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Posts
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Joined
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fire/ice tank
and I can help out with a variety of others as needed hero side anyways. -
Quote:Twilight is way more hard core... since it is the confusion between beastiality and necrophilia....So, what you're saying is... Harry Potter fans are more hardcore than Twilight fans?
Ron and Harry did good just trying for a date... not counting the sheer boredom of them actually being on one. -
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kin melee/energy aura brute (not a clue what to name it yet, so far Slapomatic and Slapotron... lol. Magic or technology... no clue either)
maybe an elec control/storm controller... but I doubt it at this point. (Mammatus)
I will remake my fire/earth Dom (Darvaz and Chimney Rock, just have to decide which name I am keeping.) -
Quote:Assault with a deadly weapon?
It was a pen, ffs! Wasn't like he threw a chainsaw at the poor bloke. XD
would you feel the same way if you were stabbed in the eye? Or would you fear for your life as a sharp pointed object was thrust at and into your head?
Or would you tell the police it was just a pen and you dont want the person charged with a crime? what if it was your child who was stabbed in the head near their eye? still think it is not a big deal? -
I love gun shows. I get to browse at quite a few products and purchase a new one every once in a while. Nothing makes a lib mad except an employed gun owner who buys more and can hit the target when their house is being broke into.
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Quote:One of the reasons I use /bind r nopIt was actually pretty funny. Reportedly fell victim to the autorun "r" button while trying to say "brb". Then ZOOM!!! he took off like a bandit!!
Looking forward to the next one. It's all about the journey..... (and the chance at getting purple drops)
Trev.
I have it set in my base keybinds, added for every toon. -
once you have all the storage and teleporters you want, everything else is cosmetic.
have fun with it. -
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i hope I wake up... had a really rough and busy night.
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Quote:agreed.In my opinion you should build for self-sufficiency; you won't always have a kin on the team and half the time you do they'll be one of the ones that won't use SB. Therefore I plan on handling everything out of my own resources.
In short, you want to push the pace anytime you're tanking... I don't care what tank you're playing. With a stone tanker TP is your best method for pushing that pace since you're very limited in mobility without dropping your mez shield; generally a no-no in combat. Now of course I'll never say no to SB on ANY character... it's an awesome buff for anyone, you can never have too much recharge. I just always plan my characters around their own capacities... buffs are a bonus, not a requirement outside of specialized static superteams. -
Quote:then you were working on the wrong sets.I spent 200mil and was working on more sets and I just couldn't take it anymore and rolled a /shield.
+run speed is very cheap to fill. +recharge is a bit more expensive. I used merits to buy the 4 +recharge LotG and less than 200mil to get the rest of the build. (I did get lucky on a few drops and have other stuff in storage.)
On my second account, I have a second stone tank IO'd out still for the +run speed... I only use the respec to get the +rech IO's. Really, it is not that expensive to do. -
well, why not just put everything into one thread, instead of starting a bunch of new ones?
i will look at them later. -
did you look at the build I posted for you in the other thread you started?
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Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(15), S'fstPrt-ResDam/Def+(46)
Level 1: Stone Fist -- Empty(A)
Level 2: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx(5), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(11), Mrcl-Heal/EndRdx/Rchg(17)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(9), P'ngS'Fest-Dmg/Rchg(17)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Taunt -- Range-I(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/EndRdx(43), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal(46), Mrcl-Rcvry+(46)
Level 18: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(25), Stpfy-Acc/Stun/Rchg(25), RechRdx-I(40)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(33)
Level 28: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31)
Level 30: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(42)
Level 32: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
Level 35: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(45), EndMod-I(45)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Build Up -- RechRdx-I(A), Rec'dRet-Pcptn(50), Rec'dRet-ToHit/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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