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Posts
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There's been no hints that they'll change IOs to work the same way, no. In fact, I think we had some statement from Castle a long time ago that recharge from set IOs in Mind Link was completely intended, making it quite the opposite of the HO bug. If anything, the problem here is that Mind Link can't be slotted directly for recharge (for no clear reason), not that IOs are boosting it improperly.
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I rarely think about it at all, actually - even if we're counting by real time, a character who's been here since the beginning (and I don't have many of those) would only have aged ~7 years. If the character is already an adult (which all of mine are), aging 7 years isn't going to dramatically transform them.
If I had any teen characters, I'd consider it, though. -
It lasts 3 minutes IIRC, works anywhere, and as Dread said you can only use one at a time.
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Quote:ctrl-f "travel": phrase not found
And hey, look, multiple-choice polls, as I said, not write-in-your-own-suggestion. -
Sounds like just a telephone game happening - somebody somewhere said "I wish they would buff Scrappers", somebody else said "my friend was talking about Scrapper buffs", somebody hears that and says "Scrappers are getting buffs". Nobody lied or deliberately misled anyone, but what they thought was truth was just a miscommunication/misunderstanding. If scrappers (as a whole, not just underperforming sets) get meaningful buffs, I'd... well, I'd be very surprised.
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Quote:Or, even in an ideally balanced implementation, some characters would work better with certain origins, and some would not work as well.There will be a consensus reached as to which origin has the best set of bonuses in it, and you will rarely see a character of any other origin afterward.
I agree with all the others here: making origins have more impact on your character is not just unnecessary, it's actively bad. My Magic-origin Norse Frost giant doesn't perform rituals, nor drain mystical opponents. My Mutation hero brute doesn't have self-control problems, and isn't undergoing further mutation. There's not much at all you can do to the origins we already have without screwing up a lot of existing concepts. -
Quote:Personally, I like Rib Cracker a lot, because not a lot of things in this game let you deliver a swift kick to a Nazi's crotch. Shin Breaker's not especially exciting, though.Also honestly I'm not in love with the kicking animations of Shin Breaker and Rib Cracker. With they at least had an alternative punch for rib cracker.
My WM/SD feels like he hits harder -- with Clobber and Shatter -- but maybe that's /SD and not WM.
My StJ/Fire/Blaze brute does great damage, but it's kinda hard for me to separate how much of the awesomeness is Street Justice and how much is from the secondary/ancillary, since she's my only character with StJ/ or /Fire. -
And not only were TFs below your level worthless for XP, you needed people to sidekick/exemplar to, which made team composition a juggling act.
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Those are roughly the level ranges, but they overlap a little near the edges. I'm not sure exactly how that works, though.
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I like to imagine that Arachnos noticed and tried to recruit me earlier, like when I hunted down and killed a hero for making a stupid blog post. However, it isn't until the morality mission that I abandon all pretense of wanting what's "right" and am willing to accept their offer.
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I was wondering about this same power, because I've started a KM/EA stalker. The migraine-inducing FX make me hope it's skippable, and it looks like it is.
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Quote:I know where you're thinking of, and I doubt they're doing it from scratch in 30 days, either. They didn't let players write in the travel power they wanted, it was just a multiple-choice poll - they gave options they already knew how to do, they don't need to jump huge unexpected technical hurdles in the next month.P.S. I just didn't pull this out of a hat as it is being done someplace else.
Honestly I don't think you guys could do this in 5 months, let alone 30 days.
Your whole "suggestion" is done in pretty bad faith, anyway.
So, since even the actual suggester apparently doesn't want the feature except to show the devs up, /unsigned I guess. -
As Dreadshinobi said, you definitely do receive the actual hero badge. I have villains-gone-hero who got the Atlas medallion for killing the Freedom Phalanx, and and heroes-gone-villain who were immediately promoted to Marshal for being so heroic.
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Those might be cool, but designing an entirely new powerset is a considerably different endeavor than slightly editing an existing one for proliferation.
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Quote:You can already obtain the same reward for a totally unrelated task: by side switching, just as you said. In fact, this makes even less sense than earning it through trials, which would at least be story-neutral; gaining hero accolades for the dastardly things you did as a villain is downright silly if you're trying to look at it from the story side. If you want your character to have actually done the tasks that the accolade is associated with, do them, or just say they did it offscreen.An accolade, in the context of this game, is an award given in acknowledgement for having performed a certain task. Now tell me, these accolades...why would it make sense to have one set of specific unlock requirements on one hand, and then for no reason at all give the same award for an unrelated task?
[...]
If spending a couple days working on it is really all that hard for you, switch over to redside. The redside accolades can be gotten in 2-3 hours of work, and they convert to the blueside bonuses when you switch back over.
Hunting accolades is annoying, yet it's a task I have to do on EVERY character whose performance I care about at all. Being able to buy them with Empyrean merits or something would be nice when I just don't feel like running another seven lame TFs, or if I missed a Mayhem badge and don't want to spend a week finding a lowbie who can help. -
I can personally confirm that, yes, the bonus points count towards tokens.
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My AT, or my character?
I'm quite confident most ATs can be built in some way or another to withstand Vanessa for a few minutes. I'm not as confident that any of the builds I'm currently using could do so, but for instance, my scrappers that don't have psi holes could probably handle it. -
Quote:Well, RttC didn't exist at launch, but the scaling-buff-per-nearby-enemy has been around since always, in Invincibility. That doesn't mean the early devs definitely decided not to use it for Regen, though; they may have just not thought about it much at all. When designing all the original powersets at once, they probably didn't have the luxury of thinking through each one as carefully as they do when they release individual powersets now.I think Fast Healing should just add the same mechanic as RttC, and boost overall regen based on how many foes are nearby. That mechanic is already in the game, so it wouldn't take a major change. I'd be willing to be that if the set was developed now, it would work that way. It's only not included now because the set was developed before that mechanic was added to the game (afaik).
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Willpower maybe "should" have been positional, since its only defense power is named Heightened Senses, but... eh, don't think about it too hard.
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I usually think of typed vs positional in a slightly different way from what Claws explained - positional defense prevents you from getting hit in the first place, typed defense protects you from attacks that hit you. So deflecting it with a shield strapped to your arm is positional, and you'd block a grenade blast and a fire-breathing mutant in the same way, but differently than you'd deflect a punch (hence those being different powers in /SD). Meanwhile, for typed defense like /EA, a force field that absorbs kinetic energy will stop the punch and grenade equally well, but would not prevent you from being engulfed in flames. Or Invuln's bulletproof skin will protect you from physical damage, but won't help at all against electrocution. And of course, no amount of dodging will prevent a psychic from frying your mind, but a psionic shield can.
Of course, this doesn't hold up perfectly, because it's a vast simplification from realism for the sake of making the game work. An equally valid reason they don't stack is because that would make +def (all) buffs twice as powerful. -
OK... but this isn't that thread. So, you're attacking an argument which no one in this discussion is actually making, which is either off-topic, or the very definition of a strawman, depending on how a reader interprets it and/or what your intent was.
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Strawman much? I didn't see anyone complaining about the existence of the pack, only that the devs left the weapons out for no clear reason, which makes it feel like they just botched an attempt to fulfill what has been a frequent request since Freedom, if not much earlier. As customers, we have every right to voice our opinions (preferably calmly, as this thread has so far been) on the product we're purchasing. That is, after all, what the feedback thread is for.
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Quote:Resistance is indeed always typed, because "melee resistance" is not a stat that actually exists in this game. Defense from powers is NOT all positional, though - Super Reflexes is positional, and so is Shield and Ninjitsu, but Invulnerability, Willpower, and Energy Aura are typed, for example.From what I recall for powersets Defense is always versus locational (ranged, melee, aoe) and resistance is always versus damage type (fire, cold, energy, etc.)
The two categories of defense do not add together - the game just uses the highest defense applicable against each attack. This means that you're usually better off building for the kind of defense your power set already gives you.