[ QUOTE ]
Travel Power Alternations:
The idea is, each travel power have 2 or 3 different alternations of it. It would be a change in animation and effect, buy essentially keep it the same. Below I'll list two variations for each travel power.
Superspeed:
Skate: You run slightly bent forward, legs kicking back a little as if ice skating. It would be a little faster unslotted than normal SS, but you would go on a little bit if you stopped like in the Peacebringer's fly.
Charge: Same animation as now, just with small ground breaking footsteps instead of the yellow streak. It would be a little slower unslotted than Superspeed, but if you turn it off while moving you will cause a PBAoE knockback in the direction you were moving.
Teleport:
Dig: You would jumps in the air and dig into the ground. This would have a longer animation time (about 3 seconds) but it applies a PBAoE -speed -recharge effect where you teleport from and where you teleport to. You can also only teleport against the ground and not on water
Hyperspeed: You start out with the opening animation for Whirlwind, then you disappear in a cloud of dust shaped like your hero and have a streak of superspeed like colours to where you teleported to. This power would still be a teleport, but seem like you just ran incredibly fast and appeared there. This would have a slightly longer base range than normal Teleport, but cost a little more endurance.
fly:
Disc: A small disk (maybe metal, maybe a previously chosen flying symbol/device) flies to you from nowhere and you jump on it, using it to fly from one place to another. This power is as fast as Fly but gives a Hover like defence bonus, it does however lower your protection against Knockback and if a knockback effect happens to you, there's a 50% chance you'll get a -fly effect for 3 seconds.
Jets: Various small jets come out of your body (two on the bottom of your feet, two from your hands and two from your back?) and propell you. This could have problems with clipping, but I think it's worth it for the people with technology heroes that the Jet Boots don't suit. This power would have a slightly faster base flight speed, but with a high drag effect like the Peacebringer fly and slightly higher endurance cost
Superjump:
Power Jump: Each time you land on the ground, it leaves behind a crack like Foot Stomp and has a 40% chance of knockdown and 10% chance for stun. This does, however, mean you have to stop for a second between each jump for the animation when you stomp into the ground, plus a slightly higher endurance cost.
High Agility: This version gives a +Def(4%, enhanceable) and +Tohit(3.5%, unenhanceable) bonus but lowers your base jump distance and height by 20%
Either Veteren Rewards or reaching a certain level(maybe 25) would unlock these. Any and all comments are welcome.
[/ QUOTE ]
inrtertesting, im sure the skates would suit thug mm's as well.
Power Jump: Each time you land on the ground, it leaves behind a crack like Foot Stomp and has a 40% chance of knockdown and 10% chance for stun. This does, however, mean you have to stop for a second between each jump for the animation when you stomp into the ground, plus a slightly higher endurance cost.
though thtll be more of a attack really wouldnt it,