Can we obliterate Range enhancements from all reward rolls already?


IanTheM1

 

Posted

Normally I wouldn't be quite so snippy over a relatively minor issue, but there's nothing more morale killing than struggling through The Great Escape event on a Blaster/Controller duo only to not only receive the lesser reward options (apparently singlehandedly keeping the PPD helpers and your partner alive inbetween throwing out AoE controls doesn't count as sufficient credit), but when taking the random SO option getting a completely worthless Range SO. Or better yet, completing a story arc and getting one on your low level Scrapper.

Seriously, why are Range enhancements part of the Power 10? Let's remove the damned things from reward rolls already.


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Posted

What's "the Power 10"? Personally, I hate when I end up with Sleep, Fear, or Taunt enhancements.


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Posted

I still find it objectionable that the game gives us DOs and SOs that aren't our origin. Yes, I can port a few mill over from my sat in stasis level 50 main, but that's kind of besides the point.


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Posted

I actually don't agree with you. Maybe it's just me, but I think it's part of the realism that a majority of the drops aren't suitable for my currently played toon. If I only got drops that was evaluated against my character type (origin and power choices, or worse: common choices for my AT), I would experience it as "artificial luck", which I personally find weird. The market works fine for selling what you don't need and buy what you need, or why not give it or trade it with a teammate.

I think it is similar to the immediate recharge of endurance and HP in Champions Online when you are considered out of combat. While I understand many experience it as a QoL improvement, I just experience it as too unrealistic.




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Quote:
Originally Posted by Intussusceptor View Post
*text removed.. just check the post above*
Prior to Free To Play locking large chunks of the playerbase out of the market and making it impossible for them to trade or even receive gifts from teammates... I completely agree. I too feel it is worthile seeing drops that I simply can't use, right down to inspiration types that I've been burning mercilessly being acquired more often by my teammates.. It made it feel like the game forced a multiplayer attitude.

With the aforementioned changes to trading, market & gifts though.. it may be time for a rethink on something.


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Posted

Freemie players should be getting a lesser experience. You get what you pay for.


 

Posted

Quote:
Originally Posted by Intussusceptor View Post
I actually don't agree with you. Maybe it's just me, but I think it's part of the realism that a majority of the drops aren't suitable for my currently played toon. If I only got drops that was evaluated against my character type (origin and power choices, or worse: common choices for my AT), I would experience it as "artificial luck", which I personally find weird. The market works fine for selling what you don't need and buy what you need, or why not give it or trade it with a teammate.

I think it is similar to the immediate recharge of endurance and HP in Champions Online when you are considered out of combat. While I understand many experience it as a QoL improvement, I just experience it as too unrealistic.
I might agree if Range enhancements were ultimately worth anything to anyone. Generally speaking, they're not. I have never been in a situation where a teammate would be interested in taking a Range SO off my hands or was otherwise pining to slot one. +Range is only really useful in Boost Range, IOs, where it doesn't ruin your slotting efficiency, and in about three or four types of powers where they legitimately help or can be just tossed in (Teleport, Taunt, Clear Mind).

Also, since the only enhancements that drop off a reward roll are the Power 10*, there's already so-called "artificial luck". Every other possible drop, with perhaps the sole exception of Defense (I think that's in the Power 10...), is generally usable on the majority of characters. Range SOs are the booby prize and I'm sick of getting them.

To be clear, I'm not complaining about random drops. I'm specifically referring to the reward rolls that occur at the end of story arcs and zone events. Also I'm inherently and vehemently against penalizing soloers through convoluted means just to support a "multiplayer feel".


*Techbot: The first 10 enhancements on the store list, give or take (remove Defense Debuff, add Recharge) are the Power 10. These are the ones that were originally available in any store, while the rest you could originally only get from contacts. They're also what drop off of random SO reward rolls. I don't recall the exact list of them, but most are the "universal" enhancement types.


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