-
Posts
1865 -
Joined
-
Quote:In normal situations yes, but in this particular case, the build is so unremarkable I really don't feel it's worth sharing. I just took the powers for their effects, slotted for damage, sprinkled some Set Bonuses for flavor (I went for accuracy by your mileage may vary) and picked the Incarnate Abilities that looked the most fun for the guy.I for one would love to see your actual build in Mids. Are you able to produce that?
The important details of the build are in the post I linked. The powers themselves may as well be slotted with SOs otherwise. -
Quote:You're in luck! I've already posted a how-to!Is there anyway we can have a look at the toxic mids build?
-
His brother-in-law's still alive.
-
I wouldn't rule out a water blast set just yet. Let's, um... get some dev confirmation that we won't be getting one first.
-
-
-
Quote:Go ahead and defeat Widdershins on an Elec/Pain Corruptor. I'll be waiting for your report.I've never been able to figure out how people have so much trouble soloing EBs. I've yet to meet the EB on *any* character who I can't kill by the simple expedient of a tray full of purples and reds. If you've built a character with so little damage output that you can't manage that, well, that's hardly the *game's* fault.
-
Null the Gull eliminates the speed modification, but the other buffs like recharge and what-not remain.
Speed Boost is nice without the speed boost, don't get me wrong. But unless I talk to the gull, the buffs aren't good enough to warrant suffering that insufferable boost of movement speed. -
I was constantly canceling Speed Boost in an ITF the other day. The... well, the speed boost is one of the most obnoxious things in the game, and I'm thrilled at the opportunity to nuke it from orbit.
I should go talk to that seagull. -
Woah, page 2? Can't have that happen. Gotta make sure the right person sees this.
-
Quote:We've seen the last of the badge. Any further awards would be the devs admitting to making mistakes.They're just never going to tell anyone how to get it. It's a case-by-case thing.
Hey Positron, got TPN fixed yet? I kinda never got to finish that other one. -
Blappers:
* Peacebringer (human)
* Dominator
* Arachnos Soldier (Bane)
* Arachnos Widow (Fortunata)
All four of those happen to get some level of mez protection, even. -
-
-
Quote:.-- - ..-.Are you saying that Brutes are equivalent to Scrappers in terms of defenses, but with weaker dps? What possible value do they add to the game then?
Brutes have a good 12% more base HP than Scrappers. This makes them 12% sturdier from the outset, makes +HP buffs more effective, makes damage resistance more effective, makes self heals more effective...
And as has already been mentioned, Scrapper resistance caps at 75%, where Brute's caps at 90%. -
-
-
-
Furthermore...
Turns out there's a "cancel on miss" flag set for most player DoTs that will result in this geometricly progressive behavior--where it cancels on miss, bluntly. It's set for Blaster Blaze:
Notice the wordage there: "5 Ticks of 80% chance for"... This makes use of the formula in my previous post.
If you take a look at [Blood Widow.Poison Dart] instead (an NPC power), you'll see this:
This time it's "80% chance for 21 Ticks of" because CancelOnMiss is false for that effect. This makes use of the following formula instead:
AverageDoT = Chance * Ticks * Damage -
A bit of investigation into this kind of sequence led me to geometric progression, which enables us to devise a formula like this:
AverageDoT = Damage * (Chance - Chance ^ (Ticks + 1)) / (1 - Chance)
For our Blaze situation, our values are as follows:
Damage = 14.08
Chance = 0.8
Ticks = 5
The equation comes out to this:
14.08 * (0.8 - 0.8 ^ (5 + 1)) / (1 - 0.8) = 37.8650624
Add that to the flat-rate 132.63 and we get 170.495062. -
I see, the Real Numbers guy described it incorrectly, then.
Oh well, that just pushes the average damage for Blaze down, and I'm totally fine with that. (-: -
Quote:The game seems to be calculating average damage for Fire Blast attacks incorrectly. Blaze deals 132.63 damage followed by 5 ticks of 80% for 14.08 additional damage. This means its average damage is 132.63 + 5 * 0.8 * 14.08 = 188.95, but the game reports 170.49.Dont know if a stalker can do 920 damage? dont play them :P
In any case, Hidden base damage for Assassin's Slash is 389.28. Even without buffs or Enhancements, a single Stalker attack is still twice the damage of Blaze.
For comparison:
Assassin's Slash (Not Hidden, solo, average): 152.93
Assassin's Slash (Not Hidden, team of 8, average): 182.129
Assassin's Slash (Not Hidden, spike): 305.86
Head Splitter (Hidden, average): 216.88
Head Splitter (Not Hidden, solo, average): 159.04
Head Splitter (Not Hidden, team of 8, average): 189.41
Head Splitter (Spike): 318.08
Disembowel (Hidden/Spike): 218.00
Disembowel (Not Hidden, solo): 119.90
Disembowel (Not Hidden, team of 8): 142.79
Quote:Aside from a Hidden AS, Stalkers can only out-damage Blasters in certain edge cases.
Again, Stalker's main weakness is in its single-target restriction, which Blasters don't have to worry about. While Blaster attacks won't outright exceed the damage of Stalker attacks, they can still deal more damage total because they can hit more targets. -
Talk to Prometheus about the Talons of Vengeance. Just sayin'.