HardRider

Legend
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  1. HardRider

    MU-Elec Fence

    whats Mu powers like overall?
    does Elec fence imbol power drain much end?
    even if slotted it 5 IOs?
  2. [ QUOTE ]
    Assuming you mean "Attack or HEEL" (come to you) rather than "Attack or HEAL" (recover health):

    Try :
    1. /bind X petcom_all aggressive attack
    2. /bind Y petcom_all passive follow

    You'll also want one to put them in Bodyguard mode:
    3. /bind Z petcom_all defensive follow

    [/ QUOTE ]

    mm did try tht once and didnt work, maybe it was what i binded it to and yes i mean attack target . return to me commands not heel as in regain health

    thank you
  3. looked but got lost n confused

    so here goes

    whats the bind to make ur pets either attack or heal?
  4. just try and not have any cape or aura to lessen the lag
  5. Gz always happy to hear of villains hitting 50
  6. once again thank you. uve helped alot
  7. whats the bind where i can, press say "W" to summon my first tier pet but at the same time saying something like "my minions of evil come to me"?? i looked through the some guides but got completely lost

    any help? plz
  8. welll as a lvl 50 fire fire dom. i find /fire kinda [censored]. though ive not tried melee yet, im looking into different mixes ahead of my respec in i11
  9. HardRider

    Hammi Time

    ( [censored], i would love to join ya but at 7 on saturday means i cant due to work. i finish at 10pm uk time so no chance of joining in late either. how ever friday or sunday is a better day.

    good luck to all to do it.
    remember...
    listen to the leaders and sub leaders
    stock up
    fight
    and not argue :P
  10. HardRider

    Naming minions

    mines all army based names ofc. as my toon is called Field Marshal HR
  11. HardRider

    /Stone Brute???

    im lvling a /stone mainly for TF's, as granites are always needed for arggo etc.
  12. HardRider

    double ding

    double gz to u both. wot lvls did u get to?
  13. HardRider

    my collection

    [ QUOTE ]
    Travel Power Alternations:
    The idea is, each travel power have 2 or 3 different alternations of it. It would be a change in animation and effect, buy essentially keep it the same. Below I'll list two variations for each travel power.

    Superspeed:

    Skate: You run slightly bent forward, legs kicking back a little as if ice skating. It would be a little faster unslotted than normal SS, but you would go on a little bit if you stopped like in the Peacebringer's fly.

    Charge: Same animation as now, just with small ground breaking footsteps instead of the yellow streak. It would be a little slower unslotted than Superspeed, but if you turn it off while moving you will cause a PBAoE knockback in the direction you were moving.

    Teleport:

    Dig: You would jumps in the air and dig into the ground. This would have a longer animation time (about 3 seconds) but it applies a PBAoE -speed -recharge effect where you teleport from and where you teleport to. You can also only teleport against the ground and not on water

    Hyperspeed: You start out with the opening animation for Whirlwind, then you disappear in a cloud of dust shaped like your hero and have a streak of superspeed like colours to where you teleported to. This power would still be a teleport, but seem like you just ran incredibly fast and appeared there. This would have a slightly longer base range than normal Teleport, but cost a little more endurance.

    fly:

    Disc: A small disk (maybe metal, maybe a previously chosen flying symbol/device) flies to you from nowhere and you jump on it, using it to fly from one place to another. This power is as fast as Fly but gives a Hover like defence bonus, it does however lower your protection against Knockback and if a knockback effect happens to you, there's a 50% chance you'll get a -fly effect for 3 seconds.

    Jets: Various small jets come out of your body (two on the bottom of your feet, two from your hands and two from your back?) and propell you. This could have problems with clipping, but I think it's worth it for the people with technology heroes that the Jet Boots don't suit. This power would have a slightly faster base flight speed, but with a high drag effect like the Peacebringer fly and slightly higher endurance cost

    Superjump:

    Power Jump: Each time you land on the ground, it leaves behind a crack like Foot Stomp and has a 40% chance of knockdown and 10% chance for stun. This does, however, mean you have to stop for a second between each jump for the animation when you stomp into the ground, plus a slightly higher endurance cost.

    High Agility: This version gives a +Def(4%, enhanceable) and +Tohit(3.5%, unenhanceable) bonus but lowers your base jump distance and height by 20%


    Either Veteren Rewards or reaching a certain level(maybe 25) would unlock these. Any and all comments are welcome.

    [/ QUOTE ]

    inrtertesting, im sure the skates would suit thug mm's as well.


    Power Jump: Each time you land on the ground, it leaves behind a crack like Foot Stomp and has a 40% chance of knockdown and 10% chance for stun. This does, however, mean you have to stop for a second between each jump for the animation when you stomp into the ground, plus a slightly higher endurance cost.


    though thtll be more of a attack really wouldnt it,
  14. yoyoyo its me and glad to join
  15. or when ever during the evening just send a global tell.
  16. if anyone has it and whats to do it my 50 ice fire tanker is willing to do it this firday evenign around 6/7+ bst
  17. ok hard to beat tht...not...i dinged my corr by falling off a cliff from a kb as i was nuking....beat tht lol but gz
  18. HardRider

    Kheld only STF!!

    now thts a stf to be in or watch
  19. yer thts wine. with u its gets worse:P
  20. Hey all, as the time gets closer and days come to an end before the the hollows are taken over by us the greatest scrapper team to have ever been created. i just like to say..cant wait and look forward to it.
  21. Took ur time getting to 50 again saphi
  22. im sorry but NO NO NO i do not wanta see heroes epics getting any more work on them major like ie powers when they havent even relased villain epics. ok maybe once villain epics r out yes then they can look/add to hero epics but no way untill villains have theirs.

    sorry i just feel very strong about villains and our'll epics

    NOTE: intertesting idea though ppl.