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Quote:I somehow doubt that; though I try to finish things well ahead of deadlines, mostly because anything made under deadline pressure is unlikely to be something I will be proud of.Do you believe that it takes just as much effort to be late as it does to be punctual?
Is it safe, Kenneth? -
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Quote:The value of extra slots would depend immensely on the powersets in question. My Invuln tankers and brute have all the slots they need. They have at least three powers that don't require any slots at all; four if they took Unstoppable (only the Brute). It's easy for them to six slot all their attacks; and having each attack six slotted makes life easier if you are building for defense bonuses too.Well, it's kind of pointless to debate it, but I really don't see extra slots happening. Making Fitness inherent is already a boon, and the devs already have plans to make our characters more powerful (albeit at level 50). I don't see them wanting to steal any thunder from their Incarnate system by giving us more slots, or upsetting the balance of the 1-50 game any further than making Fitness an inherent already does. I'll be the first to go "sweet, I'll take more slots" if they give them, but I'm not holding my breath, either.
My Willpower characters tend to be starved for slots; everything they take in their defense set is worth slotting, with the exception of Strength of Will. Slotting one power means removing one from another.
I'd imagine things are similar with other sets as well. -
Quote:Yesterday. The deepest penetration of hip hop into my world is the fact that the noise of flatulence used to be greeted with "Excuse me", but now the response is WORD!When was the last time you really laughed hard when someone cut the cheese?
What's your plan for world peace? -
In some ways, Praetoria is one of the best things to come out of Mission Architect. It has our virtues: chatty NPCs whose chatter actually explains missions to all players, and the liberal use of mission popup texts that actually explain the significance of what you just did. It also has our flaws: too difficult mobs, and the overuse of ambushes: features that play a lot better at level 50 than at level 12.
But yes, the actual Mission Architect is pretty quiet right now. I haven't looked much at it since the expac came out, that much is sure. This will change, though. -
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A lot depends on what content you like to run with your tankers. I tend to run a lot of task forces.
This means a lot of exemping down. Defense based builds, especially if they are relying on set bonuses, may not serve you well here. Shields especially does not serve you well on either New Positron, where you must have constant mezz protection.
Electric armor absolutely rules Synapse with a mighty hand. And it will serve you much better than shields or ice on Numina.
Defense based builds tend to work better in the late game, to be sure. The lower you exemp down to, though, the worse they perform relative to resistance sets. I specifically designed a fire tanker to take advantage of this; all the character's set bonuses are in place by level 40, and most by level 30. -
Quote:This makes a lot of sense. Those powers were typically available early, while the endurance to turn them on and leave them on was not.Just reading the original post about the Inherent Fitness Rangle posted and it made me think of another change to my tankers which is when I actually take my agro aura.
If the health/stamina inherents are available at lvl 2 (if I understood the post Castle made correctly) then I won't feel the need to delay taking my agro aura (e.g. Blazing Aura) until either just before or after Stamina at 20 because it is such an endurance hog!
The one respec I know I'm doing right off is my fire/DB tanker, who now will be able to use each of the combos. I have always built my characters with an emphasis on recovery first, anyways. A character that isn't defense capped may be relying on teammate buffs to stay alive. I can live with that. But a character without enough endurance is simply no fun for me to play, solo or teamed. -
Quote:WP's issue with alphas is largely temporary. Set IOs are not really needed to enable WP tankers to deal with difficult alphas. Tough and Weave pretty much have you covered. Before those are in place, there's always Strength of Will, which tends to be rather useless after you have them.Mostly because the penalty is for the team mates and secondly perhaps because WP doesn't deal with alphas very well. People could say that once IOs are added..tra la la, but I think the game should upto a certain level/extent be based around SOs.
Playing a WP tanker means changing your mindset a bit. It's less about being the first in and more about seeing where the problems are and reacting intelligently. If a scrapper wants to charge ahead, let them. You can hang back and watch for the mobs that get loose. If your team needs you to tank traditionally, they will give you the leisure to herd a bit and taunt around. -
My Spines/WP scrapper is tough enough to pass, and has tanked every task force in the game shy of Statesman. Despite the weak WP aura, somehow she has no issues holding aggro when she wants to.
For Brutes, the advantages of Willpower are jaw-dropping, monumental; so much so that I think that you have a difficult job justifying the use of any other defense set. A case might be made for Stone (You really wanted a tanker. But now you can have a real one redside if you want.) or Shield (damage buffs and AoE) but why you'd want something like Invulnerability on a brute when you can have Willpower instead is pretty much beyond me. I have an Invuln brute, but that's more on account of the history of the game than anything else. The disadvantages of scrapper/brute vs tanker mitigation levels and HP are far more glaring on Invuln than they are on WP. -
Quote:One thing that surprises me about Praetoria is that nobody seems to be making many tankers there, but that having a tanker on the team makes the content there much more team friendly. It's still difficult enough that herding doesn't work, and Seers are pretty miserable, but my electric/kin tanker makes the place a lot more team-friendly.oh-my-god.
Pre-nerfed praet, I got my tanker to level 12 before I had a team, thinking "Oh this will be fine." my first tanker (I pretty much only play tanks and occassionally brutes) hit the "herding" macro and rounded up half the room, and faceplanted about 10 yards short of the herd point.
Suffice to say, I've never attempted a herd in praet since. -
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What I am afraid of is that I might now have two missions in my queue that I can't access to either finish or drop. When you got to the point in an old contact arc where he was ready to give you the story arc, as soon as the book appeared you were committed even if you had outlevelled it, and it occupied one of your major story arc slots.
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This is why I mentioned the fact that I had levelled. On the other hand, levelling up has never cancelled on-the-agenda missions or story arcs before; many times I've found I had level 15 story arcs open on a level 50 character, noticed by the fact that you still had an active contact in Steel Canyon. So this behavior is doubly unexpected.
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I think it's safe to say that Dark Astoria has seen more hero activity since I18 went live than it has before. It's a good place to find large spawns of grey-conning but over level 20 mobs with bosses that most level 50s can 2-shot. As such, it works well for tip hunters.
This increase of interest in the zone should be reflected somehow in future issues of the game. Perhaps the increased fighting of mobs in DA uncovers some secret there that could be worked into a fresh story arc line. The hordes of Banished Pantheon could be more actively controlled. It should become more than an out of the way place to occasionally put villain lairs in for task forces or story arcs.
It should be partially revamped, without losing its uniqueness. -
I was playing on a level 29 - 30 Blaster. I had just gone to Dark Astoria to farm up three tip missions. Once I had them, I took all three of them in Talos Island, confirmed that they were on my active missions, and entered one of them. While in that mission, I levelled to 30.
When I exited the first tip mission, the other two missions had vanished from my list. So had the tips, so I could not retake them. -
Quote:Situational awareness is more important than any aura, IMO. Right now I'm working an Electric/Kin Melee tanker through Praetoria. At level 18, this tanker doesn't even have an aura. This is my first run with Electric Aura on a tanker, and it looked to me like the aura was a damage aura that probably eats endurance, so it won't be taken until after Stamina. I do, however, have Taunt.I was comparing mentally the auras on the sets... you're correct that the other tools are the same no matter what primary you choose so I did overstate it comparing set to set. Comparing aura to aura it's an order of magnitude weaker but I'll admit that a WP who aggressively uses all his other tools is better than that. I was painting with too broad a brush there and I'll apologize for that.
I think I do a reasonable job under the circumstances of holding aggro. There's way too much friendly immobilize flying around in Praetoria, so half the time I'm not even sure which mobs are on me. I prioritize bosses, put myself in front of the many ambushes, target the targets of teammates low in health, taunt, and curse at indoor super speeders.
I play willpower tankers much the same way; aura is irrelevant, you probably won't contain all the mobs, you pick priorities and watch for what's loose. -
A gnome answers that they have a brilliant plan to make money, and that they would be happy to give you money once they achieve Phase 3. For the moment, they are currently at Phase 1.
> EAT gnome -
Quote:If you're thinking about an Invulnerability tanker, I'd try Inv/Dark Melee. This is close to Granite in terms of being an unkillable aggro holding machine, even at SO performance. Shields/DM is also a very justly popular combo.What are your thoughts on two player leveling combos? Looking at ease of leveling. Also at ability to farm up some inf at 50, to support other alts.
The main complement to this duo would be an AoE DPS character of your choice. Electric/Mind or Archery/Mind blaster, a Spines scrapper, or perhaps a corruptor would do well. -
Quote:Regen is great if you want to have fun with level 4-20 content. Once you approach level 50, its performance falls behind Willpower in my opinion.Hey all, first off this isn't a whine, just an honest question to those that are more knowledgeable than me.
I'm wanting to make a new scrapper and decided on Regen since I already have a Willpower.
It has essentially no layering, like Willpower does, only a small bit of resistance to add to its regeneration. It is entirely dependent on the timing of click powers; and when you're out of clicks you're out of tricks.
Regeneration is distracting; rather than setting priorities about which enemy to go after next, you're monitoring your health, wondering if any of your click powers are close enough to recharge to take on another. Given the many spawns that can two or three shot you, and the increasing tendency to rebalance attack sets around animation lag, you may not have the manual dexterity, the ability to wait out the animation, or the latency to react before you're dead.
If you want a different experience from WP that's friendly to a variety of concepts, I'd consider Super Reflexes. Here you will NOT enjoy the 4-20 levelling experience, and even after Stamina it's going to be tough sledding. I do not recommend trying to level a /SR scrapper in Praetoria, either. But once you conquer your endurance issues, you will be close to godly, even at SO levels.
If I made another Regen scrapper, I'd go with Broadsword or Katana, sets that can add some layering that Regen lacks, or Dark Melee, that gives you another self heal on a short timer. -
Quote:I'd just concentrate on debuffing the -tohit of any bosses or other problem causing mobs in the spawn; the rest probably aren't going to be nearly as significant a threat, especially given that other mobs in melee range are increasing your defense as is.Anyways, I'm seriously considering rerolling my Inv/SS tanker (he's level 30) as an Inv/DM tanker for added to-hit debuffs. The only thing I'm scared about as far as the DM set is the lack of AoE. It has soul drain, but other than that, it doesn't have too much AoE, which leads me to believe it might have trouble keeping the to-hit debuffs on all the mobs. Is this true, or is keeping those on the mobs easier than I'm thinking?
Touch of Fear is your main -tohit tool. It works even if a boss will not be feared by it in one hit; the magnitude is 3 if I am remembering right. The mob does not have to cower before the -tohit takes effect. -
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Here are some classics:
- Wonders of the Invisible World by Cotton Mather
- The First Blast of the Trumpet Against the Monstrous Regiment of Women by John Knox. Inspired the Terry Pratchett book Monstrous Regiment
- The Anatomy of Melancholy by Robert Burton
- Confessions of an English Opium Eater by Thomas de Quincey
- Holy Living and Holy Dying by Jeremy Taylor
- Sermons Preached to the Dead by Basilides
- The Decline and Fall of Practically Everybody by Will Cuppy
- A History of Nothing in Particular by Olivia Custance
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Only for elementary school kids. Middle and high school students need to get away from the hothouse school environment. Not because they wouldn't benefit from being exposed to teachers and curriculum, but they probably benefit more from being away from their "peers".
What did (do) you want to be when you grow up?