ICF_Zombra

Renowned
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  1. Weirdly, I'm not planning at this time to change any particular colors on anything, though I'm sure I'll fool around with it a bit. I do look forward to having more customization options on new characters, though.
  2. Actually ; would be even less typing, but personally I'm used to slash commands. Plus I already have ; bound to something else
  3. As far as what the actual command should be, less typing is better. Ashlocke's is my favorite.

    /a

    with "/action" or "/act" also working.


    Or perhaps

    /z

    ... short for "/zombra's great idea"

  4. Thanks, BABs! You just saved me the trouble of trying to figure out the best way to catch your attention with a PM I figured you'd want to be in on an emote-boosting movement!
  5. That sounds great, KitsuneKnight. Best of both worlds.
  6. One for animated emotes such as /e angry and /e fancybow, and another for "thought balloon" text emotes such as /e thinks that $target is acting foolishly.

    I get so sick of seeing Captain Sadness formalbow or Megalithic Man ledegsit. Especially when it's me.
  7. ICF_Zombra

    Troy Hickman?

    *immediately subscribes to thread*
  8. Shield Taunt: the sound doesn't play when my Axe Tanker uses it. He stands there banging his axe against his shield and it's all eerily silent.
  9. [ QUOTE ]
    The souvenir is probably something I would rewrite by this point, except it seems to suffer from the "Constantly opening and closing" bug whenever I try to edit it, which makes it incredibly difficult to change. I'm hoping that goes away in I15.

    [/ QUOTE ]
    Get in, Ctrl-A, Ctrl-X, get out. Alt-tab to notepad. Works wonders for me. Good luck.
  10. Let's just say there is a decent case to be made for Pistols Blasters, and a decent case to be made for Pistols Scrappers, and see what the devs have cooked up.

    Personally, I'd love to see Pistols users be Scrappers, with less damage than other Scrappers perhaps but range on par with the ranged attacks of Claws, Spines, etc.
  11. Understood! Good luck with the arc and please post here if you make updates (I'm thread-subscribed). I'd love to play a new, even BETTER version.
  12. I loved Astoria in D Minor. Thanks so much for mentioning it in my "Monster Arcs" thread. I have a couple comments!

    SPOILERS AHOY, ME HEARTIES
    * I didn't get it at all that the Clown and Herald were supposed to be hell versions of previously appearing characters. Even now I refuse to accept it as part of my interpretation of that mission

    * I loved the doubt that was sowed in/after Mission 3, and the idea that you raised earlier in the thread ("You are Schism?"). Was especially weird because my character is a Dual Blades Scrapper

    * The Small Zombies or whatever they were called felt a little flat. Maybe too subtle. At first I thought they were thrown in as comedy or something, or would be more explicitly explained later, but I never got the sense of them being children at any point through the arc. I only got that idea reading this thread afterwards. When I saw the Pantheon involved, I thought, pseudo-voodoo, shrunken heads, shrunken zombies? What is this? And then I forgot about it. I don't see any reason not to name them Zombie Child or something like that - Small Zombie (or whatever it is), along with their mysterious description, implies to me that they're not children, but small for some other reason, because if they were children, why wouldn't they be called that and described as such?

    * After the deep, deep weirdness of Mission 4, which I loved, returning to reality in Mission 5 also felt a little disappointing. I also found it very easy to kill zero civilians ... I even approached the one Rifle guy who said something about, hey, it's a hero, he started shooting at me so I hit him once, he said, "Why are you attacking us?" and so I just ran off. As a result, Event Horizon's chastisement of my slaughtering innocent civilians, which I didn't do, really fell flat. Although enough doubt remained after mission 3/4 that I was able to accept it.

    I guess I should have done what I was "supposed" to do (fight them like hell) in order to make that narration really work well, but it wasn't really in character for a guy who fights monsters and saves humans. Especially since their dialogue was so sensible and normal - "We're innocent people, we've got to keep the zombies from getting in, why are you attacking us?" - maybe if their dialogue was a little crazier it would have been easier to want to whale on them.

    * I also sent you one 'red pen' gripe about the little objective text in Mission 2. See tells in-game for details.

    * I loved all the Silent Hill references - the fog, the conflicting realities, the murderous guilt of the protagonist - but when I found the PHONE in Mission 4 (why is it 'PHONE' and not 'Phone' or 'Telephone'?), I was a bit like, all right, that's pretty heavy-handed! The phone scene from the original Silent Hill for the PSX is still the most memorable moment of that game, and the Astoria version isn't even as weird and scary as the original. Maybe others won't see it as such a ripoff, but to me it was almost as if you'd had one of the characters say, "$name, I am your father!"

    .
    .
    .

    Anyway, I hope you realize that all this comment and analysis reflects how invested I was/am in the arc. I loved it and wish I could give it more than a mere 5 stars. Looking into your other arc now
  13. [ QUOTE ]
    [ QUOTE ]
    Sharkhead Island largely being composed of debris that's accumulated on a fitfully-slumbering sea monster, I'm prepared to accept that it swam into the empty space after Bloody Bay drifted far enough off.

    [/ QUOTE ]

    Given that the Leviathan is supposed to bring about the end of the world and the world hasn't ended, I'd say it hasn't moved for a LONG time. Calystix the Shaper has been trying to wake it up not just for centuries, but for millennia, and he hasn't succeeded, most recently having his followers shot by the US navy for crimes of cannibalism and piracy, if I recall correctly. If the Leviathan swam where it is, it did so LONG before 1883.

    [/ QUOTE ]
    I like the idea that a volcano exploding and dropping thousands of tons of rock on it was enough to make it roll over in its sleep.
  14. Great thread, with one major drawback.
  15. [ QUOTE ]
    That's why I have Laser Beam Eyes.

    [/ QUOTE ]
    I don't see how that helps you in City of Heroes ... oh wait, you were talking about City of Heroes.
  16. ICF_Zombra

    Crey Hero Map

    Well, I15 is still in early beta. I'm hopeful that the much touted new improved AE will include fixes for all old broken maps.
  17. [ QUOTE ]
    Issue 16: Posi Stole My Bike

    [/ QUOTE ]
    Hahaha. OK, that made me laugh.
  18. [ QUOTE ]
    [ QUOTE ]
    Since when are all random websites on the Internet authoritative? "newzyouwant"? Seriously? Doesn't the z in there automatically mean that site is illegal anyway??

    [/ QUOTE ]

    Not recognizing an official CoH marketing website FTL!

    [/ QUOTE ]
    My assumption about the z still stands, dammit!
  19. [ QUOTE ]
    [ QUOTE ]
    When did Issue 16 become "Going Rogue"? We know it's the next paid expansion but when was it announced as Issue 16?


    [/ QUOTE ]
    The "unsubscribe" link from the teaser web page:

    http://www.newzyouwant.com/NCsoft/un...1_mailing_list

    [/ QUOTE ]
    Since when are all random websites on the Internet authoritative? "newzyouwant"? Seriously? Doesn't the z in there automatically mean that site is illegal anyway??
  20. QR

    Weirdly, DrZeus is the poster I miss the most. No matter how radical, brilliant, or downright stupid some of his ideas were (and not a few were all three), he was always, always thought-provoking.

    I also miss your old avatar, LHF! I remember you as this nasty, spiteful crank always raving about Blasters or something, then one day your avatar changed ... and somewhere along the way I noticed that you had a lot more sense and wit now than you did back in the day.

    I'm still trying to figure out whether it's coincidence, or if I've simply been brainwashed by the Awesome Face. It's tough, because how would I know?
  21. Haven't read the whole thread yet (some interesting stuff here!), but wanted to throw this in.

    [ QUOTE ]
    We haven't heard anything about it for a while now.

    [/ QUOTE ]
    I remember back in mid-'07 (or was it '06? Anyway, a while ago) when it was announced that the Big Awesome Return Of The 5th Column, with crazy story advancement and everything, was going to happen at the beginning of the following year.

    So 18 months after it was actually supposed to happen (and approximately a year after I completely gave up and forgot about it), it's been reannounced and looks like it really, truly, will happen, for reals this time.

    My understanding is that there really is a big outline of the overarching story that is still being followed. I would be very surprised if they let the loose ends drop. But I will not be surprised if it takes another 5 years for the Storm to actually happen.
  22. [ QUOTE ]
    Allies are unreliable

    [/ QUOTE ]
    I heard that!
  23. [ QUOTE ]
    [ QUOTE ]
    When is it okay to kick?

    [/ QUOTE ]When they're down. With a steel toed boot.

    [/ QUOTE ]
    I much preferred PsychoPez's "iron fisted boot".
  24. [ QUOTE ]
    I hardly think that the self-proclaimed hardest challenge in the game should be easy with a PUG, nor do I think that constitutes brokenness or horrible design.

    If you want easy with a PUG, play the other 99% of the game. Leave the TFs to people who actually want something close to a challenge.

    [/ QUOTE ]
    Coming late to the party, but I wanted to cheer this post on. When the LRSF was first released, I was annoyed because I feel like I'm entitled to do all the content however I choose. Ultimately I came to accept that that's a little silly. I don't like seeing heavy gates on lots of content, but really it's fine for the stuff that's specifically designed to be the ultimate test of powergaming uberteams to be unplayable by more casual types. I wish that the entry requirements for most other TFs would be lowered, but I'm satisfied that there's enough for me to do in the game without enduring the agony of the tip top powergamer content.

    For background: I actually did the LRSF once - just once - and succeeded at it. But it was such a tedious nightmare of administration - nothing at all like the rollicking fun you can have in the rest of the game - that I simply have no desire to try again. I did it once, it's done, I don't have to feel like I missed out on anything.


    Actually I've never bothered trying the STF for the same reason, but now that I hear it's much easier than the LRSF, maybe I'll give it a shot some day, just to see the content. Thanks for the tip, thread!
  25. [ QUOTE ]
    Why not have the simplest option of all for this? It won't eliminate griefing, but it will force folks to experience your arc.

    Offer suggestions on either abandoned or finished arcs.

    Offer ratings only for finished arcs.

    This way, if a griefer really wants to zero-star everything you publish, he or she can, but it's definitely going to take more time. For example, take an arc that's soloable in about forty-five minutes. Most folks aren't going to play through the entire arc like that just to zero-star it unless they're downright malicious.

    Maybe it could work?

    [/ QUOTE ]
    I'm trying to like the idea, but I can't. People should be able to rate a truly crappy arc with a truly crappy rating without having to endure the whole thing.

    I think we just have to accept the idea that our arcs can be rated for reasons other than those that we personally think are valid.

    When you force a reviewer to jump through certain hoops to rate something, you not only cut down on griefers - you also cut down on honest reviewers.

    What we really want is for folks to rate arcs for the "right reasons". That can't be regulated by a computer system. Let's just accept that any rating system implemented will not perfectly reflect the information we want it to, and figure out what the ratings "really mean" for ourselves, like the "many plays, 4 stars" rating has evolved into the "true" metric for finding good arcs.

    Divorcing badge rewards from the rating system was a great move.