GuyPerfect

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  1. GuyPerfect

    Toxic Damage

    Quote:
    Originally Posted by JayboH View Post
    I for one would love to see your actual build in Mids. Are you able to produce that?
    In normal situations yes, but in this particular case, the build is so unremarkable I really don't feel it's worth sharing. I just took the powers for their effects, slotted for damage, sprinkled some Set Bonuses for flavor (I went for accuracy by your mileage may vary) and picked the Incarnate Abilities that looked the most fun for the guy.

    The important details of the build are in the post I linked. The powers themselves may as well be slotted with SOs otherwise.
  2. GuyPerfect

    Toxic Damage

    Quote:
    Originally Posted by Black_Assassin View Post
    Is there anyway we can have a look at the toxic mids build?
    You're in luck! I've already posted a how-to!
  3. I wouldn't rule out a water blast set just yet. Let's, um... get some dev confirmation that we won't be getting one first.
  4. Quote:
    Originally Posted by Muon_Neutrino View Post
    I don't have an elec/pain corr, would a ff/nrg defender who removes the third blast from his tray be close enough?
    Smashing damage says maybe not. Widdershins resists Energy and has high regen, so Energy Blast might be able to smack him down.
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    Trick Arrow/ or Sonic/anything Mastermind will be a very difficult character.
    Especially because it's /Trick Arrow and /Sonic.
  6. Quote:
    Originally Posted by Muon_Neutrino View Post
    I've never been able to figure out how people have so much trouble soloing EBs. I've yet to meet the EB on *any* character who I can't kill by the simple expedient of a tray full of purples and reds. If you've built a character with so little damage output that you can't manage that, well, that's hardly the *game's* fault.
    Go ahead and defeat Widdershins on an Elec/Pain Corruptor. I'll be waiting for your report.
  7. Null the Gull eliminates the speed modification, but the other buffs like recharge and what-not remain.

    Speed Boost is nice without the speed boost, don't get me wrong. But unless I talk to the gull, the buffs aren't good enough to warrant suffering that insufferable boost of movement speed.
  8. I was constantly canceling Speed Boost in an ITF the other day. The... well, the speed boost is one of the most obnoxious things in the game, and I'm thrilled at the opportunity to nuke it from orbit.

    I should go talk to that seagull.
  9. Woah, page 2? Can't have that happen. Gotta make sure the right person sees this.
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    They're just never going to tell anyone how to get it. It's a case-by-case thing.
    We've seen the last of the badge. Any further awards would be the devs admitting to making mistakes.

    Hey Positron, got TPN fixed yet? I kinda never got to finish that other one.
  11. Blappers:

    * Peacebringer (human)
    * Dominator
    * Arachnos Soldier (Bane)
    * Arachnos Widow (Fortunata)

    All four of those happen to get some level of mez protection, even.
  12. Quote:
    Originally Posted by Aura_Familia View Post
    Don't they just throw stuff at a dart board and see what sticks?
    DISCLAIMER: The following image is intended for humorous purposes and does not necessarily reflect the views of its creator.

  13. Quote:
    Originally Posted by Tyger42 View Post
    ...what was that supposed to be? Morse Code?
    Yes. (-:
  14. Quote:
    Originally Posted by Wing_Leader View Post
    Are you saying that Brutes are equivalent to Scrappers in terms of defenses, but with weaker dps? What possible value do they add to the game then?
    .-- - ..-.

    Brutes have a good 12% more base HP than Scrappers. This makes them 12% sturdier from the outset, makes +HP buffs more effective, makes damage resistance more effective, makes self heals more effective...

    And as has already been mentioned, Scrapper resistance caps at 75%, where Brute's caps at 90%.
  15. Quote:
    Originally Posted by Trilby View Post
    Unlocking patron pools at 35 rather than 40 (as I recall).
    Go talk to Arbiter Rein when you're 35. You don't even have to train up first.
  16. Quote:
    Originally Posted by Peregrine_Falcon View Post
    For those of you that do decide to keep watching I hope that you enjoy listening to Zwil talk about pretty much everything except the game.
    It's a good thing he doesn't do that in the forums. Off-topic posts are prohibited!
  17. Quote:
    Originally Posted by Golden Girl View Post
    Second Measure said that they've got stuff planned as far ahead as I28
    After introducing at least that many currencies, people will STILL only play BAF and Lambda!
  18. Furthermore...

    Turns out there's a "cancel on miss" flag set for most player DoTs that will result in this geometricly progressive behavior--where it cancels on miss, bluntly. It's set for Blaster Blaze:



    Notice the wordage there: "5 Ticks of 80% chance for"... This makes use of the formula in my previous post.

    If you take a look at [Blood Widow.Poison Dart] instead (an NPC power), you'll see this:



    This time it's "80% chance for 21 Ticks of" because CancelOnMiss is false for that effect. This makes use of the following formula instead:

    AverageDoT = Chance * Ticks * Damage
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    132.63 + 14.08*0.8 + ... + 14.08*0.8^5 = 170.4950624
    A bit of investigation into this kind of sequence led me to geometric progression, which enables us to devise a formula like this:

    AverageDoT = Damage * (Chance - Chance ^ (Ticks + 1)) / (1 - Chance)

    For our Blaze situation, our values are as follows:

    Damage = 14.08
    Chance = 0.8
    Ticks = 5

    The equation comes out to this:

    14.08 * (0.8 - 0.8 ^ (5 + 1)) / (1 - 0.8) = 37.8650624

    Add that to the flat-rate 132.63 and we get 170.495062.
  20. I see, the Real Numbers guy described it incorrectly, then.

    Oh well, that just pushes the average damage for Blaze down, and I'm totally fine with that. (-:
  21. Quote:
    Originally Posted by Black_Assassin View Post
    Dont know if a stalker can do 920 damage? dont play them :P
    The game seems to be calculating average damage for Fire Blast attacks incorrectly. Blaze deals 132.63 damage followed by 5 ticks of 80% for 14.08 additional damage. This means its average damage is 132.63 + 5 * 0.8 * 14.08 = 188.95, but the game reports 170.49.

    In any case, Hidden base damage for Assassin's Slash is 389.28. Even without buffs or Enhancements, a single Stalker attack is still twice the damage of Blaze.

    For comparison:

    Assassin's Slash (Not Hidden, solo, average): 152.93
    Assassin's Slash (Not Hidden, team of 8, average): 182.129
    Assassin's Slash (Not Hidden, spike): 305.86
    Head Splitter (Hidden, average): 216.88
    Head Splitter (Not Hidden, solo, average): 159.04
    Head Splitter (Not Hidden, team of 8, average): 189.41
    Head Splitter (Spike): 318.08
    Disembowel (Hidden/Spike): 218.00
    Disembowel (Not Hidden, solo): 119.90
    Disembowel (Not Hidden, team of 8): 142.79

    Quote:
    Originally Posted by DMystic View Post
    Aside from a Hidden AS, Stalkers can only out-damage Blasters in certain edge cases.
    I'm gonna have to say no to that one, regardless of what my Blaster is. Consider the above. Blaze is an unusually powerful attack, and other ranged sets have no analog to it. Even so, on a typical 8-man team, Head Splitter out-damages Blaze and can hit up to 5 targets to boot.

    Again, Stalker's main weakness is in its single-target restriction, which Blasters don't have to worry about. While Blaster attacks won't outright exceed the damage of Stalker attacks, they can still deal more damage total because they can hit more targets.
  22. Talk to Prometheus about the Talons of Vengeance. Just sayin'.