-
Posts
328 -
Joined
-
So I ran SSA 3 yesterday on a character and it worked just fine.
Running it today on my widow and when I have to capture Alexis Cole-Duncan after defeating Manticore, nothing happens. She just stands there cowering. There appears to be a green bubbling mist on the floor (Acid arrow?) and it isn't going away. I think I've let it sit for 10+ minutes now and it won't clear. I don't know if it is considered a psuedo pet and thus part of manticore or what... but I can't autocomplete the mission. I tried abandoning and resetting etc, clearing every enemy in the place and nothing seems to help.
Anyone run into this and have a workaround?
EDIT: I got a lightning fast response to my petition (GM had sent me a whisper when I tabbed back in from posting this) and it seems this is a known issue. He was able to take care of it for me quickly and I'm plowing through the next missions. If anyone knows the specific cause and/or ways to work around it though that would be great to avoid pestering a GM every time I run this thing, lol. -
Thanks all, that pretty well clears up what I needed to know. Yeah... a lockout timer would be great. If they're going to implement those kind of things then people need to be able to track the timers on them. Ah well, something for the future.
-
So I'm back after a break, lots of great changes. (Especially aoe 4 minute durations on shields and such... when I suggested something like that last year the forums cried DOOOOOOOOOOOOM, but most everyone I've seen in game loves it, I know I do.)
*ahem*
My specific questions are about the new Signature Story Arc missions. I've started a new red character, he's hit 20 and just got through 10 tips/1 morality mission. I know the SSA requires you to confirm your alignment before you can select an alignment merit for your reward. Do I need to slog through another 11 missions before I can grab a vil merit, or did I already confirm since I started a vil and stayed true to that path?
Second question: The SSA merit reward is on a 1 week timer if I have my information correct, as in I can only get the vil merit one time per week per character. Is this one week from the date I do the mission, or does this reset with tuesday maintenance?
Thanks in advance! -
I've played the beta events, and disagree. Even should the end game turn out that way, there's still a long road to the level cap in which to enjoy the game. Above and beyond that I have a number of friends who are going to try it out that wouldn't touch CoH with a borrowed 10 foot pole, so that's a plus going for it.
-
Quote:Well, maybe they can have my money sometime soon. When features that are available for me are in the game I might consider checking it out. When they put out content that specifically excludes my playstyle, I make my displeasure known in the only way that matters, with my money.In that patch it specifically mentioned that the taskforces were the first method to get notice of the well but missions for soloists would be coming out soon.
Quote:I like how this poster completely misunderstood what that Hartsman guy said.
Quote:Your logical analysis skills need some updating. "Of every 100 people who come into your game, only 5 of them want to team almost all the time." does NOT mean that 95% of the players want to solo most of the time. It means that 5% of the people want to play "almost all of the time" on teams, while the other 95% want to solo to some degree.
One of the main appeals of a MMO is the ability to team with other players. If you only want to solo, you might as well get a console game. However, many people do like to solo some of the time, and many people like to solo a lot. The devs in this game are very aware that some people like to solo, and have implemented systems to encourage solo play. The main one is the ability to set your difficulty level and team size . . . in the "old days," a common complaint was the number of people constantly begging for others to "fill" their teams to get an increase in the number of foes. No need for begging for "fillers" anymore.
If you would be a little more patient and look around, the developers are including a solo-only way to obtain the Notice of the Well . . . but if you want to quit in a nerd-rage now, have fun. The single best part of this game to many players is the community. The devs spend their limited time and resources to make changes that provide the most benefit for the least investment -- a good business decision. It may take longer to implement systems that will benefit a smaller part of the game population (the ones who don't want to team to get the new goodies), but our Devs will get there eventually.
Welcome to the CoH forums, where having an opinion contrary to the established masses means you get flamed. -
Personally, I was a bit irritated with the fact that advancing past the T2 alpha is limited to people who want to group.
I have a couple characters with T2 that were done strictly solo. 15 months on my vet time and I've done exactly one TF/SF, ever. So that means I shouldn't be able to advance my character right?
Listened to an interview with Scott Hartsman (Worked on many online games starting in 1986, including Warcraft 2, everquest, EQ2, LOTRO and many others) earlier today, one line stood out to me. "Of every 100 people who come into your game, only 5 of them want to team almost all the time."
When 95% of your player base is primarily solo players, and the new core character advancement mechanic specifically excludes them, you have a problem. I will grant it's likely the number might be exaggerated, and will also grant that CoH tends to have a more team centric player base. That still leaves a large portion of the player base within that demographic. Making development choices that specifically alienate a significant portion of your player base seems like moving in the wrong direction. This is not an opinion about content or anything of the sort, this is a bottom line business statement.
Personally, I've canceled my account. There is another game coming out at the end of this month that I want to check out. Normally I don't play new MMOs until a couple couple months after launch because launch is often messy. The rare and very rare alpha being only available through weekly TF is a contributing factor in my decision to leave now instead of sticking with CoH for a few months. The company clearly said "You're a solo player, you're not important." So I listened and pulled my subscription.
I'm not saying CoX is garbage or anything of the sort, I think it's a great game with a lot of potential. I also think this direction of development is 110% absolutely the wrong way to go, and made my opinion known with my $$, because that's what makes a business listen and pay attention. It's been said that at some point in the future it will be open to solo players. I don't want nice things sometime in the future while many people get them now, I'm not interested in paying to be treated like a second class citizen. As long as development continues in this direction my two accounts will remain inactive. No, it's not going to break the company, no it's not going to change the world. What it will do is tell the company that as long as my ability to advance my character in the play style I wish is not a viable option, they won't have my money. -
Quote:1) You have to be fairly close to pass an insp to a pet, not right on top of them but you don't have a lot of space to work with.I've been reading the MP guide above. I just have a few questions:
1. How close do you have to be to your mercs to pass inspirations to them? Is it roughly the same as to pass inspirations to other characters? Can I give inspirations to other MM's pets during combat?
2. When you do a summons, each time the a new soldier is called he's dumber, right? My first summoned merc will be Lx(whatever my level) -1, right? If he dies, the next summons will be Lx -2, right? Will this keep going like this or will it "bottom out" at a certain point(Lx + -5 maybe)?
3. Merc speak. I see the /petsay_all<{(command)}>{message} to have the Merc's speak. Will this be a one time change or a permanent change until I change it again? Example, my Mercs now says "Rock and Roll!" Will this command change this?
4. What are differences between these enhancements:
Edict of the Master: Defence Bonus
Call to Arms: Defence Bonus Aura
Sovereign Right: Resistance Bonus
Expedient Reinforcemetn: Resist Bonus Aura
5. The Alpha slotting. I thought Musculature Cardiac Radial was the highest Damage but after reading the MP I discovered that the Musculature Core Boost is better for DPS.
My questions about the Alpha:
1. Will the Alpha slotting affect me and my henches or just me?
2. I see Muscle Boost and Muscle Core Boost, I see the obvious differences( damage only vs. damage and immobilization). Are the percentage increases different between these? I've seen IOs that had multiple features but had reduced increases %-wise.
6. Zoning. My Mercs go everywhere with me but I've seen necros and hell beasts die with other MMs. What causes this? Is this just software instancing? They die on one side and just reappear on the other side?
7. I hear everyone blast the Mercs but what do they do that the others can't?
2) Pet levels don't work like that.
At level 1 you summon one minion, he is your level.
At level 6 this increases to 2 minions, they are your level -1.
At level 12 you summon one LT, he is your level.
At level 18 you summon 3 minions, they are your level -2.
At level 24 you summon 2 LTs, they are your level -1.
At level 26 you summon 1 boss, he is your level.
3) Pretty sure the /petsay commands are a one shot deal. You make them say something right then and there. It's just like you typing something in chat except it comes from your pets. Not sure there is a way to change their battlecry text, it vaguely rings a bell but really isn't something I care much about so I never looked into it.
4) CTA and Expedient reinforcement are only slottable in RECHARGE INTENSIVE PETS and cannot be put in the standard mastermind pets. Off the top of my head that is Gang War (thugs), Hell on Earth (demons), Soul Extraction (necro) and it can also be slotted into a couple of the secondary power sets. Tornado and I believe the pet from Dark Miasma, not sure if there are others. You can slot both sets to stack the defense and resistance bonuses from them.
5) Not current on alpha slotting because I really haven't touched my MM's much recently. They do effect your pets as well as you. The key thing is to remember that if a power cannot be effected by something, it won't receive the bonus from the alpha. For instance MM pets cannot benefit from Recharge Reduction. It will reduce the recharge for the actual summoning power, but your pet powers cannot benefit from recharge redux, so they will similarly not benefit from the recharge alpha.
6) Yes, your pets go everywhere with you... but not quite how you think. When you leave a zone your pets are killed and when you enter a zone new pets are summoned and the upgrades are applied to them. For instance if you leave a zone with your pet at 10% health, with a buff such as a thermal resist shield on it, you will have a new pet with no resist shield and 100% health once you zone in because it is actually a new pet.
7) The problem with mercs is that they really can't do anything the other sets can't do. It's a powerful set, every MM set is powerful. The issue is that for any given task a different primary will outperform the mercs, and likely match them in every other aspect. It's just a bit lackluster compared to the other options, you won't be gimp or terrible, but you really won't be that great (for a mastermind) at anything.
EDIT: NINJA'D! That's what I get for having a bowl of icecream with the wife before tucking her in with the post window open! -
I can't imagine trying to play a MM without using Sandolphan's Numpad Binds.
That's the system I started with and it works wonderfully. -
Redcap LTs can also jump into the group and pop back out as bosses even if you have it set to "no bosses". Not specifically relevant to the OP, but fits with some of the info others have posted here. So just be aware of that should you get redcap missions.
-
-
Quote:That is a problem with every MM primary, and the main reason that I have been moving toward primarily playing other ATs. I really like MMs but the terrible controls is just painful.I like the Mercs but would like to see some improvements in the management areas. I had to keep Heel them alot to keep them from running away.
I had a prime example last night on my demons/thermal. Had a bad crowded corner and got 3 groups of longbow with 4 wardens, one immediate runner had a demon chasing it and I got a 4th group with another warden. I head for the hills and call my pets after me. Once I'm quite a ways back in the map I stop and keep spamming the follow command. Now, at this point my living pets are no longer taking damage at all but are a bit scattered. Some get to me, when the rest arrive the first ones run off down the hall to attack the longbow even though they're set to defensive and no one is taking damage. I call all the pets with follow again, they come back and the ones standing by me take off down the hall. This pattern repeats a good 4 times over 30 seconds or so after everyone stopped taking damage. We aren't talking 30 feet down the hall here, I mean across the room, up the stairs at the corner, down the hall around the corner and then down the hall there before they would obey the "follow" command I gave as soon as they started moving. Pretty ridiculous.
The Goto command is also almost useless since apparently it "goto" actually means "Tag that spot like it was second base and you got a home run". The pets hit the spot and just keep on truckin to wherever they were going. Most aggravating. Numpad keybinds are great, and I'm so used to them it's second nature... but that does no good if the pets don't actually pay much attention to the commands. -
The first time you complete a morality mission you get 50 merits. Every time after that you get a hero/vil merit if you are of the appropriate alignment.
You spend them in The Crucible. You can find it in Cap Au Diablo off to the east side of the map up on the hillside, there is a marker on the map. -
Quote:The first two tiers aren't the thing I was talking about. The only way to get the new tiers of alpha is through TFs, unless I'm understanding something wrong. Pretty sure the only way to get Notice of the Well is through TF rewards, heard mention that later on there will be an option that requires a full team which lets you get them as well. As a strictly solo/duo player this kinda bothers me a lot. Common/uncommon is no problem at all. I don't mind that it will take me a while to get them, because I can do it solo and on my own terms/timetables. I have one character with uncommon and one with common who needs 5 shards for uncommon. I have no issues with that, just with the new "raid or die" tiers of alpha that were patched in yesterday.Not really though, the shards to drop sufficiently often without raiding, AND you only really need 2-3 TFs to craft the first two tiers.
But yes on the lack of recipe slots. I don't plan to join an SG, so I don't have a base to throw my recipes in either..
A base doesn't help recipe storage by the way. You can store crafted IOs, but there is no way to store the uncrafted recipes. That said, even if you don't want to join a SG you should still make yourself a base if you like to store things. Not terribly expensive to get a super basic base with a craft table and some salvage/enhancement storage tables and it's amazingly convenient. -
Bots Traps to 50
Thugs FF to 37
Demons Thermal to 36
Merc Dark to 32 (My first MM)
Zombies Poison to 26
Thugs TA to 20
The only one I wouldn't play again is the mercs. If you have a concept you really like, run them. As people have said, you're still a mastermind and you will chew things up.
The key thing to remember here is that people say Mercs is terrible compared to the other MM primaries. It's a powerful set and a powerful character, it's just that the other MM primaries outshine it and can usually outperform it. That doesn't change the fact that in the larger scope of the game as a whole it is a very solid set and will let you do most things that you would reasonably want to do.
You're not going to be soloing AVs or steamrolling +4X8, but honestly those tend to be very specialized and expensive builds anyways so it makes for a bad standard of measure. If you have a concept you like and a character idea you dig, mercs will probably work out fine for you. -
Yep, I had that in my mind when I hit reply and managed to not actually post it. Frankly the rabid dedication to limiting players capacity to store things is pretty annoying. Could just be me in an annoyed mood because the new tiers of alpha require TFs. I left another game because I got sick of the "raid or die" mentality and now it's starting to invade here.
-
Yeah, I've done that a few times, and it is vaguely functional as a bandaid measure. Would work a bit better if we could e-mail more than one thing at a time and weren't stuck with the 15 second mailing timer.
-
I tried gaming on Wildblue for a little while when I had no other connection options. It was painful. You will not ever get a consistent updater connection, sometimes it works but usually not. Aside from that you will experience harsh ping times, I think I got roughly 2300 ms ping average on the second best package.
Now, you can work around 2300 ping. It sucks, but you can live with it. The problem is that satellite (I'm not super technical so this may not be true, or outdated) is not a streaming connection. It is not constant, but rather transmits a burst of data and receives in the same way. This means it may be 1300 ping for one button press and 3300 the next, averaging out to 2300. It's not pretty and makes gaming a chore.
If you're a patient person and REALLY want to game, have at it, but just remember it's always going to be that horrible and there really won't be anything you can do about it. -
I did end up putting it in, and it is nice. Not game changing, but nice to have. I can see where a full build with slots for it and some global recharge would make it VERY nice. I did a couple runs without popping it, and it wasn't a big deal. It's nice, but not huge at this stage. Should I decide to take this guy higher it will surely be getting some love.
Damn but I wish I could store recipes in the base instead of trying to juggle a small recipe inventory when XP locked at 33. Tough to manage all the recipes without paying BUY IT NAO for the salvage I need to craft the dang things up.
Thanks for all the responses though, much appreciated. -
Quote:Boo for outdated information in the game tooltips, pretty sure it still says it adds additional damage for fire. Oh well.It lasts 20s. It doesn't last any longer for fire than for any other damage nowadays, but you really want to get it - it adds 45% base damage to your attacks.
I.e., if you're doing 200 damage with FSC while under BU, you'd do about 300 damage with Fiery Embrace at the same time.
Pretty sure it would be good for taking in the long term, but at 33 with a shortage of slots and powers, playing purely solo so I never need to worry about getting anywhere near the damage cap I'm just not sure it's going to be a good investment. -
-
Just wanted to chime in that I've had the exact same problem with "defeat doppleganger" missions on more than one character. Hopefully they'll get a bug fix out for this soon.
-
So I'm working on a fire/fire tanker for some midrange ticket farming. Used the double XP to get him up and running and now he's sitting at 33 and ready to have XP turned off. I like 33 as a target number since that way your set bonuses remain active if you exemp down to 30.
One thing that I'm just not sure on is Fiery embrace. It has a long recharge and I cannot seem to find the durations on the buff in game or in mids. If it has a nice long duration for the fire damage boost I might try to fit it in. This build might not ever advance past 33, and it won't be getting a pimped out IO build. It is strictly meant for ticket farming to random roll rewards or grab salvage if needed. It's AOE heavy and not likely to be run for anything other than ticket farming so single target is just not important. I just want to be able to supply myself with the crushing impacts, doctored wounds, red fortune etc that just aren't available on the market these days.
The main thing I just can't settle on is Fiery embrace, because I don't know how long that self buff lasts and I know that I won't be decking him out in IOs to get a lot of global recharge. -
-
Freezing rain/snowstorm can just gut a good sized spawn while your team lays into it.
I've been on my Storm/Ice defender lately leveling up. Only 28 right now, but dang he is just a lot of fun. Freezing rain/ice storm then toss a snowstorm on something and hold an annoying target, spot heal as needed.
I actually need to respec at some point to drop at least one of my blasts because I just don't have enough time to use them in most fights and managing the debuffs is just more interesting anyways. A corr would probably be a bit more blasty obviously, but still have all the good fun. -
Quote:Now, it's been a bit since I've really brushed up on my mechanics so you may want someone else to verify this. I believe that a proc placed in a summoning power only affects the MM when he casts the summon. It will not work for the pet during play.One question I do have will the "Induced Coma -Recharge" be any use in Summon Demon Prince have placed it there for the time being to see what peoples thoughts are on the subject.
Get the info verified, as I may be incorrect, but I believe this is how it works. It's one of the things I do not like about how masterminds work. Barring very specific tankermind builds, they just get a lot less mileage out of IO sets than most other ATs.
EDIT: Looking at another thread it suggests procs for pets so it's likely I'm wrong. Might be that I'm thinking of how certain specific procs interact with the /traps psuedopets.