Can we obliterate Range enhancements from all reward rolls already?
What's "the Power 10"? Personally, I hate when I end up with Sleep, Fear, or Taunt enhancements.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I still find it objectionable that the game gives us DOs and SOs that aren't our origin. Yes, I can port a few mill over from my sat in stasis level 50 main, but that's kind of besides the point.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
I actually don't agree with you. Maybe it's just me, but I think it's part of the realism that a majority of the drops aren't suitable for my currently played toon. If I only got drops that was evaluated against my character type (origin and power choices, or worse: common choices for my AT), I would experience it as "artificial luck", which I personally find weird. The market works fine for selling what you don't need and buy what you need, or why not give it or trade it with a teammate.
I think it is similar to the immediate recharge of endurance and HP in Champions Online when you are considered out of combat. While I understand many experience it as a QoL improvement, I just experience it as too unrealistic.
Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
My story on union.virtueverse.com
With the aforementioned changes to trading, market & gifts though.. it may be time for a rethink on something.
Between the Loyalists and Resistance, I'd be tempted to support Praetorian Hamidon.
One side uses mind police and will "disappear" you and the other uses poison gas and bombs on civilians. Hamidon? He'll just have a tree eat you. Much simpler. If we're all going to be oppressed and/or killed by someone, it might as well be the walking trees. At least they don't speak in annoying code or doublespeak. They just devour you. |
Freemie players should be getting a lesser experience. You get what you pay for.
I actually don't agree with you. Maybe it's just me, but I think it's part of the realism that a majority of the drops aren't suitable for my currently played toon. If I only got drops that was evaluated against my character type (origin and power choices, or worse: common choices for my AT), I would experience it as "artificial luck", which I personally find weird. The market works fine for selling what you don't need and buy what you need, or why not give it or trade it with a teammate.
I think it is similar to the immediate recharge of endurance and HP in Champions Online when you are considered out of combat. While I understand many experience it as a QoL improvement, I just experience it as too unrealistic. |
Also, since the only enhancements that drop off a reward roll are the Power 10*, there's already so-called "artificial luck". Every other possible drop, with perhaps the sole exception of Defense (I think that's in the Power 10...), is generally usable on the majority of characters. Range SOs are the booby prize and I'm sick of getting them.
To be clear, I'm not complaining about random drops. I'm specifically referring to the reward rolls that occur at the end of story arcs and zone events. Also I'm inherently and vehemently against penalizing soloers through convoluted means just to support a "multiplayer feel".
*Techbot: The first 10 enhancements on the store list, give or take (remove Defense Debuff, add Recharge) are the Power 10. These are the ones that were originally available in any store, while the rest you could originally only get from contacts. They're also what drop off of random SO reward rolls. I don't recall the exact list of them, but most are the "universal" enhancement types.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Normally I wouldn't be quite so snippy over a relatively minor issue, but there's nothing more morale killing than struggling through The Great Escape event on a Blaster/Controller duo only to not only receive the lesser reward options (apparently singlehandedly keeping the PPD helpers and your partner alive inbetween throwing out AoE controls doesn't count as sufficient credit), but when taking the random SO option getting a completely worthless Range SO. Or better yet, completing a story arc and getting one on your low level Scrapper.
Seriously, why are Range enhancements part of the Power 10? Let's remove the damned things from reward rolls already.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!