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Posts
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Joined
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I am not good with the posting of screen shots and such.
I have a KM/EA brute, who will make it hero side. Primarily for soloing. Named Nobori-Nin.
I also created a Storm/Archery defender, named Mammatus. This is the third time I have used the name, which is a type of storm cloud. She will become a villain.
Next was a Demon Summoning/Dark MM named Wicked Mind. Also the third time I ahve used that name. (The second was a dark/psi def who was moved to the roleplay server...) I dunno what direction this one will take, the highest MM I have made was level 10.
My last new toon is a fire/earth dom named Darvaz. I dont know what direction this one will take. Darvaz has a pretty cool history worthy of a Google search (pictures too) -
Quote:there are working on enough back ups to run a second one. I am always willing to run another one if there are enough people, and after I get the badge on my tank, i will use what ever is needed for the team.1) Charged Slacker will be leading the way(Scrapper)
2) Beetle king - Blaster
3) Llew with crabs
4) SteelDom - ill/rad
5) ima - Elec/Elec
6) ice Embers
7) RMS
8) Doll
Backup: Neur, trev , tommy & seldom
The following week 29th I wont be able to run one, that weekend is going to be a killer for me (was going to be this week). -
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it had the pretty disk (DVD), great shortcut guide for commands and such, an information book, combination map, and no code...
it did have a $5 coupon code for razor though... -
I purchased a retail box of GR at Best Buy and it did not have an activation code inside. NO GR for me yet it seems...
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Wiggz left off Frozen Aura... which is an awesome power now.
I ahve a 50 SD/Ice, though that account is now deactivated. I compared it directly to fire/ice, and at the time, the sd/ice was 30% faster at completing the exact same missions in AE. Both were run using SO's only.
You will be squishy as you level up. Once you IO out... you are awesome. It does not take that many to hit the cap. You can spend as much or as little as you want and will still be awesome, even with just SO's, when you have Weave as well.
Frost is one of the few powers I slot dam/range HO's in. It makes the power shine.
it is a fun powr set combo, and not that common.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13), Aegis-ResDam/Rchg(19), Aegis-ResDam/EndRdx(23), Aegis-ResDam(25)
Level 1: Frozen Fists -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(34), KntkC'bat-Knock%(37)
Level 2: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Heal-I(15), ResDam-I(17), ResDam-I(17), S'fstPrt-ResDam/Def+(25)
Level 4: Frost -- Mocking-Acc/Rchg(A), Mocking-Rchg(5), Zinger-Acc/Rchg(5), HO:Centri(7), HO:Centri(7), HO:Centri(9)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(9), Empty(23)
Level 8: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13)
Level 10: Taunt -- Range-I(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(37), Mrcl-Rcvry+(40), Mrcl-Heal(43), RgnTis-Regen+(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(31)
Level 22: Against All Odds -- Taunt-I(A)
Level 24: Phalanx Fighting -- DefBuff-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), RedFtn-Def/EndRdx(36)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Slow%(45), DarkWD-Rchg/EndRdx(45), DampS-ToHitDeb/EndRdx(45), DampS-ToHitDeb/Rchg/EndRdx(46), DampS-ToHitDeb(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Ice Patch -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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Quote:I am guessing you have all the +hit point accolades and maybe IO hitpoint bonuses. You have to take damage on your base hitpoints, which means you have to be damaged below that threshold of the bonus hitpoints.I just ran normal +1/x1 paper mish, and left a tab open for Damage Received.
I began the mission with 1,672,730 damage taken for a MM that has existed 27 months, BTW my first toon, working toward my 10 million damage achievement badge.
Here's the copy from the log:
Ice Thorn Caster hits you with a Bitter Ice Blast for 29.31 points of smashing damage!
Ice Thorn Caster freezes you with a Bitter Ice Blast for 112.09 points of cold damage!
Behemoth pummels you for 44.32 points of smashing damage!
You continue to burn for 13.23 points of fire damage!
You continue to burn for 13.23 points of fire damage!
You continue to burn for 13.23 points of fire damage!
Ice Thorn Caster blasts you with his Ice Blast for 18.75 points of smashing damage.
Ice Thorn Caster chills you with his Ice Blast for 87.57 points of cold damage and Slows you a little!
Ice Thorn Caster hacks you with his Ice Sword for 24.42 points of lethal damage!
Ice Thorn Caster freezes you with his Ice Sword for 119.68 points of cold damage!
Behemoth Overlord slashes you with his Swipe for 90.93 points of lethal damage!
You continue to burn for 20.83 points of fire damage!
You continue to burn for 20.83 points of fire damage!
You continue to burn for 20.83 points of fire damage!
Ice Thorn Caster freezes you with his Chilblain for 17.51 points of cold damage!
You continue to burn for 20.83 points of fire damage!
Ice Thorn Caster freezes you with his Chilblain for 17.51 points of cold damage!
Ice Thorn Caster freezes you with his Chilblain for 17.51 points of cold damage!
Ice Thorn Caster freezes you with his Chilblain for 17.51 points of cold damage!
Ice Thorn Caster freezes you with his Chilblain for 17.51 points of cold damage!
Guide shoots you with a Hand Crossbow for 13.29 points of lethal damage!
Guide shoots you with a Hand Crossbow for 30.21 points of negative energy damage!
Guide shoots you with a Hand Crossbow for 13.29 points of lethal damage!
Guide shoots you with a Hand Crossbow for 30.21 points of negative energy damage!
Dretch stabs you with a Falchion for 114.9 points of lethal damage!
Dretch stabs you with a Falchion for 97.91 points of negative energy damage!
Behemoth pummels you for 44.32 points of smashing damage!
Tenebrous Tentacles entangles you for 3.93 points of smashing damage!
Tenebrous Tentacles entangles you for 3.93 points of smashing damage!
Tenebrous Tentacles entangles you for 11.91 points of smashing damage!
Tenebrous Tentacles entangles you for 11.91 points of smashing damage!
Tenebrous Tentacles entangles you for 11.91 points of smashing damage!
Tenebrous Tentacles entangles you for 11.91 points of smashing damage!
Tenebrous Tentacles entangles you for 11.91 points of smashing damage!
Behemoth pummels you for 134.1 points of smashing damage!
You continue to burn for 13.23 points of fire damage!
Dretch drains you for 36.03 points of negative energy damage!
Dretch drains you for 36.03 points of negative energy damage!
You continue to burn for 13.23 points of fire damage!
Dretch drains you for 36.03 points of negative energy damage!
Dretch drains you for 36.03 points of negative energy damage!
You continue to burn for 13.23 points of fire damage!
Dretch drains you for 36.03 points of negative energy damage!
Dretch drains you for 36.03 points of negative energy damage!
Dretch stabs you with a Falchion for 114.9 points of lethal damage!
Dretch stabs you with a Falchion for 97.91 points of negative energy damage!
Dretch drains you for 27.41 points of negative energy damage!
Dretch drains you for 27.41 points of negative energy damage!
Ice Thorn Caster blasts you with his Ice Blast for 17.01 points of smashing damage.
Ice Thorn Caster chills you with his Ice Blast for 79.44 points of cold damage and Slows you a little!
Ice Thorn Caster hacks you with his Ice Sword for 22.15 points of lethal damage!
Ice Thorn Caster freezes you with his Ice Sword for 108.57 points of cold damage!
Ice Thorn Caster hacks you with his Ice Sword for 22.15 points of lethal damage!
Ice Thorn Caster freezes you with his Ice Sword for 108.57 points of cold damage!
I counted just under 2140 points of damage. (rounded up)
My count for the badge after the mission... 1,673,480 .
A net gain of 750 points of damage taken for the credit to the badge. Roughly about a third of what was actually recorded. Granted I'd gain more if I we're a melee type toon better equipped to take more damage, but just playing normally doesn't fit the bill. I'd probably have this badge by now if it for how damage taken was unfairly calculated for credit for the badge. Clearly its in need of a fix.
Edit: and my math, fail...............
When I was farming the damage badges on my tank it was tough because his regen rate was high and he had the +hitpoint bonuses. He would regen so fast that it would keep him above the base hit point level, which meant nothing went towards the badge. -
I really wanted to like electric control, and had a really great name for elec/storm troller... which is now going to be a storm/archery defender with mace mastery. I tried to make a DP build with storm, but it didnt work so well.
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Quote:I agree completely.Elemental melee sword/no sword choices.
I want every one of my fire tank's attacks to use the fire scimitar.
I want every one of my ice melee tank's attacks to not use an ice sword.
All fire attacks for all sets to be able to use a fire scimitar. -
that being said, I am glad Castle finally made some changes.
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Quote:I just laughed... I had forgotten all about that.I don't think they'll be handing out character rename tokens, rather, they're handing out global rename tokens.
Hypothetical example: one night you come home drunk and decide to change your global handle to "Poopoo Plader". The next morning, in addition to the hangover you have this sinking feeling you did something you shouldn't have. Thankfully, that was the night of the 16th and today being the 17th you can change your global handle back. -
Quote:Exactly what I was thinking Pilgrim. As of now, there's really no need to have more than one tanker on a team (sometimes not even one is needed). But here's some food for thought from Castle's perspective, suppose there was a team of say 8 tankers and this ability was stackable. Would their combined debuff be enough to make them easily able to take down the AV themselves? Exactly how powerful is a 120% resistance debuff? Of course, this is an extreme case.
Ever been to a Tanker Tuesday? -
there are many +run speed bonuses out there.
I do use Ninja Run as my travel power because of all the +run speed. With NR and sprint, my stone tank runs at 66mph. I could get it faster, but I would lose the +recharge bonuses, which are just as important. Having a recharge bonus in Granite is nice. (I really wish I had made a stone tank a long time ago instead of my fire tank.) -
Hopefully next week I will be in attendance. Unforeseen issues.
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Good first post.
I can speak for stone/fire, with the emphasis on +runspeed and +recharge. It probably would not take too much to adjust it for Super Strength.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Def(3), GftotA-Def/EndRdx(3), LkGmblr-Rchg+(36)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Knock%(7), C'ngImp-Acc/Dmg/Rchg(50)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(40), Dct'dW-Rchg(42)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Swift -- Run-I(A), Run-I(15), Run-I(48)
Level 8: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(15), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(17)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Taunt/Rchg/Rng(43)
Level 12: Mud Pots -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(25), Taunt-I(25), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(50)
Level 14: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(37), Winter-RunSpd/Jump/Fly/Rng/EndRdx(40)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(31), RgnTis-Heal/EndRdx(36), Numna-Heal(48), Heal-I(50)
Level 18: Crystal Armor -- GftotA-Run+(A), LkGmblr-Def(19), GftotA-Def/EndRdx(19), LkGmblr-Rchg+(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Stone Skin -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23)
Level 24: Kick -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx(27)
Level 28: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(31)
Level 30: Weave -- GftotA-Run+(A), GftotA-Def/EndRdx(43), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(33), LkGmblr-Def(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), ResDam-I(34)
Level 35: Minerals -- GftotA-Run+(A), GftotA-Def(36), LkGmblr-Rchg+(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hurdle -- Jump-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 4.88% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 67.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 38% Enhancement(Accuracy)
- 20% FlySpeed
- 84.3 HP (4.5%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- MezResist(Immobilize) 4.95%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.95%
- 15% (0.25 End/sec) Recovery
- 74% (5.79 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3.78% Resistance(Fire)
- 8.78% Resistance(Cold)
- 85.5% RunSpeed
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Defenders who dont take powers from their primary but take every power in the medicine pool and all travel powers...
buffers who dont use buffs
debuffers who dont debuff -
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That is because my tank sucks... getting hit twice in a row for 2950 hit points and my fire tank only has 2500. It was too fast for healing flames or the emp to heal. Just random bad luck on a gimp fire tank.
I was reminded of how much I really do dislike the STF.