Dark/Dark Help (i19)
GSFC gives positional defenses, not defense to all. You're 6 slotting a power for very little gain. You're better off slotting 2 rectified recticles there for 1.88 smash/lethal and free up 4 slots.
I see a lot of people do that, btw.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Mids has it giving 1.25% to S/L/E/N/F/C and 2.5% to each position?
No interest in Dark/Dark Scrappers?
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It's what the wiki is saying as well. Link
Mids has it giving 1.25% to S/L/E/N/F/C and 2.5% to each position?
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Oh c'mon Shred. There's like one exception to the rule (Zephyr IOs), but positional Defense gives off half typed Defense, and vice versa.
GSFC gives positional defenses, not defense to all. You're 6 slotting a power for very little gain. You're better off slotting 2 rectified recticles there for 1.88 smash/lethal and free up 4 slots.
I see a lot of people do that, btw. |

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Plus the other bonuses in the set are gravy
I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.
Thinking it's the 1.25% vs 1.88% that he's talking about. So actually if you're only after the s/l defense, its way better going...
I'm finally going to respec my Dark/Dark Scrapper when i19 hits. Until then, I'm hitting the markets and running tips& TFs to build up the resources to get the best possible build. I've hit a wall in the design process, though, so I thought I'd come here to get some help. My goals (in order of preference) are softcapped S/L, then recharge, then endurance management. I'm open to any changes in power selection and slotting to hit those goals.
This isn't a levelling build, so the powers won't necessarily be chosen in this order. Also, it was made in the current version of Mids, so Health & Stamina do not show up. Two slots have been reserved in Rest (one for each power) to cover slotting of those powers. I intend to use the Numina's and Miracle procs in Health and the Perf Shifter EndMod and +End proc in Stamina. The effects of those powers & procs do not show up in the Totals.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
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Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(15), Mako-Dam%(27)
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Dam%(7)
Level 4: Murky Cloud -- S'fstPrt-ResKB(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(46)
Level 6: Death Shroud -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(36)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Heal-I(13)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
Level 12: Boxing -- HO:Nucle(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(37)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Rchg(A), Theft-+End%(17), Nictus-Acc/EndRdx/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(23), Numna-Heal/EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(19), P'Shift-Acc/Rchg(19), P'Shift-EndMod(21)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(29)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(37)
Level 26: Soul Drain -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 30: Super Speed -- Clrty-Stlth(A)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Oppressive Gloom -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(39), Amaze-Stun(39), Amaze-ToHitDeb%(39)
Level 38: Recall Friend -- EndRdx-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Confront -- Acc-I(A)
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Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A), Empty(50), Empty(50)
Level 1: Critical Hit
Level 4: Ninja Run