Guffy

Cohort
  • Posts

    234
  • Joined

  1. In short terms, any items coming out of the markets (except for storage only purposes) can only be stored in the ‘traded’ repositories. Thus restricting their future trading potential (as yet undefined).

    I don’t honestly expect an abundance of love for this suggestion by market haters and flippers but with all the great implementations from the devs over the last couple of years the markets are one thing that they consider either ‘not broke’ or ‘beyond repair’. If it’s the latter (and I’m not convinced it is) then this suggestion might, in it’s own complicated way, attempt to offer a solution.


    THE END - Remind me not to post again, that was too painful.
  2. Well maybe the result will go something along these lines:-

    Items placed onto the markets from any of the ‘dropped’ repositories will be identified with some sort of ‘marker’ (or different graphic) and may be traded in the same way we do today.
    Items placed onto the markets from any of the ‘traded’ repositories will be marked differently from the rest and may only be traded within a predetermined set of rules.

    TBC - *cries*
  3. Now – every time you’re fighting a bad guy and you send him/her/it to the hospital/jail/morgue any ‘drops’ you get will be deposited in one of the 3 new ‘Dropped’ repositories, the characteristics of these new storages is that only dropped items can be placed in them. (hold that thought).

    On the other hand there are 3 similar repositories to hold ‘second hand’ enhancements/salvage/recipes. Players can place items here from ‘the markets’, personal trades, base storage, vaults, respecs etc.

    ‘But what will this achieve?’ I hear you cry…..

    TBC - this multiple posting is getting on my "£$%^$£ now.
  4. The solution

    Restrict the re-selling of items on the markets. Having a ‘cap’ per type of item or something else isn’t something I’ve devised yet (mere detail, at this point in time).

    In order to identify an item as being ‘re-sold’ as opposed to just ‘sold’ is the detail I think I can help with. Give all toons the following new capabilities:-

    Rename the current salvage type ‘Invention’ to ‘Dropped Invention Salvage’ (a crud name I know – but again ‘detail’ – focus please!)
    Create a new salvage type ‘Traded Invention Salvage’
    Do something similar with both Enhancements and Recipes.

    Meaning that your ‘storable’ items can, in general terms, be stored in 6 places rather than the current 3.

    TBC - in next post.
  5. Far from being yet another dig at the devs for ‘broken’ implementation of ‘new’ content, I’d like to offer them another option for fixing something that gets ‘right up my nose’.

    FLIPPERS!

    Unlike the swimmer’s aid these people who claim to be ‘playing the market’ are doing nothing of the sort. They are playing the rest of us. – my opinion.

    Now without going down the path of a morality debate on the pros and cons of capitalism, which tbh, I’m tempted by, I figure I’ll get to the point – make my ill thought out suggestion and leave you in peace.

    TBC -in next post - can't figure out these new forums yet.
  6. Quote:
    Originally Posted by Fleeting_Whisper View Post
    What...?
    I can't post a suggestion, I get an error which after 30 mins of troubleshooting can only be put down to my post being too long.
  7. In short, I like it. But therein lies my only current complaint. You have to be short!

    I want to post a new suggestion on the appropriate board. Explaining it's overview and details isn't re-writing the complete works of Shakespeare but is along the lines of a dozen or so sentences, seems this many words (whatever that is set to) is more detail that the mods/admins want us to be reading.

    My suggestion will, for now, have to go unread. Because succinct I’m not.
  8. Not for a moment do I think we’ll get them (maybe in GR – but I doubt it) but I was thinking today that it would make a lot of people re-think their toons if we had more pool powersets, so with this in mind I thought of the following, any sensible ideas out there to broaden the game?

    ‘The Debuff Set’

    Level 6 – Chuff – You let one go and you think you might get away without anyone knowing it was you, a far travelling power that renders a single target’s defences to be lowered for a while, with a disgusted look, they ask their neighbour, “Was that you?!”

    Level 6 – Guff – This one catches you as much by surprise as it will your enemies, it’s likely that you tried too hard on a previous attack however for a brief time all enemies within ‘earshot’ can’t suppress a little childish giggle thus affecting the accuracy of their attacks.

    Level 14 – Trump – A deliberate weapon of the highly trained farter. You’ve mastered the diet of the pulses, beer, sprouts and peanuts which you‘re able to unleash in a cone ‘behind’ you. Enemies recover and regenerate at a slightly reduced level, some are even rendered helpless while they vomit up breakfast.

    Level 20 – Fermented – Only the true connoisseur of stink can perfect their farts away from combat, mix them and arm their self for the fight with ‘bottled death’. This Targeted AoE attack will literally permeate the clothes of the enemy and cause your other attacks to do more damage.
  9. [ QUOTE ]
    [ QUOTE ]
    more stupid people to complain about and ignore.

    [/ QUOTE ]
    That's the bit I'm not going to like.

    I've managed to never ignore any poster on the EU boards. I do this on the basis that even if someone posts 200 posts of pure +1/ibtl/derailing drivel their 201st post may be truly insightful and worthwhile...

    ...and if it's drivel I can skip/skim it pretty quickly.

    But I guess I'll have to start ignoring posters in the US if the sheer quantity of rubbish is to be handled.

    Not trying to say that the US board population has a higher proportion of idiots, I'd guess that the proportion is probably the same on both boards. But keeping visible and skimming/skipping 20% of idiot posts from maybe a hundred active posters is a lot easier than doing the same for 20% of maybe a thousand active posters.


    Which reminds me: the US also seems to have a lot of posters who insist on quoting entire posts just to put +1/this/signed or even adding nothing. Why? Skipping past 2 or 3 screens of quote to have no intelligent comment or additional info bugs the heck out of me...

    [/ QUOTE ]

    ^This

    (sorry, couldn't help myself)
  10. [ QUOTE ]
    well I was thinking of taking fissure, seismic smash and earth's embrace and slotting 3 heals in it simply because I don't like rock armours look. I'm now working on a revised build, but slightly off topic...what in your opinion are the most damaging controller builds other than fire/kin?

    [/ QUOTE ]

    Fire/Kin (damage-wise) is head and shoulders above the rest of the field.

    If it's purely 'damage' that you're after the next best primary is probably earth. Secondary is more 'open', it depends on your playstyle, but if we are solely talking about damage I'd guess that Storm (spit) is ,numbers-wise, the best. You must bare in mind though that being a team toon earth/storm, while good 'on paper', doesn't necessarily mean best. e.g. earth's animations can cause some team members graphics issues which also goes for storm along with it's KB.

    Personally I'm a huge fan of /rad - there's very little it can't do, blossoms early and ease of it's debuffs make it so very versatile.

    At the end of the day the damage output and overall usefulness of your toon depends on who else you have in the team, impossible to gauge that if you’re pugging it.
  11. Guffy

    fire/rad help

    [ QUOTE ]
    Its based on what the OP was asking for TBH. I'd personally take lingering radiation and I use smoke to help soloing (cheap stealth power with the +stealth in CJ). And with four slots I get a 5% recharge bonus. As I'm an altaholic I seldom will be able to afford the really nice recharge bonuses on the good sets so I make them up from weaker sets.

    [/ QUOTE ]

    So how do you qualify the flashfire slotting? It does hardly any damage and if you want to immob. bad guys I'm pretty sure you'll want to use cages. I'm not saying you have it right or wrong, builds are often down to your own playstyle, but you do seem to have picked the damage sets for powers that would greatly benefit from more 'native' slotting.

    I had smoke instead of SS on the build I posted above and in the first 2000 hours of playing the toon I hardly used it, which was a shame, because I liked the theory of it.

    As far as general bonus slotting goes I tried to achieve the following goals;

    Get AM and hasten perma (and thus in turn getting maximum +rech on flashfire)
    Get as much +recov and end - with choking cloud and hot feet always up I needed it.
    Don't 'ever' miss, a personal preference esp. on a trolley. +Acc FTW
  12. Guffy

    g-a-y supergroup

    [ QUOTE ]
    Why did you have to put "because I have been playing for 42 months" in bold? There's nothing funny about it.

    This is the reason as to why I left UV. It's MOSTLY full of idiots.

    [/ QUOTE ]

    It's fitting that the original holder of your account is G-A-Y, and one of the most fun people I've played with. I laughed at your claim because to have your 42 month vet badges doesn't mean that you have the experience when you bought that account about 6 months ago.

    I don't know the exact reason why you were kicked from UV (as it was a co-leader who did it) but a begging tell from you every couple of weeks for 2 or 3 months asking to come back makes me suspicious that you didn't leave. Idiots we maybe, whatever you label us as we are happy this way.

    Back OT though, I do suspect that being a US 'controlled' game doesn't lend itself too much to a slightly more liberal European philosophy (of course I'm generalising here). There are many things EU players feel are unjust and rightly they voice their opinions, but alas, unless the forum multitudes in US start screaming about stuffs - very little changes.
  13. Guffy

    fire/rad help

    My build was an example of a toon that was pretty good at most things (sometimes even pvp). I'm not sure I get the wisdom of taking smoke (and slotting it so heavy) over the great team power of Lingering Radiation.

    I took SJ for the primary travel power and SS because I like to be able to go invis and be fast and also because I already have hasten.

    All that said fire/rad is prolley one of the best 'all-rounder' combinations and you can make it fit into your style of play quite easily (unless you like the passive life that is). The biggest problem is that fire/rads have so many powers to shoe-horn in and so few slots. Which for me made it all the more interesting to plan and play.
  14. I think the OP don't like not earning xp.
  15. Hope this points you in the general direction (sorry I can't do cheap builds), it should be good for most team settings (basically anything bar solo). I've stacked it full of +rech in an attempt to get perma AB. Hasten is 10 seconds off perma so AB might just make it at 3.5 under perma.

    Most ppl prefer power mastery epic set for power build up. Horses for courses imo, me - I like the option of helping out trolleys hold bosses ect. By the time you get into your 40s uber heals are largely redundent as you become more a buff-bot, if you wanted to put Absorb pain in earlier it might be a good idea but some don't like it for the danger to the user.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Dark Blast
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Healing Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (3) Doctored Wounds - Endurance/Recharge[*] (3) Doctored Wounds - Heal/Recharge[*] (5) Doctored Wounds - Heal/Endurance/Recharge[*] (5) Doctored Wounds - Heal[/list]Level 1: Dark Blast <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (11) Decimation - Damage/Endurance[*] (11) Decimation - Damage/Recharge[*] (15) Decimation - Accuracy/Endurance/Recharge[*] (15) Decimation - Accuracy/Damage/Recharge[/list]Level 2: Heal Other <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (7) Doctored Wounds - Endurance/Recharge[*] (7) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Heal/Endurance/Recharge[*] (9) Doctored Wounds - Heal[/list]Level 4: Gloom <ul type="square">[*] (A) Apocalypse - Damage/Recharge[*] (17) Apocalypse - Accuracy/Damage/Recharge[*] (17) Apocalypse - Accuracy/Recharge[*] (19) Apocalypse - Damage/Endurance[*] (19) Apocalypse - Chance of Damage(Negative)[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Resurrect <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 10: Recall Friend <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Fortitude <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (13) HamiO:Membrane Exposure[*] (13) HamiO:Membrane Exposure[/list]Level 14: Teleport <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (37) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Clear Mind <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (40) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy[*] (39) Performance Shifter - Chance for +End[/list]Level 22: Recovery Aura <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - EndMod/Accuracy/Recharge[*] (37) Performance Shifter - Accuracy/Recharge[*] (37) Recharge Reduction IO[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (25) Recharge Reduction IO[*] (25) Recharge Reduction IO[/list]Level 26: Tenebrous Tentacles <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Recharge[*] (27) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (27) Gravitational Anchor - Accuracy/Recharge[*] (29) Gravitational Anchor - Immobilize/Endurance[*] (29) Gravitational Anchor - Chance for Hold[*] (46) Range IO[/list]Level 28: Night Fall <ul type="square">[*] (A) Ragnarok - Chance for Knockdown[*] (31) Ragnarok - Damage/Recharge[*] (31) Ragnarok - Accuracy/Damage/Recharge[*] (31) Ragnarok - Accuracy/Recharge[*] (33) Ragnarok - Damage/Endurance[*] (45) Detonation - Accuracy/Damage/Endurance[/list]Level 30: Regeneration Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (34) Doctored Wounds - Endurance/Recharge[*] (34) Doctored Wounds - Heal/Recharge[*] (36) Doctored Wounds - Heal/Endurance/Recharge[*] (39) Doctored Wounds - Recharge[/list]Level 32: Adrenalin Boost <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Recharge[*] (33) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (33) Efficacy Adaptor - Accuracy/Recharge[*] (34) Efficacy Adaptor - EndMod[*] (40) Numina's Convalescence - Heal/Recharge[*] (40) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[*] (43) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense[/list]Level 38: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Endurance[*] (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Recharge[*] (46) Adjusted Targeting - Endurance/Recharge[*] (46) Adjusted Targeting - To Hit Buff[/list]Level 41: Dominate <ul type="square">[*] (A) Unbreakable Constraint - Hold/Recharge[*] (42) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (42) Unbreakable Constraint - Accuracy/Recharge[*] (42) Unbreakable Constraint - Endurance/Hold[*] (43) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 44: Mind Over Body <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (45) HamiO:Ribosome Exposure[/list]Level 47: Absorb Pain <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (48) Doctored Wounds - Endurance/Recharge[*] (48) Doctored Wounds - Heal/Recharge[*] (48) Doctored Wounds - Heal/Endurance/Recharge[*] (50) Doctored Wounds - Heal[/list]Level 49: Super Speed <ul type="square">[*] (A) Celerity - Endurance[*] (50) Celerity - RunSpeed[*] (50) Celerity - +Stealth[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Vigilance



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1401;689;1378;HEX;|
    |78DAA5935B4F13511485CFF44229144A29E52A624128D7298 D774C344140518A152|
    |A4F401DDA813662DBB43591377F006AE20D2FF11A4DF4D147 E3CF30BEA8FFA5EEBD|
    |D7A1F1F2E804D6D7D9B3F69A33FBCCC46FCDF894BA7D5619C DE7B6AD723935636FD|
    |AF98C5D72C7ADAD5C5A799452A1FD5A6AFAE6E6A6397BA368 55B23BDDB5EA9295DF|
    |B233E68C55BA9E9AA6904A603E9FB54B76BE62EEFFF0250A8 56D732E57C9DBE572A|
    |B9C24ED6DBB582855AC4AAE906F90D272D1B6337EF9B9605B 145DCEE68A6DB3C55C|
    |DA4C9477D2D95C3A15A778BBB4D349CB1AA1FF5587D247D5A 52E194AC5946301880|
    |B5C8BC065C1BBDFED7B84886A78023C15343F039E0BD6C86E 68BB81F43AA4D721BD|
    |1EE9F5487F4F76A7B63B271C5C6A3181A8A075128809EA68B 66E89AF2AF7B0E2528|
    |A2E7890A03C63521AA473AF2E797F4AA345DA8892A3718AE0 722ADF5F8C505B93F6|
    |347D97B6811F82C308B946EAD7B9FEB0DCCA433D012CC8085 C34780291153C205D0|
    |9E28A33785FFADB1E008F05437B820DD2909E4008BE76F8DA 1FE2E68F003C5B3FC5|
    |7620D6D18152E71FF840EE2EE4B9BBAE486BF712B02C38900 4AE0A2646A5EB239DF|
    |4E8AE9E1372E5E011E028704C70E8B860FC9374A5E9A457AF BD179B1DC66687B1D9|
    |03D8ECA1842043F63E7D93BE3BC8BB0BDC138477059165B14 79282003D71BF1E647|
    |F08B141C1680BD02608926F103ED7E05B8CF83556FB0A8FFA 067829F84AAFDDB05E|
    |FBF0AC9446E680F3C005C1E8BCE01BD9C7F4468F9DC10B33A EB94E0E53479918431|
    |46388620C518C2186777E80163AA9B770D223E9B17AC08BAD 71D53E39FAA3432DFC|
    |5349B86ADF9932A4B2C81EC4FED7F1D9B77F2FEF520369922 5C1B2C2B2CAB2C6B2C|
    |E62B16CB0A459AA5F6ADDFE93BCA0532C532CA75976D9E4E1 2FB191C5C7D2C4D2CC|
    |E267696109B2B4B374B3BC60A9FE02DDBBF5CF|
    |-------------------------------------------------------------------|</pre><hr />
  16. Guffy

    g-a-y supergroup

    [ QUOTE ]
    By the term "g-a-y" you're referring to homosexuality, right?

    I personally haven't seen any "g-a-y" SG's on Defiant or Union. The other two EU servers are a French and German server so I've never played on them.

    I'd personally recommend you found your own SG and pick up invites ; because I have been playing for 42 months and not seen any "g-a-y" SG's.

    [/ QUOTE ]

    Hahahahahahahahahahahahahahahahahahahahahahahaha.. ......*deep breath*.......hahahahahhahahahahahahahahahahahahah aha
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    What's the point of being able to pick and choose all of Coin's powers, making them all fit with a costume only to have it spoilt by the yellow glow of super speed and hasten? And the same applies for other pools as well.

    Makes no sense to me.

    [/ QUOTE ]

    Unless the devs have taken into account the huge amount of work it's taken so far to get PC for our primary and secondary pools, and are aiming to launch GR before the holidays, so they don't have the rest of the year to work on converting all the other pools for PC, and have decided that the other pools will be added to PC later, as the primary and secondary ones are the main ones people use.

    [/ QUOTE ]

    yeah everyone has to have a primary and secondary power set. you don't have to take power pools (arguable how much fun you'll have if you don't delve at least a little, of course) so i'm ok with them focussing on primaries and secondaries first.

    [/ QUOTE ]

    Errrr - yes you do (unless you're an Epic AT) at Level 24 you're forced into it (unless you don't train up after you level).
  18. Guffy

    fire/rad help

    Think this is the right one - had lots of fun with this build (by far my fave toon in over 3 years play)

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    ScarRad: Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (3) Basilisk's Gaze - Endurance/Recharge/Hold[*] (7) Basilisk's Gaze - Accuracy/Hold[*] (19) Basilisk's Gaze - Recharge/Hold[*] (39) Thunderstrike - Accuracy/Damage/Endurance[*] (40) Thunderstrike - Damage/Endurance/Recharge[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (3) Doctored Wounds - Endurance/Recharge[*] (11) Doctored Wounds - Heal/Recharge[*] (37) Doctored Wounds - Heal/Endurance/Recharge[*] (37) Doctored Wounds - Heal[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (5) Gravitational Anchor - Immobilize/Endurance[*] (11) Gravitational Anchor - Accuracy/Recharge[*] (36) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (43) Gravitational Anchor - Immobilize/Recharge[*] (46) Positron's Blast - Chance of Damage(Energy)[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Accuracy[*] (5) Efficacy Adaptor - EndMod/Endurance[*] (7) Efficacy Adaptor - Accuracy/Recharge[*] (19) Efficacy Adaptor - EndMod[*] (25) Efficacy Adaptor - EndMod/Recharge[*] (27) Efficacy Adaptor - EndMod/Accuracy/Recharge[/list]Level 6: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (17) HamiO:Enzyme Exposure[*] (23) HamiO:Enzyme Exposure[/list]Level 8: Hot Feet <ul type="square">[*] (A) Armageddon - Damage/Recharge[*] (9) Armageddon - Accuracy/Damage/Recharge[*] (9) Armageddon - Accuracy/Recharge[*] (40) Armageddon - Damage/Endurance[*] (43) Armageddon - Chance for Fire Damage[*] (46) Endurance Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (13) Absolute Amazement - Stun/Recharge[*] (13) Absolute Amazement - Accuracy/Stun/Recharge[*] (15) Absolute Amazement - Accuracy/Recharge[*] (17) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Jump <ul type="square">[*] (A) HamiO:Microfilament Exposure[*] (15) Jumping IO[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (43) Numina's Convalescence - Heal[*] (48) Miracle - +Recovery[*] (48) Miracle - Heal[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (48) Performance Shifter - EndMod/Accuracy[/list]Level 22: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (23) Endurance Reduction IO[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (25) Recharge Reduction IO[*] (27) Recharge Reduction IO[/list]Level 26: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense[*] (34) Luck of the Gambler - Endurance/Recharge[*] (36) Luck of the Gambler - Recharge Speed[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Unbreakable Constraint - Endurance/Hold[*] (29) Essence of Curare - Endurance/Hold[*] (29) Ghost Widow's Embrace - Endurance/Hold[/list]Level 30: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (31) Unbreakable Constraint - Hold/Recharge[*] (31) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (34) Unbreakable Constraint - Accuracy/Recharge[*] (37) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 32: Fire Imps <ul type="square">[*] (A) Soulbound Allegiance - Accuracy/Damage/Recharge[*] (33) Soulbound Allegiance - Damage/Endurance[*] (33) Expedient Reinforcement - Endurance/Damage/Recharge[*] (33) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (34) Expedient Reinforcement - Accuracy/Recharge[*] (40) Expedient Reinforcement - Damage/Endurance[/list]Level 35: Tactics <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (36) HamiO:Cytoskeleton Exposure[*] (50) HamiO:Cytoskeleton Exposure[/list]Level 38: Lingering Radiation <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow[*] (39) Tempered Readiness - Accuracy/Endurance[*] (39) Tempered Readiness - Range/Slow[*] (42) Tempered Readiness - Endurance/Recharge/Slow[*] (42) Tempered Readiness - Accuracy/Damage/Slow[*] (42) Recharge Reduction IO[/list]Level 41: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]Level 44: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Accuracy/Damage/Endurance[*] (45) Positron's Blast - Damage/Endurance[*] (45) Positron's Blast - Damage/Recharge[*] (46) Positron's Blast - Chance of Damage(Energy)[/list]Level 47: Super Speed <ul type="square">[*] (A) Celerity - Endurance[*] (50) Celerity - +Stealth[/list]Level 49: Mutation <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Interrupt Reduction IO[/list]Level 1: Containment



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1428;707;1414;HEX;|
    |78DAA593594F135114C7EFB485A1A5D09652F6C5B6EC48A10 F46018D86A55A686B6|
    |90B4F2A19CB0093D46933531379F345A306F7449F7CD09818 9737356AFC1A46FD16|
    |46FD0078965BE0DD49FBFFCD9C7BB639736FFADA825788EBA 785E29F2F69B6BD3E5|
    |F36AB56B954D22D4F412F6E9BE552796B47CD17352BA76DA8 4288FE038F9A732C61|
    |587AED2172687DEEEAE6660CE20CAD6A94CDF5C52B866DC34 D20696EEB966E5663B|
    |51B6FB60C6952BA5631CC2D7E48185553B76D0F3DE42BBABE E1AB396DE896BD6D54|
    |028B15A3C8B5D39A5DD5AD9D0EE86F14FE371421AFBD3AF1D 32144AF70FC20D47F2|
    |3B47C270C3D0797B8187E41C81C44B9C4B28226478AE04913 06328CF3849BA08A2C|
    |A2AC3AD0E42A103C79423447185B214C7CA6225908712A1CE 57CC0510F09F5F7092|
    |DBB848EBB84AE7B04AC58C7518EBAE3009753F825DB246FC1 BA2A33ABD314D630C3|
    |98250C9FE47E4E713F61EAA70DBEA99BA3843B442F761BB45 1CEA171899CBDCB8C1|
    |4A1394DF06708ED90A189DD95A659EEA5798492D7C3924F26 F7B1490553804DCEC0|
    |1AD51B5B254C2E0186C56492D0007E41E9177C4A855A1F311 E13269F1056C027C47|
    |E4A48BE12230219DAE5CCDAC7C9D4C1E86204C0A15396E8F4 530F7DAD84700B21CA|
    |F3288076CB44DDE7A86A4F91567A0CC21D0537130FAC77811 CFA16190942F82C612|
    |049D805F77EB971FACF90E9C81CE32FE30F47FDE2CFF69B10 846E23B28BC8311E73|
    |54322E9987F5419979F015F536F49AF18630FA96F18E21A70 29947E40847787671C|
    |64BA710E3F2C5C6DF93E9E827C607C64771686F4721514C26 8AA9D475DC4DC88175|
    |8A138929AEDAE3DA3F6DF0834BA40E5B26F8B4B8F6CF9850B AC9D47BE0F55FD7176|
    |F2D8F3BE7812A05942CCA1ACA05948B2897503494CB284594 BDAFFBD1BE13D8D034|
    |CA0CCA2CCA2E3809150F51238A17A509A519C587E24709A2B 4A174A13C43D9FB07C|
    |38FF951|
    |-------------------------------------------------------------------|</pre><hr />
  19. Guffy

    fire/rad help

    Without going into too much detail the main points for me are as follows;

    6 slot AM
    Rad infection takes Enzyme HOs so only needs 3 slots
    You could get KB protection with acrobatics so you can save on all those slots currently used for blessing of the Zephyr
    While I'm on that note - as a fire rad it's my experience that although you can get some fair numbers for +def and +res but you'll never be a scrapper so don't even bother trying - instead enjoy the control and have Flashfire recharge as much as possible.
    6 slot AM
    Fallout and EM Pulse are good powers but I couldn't justify them in this build - doubt you'll ever want to use them baring extreme circumstances.
    Lingering Radiation is your AV debuff killer (along with the other two toggles) also it's slow effects will help with your hot feet. Btw make sure you use cages a lot esp. when hot feet is running as it will scatter bad guys like a nova.
    6 slot AM (have I said that before? End mod sets are best - it's possible to get it perma which will help with the end issues you will encounter if you ever want to run solo)
    Swap fire shield for tactics, that's more opinion than anything - personally my best form of defence is a mezzing attack.
    Miracle and Numina procs in health will help a lot too.
    A stealth proc in SS will be usful should you ever need to ghost a mission.

    I’ve got an old fire/rad build with fire mastery epic however it cost a lot (although worked really well) – I’ve respecced from fire mastery now though but couldn’t tell you if the new build is any better as I’ve not really put it to a proper test. Shout if you want me to post it.
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    EDIT: And what's with all this talk of "insolent" players? That's kind of an old fashioned attitude - there aren't any social classes in MMOs

    [/ QUOTE ]

    I wasn't stating this from my personal point of view. I've just heard this frequently from many players (which are mostly idiots).

    EDIT: What's your personal definition of "social classes" when it comes to MMO's?

    [/ QUOTE ]

    In GGs case there's the upper class i.e. Heroes
    Then there's the under class Villains

    [/ QUOTE ]

    No, I mean using a term like "insolent" kinda implies that the person being "insolent" is inferior in some way, like a servant being insolent to their master - it's a very snobby word.

    [/ QUOTE ]

    Thought insolent was when you fell off the isle of wight ferry? Budum tish - thank-you, I'll be here all week.
  21. I know I say it a lot but if you were all fire/rad trolleys (with maneuvers) you'd be able to do what you're after.

    With the added bonus of 'easy' buffing (AM) and 3 lots of an auto-hit heal you'd be able to tp into bad dudes no worries. Of course you'll have to wait till you're 32 to get the pets but that could leave you a few levels practising with choking cloud and team tp and the optimum time to fire off your heals Although if you can be bothered a well timed cinders or flashfire would help. And if it's looking like a really tough fight slap on the debuffs.

    &lt;Edit&gt; oops, forgot to mention, TPing in missions is a little hit and miss, with practice you can get better at it but with multiple AMs (and the +spd they give) I used to find running in and trying to both mez and debuff the bad guys was some of the most fun I've had so far in this game. With luck one of my fire/rad team-mates would either A)Recognise this tank-like behaviour and join me to mez/debuff/heal or B) Would have been so team focused as to have picked mutation.
  22. [ QUOTE ]
    well I was thinking of taking fissure, seismic smash and earth's embrace and slotting 3 heals in it simply because I don't like rock armours look. I'm now working on a revised build, but slightly off topic...what in your opinion are the most damaging controller builds other than fire/kin?

    [/ QUOTE ]

    What kind of damage are you after? Solo or team?
  23. [ QUOTE ]
    Face it, this game is for US, we just bring in some pocket money

    [/ QUOTE ]

    ^dat

    Plus I suspect there's not much stopping anyone world-wide from going to the con. Bar the whole 'shedloads' of cash for travel.
  24. Guffy

    Presence

    Not really a discussion on its merits just more of a straw poll on its usage.

    What percentage of your toons has at least one used* power from the presence pool set?

    I’ll start the ball rolling and without the need to go and look can hereby announce I have 0% of my toons with this powerset.

    *by used I mean as in not just having the power for slotting with set bonuses. Although tbh you'd have to be pretty desperate for that
  25. Guffy

    Purple IOs

    Any Plant/NRG Domi (no need for boxing this time ) - that's 2 hits from 2 attempts, think it's widley possible with some extremely borked builds.