Hopeling

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  1. Quote:
    Originally Posted by Ogi View Post
    That other game, the one with LFD and LFR, redefined it.
    I've played that game, and a group of strangers assembled over 20 minutes is called a PUG there, too.
  2. Quote:
    Originally Posted by Tenzhi View Post
    A team carefully constructed over 20+ minutes is something more than a PUG.
    You're redefining a term here, then. PUG means Pick-Up Group, and in every context I have ever seen it used, a group of people who are mostly strangers to each other is a PUG.

    On the other hand, if the server has a core group of trial-runners, they are no longer strangers to each other, and then the groups PUG-ness becomes much less certain.
  3. Quote:
    Originally Posted by Tenzhi View Post
    Compared to the sun a bonfire is cool, but I still wouldn't want to stick my hand in it.
    Yes, but if you want to use that analogy, there would be a large fraction of the population living on the sun and enjoying it.
  4. Quote:
    Originally Posted by Tenzhi View Post
    The Trials aren't what I would call "casual".
    Perhaps not by your own standard, but compared to the raids of most games, they are incredibly casual.
  5. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    Fly+afterburner is fast enough
    No such thing.
  6. Quote:
    Originally Posted by Ardrea View Post
    Does the flight speed cap raising effect of Afterburner increase with a Tier-4 Nerve Alpha boost (+33% Flight Speed, 2/3 bypassing ED) or with a Tier-4 Agility Alpha boost (+33 Move Speed, 2/3 bypassing ED)?
    Yes, but it won't increase past a certain point with any amount of enhancing/power boosting/jump-packing. At level 50, it maxes out at 87.95mph, only a couple mph faster than you can get with 1 generic 50 IO in Fly, one in Swift, and 2 in Afterburner.
  7. Quote:
    Originally Posted by Hatred666 View Post
    Tell that to my AV soloing Inv/SS.
    OK.

    Hey, Mr. Inv/SS tanker, you've clearly benefitted a lot from recharge. I mean, you can solo AVs, that's pretty darn good! We're just saying the same high-recharge attack chain would do even more damage with a brute, or hypothetically a scrapper if they ever get Super Strength.
  8. Quote:
    Originally Posted by Hyperstrike View Post
    And would essentially lock out anyone who can't run or stand these trials.
    Well, DA content (or some future solo-path zone) could grant it as well.
  9. I've tried hitting him with Web Envelope on my Bane, and it didn't stop him from jumping, but maybe if you stack enough of it? I'll check out his attributes next time I do a Lam.
  10. Quote:
    Originally Posted by legendaryjman2 View Post
    I never was a fan of 2011, I'm not sad to see it go. I'm super looking forward to 2012. I wont lie, I'm a fan of years that can be divided properly.
    Wait a sec...

    *frantic calculation*
    *checks wikipedia*

    2011 was not only prime, but also the sum of eleven consecutive primes, and even a sexy prime. And I never knew until it was gone ;_;

    This is like going to Clark Kent's funeral and finding a cape draped over the coffin.
  11. Quote:
    Originally Posted by Zombie Man View Post
    Problem is there aren't too many powers with -Jump to throw at him.

    Some Soldier with Surveillance should check it out (-Jump protection even shows up under Combat Attributes).
    Well, there's web grenades, caltrops, quicksand, etc.

    Where is -jump protection? I can't find it in my own combat attributes, but I do have a Bane with Surveillance that could check if I can figure out where to look.
  12. Quote:
    Originally Posted by Xyzor View Post
    Does anyone have any new/deep insight into Interface choices? Has it been 'decided' that Degenerative just isn't up to par with the other DoT-proc choices?
    Pretty much. The DoT is both weaker and more resisted than Reactive/Spectral/Preemptive, and the debuff is worse than Reactive.
    Quote:
    One thing that occurred to me about Degen vs. Reactive is that the -MaxHP will be applied no matter what resistances the AV/Boss/Mob has. So if you are dealing a dmg type that the mob doesn't already have high +res for, the -MaxHP would be more useful. Or is that not how the -Resist works? Is it just applied to a base amount of +Resist that every baddie has and is regardless of dmg type. Does that make sense?
    Doesn't matter how much resist they have, Reactive always wins (unless they have 100% resistance I guess, but in that case reducing their health by 600 won't help much). I'm too lazy to illustrate the math right now, but if you work it out you will clearly see that their starting resistances do not matter.
  13. Quote:
    Originally Posted by DoctorWhat View Post
    True, but that's still a lot of power picks, even if it's only 2 from each, or even two from two pools and one from two pools.
    Yes, certainly true. I'm not arguing Hasten would necessarily improve the build at the expense of some other power, but it could be done without losing a pool.
  14. Here's some further testing on the Blaster proc. First, I put it in Hail of Bullets, again to see if a long-recharge power has a higher proc chance. Several casts later, I've seen zero procs, so again I feel confident ruling out that possibility... as long as the proc actually works.

    I moved it to Pistols, put that on auto, flew around and shot a bunch of dudes. No procs observed, no orange numbers, nothing in the combat log.

    Looking in the bug report thread on the beta forums, I am apparently not alone here. As far as I can tell, the answer to "How do the PPM procs work?" is currently "They don't." I suppose I'll have to wait to find out how they work, until they're fixed or somebody who knows what it's supposed to be explains it.
  15. Quote:
    Originally Posted by Arcanaville View Post
    Now, since I have Leaping, Fighting, Medicine, and Body Mastery, adding Hasten is not just a question of finding a single power and swapping: to add Hasten I would have to eliminate one of those pools entirely.
    Unless I am misunderstanding you, you have 3 power pools and an epic pool. Since you can have up to 4 power pools, plus one epic pool, you could indeed take Hasten by dropping one power.

    ...have I discovered the rare Arcanaville error, in the wild?
  16. Quote:
    Originally Posted by Golden Girl View Post
    But everyone hates the Trials, so why would there be a stampede to do a new one?
    Hating SOME things about trials is not the same as hating everything about trials. If the things they hate are outweighed by the things they like, they'll do the trials, although they may also grumble about it. "Ultimate Cosmic Power" ranks pretty high on the list of things many players like, obviously, but certain features of the trials also rank pretty high on the dislike list, as this thread shows.
  17. OK, I'm doing some testing myself, because I want to know how this works.
    First, the Stalker and Corruptor procs both say 20% chance in their text description, but also say "will trigger roughly 4 times per minute". I don't know if that means they work differently from the other procs, which only say "a chance", or if it's a text error. Right now my only characters on beta are two scrappers, a brute, and a corruptor, and the scrapper/brute procs aren't procs, so I'm testing this with the corruptor. I've queued up a blaster to transfer, so I can test that one later.

    I placed the proc in Overcharge, to see if a long recharge would make it more likely to proc, and shot a guy in Steel Canyon because that's where I happened to be. No proc, but he was one-shotted and I'm not sure if the proc gets a chance to go off, so I went to PI. Shot a level 42 Warhulk (didn't kill it), no proc. Shot another Warhulk, again no proc. Rikti boss, no proc. Another Rikti boss, no proc. Several more bosses, still no proc. OK, I feel confident in ruling out the possibility of long-recharge powers having a higher proc chance.

    Assuming the proc is working at all, that is. It was a little odd to get NO procs in ten shots - far, far from statistically impossible, but unlikely enough to make me wonder. It's difficult to get a significant sample size with Overcharge, since its recharge is so long, so I unslotted the proc and moved it to Single Shot. Pew-pewed three bosses to death with just Single Shot, which took several minutes and did not observe a single proc. No orange numbers, nothing in the combat log, and no unexpectedly large drops in health that I could see. Whether it's supposed to be a 20% chance, a dynamic proc chance averaging 4 per minute, a 20% chance with a limit of 4 per minute, or some other possibility, it appears to be completely broken and not firing at all. >.< My corruptor is level 47, so I can't test the Superior proc right now.

    There was a 10-minute maintenance warning while I was finishing this up, so trying the Blaster proc will have to wait.

    Edit: Server's back up and my Blaster is copied over, so I'm testing the Blaster proc now.
  18. Quote:
    Originally Posted by Stormbird View Post
    Are you looking at a pattern on tights (which doesn't exist,) or as a tights-type option?
    It does exist. As of ten seconds ago when I checked the tailor, Male and Huge can use the Circle of Thorns pattern over any tights. Females can use it with the actual CoT tights, but not other kinds of tights.

    This one is probably a bug/oversight, since I can't think of a compelling reason to disallow this only for females. Might as well file a bug report or put a post over in the appropriate forum.

    Edit: Here's a screenshot:
  19. He doesn't need to be immobilized to keep him from jumping. I don't know what causes it, but I've seen it happen and he can still walk around, he just doesn't jump. I don't know if it's people stacking web grenades or what.
  20. Quote:
    Originally Posted by DreadShinobi View Post
    Take 20 mins to form one, then run 6 trials with the same group for little to no time in between trials looking for more people.
    This must vary from server to server or something. Most of the leagues I've been in disband after a single trial. I've never been on a league that ran 6 trials in a row at all, much less reliably.
  21. Quote:
    Originally Posted by Arcanaville View Post
    Most other games do not allow you to increase recharge rate on almost every power in an almost unlimited fashion. Doing the above would involve a lot of dynamic calculations on the fly for the procs to work out correctly.

    Also, most other games start recharging their powers when they activate, not when they complete casting. That throws the above calculations for a loop: they basically wouldn't work in our game as described without extra complicating modifications.
    Neither of these things are true in the game I was thinking of, though. Tracking how many procs there have been in the last minute is probably not much easier (I guess the proc could apply a 60s buff with a stacking limit or something, I'm getting into SCR territory here though, so I should probably shut up about it). Moreover, the text description of the Defender proc, for example, says this:
    Quote:
    Originally Posted by Defender ATO Proc
    Gives the slotted power a chance to heal the caster and nearby allies for a minor amount of health and reduces recharge time by 18.5%. This effect will be triggered roughly 4 times per minute.
    Or the blaster proc:
    Quote:
    Originally Posted by Blaster ATO Proc
    This enhancement's chance to trigger is equal to approximately 4 times per minute.
    There doesn't appear to be a standard wording across all the procs, but they all say something like "will trigger roughly X times per minute" rather than "will not trigger more than X times per minute", which suggests a variable proc chance rather than a limited number of procs in a certain time. Of course, if somebody has actually tested this and found there's a limit, that would trump guessing what it does based on the description, which is what I'm asking - has anyone tested this or gotten official confirmation of how it works, or are we all guessing?

    Edit: typo
  22. Quote:
    Originally Posted by BlackestNight View Post
    Granted, it doesn't stack but I've got Achille's Heel procs in 4 of my AoEs...should go off a lot then.
    The Achilles proc isn't great in AoEs, by the way. Basically, just to break even with a normal damage proc, you have to do 350 damage to the enemy within the debuff's duration before counting the -res - minions usually won't even have that much health left after you hit them with an AoE to apply the debuff. You can come out a little ahead against lieutenants, but only on bosses and hard targets does the Achilles proc really shine. Plus, there's the stacking limit as mentioned, so 4 of them gets pretty redundant.
  23. Quote:
    Originally Posted by Ultimus View Post
    NOTE: If you don't know what a PPM is its procs per minute, basically its a way of averaging a proc rate so that a speedy set doesn't have an advantage a slower set because there is a maximum amount of procs allowed in a single minute.
    Is this what the PPM on the procs means? I had assumed it was like the PPM procs in other games, where it doesn't literally restrict you to a certain number of procs in a minute, but instead adjusts the proc chance based on attack speed to give the same average number of procs per minute (so with, say, 3 PPM, an attack with a 10s recharge would have a 50% proc chance, a 5s recharge would get a 25% proc chance, and a 20s recharge would get 100%). But I have not tested it at all.
  24. Quote:
    Originally Posted by New_Dark_Age View Post
    lol...ok so you're right... ITS ALL HOPELESS. There can NEVER be another successful Superhero MMO after this.....its all over
    Usually, when constructing a straw man to tear down, one at least tries to make it sound like the argument they're opposing.

    CoH2 may come out some day. It may even be great, and I may like it, more than this game for all I know. But if that happens, I'd probably like it for different reasons than I like this game, because (at least in the near future) it is very unlikely that Paragon would produce a "spiritual successor" to CoH1 when it's still alive and well.
  25. Quote:
    Originally Posted by _CLUE_ View Post
    So, What is City of Heroes doing to help players maximize their knowledge about the very game they have produced for their customers ?

    I don't see CoH coming up with a hero planner for us.
    Even when the developers make such tools (in other games), they are usually discarded in favor of the fan-made version. The developers have more important things to do (at least, in their minds) than maintain, update, and improve their build planner.

    Plus, at this point, with Mids already existing, why would Paragon devote all the time it would take to create a new tool just to do what Mids already does for free?