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Quote:Unless I've missed something, EvilGeko's post didn't cross any of those lines, outside of maybe a vague interpretation of the already vague fourth point. Ghost Falcon's, on the other hand, crosses anywhere from one to three of them.Just keep it below the level of stupidity that calls something added to a superhero video game "morally bankrupt"
Don't swear, don't be aggressive, don't be sarcastic, and keep everything in perspective.
Now I'm left wondering if it was an epic level misquote or something, because I have no idea where the morally bankrupt part came from that you're so dutifully parroting. -
Y'know, it's really more than a little shocking that a relatively innocuous piece of criticism, albeit a bit on the cynical side, like this:
Quote:Is what begets a giant piece of redname snark like this:I have to say that the alignment change token rubs me the wrong way too. At some point you have to wonder if there's any limit to what's for sale in the market.
Quote:I guess it wasn't enough to just give away the Going Rogue Expansion features away as a benefit for VIP subscription and allow just any subscriber to change their alignment for free.
I guess we're also morally bankrupt to give away free server transfers a month for free to VIP subscribers, too.
And for anyone that never purchased the Going Rogue expansion or let their subscription lapse, we're apparently lower than dirt to charge a $10 "service" fee to change a character's alignment that a non-paying customer spent time on....
C'mon folks. *This is not profiteering on the backs of VIPs.
ALL VIP subscribers and any customer that purchased the Going Rogue expansion have a FREE option to EASILY and FREELY change their character's alignment.
Come at me with the pitchforks, but really? *Are you not seeing the reasons for introducing this service?
Non VIP customers can now change their character's alignment to try the content on the other side without deleting thir character and grinding up to a power level where they were before (if they got up to level 20). * VIP customers get 400 points every month that they can apply to this 800 point service...., or as I pointed out earlier, VIP customers can change their alignment for FREE using the in-game system.
If you want to provide more constructive feedback like "this is a great feature that i would rather get free per month as part of my VIP membership than server transfers or 400 points per month" then we're all ears.
Because from where I'm sitting very little has actually changed on the Paragon Market despite a pretty constant flow of feedback; not all of it positive, but mostly pretty fair, I think. And in my humble opinion, the Market has only gone more and more downhill with things that were guaranteed to stir up controversy, like Super Packs.
Also, if anyone has any pointers on how to constructively phrase "the prices are too damn high", I'm all ears. -
Quote:As if we needed more evidence that the beta process for these market items has some kinks to work out.There was plenty of "constructive criticism" offered to the Devs about this while this was on beta some weeks ago. Nothing was fixed at the time. My guess is that we may be stuck with the "big-foot feet" with this option.
Much like that horrible looking foot. -
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Quote:That's all fine and dandy. I think Poison should get some more tweaks myself. But that's not what this thread is about.Again, if a set needs this kind of boost, it's not Storm. And I'd suggest that it be Poison, since it's heal is worse than O2 Boost, and Corruptors/Controllers/Masterminds need to take it.
Quote:More of the issue I see with it is, if the stormie has a pet or a team mate, the biggest thing they would be getting out of this would be the ability to self heal, which would be a massive change and buff to stormies. Thing is though, stormies don't really need that. Storm Summoning isn't by any means a top tier buff/debuff set, but it's not bad either, and as Aett Thorn has been saying Poison could use the love _alot_ more. Not only is Poison's heal worse than storm's heal (which also provides very useful buffs) the set as a whole isn't as strong as storm.
Mind you, the entire idea was a lark to begin with. -
And Transfusion is targeted on an enemy. I specifically meant targeted AoE like the updated Forcefield bubbles.
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This wouldn't mess with the Posi TFs, but would instead mess up Synapse's TF, where you need to visit Posi to get the Clockwork Immobilizers.
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I'm still hoping for the triumphant return of Hero 1, player-made replacement aside.
He fits rather neatly into the role. But perhaps that isn't what they're after. To whit:
1) Patriotic
2) Invuln Tanker
3) Incarnate
4) Has a connection to Ms. Liberty -
Quote:I had kinda blanked on that, but isn't O2 Boost mez resistance, not protection?But in Increase Density, the only aspects that are AoE are the non-Mez Protection effects.
For O2 Boost, the only non-Mez Protection it has, besides the Heal, is +Perception. I don't think it's worth the effort to make it an AoE for that.
It dawns on me that flipping my idea around would be far more interesting. There are no targeted AoE heals in the game right now. Turning O2 Boost into one would be neat. Not a huge buff, certainly, but neat. -
Quote:This is more or less where I'd lean towards on the matter. Various bits of incidental or glossed over lore imply that post-Rikti War the Vanguard fell back into a more lobbying/administrative/research role (See: The Herald Division of Vanguard; Incandescent. There might also be some tidbits in the official timeline and backgrounder about it.).Vanguard did not "gear up" until the second invasion. Thus, they were there in the crash site but not obvious.
Also, the Crash Site was added during a time when actually putting a proper storyline into a zone wasn't a big priority. I think the fairest "reality" of the Crash Site was that it was devoid of a Rikti presence outside of the ship, which was entirely locked down by its forcefield and was thus carefully monitored by the Vanguard. I believe this is more or less what is said regarding the mothership either in-game or again in one of the official site's backgrounders. I also think it'd be fair to say that the Vanguard base always existed in some form.
(The billboards are possibly an Alpha stage CoH holdover, from back when there were a lot more "active" hero groups. Originally instead of individual contacts, you'd get missions from terminals belonging to various groups. It's likely the Vanguard (and the Midnight Squad) were to be some of the mission givers beyond the Freedom Phalanx.) -
Keep the heal single target, but make the buff effects AoE. See: Increase Density.
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Definitely going to wait and see what the rules and legalese are on this. I have a few characters that could fit into the Phalanx pretty well, but I'd have a really hard time watching someone else write one of my heroes. Giving up playing them entirely is right out.
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Quote:Except that right now the current Collections tab isn't publicly viewable.My guess is that the code was created to allow other players to view Collections and all subsets of Collections (Badges, etc). It takes less effort to add a new subset which follows the same code than to create a new system to mirror the existing code, but without the open permissions.
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Quote:Heyas, Z. I wanted to weigh in with my own thoughts, since this is definitely a hot-button topic I've had more than a little interaction with.I'm going to say something which some of you may find unpopular, but there are times where it is my responsibility to stand up and be an advocate for our team. I apologize if my words cause you to be upset, but it is the right thing to say.
When you say we do not listen to feedback, it is disingenuous. You can accuse us of many things, but accusing this team, the team now, the developers who have been working on this game for over a year, of not taking player concerns into account it is something that is, quite frankly, hurtful.
For example, let's look at the Super Packs. Based on feedback we have implemented the following:- ATO's available through in game means
- Enhancement Catalysts in game drops
- Price points for the packs set based on early feedback
- Offering discounts when purchasing in bulk based on early feedback both on the forums and at the Player Summit.
- Improvements made to the Inspirations found in the packs, over doubling their duration in some cases and making them persist through death (this change was done based on feedback that these items weren't originally very desirable, especially when found in Super Packs).
- Increased the rate at which costume pieces are discovered in packs
- Usability improvements based on feedback on the beta user start to finish experience.
- We're not launching with an alternate option to acquiring the costume pieces, but it is still something we're open to later on down the road.
I love you guys. I will walk through the fire for my Community and I will always, no matter what, represent your interests, regardless of my personal opinion. I have worked with developers who completely disregard player feedback, and I promise you, the Paragon Studios development team is not among them.
-Z
While I don't believe that the dev team wholesale ignore us, I do feel there's been a noticeable gap in communication as of late. I can't say if it's particularly larger than usual or not, but I feel it's there.
And while in the old days, most of the stuff to get riled up about were "simple" in-game matters, I think far more people have been far more agitated in recent cases because actual real money is on the line.
Right now my favorite dev who posts on the forums is Synapse. Primarily because he jumps right in and solicits feedback straight from us, and he then posts quite a bit as he tweaks powersets based on that feedback. There's a feeling of closeness there that's unparalleled and as a game designer myself, I love watching the refinement process as he and the players get powers into shape together.
There's also something to be said for how he posts. Without being standoffish, he's direct. He says what he's doing, why, and then follows up to say he did it. He posts like he has a plan and wants to stick to it, while also being open to feedback. There's a lot of dialogue there.
Now, obviously other parts of the dev team don't have the luxury of being able to give us running updates with stats and numbers and incremental tweaks (guess what guys, we managed to reduce the number of triangles in that new belt!). But I think people get far more upset over *little to no* dev acknowledgement than dev acknowledgment they disagree with.
If you come out of nowhere and slap me in the face then run off without saying anything, you look like a jerk. If you point out "there's a fly on your cheek", then slap me and run off, at least you revealed your thought process. I still hate getting slapped (and I have dead fly on my face), but at least I can understand why you did it, even if I disagree with it.
Also, as someone who loves debate and really getting into the nitty-gritty (like you couldn't tell), it's much more interesting and probably more important in the long run, to be able to talk about the overarching why of a repeated issue rather than repeat the same individual squabbles about the prices of every new market item or every pre-tinted costume piece or what have you.
Now, I also fully understand that the devs can't spend all their waking moments talking to us on the boards either. And they can't answer every single line of feedback and shower us in minutiae about the ongoing process. But I think there's still some definite room for improvement.
Along those lines, another thing that warps perception of developer interaction is that there's no centralized location where this sort of feedback, if it does exist, can be found. Sure, Super Packs were tweaked based on feedback. But, and correct me if I'm wrong, I was under the impression that a lot of that feedback was received at the Pummit and most of those changes were made before the Packs arrived onto Beta. That effectively renders that feedback process invisible to the masses.
There's also something to be said for the fact that only so many folks know of the beta boards' existence, only so many folks can access VIP beta to begin with, and only so many folks go to the boards at all. Similarly, the sort of bits and bobs of information that get sprinkled into the live streams. Player-curated notes are posted, yes, but you sort of have to know where to look if a team member didn't happen to post in a given stream's thread.
I don't have a particularly good answer for this issue myself. I can envision a sort of curated Dev Digest, where instead of a chronological list of dev posts, it's sorted by topic and includes relevant player posts, outright shining a spotlight on feedback and dev communication. But I could see that being messy and probably obnoxious considering the state of the forum software, among other problems.
But in short, any dev communication, even "unpopular" communication > little to no dev communication. We like talking to you folks. And a bit of additional dialogue would keep the faith as it were.
Thanks. -
Quote:I might agree if Range enhancements were ultimately worth anything to anyone. Generally speaking, they're not. I have never been in a situation where a teammate would be interested in taking a Range SO off my hands or was otherwise pining to slot one. +Range is only really useful in Boost Range, IOs, where it doesn't ruin your slotting efficiency, and in about three or four types of powers where they legitimately help or can be just tossed in (Teleport, Taunt, Clear Mind).I actually don't agree with you. Maybe it's just me, but I think it's part of the realism that a majority of the drops aren't suitable for my currently played toon. If I only got drops that was evaluated against my character type (origin and power choices, or worse: common choices for my AT), I would experience it as "artificial luck", which I personally find weird. The market works fine for selling what you don't need and buy what you need, or why not give it or trade it with a teammate.
I think it is similar to the immediate recharge of endurance and HP in Champions Online when you are considered out of combat. While I understand many experience it as a QoL improvement, I just experience it as too unrealistic.
Also, since the only enhancements that drop off a reward roll are the Power 10*, there's already so-called "artificial luck". Every other possible drop, with perhaps the sole exception of Defense (I think that's in the Power 10...), is generally usable on the majority of characters. Range SOs are the booby prize and I'm sick of getting them.
To be clear, I'm not complaining about random drops. I'm specifically referring to the reward rolls that occur at the end of story arcs and zone events. Also I'm inherently and vehemently against penalizing soloers through convoluted means just to support a "multiplayer feel".
*Techbot: The first 10 enhancements on the store list, give or take (remove Defense Debuff, add Recharge) are the Power 10. These are the ones that were originally available in any store, while the rest you could originally only get from contacts. They're also what drop off of random SO reward rolls. I don't recall the exact list of them, but most are the "universal" enhancement types. -
Normally I wouldn't be quite so snippy over a relatively minor issue, but there's nothing more morale killing than struggling through The Great Escape event on a Blaster/Controller duo only to not only receive the lesser reward options (apparently singlehandedly keeping the PPD helpers and your partner alive inbetween throwing out AoE controls doesn't count as sufficient credit), but when taking the random SO option getting a completely worthless Range SO. Or better yet, completing a story arc and getting one on your low level Scrapper.
Seriously, why are Range enhancements part of the Power 10? Let's remove the damned things from reward rolls already. -
I strongly dislike that we're devolving further and further from the Super Booster ideal of content packs.
I strongly dislike that anything below the 400 point level seems to be right out for costume packs, regardless of how logical they would be, along with more nuanced price points in general.
I strongly dislike that we're still stuck in the backwards and absurd system wherein I have to pay double or triple the price of a single part for minor variations of that part. (See: CoL Detail 1 parts.)
I strongly dislike that pricing seems to be entirely guided by what they think they can get away with and the raw market data, with little to no dev communication on this front. This especially irks me because the boards have proven well that folks will rush to buy anything Paragon puts out, regardless of quality or if they even actually wanted a particular part/pack in the first place, simply out of some desire to "support CoH!!!". That has to be smudging the metrics on some level.
Also, something that I have decided to make customary in costume threads: Paragon: Fix your prices and bring back Super Boosters.
Edit: At this point, re-pricing the market has become yet another thing on my list of "What I would do as a willingly unpaid intern/consultant for Paragon Studios". -
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I dig the fact file pics, but why are some parts showing up in both? I have no idea whether it's Fire or Ice that comes with the crystalline parts.
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So, I have the choice between the Fire set or the Ice set (already picked up the baubles pack). Which one has all the crystalline options? Or do they both have them?
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Anyone have a full breakdown of screenshots for each weapon (both default and bonus pack)? I'm already probably jumping on it, but I'm not super familiar with all the options. Wish there was a way to preview them like other costume parts...
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And as I keep saying, players aren't going to get to the point where they feel like spending $5 if they're treated like dirt to begin with.
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Quote:My point was: This is nothing more than a slippery slope, and assumes far, far too much to be a reasonable argument. To be perfectly honest, I'm finding it hard to take it seriously at all since the two "extremes" as you've helpfully outlined are apparently either the game dies, or people act more annoying on the forums.My point was: If you start giving people things for free that are not already free, it will quickly become a case of people saying "Well, you gave us that for free because we demanded it, why not this?"
That's what I meant about giving into demands. If they start doing it now, the pressure is only going to increase for them to keep giving into demands for more stuff to be free.
Quote:In my opinion, $5 is not too much to ask someone to spend on a game to access more stuff. I agree with Catwhoorg on that. If someone is not willing to spend $5 on your product, they really have no business expecting you to go out of your way to cater to them. If they don't spend any money within a couple months of starting, they most likely never will spend any, and any further attempt to entice money out of them is pointless.
I'm not speaking to you in particular here, Claws, but I'm honestly a bit shocked by some of the posts in this thread. For all the abrupt claims of entitlement being levied against free players (who, might I mention, have not and can not contribute to this discussion, so I'm not sure where those claims are even coming from), there's been so much more verifiable elitism displayed here by VIPs.
Quote:I think that the goal is not only to keep spammers out because 5$ is so much money though, but to make people register with valid credit card info, so that they can instantly buy when they see something nice, instead of then being too lazy to fill out all that credit card info first.
I still stand by my original point though, which is that restricting free players from interacting with the community as harshly as it is now is bad for drawing players in and keeping them interested. Especially when those restrictions were very badly cobbled together without further thoughts of usability and accessibility.
Maybe I'd be less sore over it if the system was revamped to make it clear that the person you're sending tells to cannot respond back. Or just allow free players to respond to tells, just not send them. Or if the /Help channel of my favored server wasn't a huge cluster-mess of fact, opinion, and falsehood.