HelinCarnate

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  1. Scrappers do not have SS which is why they list fire. Rage, Footstomp, AAO, Ball Lighting, Elec Fences and throw in a shield rush now and then. Makes for some pretty crazy damage numbers once you get some decent recharge. Just have to watch out for large groups of nems. Stacking veng tears through def based builds.
  2. Quote:
    Originally Posted by Kheldarn View Post
    That's pretty funny. I just finished taking my 41 Elec/SD Scrapper through the The Eternal Nemesis arc, and the only problems I had were when 3+ Snipers were slamming me with their AoE Gas Bombs, and when I faced Nosferatu. Build Up + Lightning Rod + Shield Charge will take out a +1 Fake Nemesis.

    Now, maybe it's because I was on a Scrapper instead of a Brute, but so far, I haven't found any mob that I can't handle... *shrugs*

    As they say, YMMV.
    An arc is not the same as a farm. When you have nemisis mobs set for 8 with stacked veng going off right and left they tear through you in a hurry if you are defense based.

    While that combo may work with a scrapper to take out a boss, it will not work on a brute unless their fury bar is close to full. It would however kill alot of LTs giving the remaining bosses a huge +to hit +def and +damage bonus.

    My vote would have to be SS/ WP, Fire, Elec/MU for farming. All 3 of those have decent ways to deal with the endurance hit during the rage crash. (unlike shield)

    Not saying shield sucks, just that it does not do well vs large groups of nemisis, at least not solo.
  3. Fire armor and dark armor are probably the sets that will require you to pay the most attention to your health bar and end bar.

    As far as the primary goes, brutes do not have anything that compares on the AoE side to spines. The one closest to spines in the type of attacks that it offeres is Claws. Eviserate and Ripper share the same animation. Both get a decent AoE attack early and both have a decent ranged and ranged cone attack. So far however, no brute primary gets to have fun with a damage aura. However if you mix claws with either dark, fire, or elec you still get to have one.

    Elec is probably the only primary that will have you hitting more than one target on most of your attacks. The trade off is that the secondary targets end up taking less damage most of the time.
  4. Thank you for your explination Clouded. Now I can see where you came to your conclusion and agree, the words I used did make it look like I have a selfish playstyle even though that was not my intent.

    Yes taunt can be handy on a brute but like many others, I seem to run out of room before I have a place to put that power. I feel your pain with some brutes out there. Sometimes they forget or just ignore the fact that most squishies cannot hop in the middle of an 8 man spawn and go afk and still be alive when they come back.
  5. Off topic but just have a request.

    Clouded, I would appreciate it if you would not put my name on things I did not say. While I do agree for the most part with the comment you posted from Fiery-Enforcer, I did not say it.

    And I am still waiting on how the actions I described earlier are selfish. Please help me undersand where you are coming from with this.

    And I do totally agree with you about taunt or no taunt being viable if the player is intelligent.
  6. Quote:
    Originally Posted by Clouded View Post
    Right, out of the thousands of hours I've played brutes those are the only 3 examples where ANYONE will have loose aggro. HA! I like how your mypoic viewpoint proves my point about being selffish.

    This playstyle you define is not a Brute playstyle but a HelinCarnate playstyle. We get it, you find Taunt worthless because your palystyle focuses on your own fury and don't care about your team. That's all you had to say.
    What I said was If a dom or a corr gets aggro from me it probably means one of the following.... You may want to look up the word probably in a dictionary since you seem to believe it means something it does not.

    Also please share how any of my examples are selfish. If you are a squishie and run in first and are unable to take that alpha strike you will do more to help the team by staying dead on the floor instead of running around and aggroing more mobs. If I run in after you and save you every time you do this you will never learn that it is a bad thing to do on a team and you are more likely to cause a team wipe with such antics.

    If I am at the aggro cap it means I have as many mobs as I can not attacking the rest of the team. Either that or the player from the first example ran to far and pulled more mobs. Either way, there is not much that can be done on my part to help the team in this case other than kill stuff as fast as I can.

    If mobs do peel off and attack others I have enough faith in the rest of the team to be able to take care of them while I keep the attention of the rest. Not sure how having faith in your team makes you selfish.
  7. Quote:
    Originally Posted by Clouded View Post
    Cause being a brute isn't always about being selffish. Sometimes taunting that mob off the dom or corr is better for the team than you having 90% Fury rather then 75%.
    If a dom or a corr gets aggro from me it probably means one of the following.

    They ran in first, therefore they get what they deserve.
    I am above the aggro cap, therefore taunt would not help.
    They are doing so much damage, the mobs pick them to go after instead. If this is the case, they should have no problem dealing with the sliver of health that is left on said mob.
  8. If my brute wants to taunt something, I'll just put my fist through its face. In PVE while using a brute, why have a button that neither protects me nor hurts something else? Or at the least make it so I can hurt stuff faster like hasten and build up.
  9. Just a random thought to throw out there. If we cannot increase the radius of WH, can we at least increase the length of /Energy Doms arms by about 3.5'? At least then it would make logical sence why 2 sets with the same power have a different radius.
  10. What would help more is a shorter animation time. Right around 2 seconds would be a decent spot. That would get it close to the DPA of Clobber and Seismic Smash instead of just being slighlty ahead of Gloom and Focus (for brutes).

    Another option that I could live with but would never happen is dropping TF from EM and putting in a different, shorter animation attack with the same damage and other stats. It could still be a long animation, like around 2.8 seconds but that half second would put the set about the same level as Stone Melee.
  11. Thanks for the reply. That gives me something to work with. And yes I was talking about the PvP IO for defense in addition to the steadfast.
  12. I've been playing with Mids quite a bit in hopes of dusting off my old Spines/Dark. I'm looking for a final build to shoot for, so money is not an issue and I have the patience for PvP IOs as well.

    Where I keep having trouble is finding a nice balace between defense and recovery/end drain and recharge. I've been using WP quite a bit and it is hard to train yourself to not slot for HP and regen so any help from the experts would be great.

    The only attacks that are must have are Spine Burst, Quills, Death Shroud and Throw Spines. This will mainly be used for farming so OG is not an option.

    I keep ending up with around 15-17 defense (after the multi billion +3%def IO) but would like to be able to push that number a bit higher.
  13. I deleted my EM so not sure exactly how much recharge I had in there. With hasten up it was something like 120% global so not much. (At least for AV killers) I focused more on HP and Regen. I did not have a set attack chain, I just put the attacks in order of DPA and hit whatever was up next that had the highest DPA.
  14. Here is how EM sits as far as DPA goes with similar attacks in other sets.

    Energy Punch: Tie for 1st out of 5

    Barrage: 4th place out of 5. Beat by Smite, Fire Sword, Ablating Strike. Only better than Havoc punch.

    Bone Smasher: Middle of the road. Beat by Chop, Cremate, Haymaker, (and focus but I'm not going to count that due to claws mechanics.) Beats out Jacobs Ladder, Stone Mallet and Vengeful Slice and is tied with Pulverize.

    Total Focus: Difficult to judge due to a lack of other 20 second recharge attacks in other sets. That being said Cleave, Midnight grasp and Clobber are all faster to recharge, use less endurance and do more DPA. Hell, every single target attack in the Fire set except for Scorch does more DPA. The only similar attack is Seismic Smash and lets be honest, its not even in the same league.

    Energy Transfer. Well it does beat out Cleave, Midnight grasp (and all the Fire melee attacks.) But those are all much lower recharge attacks and it should beat those attacks. The only fair comparison is Seismic Smash and KO Blow. Both of which have better DPA when factoring in rage. Oh and it is still beat out by Clobber. So 4th out of 4

    In a nutshell, the set shines.... Until you get something other than Energy Punch.

    Edit to add disclamer: All info above based on brute options as I don't bother with tanks.
  15. Hah, found it, nevermind. All is well. (0.132*(1+roundup(activation/0.132))) if anyone cares.
  16. I had it somewhere but seem to have lost it.
  17. Quote:
    Originally Posted by BrandX View Post
    I never saw this great DPS from Energy Melee.

    I did see great burst damage. But where was this awesome DPS?
    Pre-nerf I took out AVs/Heroes fairly easily and pylons fell in a few min. Now that DPS is gone. AVs take forever to kill (still possible but other sets can do a much better job) and pylons take 15-20 min vs 7-8 before. A pretty big change in performance for increasing the cast time of one power.

    Granted this was on a brute not a tank.
  18. On my toon that has maxed flight speed, I get to mish doors about the same time as others with super jump and superspeed. Depending on the zone. It is really not all that bad. Still could use a minor bump in speed but not really that big of deal.
  19. No no no no no no. If you enjoy the idea so much. Delete all your 50s and roll a new toon every time you get there. I only have a few 50s and I play them all the time and not for the purpose of PLing. Yet another fun suggestion from the "people don't play the way I think they should" folks.
  20. Quote:
    Originally Posted by Barbie_Ink View Post
    Ack! Yes, 6, not sure where my head was.



    I dunno, my Claws/SR farms Council at +3/x8, and I occasionally duo it with a SS/Shield. It's not /fire, sure, but Shield isn't exactly a slouch. We're both soft capped, have multi-billion IO builds, but I'm moving spawn to spawn faster than he is by a noticeable margin. Not like 'ZOMG LEAVING IN MY DUST', but enough that by the end of the huge ruined city map I'm three or four groups ahead.

    It's possible he's just slower on the clicks than I am, as I do get pretty spastic with Claws, or that he didn't go for the +rech proc in Footstomp though I can't imagine why not.

    As for the comment on soloing, my Claws/SR Brute is the primary 'tanker' for the ITFs I run pretty frequently. It's possible that's coloring my view somewhat as Traitors aren't all that susceptible to knockdown, and do tend to charge into close melee range almost immediately.

    At any rate, it is possible my perceptions of this are somewhat skewed. Clearly, the answer is to level up a SS/?? Brute and see for myself.

    Now I just need to farm/market myself up another couple billion to really outfit it. Hmmm. I'm not fond of resistance sets, though, no matter how nice /fire is. Maybe SS/Shield or SS/SR. -.-
    You are exactly right with your last statement. Just seeing one person with an SS/SD does not mean they know how to make toons that are as effective as they could be or for that matter know how to play them. Spending billions and being soft capped only means that alot of money was spent and they are hard to hit. It means nothing about thier power picks or ability to know how to farm. Until you have made all the power picks and slotting yourself and have played both toons, you cannot really say which one is better.
  21. Played both SS and Claws and Elec farming. Set for 8 vs mobs with the same resits SS will clear out mobs faster, even melee mobs. Behold the power of rage.
  22. Quote:
    Originally Posted by Kelenar View Post
    You'll be happy to know that I hate SR, too!

    About the only melee characters I enjoy are the ones that have a lot of offensive mitigation, whether through mezzes, knockdown, PBAoE debuffs, or whatever. Flat-out offense, like damage auras and Shield Charge, are a close second. Active powers that are purely mitigation, like click heals and panic buttons, comes rather lower in third. Then, waaaaay below everything else at the bottom of the barrel are all of the Toggle Power Name: Self +Harder To Kill powers.

    Thanks to this, I actually can enjoy characters with armor sets I find boring, if they have a lot of mitigation in their primary and need it to survive (see: my Stone/EA Brute.) I'd just as soon grab a secondary with damage auras, debuffs, control, and mezzes, though.
    Well at least you are consistant.
  23. Oops, good catch Grey. I would still be happy with a 2.23 second animation in exchange for longer recharge. For some reason my brain substitued the animation time for sismic smash instead of KO blow. Guess that can happen in the wee hours of the night.
  24. Well when you have a few more billion to spend you can make a few more tweaks. (Like you really need them)

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  25. Unless you are using said toon for farming and are consistantly above 80% fury. Then it goes to the brute. Also consistant damage when farming ends up being faster than inconsistant crits that may or may not hit when a mob would have been killed by the normal damage anyway. And patrons for brutes are perfect for farming with an additional 2-3 AoE attacks vs 1 for scraps and tanks.