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Quote:You're redefining a term here, then. PUG means Pick-Up Group, and in every context I have ever seen it used, a group of people who are mostly strangers to each other is a PUG.A team carefully constructed over 20+ minutes is something more than a PUG.
On the other hand, if the server has a core group of trial-runners, they are no longer strangers to each other, and then the groups PUG-ness becomes much less certain. -
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Yes, but it won't increase past a certain point with any amount of enhancing/power boosting/jump-packing. At level 50, it maxes out at 87.95mph, only a couple mph faster than you can get with 1 generic 50 IO in Fly, one in Swift, and 2 in Afterburner.
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OK.
Hey, Mr. Inv/SS tanker, you've clearly benefitted a lot from recharge. I mean, you can solo AVs, that's pretty darn good! We're just saying the same high-recharge attack chain would do even more damage with a brute, or hypothetically a scrapper if they ever get Super Strength. -
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I've tried hitting him with Web Envelope on my Bane, and it didn't stop him from jumping, but maybe if you stack enough of it? I'll check out his attributes next time I do a Lam.
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Quote:Wait a sec...I never was a fan of 2011, I'm not sad to see it go. I'm super looking forward to 2012. I wont lie, I'm a fan of years that can be divided properly.
*frantic calculation*
*checks wikipedia*
2011 was not only prime, but also the sum of eleven consecutive primes, and even a sexy prime. And I never knew until it was gone ;_;
This is like going to Clark Kent's funeral and finding a cape draped over the coffin. -
Quote:Well, there's web grenades, caltrops, quicksand, etc.Problem is there aren't too many powers with -Jump to throw at him.
Some Soldier with Surveillance should check it out (-Jump protection even shows up under Combat Attributes).
Where is -jump protection? I can't find it in my own combat attributes, but I do have a Bane with Surveillance that could check if I can figure out where to look. -
Quote:Pretty much. The DoT is both weaker and more resisted than Reactive/Spectral/Preemptive, and the debuff is worse than Reactive.Does anyone have any new/deep insight into Interface choices? Has it been 'decided' that Degenerative just isn't up to par with the other DoT-proc choices?
Quote:One thing that occurred to me about Degen vs. Reactive is that the -MaxHP will be applied no matter what resistances the AV/Boss/Mob has. So if you are dealing a dmg type that the mob doesn't already have high +res for, the -MaxHP would be more useful. Or is that not how the -Resist works? Is it just applied to a base amount of +Resist that every baddie has and is regardless of dmg type. Does that make sense? -
Yes, certainly true. I'm not arguing Hasten would necessarily improve the build at the expense of some other power, but it could be done without losing a pool.
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Here's some further testing on the Blaster proc. First, I put it in Hail of Bullets, again to see if a long-recharge power has a higher proc chance. Several casts later, I've seen zero procs, so again I feel confident ruling out that possibility... as long as the proc actually works.
I moved it to Pistols, put that on auto, flew around and shot a bunch of dudes. No procs observed, no orange numbers, nothing in the combat log.
Looking in the bug report thread on the beta forums, I am apparently not alone here. As far as I can tell, the answer to "How do the PPM procs work?" is currently "They don't." I suppose I'll have to wait to find out how they work, until they're fixed or somebody who knows what it's supposed to be explains it. -
Quote:Unless I am misunderstanding you, you have 3 power pools and an epic pool. Since you can have up to 4 power pools, plus one epic pool, you could indeed take Hasten by dropping one power.Now, since I have Leaping, Fighting, Medicine, and Body Mastery, adding Hasten is not just a question of finding a single power and swapping: to add Hasten I would have to eliminate one of those pools entirely.
...have I discovered the rare Arcanaville error, in the wild? -
Hating SOME things about trials is not the same as hating everything about trials. If the things they hate are outweighed by the things they like, they'll do the trials, although they may also grumble about it. "Ultimate Cosmic Power" ranks pretty high on the list of things many players like, obviously, but certain features of the trials also rank pretty high on the dislike list, as this thread shows.
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OK, I'm doing some testing myself, because I want to know how this works.
First, the Stalker and Corruptor procs both say 20% chance in their text description, but also say "will trigger roughly 4 times per minute". I don't know if that means they work differently from the other procs, which only say "a chance", or if it's a text error. Right now my only characters on beta are two scrappers, a brute, and a corruptor, and the scrapper/brute procs aren't procs, so I'm testing this with the corruptor. I've queued up a blaster to transfer, so I can test that one later.
I placed the proc in Overcharge, to see if a long recharge would make it more likely to proc, and shot a guy in Steel Canyon because that's where I happened to be. No proc, but he was one-shotted and I'm not sure if the proc gets a chance to go off, so I went to PI. Shot a level 42 Warhulk (didn't kill it), no proc. Shot another Warhulk, again no proc. Rikti boss, no proc. Another Rikti boss, no proc. Several more bosses, still no proc. OK, I feel confident in ruling out the possibility of long-recharge powers having a higher proc chance.
Assuming the proc is working at all, that is. It was a little odd to get NO procs in ten shots - far, far from statistically impossible, but unlikely enough to make me wonder. It's difficult to get a significant sample size with Overcharge, since its recharge is so long, so I unslotted the proc and moved it to Single Shot. Pew-pewed three bosses to death with just Single Shot, which took several minutes and did not observe a single proc. No orange numbers, nothing in the combat log, and no unexpectedly large drops in health that I could see. Whether it's supposed to be a 20% chance, a dynamic proc chance averaging 4 per minute, a 20% chance with a limit of 4 per minute, or some other possibility, it appears to be completely broken and not firing at all. >.< My corruptor is level 47, so I can't test the Superior proc right now.
There was a 10-minute maintenance warning while I was finishing this up, so trying the Blaster proc will have to wait.
Edit: Server's back up and my Blaster is copied over, so I'm testing the Blaster proc now. -
Quote:It does exist. As of ten seconds ago when I checked the tailor, Male and Huge can use the Circle of Thorns pattern over any tights. Females can use it with the actual CoT tights, but not other kinds of tights.Are you looking at a pattern on tights (which doesn't exist,) or as a tights-type option?
This one is probably a bug/oversight, since I can't think of a compelling reason to disallow this only for females. Might as well file a bug report or put a post over in the appropriate forum.
Edit: Here's a screenshot:
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He doesn't need to be immobilized to keep him from jumping. I don't know what causes it, but I've seen it happen and he can still walk around, he just doesn't jump. I don't know if it's people stacking web grenades or what.
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This must vary from server to server or something. Most of the leagues I've been in disband after a single trial. I've never been on a league that ran 6 trials in a row at all, much less reliably.
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Quote:Neither of these things are true in the game I was thinking of, though. Tracking how many procs there have been in the last minute is probably not much easier (I guess the proc could apply a 60s buff with a stacking limit or something, I'm getting into SCR territory here though, so I should probably shut up about it). Moreover, the text description of the Defender proc, for example, says this:Most other games do not allow you to increase recharge rate on almost every power in an almost unlimited fashion. Doing the above would involve a lot of dynamic calculations on the fly for the procs to work out correctly.
Also, most other games start recharging their powers when they activate, not when they complete casting. That throws the above calculations for a loop: they basically wouldn't work in our game as described without extra complicating modifications.
Quote:Originally Posted by Defender ATO ProcGives the slotted power a chance to heal the caster and nearby allies for a minor amount of health and reduces recharge time by 18.5%. This effect will be triggered roughly 4 times per minute.
Quote:Originally Posted by Blaster ATO ProcThis enhancement's chance to trigger is equal to approximately 4 times per minute.
Edit: typo -
The Achilles proc isn't great in AoEs, by the way. Basically, just to break even with a normal damage proc, you have to do 350 damage to the enemy within the debuff's duration before counting the -res - minions usually won't even have that much health left after you hit them with an AoE to apply the debuff. You can come out a little ahead against lieutenants, but only on bosses and hard targets does the Achilles proc really shine. Plus, there's the stacking limit as mentioned, so 4 of them gets pretty redundant.
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Is this what the PPM on the procs means? I had assumed it was like the PPM procs in other games, where it doesn't literally restrict you to a certain number of procs in a minute, but instead adjusts the proc chance based on attack speed to give the same average number of procs per minute (so with, say, 3 PPM, an attack with a 10s recharge would have a 50% proc chance, a 5s recharge would get a 25% proc chance, and a 20s recharge would get 100%). But I have not tested it at all.
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Quote:Usually, when constructing a straw man to tear down, one at least tries to make it sound like the argument they're opposing.lol...ok so you're right... ITS ALL HOPELESS. There can NEVER be another successful Superhero MMO after this.....its all over
CoH2 may come out some day. It may even be great, and I may like it, more than this game for all I know. But if that happens, I'd probably like it for different reasons than I like this game, because (at least in the near future) it is very unlikely that Paragon would produce a "spiritual successor" to CoH1 when it's still alive and well. -
Quote:Even when the developers make such tools (in other games), they are usually discarded in favor of the fan-made version. The developers have more important things to do (at least, in their minds) than maintain, update, and improve their build planner.So, What is City of Heroes doing to help players maximize their knowledge about the very game they have produced for their customers ?
I don't see CoH coming up with a hero planner for us.
Plus, at this point, with Mids already existing, why would Paragon devote all the time it would take to create a new tool just to do what Mids already does for free?