Hopeling

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  1. /Elec is somewhat better for Brutes, due to their higher resist cap and the taunts preventing enemies from running from your damage aura, but Elec/ favors scrappers because of Lightning Rod.

    I had an elec/elec/mu Brute long ago, who was pretty cool even when softcapping elec armor wasn't a thing and Energize didn't exist. So yeah, if you don't mind some scatter from the damage aura, it should be fine on a Scrapper.

    Edit: Power Sink and Energize. Endurance will be the least of your problems with /Elec by the mid levels. You get to laugh at sappers, too.
  2. In-game, my Tanker's Burst says it takes Universal Damage, Taunt, PBAoE, and AT sets. And yes, it accepts Stun enhancements, but not Stun sets.

    Same thing on my Stalker's Burst, minus Taunt.
  3. Quote:
    Originally Posted by GuyPerfect View Post
    [citation needed, please]
    http://boards.cityofheroes.com/showt...id#post4187448
    There might have been a more direct statement of "yes, there will be more ways to get Hybrid" post somewhere, but this was the one I happened to remember.

    Also, the whole Hybrid thing is nearly identical to what happened with the last batch of Incarnate slots. It's surprising and kind of stupid that they did the same thing again after it drew so much ire the first time, but it shouldn't exactly require citations that it will proceed similarly now that they've done it.
  4. If you can fit in a KB protection somewhere else (do you use both Probe and Thrust? If not, you could drop one, move the KC set to Brawl or Kick, and use the power slot for a travel power with a BotZ in it), I'd say go Musculature, then get back your softcap with a 4th piece of Reactive Armor in Tough, and a Rectified Reticle in Concentration (it still recharges faster than HoB).

    Depending on how badly you want the recharge bonuses, you might also get some wiggle room by using an Overwhelming Force set for energy defense in place of a Positron's Blast set.
  5. I think the Analyze Weakness sets are a weird choice, and I definitely agree that the Kinetic Combat: dam/end/rech would be better than the knockdown procs.

    Conserve Power should get a recharge IO in its one slot, presumably.

    The Endmod/Rech in Stamina, and the Endmod in Physical Perfection, would both be better replaced by the Performance Shifter: Chance for +End. The proc is worth .2% end/sec, averaged over time, which is more than you're getting from either enhancement now.

    You could save a slot by putting the Gladiator's Armor unique in Grounded, rather than slotting it for resistance (which gives very minimal benefit, since your energy resist is easily capped anyway and the NE resistance from the power is very small).

    You're actually several percent past the S/L softcap, which is not necessarily bad since it gives you a bit of padding against debuffs and gets you closer to the trial softcap, but you could afford to drop an S/L defense bonus or two. The Obliteration sets in Whirling and Arc, probably; Obliteration gives very little cost reduction, which is far from ideal for the most expensive attacks in an infamously thirsty set.

    Your endurance drain from toggles is alarmingly high to me, but with Cardiac and Elec Armor's tools it's probably manageable.

    Also, when you're just slotting one single-aspect IO (like you have in Super Jump and Power Sink), there's no benefit to using a set IO - a generic jump or endmod or etc gives the same benefit, and is cheaper, sometimes by a fair amount.
  6. It depends heavily on what the league needs, really. There's really no character you can name that would never join a league, look at the composition, and think "maybe I should switch to ______".

    Sometimes a Brute is just extra muscle when the league really needs control or debuffs or whatever, true. But sometimes a Brute taunting Warworks away from terminals makes the trial waaaaay easier. And although most leagues end up with disproportionately many melee types, you really notice how important having people to manage aggro is when you happen into a BAF run with no Tankers and only two Brutes, neither of whom have Taunt nor are sure what "pull" means. Plus, a competent and self-sufficient character can accomplish many objectives on their own while the league does other stuff, which is not a trait exclusive to melee, but it's certainly a useful trait that melee have.
  7. The command is /incarnate_equip slot power
    You'll need to use underscores in the power names rather than spaces, if you're doing this in a macro or bind. For example:

    /macro Pyro "incarnate_equip Judgement Pyronic_Judgement"
  8. Yes, that 75 value is the one to change. Set it to 48 for +3s, or 39 for +4s.

    The main ways to improve your accuracy are to slot more of it in your powers, or to get more accuracy set bonuses. You need a total of +76% accuracy (from slotting and set bonuses combined) to get a 95% hit chance against a +3 enemy, counting the Kismet unique.

    Physical Perfection's recovery buff is very small, and generally not worth slotting (especially for Elec Armor with Cardiac!). A Performance Shifter proc in its default slot is usually all the slotting it needs. Combat Jumping's defense bonus is also too small to be worth slotting. Meanwhile, Energize absolutely needs more slots - you want its heal and recharge enhancement at or near the ED cap. Yank the healing enhancements and the Regenerative Tissue in Health, if you must.
  9. Taunt is definitely beneficial on trials. It's very helpful for pulling AVs in BAF, and bringing Antimatter to terminals in Keyes, and moving Warworks away from terminals in Keyes, among lots of other things, and simply being able to force several enemies to get close and attack you without even a hit roll is nice. Whether it would be more beneficial than whatever you already have is a more difficult question to answer, and somewhat subjective, but it's definitely a good power.

    Taunt sets also have some nice set bonuses, FWIW.
  10. In short: no, procs in Blazing Aura should not see a decrease in proc rate. Auras with larger radii might, though.

    PPM procs in AOE powers are calculated as normal, but then divide the proc chance by the power's areafactor. From a few pages back:
    Quote:
    Originally Posted by Hopeling View Post
    Areafactor is given by a super-ugly formula:
    1+(0.75*(RADIUS/5))-(((0.011*(RADIUS/6))*(360-ARC))/5)
    This is frankly kinda hard to understand by looking at it, but it can be simplified (in the algebraic sense, it's still accurate) to:
    1+radius*(11*arc+540)/30000
    ...which is nicer to look at, because you can more clearly see that the areafactor starts at 1, and increases for larger arcs and radii. For circular attacks, like the two you named, the arc is 360, and the formula further simplifies to:
    1+radius*.15
    Blazing Aura has a radius of 8, so its areafactor is 2.2.

    A normal 20% damage proc will be 3.75 PPM in i24, so with Blazing Aura's areafactor it will go off 3.75/2.2 = ~1.7 times per minute. For comparison, a flat 20% proc chance in Blazing Aura averages 1.2 procs per minute.

    Currently, non-PPM procs in toggles and auto powers get one chance to go off every 10 seconds. I haven't personally tested this, but Kosmos says (and is generally correct about this kind of thing) that PPM procs in toggles and auto powers currently check on each tick of the power instead, but use the power's tick length for cycle time. Averaged over time, it doesn't really matter whether it gets a chance every 2 seconds with a 2-second cycle time for the proc rate, or a chance every 10 seconds with a 10-second cycle time. However, if the proc chance floor Synapse has talked about happens, a 3.75 PPM proc would floor at 9.5% chance. A 9.5% chance every 2 seconds would mean an average of 2.85 procs per minute, which is an even larger improvement. Don't get too excited about that part yet, though; even Synapse didn't seem sure of how to implement the floor when last he posted about it, so it could easily change (or disappear) by the time it reaches live.
  11. Zombie Man is correct. Enhancement values of 41.5% or higher are capped at 41.5% when you exemplar to 45 or below, but boosters do not appear to count against this limit (just checked it in-game). Or, to say it another way, it caps and THEN applies the boosters, not vice versa.
  12. I especially like the third one.
  13. Personally, I'd prefer Melee Core for a /EA.
  14. Quote:
    Originally Posted by Late2Party View Post
    Yep I usually get it by doing the "The Magic Man" arc from Mercedes Sheldon heroside, if I hadn't picked it from a random portal there and getting the badge in Ouro.

    I beleive you get the Devil's Time Piece as a collection and get the badge. I never check my collections but you definitely get the badge and portal.

    That one is missing from the wiki page
    That's because you're looking at the Wikia page, rather than Paragonwiki. The CoH Wikia is no longer maintained, so it is out of date on many things.
  15. I would love that, but it's apparently not very high on the "player-requested costume things" list, and that is a VERY long list.
  16. There is some wiggle room, since the proc chance is only affected by slotted recharge and not global recharge, and you can even game the system a little (slot as little recharge as possible into the power itself, relying on global recharge bonuses instead). But yeah, since no character actually has both Build Up and Follow Up, talking about which power makes better use of the proc is kind of moot.

    Even for Night Widows, who get to choose between Build Up and Follow Up, the difference between the proc in the two powers is basically the difference between the powers themselves (large bonus reliably but infrequently vs similar total damage averaged over time), so whichever the character wanted in the first place, the proc gives them more of that. So even a Night Widow probably won't reverse that decision based on the proc.

    In any case, I don't think anybody using the PPM version of the proc will be disappointed by it
  17. Because, as far as they are concerned, the Celestial set always looking chrome-y with the color washed-out is not something that should be fixed, because it isn't broken. It's intentional. It's an intentional thing that a fair number of people (myself included) dislike, but changing it now would take away the chrome-y look from the people that already are using it for that, which would suck too.
  18. The point of PPM is that the proc will provide the same benefit regardless of a power's cycle time, if that power is used as often as possible. So really, the comparison will come down to "how close to as often as possible do you use this power" far more than the power's specific cycle time, which will depend heavily on the attack chain for Follow Up, and on your behavior for Build Up. (Do you use it on cooldown, or hold onto it for a while to line up big bursts, or save it for tough fights, or etc)

    Still, regardless of exactly how it compares to the proc in Build Up, it should be quite good in Follow Up (or Blinding Feint). It will act similar to current damage procs, though (unreliably deal a chunk of extra damage), whereas in Build Up it'll pretty reliably go off when when you want it to. Neither of those is necessarily strictly better, but they are somewhat qualitatively different.

    Note that, although it's qualitatively similar in Follow Up to a damage proc, the Gaussian's proc is worth considerably more than ~70 damage when it goes off. In a Blinding Feint-Attack Vitals chain for a Scrapper, it's worth ~350 damage, for example.
  19. Quote:
    Originally Posted by Roderick View Post
    Correct. And the enhancement values will be close to those of level 50s (if not equal).

    Note that it can be harder to find enhancements that aren't at the top of their level range. I tend to pay extra on the Auction House to get my level 25s, and I often have to use Merits to create the recipes I want, because the supply is low to non-existant.
    This is very true. If you want a low-level recipe that only sells one item every few days, you'll probably have to wait a few days to get it (and be the highest bidder when the next seller happens along). Reward merits from super packs are very helpful for getting low-level IOs, too. It's worthwhile - a 30+5 IO gives near-identical values to a level 50, and can be equipped 20 levels sooner, and exemplars better. It's like an Attuned set, except it costs less points and gives better enhancement values while leveling. But getting the recipes in the first place is the hard part.
  20. Interesting... I may have to try one of these.
  21. Hopeling

    Bind question

    +left is the "strafe left" command. To turn you need to use +turnleft. Same for +right and +turnright.

    Edit: by the way, you can use the /showbind command to figure out most of this in-game. That's where I'm getting my answers from, actually
  22. Hopeling

    Bind question

    "up" or "uparrow" will work, yeah.
  23. Hopeling

    Finding Chars

    Just log into your old account, your character will be there. Your join date says July 2012, but I don't know if that means you made a new account, or you've only now registered your old account for the forums.
  24. For increasing regeneration, although it's somewhat counterintuitive, WP benefits from +hp set bonuses at least as much as +regen. Regeneration is proportional to your max health, and Willpower already has pretty high regen just from powers, so multiplying the regen you already have with +hp is often better than adding slightly to it with +regen.

    In short: don't neglect the 3-piece Numina set bonus.
  25. Why would it be more beneficial to have all the corpses fall over near you, rather than far away? ;P I'd still rather slot it in Explosive Blast.