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Posts
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Joined
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Two replies on one page, that's a taboo. You'll never make dev.
Edit: One reply on one page, you'll never make dev! -
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Champions Has Abducted Our Superheroes?
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You, sir or madam, are officially winning the internet right now.
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I agree. This should be dev's choice. Where's the justice, eh? EH? -
Please try mine, numbers are in my sig below
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You get transported back to 2004.
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(looks at thread title)
... will kill you, just as sure as none at all?
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You´re headed for disaster ´cos you never read the signs. -
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EDIT: Why would the devs put a real farming channel in-game when they're against it? The last thing they'll do is cater to the needs of farmers.
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If they were against it, they'd say so in the EULA. "Farming is cheating", would be stated somewhere if they believed it. -
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We're not going to ruin the surprise...but suffice it to say that all CHAOS is going to break loose in-game on our anniversary date and you're not going to want to miss it!
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What's that CHAOS mean?
CHAOS Create Havoc Around Our System (flight attendant strike method)
CHAOS Can't Have Anyone Over Syndrome (FlyLady.net)
CHAOS Chief Has Arrived on Scene (USCG adaptation to Army usage) :-)
CHAOS Canadian High Acceptance Orbit Spectrometer
CHAOS Circular High Acceptance (Magnetic) Orbit Spectrometer
CHAOS Chapter Honorary Alliance of Spellcasters
CHAOS Close Heathrow Airport On Sundays (Heathrow residents anti-noise action group)
CHAOS Colonel Has Another Outstanding Suggestion :-)
CHAOS Colonel Has Arrived On-Scene (Disaster Control Response) :-)
CHAOS Cobra Helicopter Advanced Operations System
CHAOS Christ Has All Our Solutions
CHAOS Coronary artery disease, Hypertension, Atherosclerosis, Obesity, Stroke
I suspect the latter one, personally. -
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the option for those who think mankind is retarded to the point of not wanting to click a button, but leave it alone for the rest of us?
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Options are good. I'd prefer to have the long list as default, because if you have to click another button to list as a long list, people won't click it. Same issue as with multi-pages. -
With (ano)the(r) rise of PLing since MA, there is now even more reason to give contacts a purpose in the game. Make it so that people who play proper arcs get a little bonus over the PL goons. Encourage people to spend time doing the canon content, otherwise people get to 50 with no idea what the City of Heroes story is about.
This is bad enough, but you also get players to 50 and going... er... "where's the level 50 content. What now?" When it dawns that there isn't any level 50 content, and there's nothing to do at 50, they will likely become disillusioned with the game (unless they are truly brainless enough to actually enjoy farming). -
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So because you don't find something fun but other people do its wrong basically? That's what your saying farming is bad because you don't want to do it.
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You still seem to be struggling with comprehension and are attempting to make my statements, "basic". Basically, I think you should settle with the complex version, because your "basic" versions of my statements are still wrong.
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Basically your bigoted towards any one who farms. When asked for a reason you spout rubbish about removing chess pieces and the exchange rate of influence to pound neither of which have any bearing on the argument.
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No reply to them? Are they are too complicated for your brain to comprehend? I blame all that mindless farming. -
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Legal ramifications i rather doubt it especially as they have already did a quite a bit of code changing and editing less the devs have shown that there perfectly willing to alter things when the see something they don't so if they start to see the "excessive" farming as a problem expect the nerf bat to swing with the results more than likely annoying lots of people.
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What utter rot! Why would they swing a nerf bat because of farming? There's no reason to punish the innocent because of the farmers.
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that's not proof that's economics
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Heaven forbid I try to explain the cause and effect in operation! The fact remains that farming has a serious effect on the game's economics, regardless of your somewhat blinkered view that it doesn't.
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by your logic you mite as well blame those that are paying over the odds for a item for causing its price to rise after all if no one paid it the prices would drop.
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That's right. Well done, you're finally getting it.
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You what bankers don't make money where ever did you get that idea its hardly in there interest to devalue there currency Vs another. Now had you said forgers make money and so devalue the currency you would have been correct.
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Your lack of punctuation has me wondering how to interpret this stream of consciousness. I'll guess what you mean is:
You what? Bankers don't make money! Whereever did you get that idea? It's hardly in their interest to devalue their currency vs another! Now, had you said forgers make money and so devalue the currency, you would have been correct.
Here is the news! Bankers do make money, and it is in their interest to devalue currencies vs others. I don't expect you to understand, but there are these things called "money markets".. you know that bit at the end of the news where they say "the pound was down against the dollar", or somesuch. That's currency trading. In MMOs the only currency trading is real world money (heh... in it's varying value currencies, to make matters more complicated) vs the in-game currencies (of varying games). Someone should make a website about this... it'd be interesting to see how the WoW gold varies against the CoH inf and the Eve ISK - I suppose it depends what currency you're buying it in, hmm.... but I digress.
The more farmers are farming, the cheaper it is to buy currency because there is more of it available (economics of scarcity). Not only this, but the more of it is circulating in-game, the less it is worth in that environment, too.
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...how is any of that greed?
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And thus we arrive at the kernel of the argument.
Man is inherently selfish. You give someone something because you desire something in return. Even a free gift, seemingly with no reward is given with the expectation of gratitude and improved relations. Those things you mention there, your supposed generosity? You don't give them for no reason, you want to be seen as a better person (this is natural), you want your fellows to think better of you. You farm and can afford to do this, to reap the rewards, gain prestige and the affections and admiration of your comrades. Man is inherently selfish.
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So because you don't find something fun but other people do its wrong basically that's what your saying farming is bad because you don't want to do it well maybe i don't want to team so hey teaming must be bad lets ban teaming?
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Don't put words in my mouth, I said no such thing. Please re-read and this time attempt to comprehend, here it is again, "It's a multiplayer game. The actions of others have repurcussions for me. I feel alienated when everybody around me is doing something that I'm not interested in. How is this difficult to understand? If there was a surge in PvP, I would eat my hat. If I had one. I would buy a hat and then I would eat it. In answer to your question, I know you won't believe me, but the answer is, "yes".". Tell me where the word meaning, "wrong", is in that quote, because I don't see it.
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farming is not cheating
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You've got me there. My hands are up. I don't make the rules, but if I did, it would be. -
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I always celebrate on St George's Day...mostly cos it's my bday!
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Happy bidet! -
Happy World Book day, most of the world, particularly the Catalans.
On the downside, some cretin has also deemed it "copyright day", but let's ignore their cynical snide commentary. -
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I hope they do some major overhauls for i15, otherwise they are going to be in big trouble because far too many 3 year+ players are beginning to lose hope, and its those players, not the 'im bored of WoW so i'll play this until my next fix comes along' who they should be aiming to retain as a priority.
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Adding more toys doesn't do that, either. -
The website needs to list all arcs without pages. Just one big scrolling list, please. Pages mean that your arc will never be seen if it's not new, because if people have to click another button, they won't.
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Wondering_Fury said,
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EDIT: Grammer fixes.
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I lolled.
TheMESS said,
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Really at the 5 year stage i find it hard to believe that farming hasn't been considered the Devs maybe don't like it but they surely know it exists there for they should plan for it.
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Game developers are always reluctant to go back and look at existing mechanics, let alone change them - particularly if they were made by another company. Where the devs are (probably -they never talk to us, so we don't know if they are) well aware of the farming issues, they are still scared to touch the code (it may have legal ramifications).
TheMESS said,
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Also is it market braking? wheres the proof the increase in price is probably as much to do with those that flip recipies/IOs/salvage buying it cheep and reselling it at a inflated price doing this is far more likely to drive up the cost than a farmer farming a map. especially when you take into consideration the fact that MA farmers will probably have only a very slight impact on the prices of market salvage as they can buy the salvage they need with the thousands of tickets they will be acquiring.
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Indeed, market flipping works in the same way as regular supply/demand economics ...and where do players draw the line at the price they will pay? There has to be one - it's what they can afford, and when they can afford more because they've been farming, then the price rises. There's your proof.
Real world issues are reflected in game - the greedy bankers (farmers) continue to create money from nowhere in order to sell it. This liquidity injection into the market makes existing money worth less and the economics of scarcity therefore results in everything becomming more expensive.
TheMESS said,
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Why should other farming make you feel alienated play how you want not every one farms just as not every one badges or PvPs (dose any one this weather) if there was a sudden up surge in PvP do you think the non PvPs would stop playing?
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It's a multiplayer game. The actions of others have repurcussions for me. I feel alienated when everybody around me is doing something that I'm not interested in. How is this difficult to understand? If there was a surge in PvP, I would eat my hat. If I had one. I would buy a hat and then I would eat it. In answer to your question, I know you won't believe me, but the answer is, "yes".
I'll reiterate my statement, which you have failed to address: I would liken farming to being able to take pieces off a chess board while your opponent has gone to the loo. Where's the fun in that? -
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The thing i don't get is whats actually wrong with farming/power leveling and why are some forms of the 2 more acceptable than others.[..]
A lot of people don't seem to like farming and so believe it should be band/removed why? whats it doing to harm you? is it stopping you from playing how you like to play? are the farmers forcing you to play a specific way?
In short i seems to be a case of
"I do not like it, So you should not do it"
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It is. The problem is, I think, that many people aren't eloquent enough to put all their frustrations in one sentence. Here are my beefs with farming:
1.It is market breaking. As an unforeseen and unplanned for playstyle, farming means that rewards are dished out at an accelerated rate (be that exp, drops, inf or tickets). It's not part of the original game design, it's not something that they wanted you to be able to do. I would liken it to being able to take pieces off a chess board while your opponent has gone to the loo. Where's the fun in that?
2.It seems that the more that farming is tolerated, then the more the game WILL BE farm oriented. Like a virus, farming spreads across the server and those of us who aren't doing because we don't enjoy it feel alienated and don't really want to play anymore.
3.It appears to be removing people from the pool of potential groupmates. I know this is illusory, but that's what it seems like.
4.Eternal LFfarm spam. It's just a minor gripe but it is certainly annoying.
These are why farming is bad and I don't think you should be doing it. -
The Tiki Room's Banished Pantheon "dance" act appears to be influenced by punk band the Ramones, with two members having directly identical names (Johnny and Joey: they were the only two original members who stayed with the band until their retirement in 1996). A popular comic reference to Joey Ramone's visage was that he looked like a zombie, and it is probable that the Banished Pantheon are used to reiterate this joke.
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I found this amazing site with sciptwriting links.
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If you want to do a proper tale, I'd start with a three act structure, but don't worry if you find your story going off the rails. Run with it.
Here is how the structure works:
Act 1: Setup
This is where you establish the scene.
It also contains the "inciting incident" which takes the protagonist out of their normal environment.
Plot Point One: This is where the story takes a change in direction, and has been identified as where the protagonist takes on the problem.
Act Two, Complication: This begins at Plot Point One. Act two sees the protagonist tackling obstacles which are preventing him/her reaching his/her goal.
First Culmination: This is where the protagonist seems near to completing his goal, but then everything falls apart. This occurs slightly before the mid point.
Mid point (Low point): This is around the middle of act two and is where the protagonist is furthest from his goal.
Plot Point Two: This is where the plot takes a new direction.
Act 3, Resolution: This begins at Plot Point Two, and sees the tension and action rise to a climax.
Climax: The climax sees the action reach a pinacle and the loose ends of the story are resolved during the Denouement.
I hope this helps you write an interesting tale that is more than a boring task list (which the devs appear to love, for some wierd reason).
You can read more here:
http://www.musik-therapie.at/PederHi...e&Plot.htm -
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it's totally unlikely that the devs would actually be working, or have a strategy bulit around the release of possible competitor MMOs, or that NCSoft would even want them to do this.
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I think it's hugely ironic that CoH now has a competitor's branding actually as part of it's content.