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Posts
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Joined
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Power Push is the new hotness.
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I wonder if it will be so obviously overpowered that the Devs will get right on this problem and nerf it 4 years later. -
Heh, thanks for posting this. I like watching stuff like this and hearing peoples explanations for trying such feats. Sometimes it's just fun trying things out to see what happens.
After not seeing GW's health bar budge for awhile I would have probably moved on to try something else. Good job of sticking it out and making it happen. -
I would also sell it but I would put the infamy towards the Blessing of the Zephyr KB protection and slot it in combat jumping or one of your travel powers as this set gives some nice defense bonuses with 2 or 3 slotted.
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Some sort of alcohol, liquor or drinking is a good place to start here.
So we have Energy and some sort of drinking, Hmmmm Im thinking.... -
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I think it is sucking souls.
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It certainly does suck! Oh snap! -
I'll agree that it's kind of a pain to keep applying. One thing that makes it slightly better is doing key binds to your numeric pad so you are just pushing the 1-8 keys to select and SB corresponding teammates.
If someone is not in range when I go through the numbers they don't get it that round. -
Ok idiot, I see how it works.
Nightfire9, I see you have Thorny Darts slotted with Entropic Chaos. That set lacks in accuracy. Might I suggest that if you intend to use the power that you add a sixth slot with accuracy or put in 5 Decimations instead. -
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How about you check what's going on rather than taking the word of the village idiot? It's the huge thread with the redname posts in it on the front page.
Doms are being buffed. You will no longer receive a significant damage buff for stacking domination twice, and your recharge will still make all your powers recharge faster. You will do more damage, you will still get domination providing bonus mez mag, mez protection and an end bar refill.
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It's funny how Tattle can call someone an idiot and the post never gets mod smacked yet when someone says the same of him the post vanishes. Could it be that most people don't run crying to the mods to snitch when they get a dose of their own medicine? -
I have this same thing going on. In my Arc I have an AR/Pain Cor that is the main contact and also helps you in the 2 missions that have AVs. I have him in there to help people that solo. I have his primary at the lowest setting and the secondary at the highest setting so that he heals more then he shoots.
Well he is not using his secondary after this patch and overall runs around like an idiot doing pretty much nothing. Before he was an asset for solo and small teams but nothing overpowered.
I hope this is some sort of bug and not WAI. I fear the Devs gimped any allies because they were being abused in farms and have gone way overboard as usual and made them sucktacular. -
Mission name: Into The Deep
Arc ID: 50204
Morality: Neutral
Length: Very Long (It's not all that long. 2 Small Maps)
Description: I had a variation of this on test called Save the Market, Destroy the World. I've made many improvements and changed the story in a way that makes the morality neutral. To sum it up a new group of enemies is hijacking Wentworth cargo ships on the open sea thus creating a supply shortage to both Wentworth and the Black Market. There are 2 AVs and 1 EB. There is an ally to rescue in both AV encounters that will help.
What you were drinking when this was created?: Guinness & more Guinness followed by some Guinness -
I bought the pack. Anyone know what that skull face (fourth promo pic) is under?
It's not any of the normal skull heads/masks as far as I know. I tried using the Magic hat (same as in the picture) to see if that triggered that face but I can't seem to duplicate that skull.
NVM - I think I figured it out using existing stuff. -
Ok, Im going to try and stay within the structure you set up but only comment on one of your points.
2. AOE Damage (Whirling Hands)
Rules of engagement
1. Keep Whirling Hands
2. Keep Whirling Hands in it's original power order
3. In keeping with theme... Whirling Hands has a nice animation. The poor range was justified by the reach of your hands not being long and its melee blah blah blah. I say keep the animation with a slight adjustment. Make the damage come when you actually land your fist on the ground (see Iron Man-Energy Attack?) that sends sort of an energy wave outward thus giving justification to a larger range. This wave could be added to the animation and slightly resemble PSW. (in wave animation only) Add some damage. Nothing overpowered but something that matches endurance cost.
4. This may break it but just a thought. Add chance to Knockdown. Endurance cost or recharge could be adjusted if points 3 or 4 were implemented to slightly offset anything over-performing.
In conclusion you have some nice solutions. I would argue that while most choose Energy for single target, most that solo or PVP enjoy having at least one capable AOE to help level up or when in team situations. Right now I would guess that those same people are choosing Electric over Energy as it stands. -
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the page keeps spitting my application back as "Bad Input"
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I'm having the same issue. Tried both Safari and Firefox from my Mac -
I like the hanger with the blast wall. I might have to use that idea. Overall base looks amazing! Well done.