Hopeling

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  1. Quote:
    Originally Posted by Johnny_Butane View Post
    I'm asking for the Tanker damage cap to be raised from 400% to 545%, which would, if my math is correct, put Tanker single target damage at the cap (after Bruising) to 90% of what a Brute can do at their cap. I think this is fair because Brutes get 90% of Tanker maximum HP at the cap, and are otherwise numerically identical.
    Your math isn't correct, by the way.

    Brutes, at their cap, are basically dealing
    .75 * 7.75 = 5.8125 damage mod
    If you want 90% of that, that would be 5.23 damage mod.
    With a Tanker's base damage mod of .8, that would be 654% damage, or 650% if you wanted a rounder number. As in, base damage + 95% enhancement + double Rage + 275% headroom. So your math is short by about 100%.

    But, I don't think a 650% damage cap is a good idea, because I don't think the 10% difference in survivability you're citing is a valid mirror to the damage cap. Even putting aside my objections on the matter as a whole for a moment, getting massive damage buffs is so incredibly much more common than getting massive resist/hp buffs that it seems quite unfair (in the other direction) for Tankers to deal 90% as much damage as Brutes at their cap, which they can reach quite often, but the conditions that get a Brute to their defensive caps so they can be 90% as tough as a Tanker are almost vanishingly rare (especially the HP cap, for Brutes that aren't /Invuln, /Regen, or /Stone).

    If the Tanker damage cap were to be raised, I'd say 500% was more reasonable, and also has the benefit of being a) a nice round number and b) on par with the other ATs that have higher-than-normal caps and aren't Brutes. I don't think raising the damage cap would really address the core complaints players have about Tankers, though - not even your own complaints, really - or at least, it wouldn't do much by itself. Along with some changes to other things, maybe, sure.
    Quote:
    Originally Posted by planet_J View Post
    So what you are saying is Tanks should be 125% More survivable on base figures and do 90% of the damage? Erm...I could see 75% of the damage as a fair trade off...pushing it maybe 80%...

    Do the math...Tanks have 125% the base values of Brutes...not 110%
    No, the gap is wider than that. Brutes have 75% the base values of Tankers, so if you flip it around as you stated, Tankers have 133.3% the base values of Brutes. (Granted, with IOs the gap becomes somewhat smaller, since set bonuses do not vary with AT modifiers.)
  2. Mechanically, the set doesn't favor a Scrapper, other than the usual "scrappers do slightly more damage and are slightly less durable".

    It's definitely very good on a Scrapper, though, and /Shield definitely DOES favor Scrappers (AAO gives a much larger benefit to a scrapper, and Shield Charge does much more damage).

    WM/SD is an excellent scrapper combo, you won't be disappointed.
  3. Technically, I guess, but I've almost never seen anyone use the term Huntsman to mean that.
  4. Possibly you are using the term Huntsman to refer to something different than, at least, I am (not sure about everybody else). IMO, a Huntsman build uses the Bane branch, with relevant Bane powers (Surveillance, Cloaking Device, etc), but which focuses primarily on the rifle attacks. A Huntsman isn't refusing to take any powers, and certainly they aren't refusing to take powers for purely non-mechanical reasons. They take few or no mace abilities (most often, just Build Up) because getting into melee range prevents them from using ranged cones well, and because they don't want to deal with redraw, and because they'd rather spend that power pick and slots on a rifle attack. The rifle attacks aren't inferior to the mace attacks, they're just different, and a Huntsman focusing on rifle attacks over mace attacks is not gimping themself any more than a more traditional Bane focusing on mace attacks over rifle attacks.

    A build that mixed mace and rifle attacks is of course possible as well, but that requires its own set of sacrifices.
  5. That's one of the very, very old letters, isn't it? From around when Ouroboros first appeared?

    I'm not sure we actually know who he is. I think it was just a name-drop, to portray the idea that there is much more to the timeline/multiverse business than we are aware of.
  6. Quote:
    Originally Posted by Grey Pilgrim View Post
    Water/Psy for sure. Coloring both silver for the already saved name "Silverlode." Coloring looked great on test.

    I may try water without coloring it at some point, since it looks so good and realistic. I couldn't think of a good concept for it right now or I would have done that.
    This sounds really interesting; what colors did you use, if you don't mind sharing? I tried it just now on beta and couldn't get anything I liked the look of.
  7. Also, thematically, swords and to a degree axes tend to be more popular than maces (think how many movies or books you've seen/read with unique or named swords, or swordsmanship as a major element, or etc. Now think how many did the same for maces). A player who doesn't yet know the differences between the sets (or who does, but doesn't particularly prefer one mechanically) is more likely to choose Broadsword, Dual Blades, or Titan Weapons (edit: or Katana, if they have more Eastern influences) for a medieval-weapon-wielding character. Or, if they approach it from the concept side first, they're more likely to come up with a concept that wields a sword before they choose power sets at all.

    That's not to say War Mace isn't awesome, in a number of ways. But swords are more popular in general, for various reasons.
  8. Uh... we've had not just one, but several redname posts confirming that they are aware of the various Overwhelming Force bugs, that they are bugs, and that they will be fixed.
  9. Quote:
    Originally Posted by Vel_Overload View Post
    All thanks to Incarnates!

    woooo incarnates!
    Partly thanks to Incarnates, sure, definitely.

    But, considering that the dozen-ish 50+3s I have by now all play quite differently, despite their Incarnate powers, I'm gonna go ahead and say that statements like this:
    Quote:
    Originally Posted by Vel_Overload View Post
    honestly, your main powers just become filler until Judgement comes back up..
    ...are false. Laughably incorrect. Hogwash. Removing Judgement from my bar would obviously reduce the character's capabilities, but not by nearly as much as removing Fireball, or Assassin Strike, or Foot Stomp, or Crushing Uppercut, or (more relevant to this thread) Shatter, or Crowd Control. Removing Lore would affect me much less than removing Call Reinforcements and Summon Blaster. Et cetera.
  10. The Attuned version of the Entropic Chaos proc is currently 2 PPM. So that's 2.5 PPM, under i24 rules. Even in a 4s recharge tier 1 blast, with 95% slotted recharge, that's 2.5*(1+4/1.95)/60 = 12.7%, which is still better than the current 10% chance. So no, that proc won't be getting any worse than it is.

    There's quite probably some room to buff the proc anyway, though.
  11. Remember that the recharge cap, like the damage cap, includes slotting. So you're probably a little past half on most of your powers. This doesn't really weaken your point, but it's worth mentioning.

    But yeah, "fixing" something as ubiquitous and that has been around as long as Inventions is, at best, a last resort (especially since players also expend huge amounts of effort/influence to obtain those IOs). If I had a time machine and could apply some hindsight to the design discussion back in '05 or whenever, that might be another matter.
  12. Quote:
    Originally Posted by RevolverMike View Post
    My brute that sits at 183.75% Global recharge doesnt like the idea of caps or LotG having to share its bonus with other sets. Thanks.
    Yes, that is why most (all?) of us in this conversation seem to agree that such changes should not actually happen, or at least should not be made lightly: the backlash from players who like things as they have been for years would be enormous.

    That doesn't mean the design decisions that led here were all good ones, though.
  13. Given the rarity of 7.5% recharge bonuses, I'm not sure that would really change much.

    RevolverMike's continued inability to comprehend why anyone would want anything to be less powerful is as silly as ever. I don't think that changing IOs or Hasten would be a particularly good idea, certainly not at this point in the game's life, but it is in fact possible for someone to think otherwise for reasons other than jealousy and incompetence.
  14. I've got one, and I remember Angelxman81 had a thread or two about his. I built for typed defense, personally, and have been quite happy with the results.
  15. Then you'd appeal the rename and provide evidence that you are yourself. (Also, the rule presumably applies mostly to famous names - if I named a character after myself, nobody would know or care, and if somebody randomly chose my name for their character without intentionally trying to make the character me, even I wouldn't care.)
  16. Hopeling

    DB scrapper

    I've been quite pleased with my DB/Inv. Willpower, meanwhile, is a great set that pairs well with anything. So yeah, hard to go wrong either way here.
  17. Your global name is separate from your login name (and, for security reasons, they should not be the same, and you should not tell anyone what your login name is). You can find your global name by going to Menu -> Chat Handle. It will begin with an @ sign. This is the name you need to put in the "To:" line in the email. You can send email to character names or to global names, but you can only send inf/attachments to global names.

    For example, if your global name is @Emjack, your email should look something like this:


    If you want to send an item, drag it into the box that says Attachment.

    Also, welcome back
  18. She's one of the vanishingly few AVs in the game with increased regeneration (due to her Willpower abilities), in a setting that is specifically restricted to a small team of (probably randomly-assembled) mid-level characters without temporary powers. It really should not require a lot of guesswork to know that will be abnormally more difficult than other AV fights.

    By pure good fortune, I haven't yet been on a team that had serious trouble with her, but it's not at all surprising that it happens.
  19. Quote:
    Originally Posted by DarkSideLeague View Post
    ...You already slotted out brawl?
    On some builds, yes.
  20. Quote:
    Originally Posted by Cinder_Flux View Post
    Not to mention they never explained how some of the signature heros and villains can be in multiple locations at the same time, ie Miss Liberty is in 3 locations now, Atlas Park, IP and Ft Triton.
    It's sort of a hack to get around the way that NPCs stay in the same place every hour of the day and night, rather than moving around the way actual people do.
  21. Oh, good, they managed to make them even creepier.

    I happened across an old Furby while cleaning out some storage a few weeks ago. Must've been ten years old. The batteries were somehow not dead. It was like digging up a zombie.
  22. Quote:
    Originally Posted by Johnny_Butane View Post
    Actually, if I remember my high school physics correctly, boiling water actually freezes faster because it's in a state to give off it's energy more readily than if it was at room temperature.
    Interesting, but it's still transferring all that heat into the target. If it made any difference at all (and I'm not sure the game really needs to model this particular quirk of physics, but just for the sake of discussion), more readily transferring energy would mean more damage, not less.
  23. ~6% defense for yourself only, for 3 power picks and a non-trivial endurance cost, needs "a nerf to hell and back"?

    If softcapping needs to be nerfed, it should be by changing set bonuses, not Weave.
  24. We got a freespec with i21, we didn't get one with i22 (but did get one for the Anniversary), we got one with i23 (er... I think we did, at least). Doesn't look like those are ending any time soon.

    I don't recall getting any costume tokens in a while, though. These days, I have to save most of my vet tokens until I unlock all my Incarnate slots, so I can change them all to the appropriate color at once without paying ten million.