Hero2

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  1. [ QUOTE ]
    Won't that look like you have metal porkchop sideburns?

    [/ QUOTE ]

    COOL!
  2. What I'd like to see is something better than a "Hazard Zone". It seems to me that these are intended as old school farming areas which repop periodically to keep players busy.

    I think we expect more from our zones nowadays, and that one wau of doing this could be by dynamically changing the land as well as/instead of the mob spawns/behaviour.

    Ravenswing's Ahn'quiraj idea would be an excellent way of varying the content and providing something (importantly: SOMETHING REPEATABLE) for players to do other than spawn bashing.

    Can you think of a way of improving upon it?
  3. Here you go

    [ QUOTE ]
    It isn't like they make that much difference anyway.

    [/ QUOTE ] Oh well, let's have them removed then?

    [ QUOTE ]
    No more for them than for everyone else

    [/ QUOTE ] Not the case. Read this: http://en.wikipedia.org/wiki/Twinking

    [ QUOTE ]
    You can get something useful though, and that seems reasonable to me.

    [/ QUOTE ] Well, I'd agree if it were true. I'm putting the argument that you can't get something reasonable at low levels if you are new.
  4. Small change: When you change the level of a recipe/invention you want to find on Wentworths, make it so you can change the max to below the minimum, and make the minimum equal the new max.
  5. [ QUOTE ]
    Then you undertsand that a complete revamp of all the city zones is impractical?

    [/ QUOTE ]

    Yes, it's an idea. Play with it, distort it, toss it around a lot. Just don't dismiss stuff because the initial concept is impraticable. THere's scope for downsizing the idea, you don't have to have it in normal zones (you could JUST have it in ONE tiny AREA within a hazard zone), it's not a solid well thought out totally finalised design.
  6. Rikti Mentalists are pretty mean too, and they don't seem to do too much damage. Or was is mermerists?

    Anyway, if you can do an ae thing so they can't get close and just snare them, they tend to spam mezz.
  7. [ QUOTE ]
    You won't see any mention of IOs in the manual: the game was designed to be played with TOs, DOs, and SOs. IOs where a later optional addition. It says that in the in game hints.

    [/ QUOTE ]

    You are correct, the phrase is:
    [ QUOTE ]
    The Invention System is completely optional, if you don't like it, ignore it. They game wasn't made harder to compensate for it.

    [/ QUOTE ]http://cityofheroes.wikia.com/wiki/Loading_Screen_Tips

    What about new players who DO like it, and don't want to ignore it? It's not even optional for them, it's effectively financially prohibited.
  8. [ QUOTE ]
    Do you think the devs should drop everything right now to work on your suggeston,

    [/ QUOTE ]

    I'm saying that I think someone somewhere should have a good look at the suggestions forum, and not just look for thing that are "common suggestions". That's all.
  9. [ QUOTE ]
    It's not intended that low level characters be fully IOed up though, they get TOs and DOs.

    [/ QUOTE ]

    I'm sorry, I didn't see this anywhere in the manual. If it were true then surely these IOs would not exist.

    The fact that many low level IOs are used by high level players is an indication of a flaw in the invention system and the high price of components necessary for low level recipes is an indication of a flaw in the market system.
  10. What a curmudgeon! It's a suggestion. I hope it's taken seriously as such by those who might take action, and not dismissed in such a selfish and ignorant manner as Valkryst's.
  11. [ QUOTE ]
    I remember a PuG where we were checking out the new Faultline arcs when we picked up the ‘Save Doc Delilah’ mission.

    Flying out over the pits, one of our number swoops down to where she’s stood as a contact and proudly declares that he’s found her. Always struck me as a bit of a daft set up especially as the route to the mission often takes you right past her.

    [/ QUOTE ]

    This is why MMO stories are so awkward to vary. It's a real shame that the olde everquest style static world still hasn't been completely kicked in the teeth.

    I can't wait to see a game that gets this mechanic to be more flexible. Sadly, it's a lot of work for just a cosmetic change, but IMO it's got a large immersion factor.
  12. [ QUOTE ]
    No, I don't think that would be very fun. You want the illusion of your character is pieceing together the clues and is the protagonist who drives the story. A "gather these clues" check list is reactive. It's an NPC, or the game, sending you out to collect shards of a red key before letting you open the red door. You're no longer driving the story, you're being driven by it, which is the problem I have with the way missions are given by NPCs today.

    [/ QUOTE ]

    I don't understand, could you please be more specific?

    Do you mean that the mission exists, and you have to find it? Or it magically generates itself when it thinks you might have been in several places where you MIGHT have seen a clue? I can't put my finger on your idea, it's rather vague.
  13. How about making mission chains which are unlockable only with a certain number of clues, an example might be something like this:

    You need to find more clues about the [missing_widget_name]:
    [ ] Clue: You might find a clue somewhere around [area_name].
    [x] Clue: You found a [item_name] in [area_name], [zone_name].
    [ ] Clue: The Outcast graffiti in The Hollows tells tales of woe.

    (the text here could hint better at what you might find where and could be vague or specific. Clues could be like exploration badges, which you move over and it triggers (BLING! You found a clue!) or it could be something you click, like for the Midnighter Archivist badge).

    The exploration-style clues could be locked until you open up the previous step in the arc, so you can't find them by accident.

    Once you tick all the boxes, you get more text about which contact might know more. i.e. it unlocks a contact.

    This could go on for each step of the arc, if you want it to be a single player thing, or it could just unlock the first clue then you can get a group together if you want it to be multiplayer.
  14. [ QUOTE ]
    I THINK this would involve a pile of work to change the existing zones. RV was designed from the outset to change like this, IMO it's not really worth the effort needed.

    [/ QUOTE ]

    It would be better, and more in-keeping with the game to have the zone areas each independent of the rest of the zone, perhaps? As the zombie horde makes it's way across the map, the zones could become "devastated"...

    Perhaps just have one area of a zone fit work with the mechanic, to begin with, and add others as time goes on. This would allow them to spread out the workload.
  15. I haven't tried it yet, but it worked on my archer. Slotting one Extreme Measure Dam/Int/Recharge seemed to help with interrupts, though I've since pumped that a little with manticore's which also have int. I give it my rubber stamp of "pretty damn good".
  16. Hero2

    Your Blasters...

    Archery/Devices (Wait while I just plant this...zzzzz)
    Energy/Energy (MUAHAHA!! Die die die, err... You're under arrest, put your hands on your head and kiss your behind goodbye, you're going on a ride! BOOM!!!)
  17. [ QUOTE ]
    "H.E.R.O: Help Elvis Rock On"

    The motto would be "The king isn't dead"

    [/ QUOTE ]

    This gets (The Legendary) Hunka Burnin' Love's official stamp of approval.
  18. No comments about necroing threads, please.

    I wanted to complain about the price of Luck Charms, so I did a search and this thread explains it a little.

    I'd suggest that either they replace Luck Charm in some plain invention enhancements: Invention: Accuracy, level 10, 15, (as well as 20 & 25) etc.. seriously... how could any new player craft these?
  19. We all know the zones, some are "Devastated" (the Hazard zones). Some are "Normal", like Atlas Park. Faultline is in a state of semi-reconstuction.

    In Recluse's Victory we see the zone change between several states, depending on how well the heroes/villains are doing.

    I'd suggest that ALL zones are given this treatment. If the players don't repel a Rikti Invasion, then the zone goes into "Devastated" mode for a time, then into "Reconstruction" before returning back to "Normal". During "Devastated" mode, the zone might have less facilities available, in order to give players some incentive.

    This gives some impetus to polish up the Hazard Zones, and give them some meaning.

    The different zones could have different invasions, e.g. Zombies could be a more regular occurrance in Dark Astoria.
  20. With regards to back details, but not to weapons, I'd like to see the shiney metal back details from the Vanguard costume to be available.
  21. Hero2

    Moral Compass

    UltraSpank Measurisationalisationalisationalisatortor
  22. Hero2

    Moral Compass

    As I first posted on the CO forums: Anti-Hero-O-Meter.
    http://forums.champions-online.com/s...ead.php?t=5429

    But in keeping with Xemulas' excellent Cliche-Needle, I'll go with The Cheese-Wheel.
  23. I'll just take another look...

    "Springfoot: Jump" enhancement set category : Leaping
    "Unbounded Leap: Jump" enhancement set category : Leaping

    Hurdle: allowed enhancements : Enhance Jump
    Super Jump: allowed enhancements : Enhance Jump, set categoy: Leaping.

    ...okay, my issue is that you can't put set enhancements into Hurdle. Sorry for wasting your time, folks.
  24. [ QUOTE ]
    [ QUOTE ]
    Leaping is one set category whereas Jumping is another.

    [/ QUOTE ]That's just simply wrong, there's only one set category for jump sets.

    [/ QUOTE ]

    Check it out. I'm right.
  25. Leaping is one set category whereas Jumping is another. Why?

    It's extremely confusing when choosing enhancements to see an invention such as "Unbounded Leap: JUMP" which doesn't enhance JUMP, it enhances LEAPING.

    Surely there wouldn't be any exploitation if these were merged into one category : Leap OR jump?