Hopeling

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  1. Hopeling

    Yay for Club ♥

    It really is an excellent hairstyle.
  2. The first thing to rule out is just an occasional bug where the account database fails to sync with the market database. This bug should correct itself by simply going back to the server selection screen and selecting your server again. Even as a VIP, I've had it lock me out of various things I've purchased due to this bug, but fortunately it's really easy to work around once you know how.
  3. Hopeling

    Grapple Swing

    Quote:
    Originally Posted by William_Valence View Post
    This is interesting, which enemies "Stand off"? I'd like very much to play with them, and see how they act. Is this in AE?
    Off the top of my head, Council Marksmen and Rikti Drones are perfectly happy shooting you from across the room, and do not prefer to be in melee range like the rest of their buddies do. There are lots of others, but those are the first that come to mind. I think Rularuu Wisps actually run away if you get in melee range, but I haven't fought them much in a long time, so I might be misremembering that.
  4. Most of the ideas you've mentioned seem better to me as epic pools than normal pools, but otherwise yeah, this would be cool.
    Quote:
    Originally Posted by Dechs Kaison View Post
    Close. The one where everyone either has the same build or is terribly gimped.
    Well, actually...

    ...oh, I should know by now not to defend an MMO on another MMO's forums. Suffice it to say that, although their freeform building has its problems, One Build to Rule Them All isn't really among them.
  5. Quote:
    Originally Posted by Polydeuces View Post
    My points above in this post and this argument just illustrates how many hoops /EA has to jump through before it can get in and start scrapping effectively like /SR.
    If /SR has to use a specific Destiny and epic pool (and give up some degree of offense/utility to do so) to make up for what /EA does out of the box, I don't feel it's /EA that's jumping through hoops to play effectively.
    Quote:
    What? I was just fighting the notion that it's the best secondary for scrappers. So you're right, EA isn't some godlike set like OP and some others seem to want to portray it as.
    I agree, it isn't absolutely the best secondary. IMX, I just do not at all agree that /SR directly outperforms it, at any level of play, except in certain edge cases. Of course, depending on playstyle and what you like to do in the game, what I call an "edge case" might be what you call "the game", so YMMV.
  6. Quote:
    Originally Posted by Ridia View Post
    Basically is it possible to fully max out in every aspect of this game????
    Not on a single character, no.

    You only get so many power choices and slots, and only 4 pools and 1 epic pool, so you just plain can't take every power, nor 6-slot all the ones you do take. That's not to say every build will have gaping holes in performance - many builds, across many ATs, have a wide enough array of strengths that they rarely if ever really notice a weakness. Bots/Traps for MMs is one, as Dechs is saying. After all, you don't necessarily need everything maxed out, you only need to be better than what the game will throw at you.
  7. Hopeling

    Revamp the WST

    I like the WST as it is, because it guarantees a Rare component. If your change replaced that with 1-2 emps, I'd be very unhappy. But if it preserves that functionality while rolling together some partly redundant currencies, that'd be OK I guess.

    Honestly, I rarely run the WST anymore on 50s. I mostly use it for the bonus XP/merits while leveling.
  8. Quote:
    Originally Posted by Durakken View Post
    so even with the ability to know something it is not like everyone does know it.
    Yes, that's been pretty much my position here, so we might be talking past each other a bit. You can have a secret identity - most of the population won't know who you are. Some people will be able to figure it out, if you ever give them sufficient reason to try (such as, say, by getting in the way of their nefarious goals?)
  9. Quote:
    Originally Posted by Durakken View Post
    Knowing that it might be an issue and knowing that there are ways to help with I think you could create IDs that incorporate magic and tech to prevent most people from learning a hero's ID. Not 100% but pretty close to it and the FBSA would issue them as one of the concession law makers made to get hero support for the laws.
    I find it unlikely that the FBSA would make something standard issue which specifically prevents them from doing their own job. And even if you managed to invent a perfect godmode macguffin that protects from every method of super-inquiry, and even prevents anyone from remembering your real name, a villain can still follow the hero home, write down their street address, and sell it to Malta.
    Quote:
    Originally Posted by Durakken View Post
    So you know Madonna's or Prince's real names?
    I... don't see how that counters what he said about the real world being short on crystal balls, for one thing. Moreover, I don't personally know their names, no, but I'm quite sure some people do, and if I were a nefarious supervillain bent on their destruction, I could probably find out.
  10. Quote:
    Originally Posted by Durakken View Post
    What if the ID has some sort of psychic power and magic in it that helps prevent reveals names coming out...
    Well, you could have that. If you really want to say that your character's secret identity really is a perfect secret, nobody can stop you, after all, much like we can't stop you from saying you're Ms Liberty's secret love-child with Lord Nemesis. But it wouldn't make much sense in the setting. Even handwaving away your secret identity as magically secret doesn't necessarily preclude someone else discovering it by using better magic, or cleverly finding a way around whatever protection you use.
    So this would give you better protection than mere secrecy, but still not perfect protection, thus IMO it falls into the same category as the examples I already gave.
    Quote:
    Also i would point out that while IDs are not known it is well known that in the real world we tend to keep identities relatively secret where possible to keep from retaliation on a personal level or as to allow them to become spies and such.
    Yes, that's a good comparison, actually. Your identity here on the forums is protected - none of us know who you are. Still, even with modern computer security protecting you, your identity might plausibly be discovered by a sufficiently dedicated and resourceful hacker, for example (and such things really do happen). This would only get much, much worse if hackers had literally superhuman or magical powers, especially in such a wide variety of ways as we have here in the Cityverse.
  11. Quote:
    Originally Posted by Venture View Post
    Again, this doesn't mean your characters' real names are on the tip of everyone's tongues. It just means the ultra-paranoid and borderline god-mode attitude NO ONE KNOWS MY CHARACTER'S SECRET IDENTITY!!!1!1!!1 is untenable. If someone really, really wants to know a hero's "secret identity" they'll find it, and comics have pretty much gone that way for a while now.
    This is pretty much my feeling on how it "should" be, too. You can have a secret identity by not telling anybody, but basic secrecy can be plausibly broken even by mundane means. Some characters will have more exotic identities and/or methods of protecting them - time travelers who never give their real name nor era of origin are mostly safe from other time travelers killing them in their cribs, learning an alien visitor's real (alien) name isn't very useful, and a great mage might give out his name left and right, safe in the knowledge that his "true name" is well-guarded by both secrecy and spell. But even things like this don't give total protection: a psychic could read the time traveler's mind, an alien name could be useful to another alien, or a clever thief might sneak into the mage's sanctum and peek in his spellbook.

    In any case, you can still have a secret identity - street thugs and the civilians you save don't know who you are. It takes someone sufficiently determined, and with access to sufficient resources, to find out. Even the FBSA might not have every super on file, especially at the rate they crop up, but if you do something they need to investigate, they'll figure out a way to find you.
  12. Well, if I'm ~10^27 times smaller than the largest things, but ~10^35 times larger than the smallest things...

    I'm above average! Woooooo, go me! And since VY Canis Majoris doesn't usually post on these forums, I don't have to worry too much about being trumped here.

    Similarly: if I'm ~10^35 times bigger than the most basic units of the universe, I must be equally more important!

    ...ok, fine, the humility angle is good too.
  13. Quote:
    Originally Posted by kinaki View Post
    The thing is, you can turn an SR into a behemoth, endgame. You won't need EA's bag of tricks because you won't [5%] get hit. The fact remains that EA has two major holes you won't be able to cover up no matter how much inf you throw at the problem.
    IMX, the "major holes" that you "cannot cover" are complete non-issues on any character, including ones with even bigger "vulnerabilities" to them than /EA has. They are ALREADY covered. I also find that a hole you really can't cover with inf and insps, namely massive tohit buffs, are worse for /SR than any other secondary. /SR does have advantages; if you like them, great, but they are not objectively better than /EA's advantages. The fact that we've reached 3 pages going back and forth about this pretty clearly says it's a YMMV issue.
  14. 10-30% resistance is better than 0% resistance.
    Full stealth is better than partial stealth.
    Endurance management is better than no endurance management.
    All of these are direct advantages over SR.
    I also think you're selling Energize quite short. It's not as fast as Healing Flames, but you can get it within a few seconds of perma without great difficulty.

    How valuable you personally consider these advantages doesn't mean they aren't advantages. Indeed, IMX the advantages being touted for SR are far less significant than these. I've very rarely been able to get a build with good enough endurance management for what I try to do using just IOs, I almost always need to use Cardiac or endurance powers (and even a really good IO build will suffer from recovery debuffs/end drain in a way that Energy Drain/Energize completely negates). I find partial stealth far less useful than full stealth.
  15. Quote:
    Originally Posted by kinaki View Post
    What advantages? EA's only real leg up on SR is the heal... and it's on such a long timer that it becomes an emergency power more than anything.
    Stealth, a heal, massive endurance management, consistent resists, a taunt aura?

    I mean, we can go back and forth all day on which set's advantages are better, but to pretend that /EA's dont exist is a bit silly.
  16. Quote:
    Originally Posted by Gobbledygook View Post
    Sorry, thought we were talking passive regen, no toggles. Suppose that's what I get for posting when I'm tired.
    Ah - when you said "passive regen" I thought you meant "regeneration without actively doing something to heal", not "regeneration without toggles", since very nearly 100% of combat time is spent with toggles on, although not necessarily in melee range of something, which was why we weren't counting RttC.
  17. Quote:
    Originally Posted by Polydeuces View Post
    Right away, /EA's advantages are endurance management and a heal that /SR doesn't have. How does /SR make up for this? Conserve Power and Rebirth Destiny. Now, /SR's advantages over EA? No hole to most psychic attacks or toxic. 95%+ DDR. How does /EA make up for this? Not sure it can. Rebirth will help when you run into psi/toxic but you can't expect it to be up every time, which will limit you running in first in scenarios like Lambda (psi enemies around Acids+Nades) or Underground Trial (Multiple Devoured bosses per group that spit toxic). Barrier shouldn't even be considered IMO on a Defense based character. /EA can't do anything about raising its DDR effectively either.
    OK, but if you're assuming Conserve Power for the /SR, you have to consider that the /EA can have Hibernate/Fireball/Shadow Meld instead. Rebirth + Energize will help more against a DE Quartz or Veng-stacked Nemesis than the SR using just Rebirth. I find psi in Lambda or toxic in UG to be a complete non-issue on almost any character, especially since we're counting Destiny, which means you're at least +2 and probably +3.
    For the DDR problem, there's always Ageless.
    /SR does do better in some edge cases, but IMX they are indeed edge cases, while /EA's advantages come into play much more often.
  18. Hopeling

    Numbers in Mids

    This is just a Mids bug. Some of the epic attacks for scrappers/stalkers have an incorrect average damage display. Specifically, it adds all the separate crit damage chances together, including the guaranteed hidden crit (yes, even though scrappers don't get that), giving a number that is much too high. Mousing over the damage breaks it into its components, so for Fire Blast we see:
    62.56 fire damage (this is the normal hit)
    4x6.26 ticks, 80% chance
    62.56 fire damage (5% chance, this is the minion crit chance)
    62.56 fire damage (10% crit chance, the Lt+ crit chance)
    62.56 fire damage (to Critters, this is the hidden crit)
    Then Mids adds those up: 62.56+4*6.26*.8+62.56*.05+62.56*.1+62.56=154.5
    But really, against Lt+, the average damage should be: 62.56+62.56*.1+4*6.26*.8=88.8
    Or against a minion: 62.56+62.56*.05+4*6.26*.8=85.7

    They're decent attacks, especially Fireball, but they don't outclass the best stuff in your primary.

    Edit: Technically the math for the DoT is also a little more complicated than how Mids does it, but that's a much smaller difference.
  19. For a scrapper, I'd choose /EA out of those 4. TW/Elec is also excellent, but I personally prefer that on a brute. /SR or /Inv would be workable, but would struggle much more with endurance problems.

    PleaseRecycle is right, though - every attack in TW is good. Most builds will end up skipping either Crushing Blow or Defensive Sweep, and tight builds might also consider skipping Titan Sweep, although preferably you'd want to avoid that. The rest of the attacks should not be skipped in a final build, but you might end up skipping something (probably Rend Armor) while leveling when slots are tight, or taking it and just leaving it with the base slot for a while. Build Momentum is also important. Confront, as always, is rather unnecessary.
  20. Quote:
    Originally Posted by Polydeuces View Post
    It's good, but not as good as SR, WP, or Shield.
    I'm not yet sure how new EA compares to /WP and /Shield, but I'd rate it above /SR for most purposes. It has resists that work all the time, a very good heal, and incredible endurance management, yet still isn't very difficult to softcap.
  21. Quote:
    Originally Posted by Gobbledygook View Post
    Actually, WP has HPT as well, so it gets a passive hp buff, meaning it regens more hp per second.
    Fast Healing + Integration is more hp/s than Fast Healing + High Pain Tolerance.

    And of course, once you add IOs into the picture, Regen can get perma-DP and then it's WAY ahead.
  22. Quote:
    Originally Posted by Android_5Point9 View Post
    Well, it's news to me in that case. Can't recall if that philosophy ever changed (like I mentioned), but that's the last I heard of it.
    I don't recall seeing that post when it was new, so I don't know if it was accurate at the time and changed since then, or if he was just mistaken/unaware (like I said, I'm not even sure if it's intended behavior). It's definitely been around for quite some time, though, I'm pretty sure as long as Destiny has been out, because I remember early discussions of whether it was unfair for Judgement to be affected by Musculature but not Spiritual, and some suggested that Spiritual boosting Rebirth made up for it.
  23. Quote:
    Originally Posted by Android_5Point9 View Post
    Must be an error in Mids then, or something changed after i20.
    Spiritual boosting Rebirth isn't a Mids error, and has been around since Destiny's introduction. I don't know if it's intended, but Spiritual (and now Vigor) has always boosted Rebirth (and still does right now when I checked on beta). It's the only Destiny that is affected by Alpha enhancement, AFAIK.

    However, it IS a Mids error if it's showing Spiritual giving you an additional +700 hp. Spiritual's +33% should add ~120 maxhp to Rebirth Core, not 700.
  24. Capped regen is much more powerful than capped HP, so Radial wins at the start, and +200% regen is much more useful than +53 hp, so Radial also wins at the end. It wins everywhere in between, too. Rebirth Core isn't really worth using except for heal badges.