg/EndRdx(A), Hectmb-Dmg/Rchg(37), Hectmb-Dam%(37), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 38: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Dmg-I(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 16: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(23), Mrcl-Heal(39)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-End%(46), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50)