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Posts
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Quote:I think it even goes beyond what you might call 'casual farming'. I've been levelling up a blaster mostly solo, and as I climbed the levels, I started upping the number of enemies I was fighting. Not to get more inf or drops, not even really to get more XP, but just because it's more fun fireballing big groups then small ones, and it's so easy to tweak the settings now, so why not? The mere act of playing while levelling up a new character was generating more inf for me per unit time spent that it did before.Yup. I used to occasionally farm but it was a hassle getting the fillers. Now I can run my brute or fire/kin through a mission set for 8 if I have just a few minutes of downtime. In fact, if I want to play but know I won't have enough time for more than a single mission I'll sometimes do this type of soloing because it can take so long to assemble a full team. I'm guessing the net effect of this is that there's now a legion of casual farmers like Organica and me.
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That was my very first thought when I saw the announcement. Never underestimate the potential for people to be grotesquely inappropriate via the internet.
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I'd also find it nice to have the amount of accrued patrol XP show up at character selection.
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In testing, I saw one team of 8 high levels fail miserably, and one succeed fairly comfortably, even though the tactics were the same (split up 2 to a banner, then deal with the banners one at a time). The main difference was having a rad/rad defender on the latter team, which helped bring the banners' HP down a lot faster. Good buff/debuff seems to be fairly key for attempting the event with a small group.
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Crafting costume pieces never creates a salable object. What it does is allow access to that costume piece at the tailor, on a per character basis. In fact, once you have crafted a particular costume piece on a particular character, you actually won't be able to craft that same costume piece on that same character a second time -- the game prevents it, because it would be a waste of inf and salvage.
In summary: it's impossible to sell crafted costume pieces. Sell the recipe instead. -
I think one of the most important points for soloing is just picking an AT you really enjoy playing. 'Cause you're going to be spending a lot of time alone with them, so if it's something you don't love it's going to be tedious even if it's faster. I levelled up a SS/WP Brute solo (plus the occasional SF) because I really wanted to try the VEATS. It went by pretty quickly, but it wasn't anywhere near as enjoyable as the Fire/MM blaster I've just levelled up the same way. I just find blasters fundamentally more fun.
Especially with the new difficulty settings, it's really easy to tune the settings to get the right level of challenge for any character. You can set the relative level of the enemies from -1 to +4 to your own level, the spawn size, and whether or not bosses spawn. Plus, it's now free to change difficulty settings, so you can tweak between missions at no cost. -
Although since I16, getting to a tailor blueside is just an easy jog over to the Vanguard base door in Atlas.
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Maybe you should try targeting friends who like repetitive gameplay? No question, a lot of CoX can be repetitive, and especially on big teams where it's all just a big soothing zen steamroller of flashy lights and explosions. On the other hand, there are people (like me) who happily played Minesweeper or Solitaire over and over, and now happily fireball bunches of Cimerorans over and over instead. Non-challenging and repetitive can be a selling point, too.
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Try my mission, it's awesome!
Okay, seriously. I've always had really good luck finding fun AE arcs, but to some extent I guess it depends on what you consider fun. I'm looking for stories which are going to be fun to read. The Dev Choice arcs aren't a bad place to start, if you haven't tried them already. When trying new arcs, I tend to search for four star rather than five star, and choose the ones where the text on the search screen is well-written. At least four or five reviews is a good sign, and more gives a better average for the score, but I don't refuse something with an interesting title or well-written description just because it hasn't had many (or any) play yet.
Also, I don't hesitate to drop an arc if the initial contact text is badly written, or if custom mobs turn out to be stupidly difficult, or if the first map is a kill-all the size of Texas. There's no penalty to just picking a new arc and starting again, and there's no point slogging through a poor mission when there are thousands more great ones just waiting to be played.
If you're putting teams together to AE, then you could also try asking the other people in the team if they have any recs. I keep a spreadsheet with all the arcs I play, and brief notes about them. -
Quote:I don't think it does. When the market is responding slowly, clicking for more info on an item results in a blank last five transactions, which is filled in when the AH server eventually responds to the request. If the whole database was loaded, then the last five would always be available locally for all transactions (although possibly out of date).My initial observation was that, on clicking on a Consignment House Representative, the game loads the entire database of transactions
My understanding is that what the programme does is load all the AH *icons* from disk into memory. Any issues this causes are primarily related to your system. E.g. many people have reported significant improvements to AH performance by adding more memory. -
Quote:Given that a Hami raid involves a lot more players than an ordinary TF, might there be a problem with attrition cutting down the numbers of people in the raid? Occasionally players have to go eat, get called to do something they forgot, have the cat sick up on their laptop, etc. Players who leave won't be able to be replaced, which would lengthen the duration of the raid, which would lead to more people having to leave, ending up with the raid spiralling into failure due to low numbers. Annoying, if there are people outside the Hive ready and willing to join in.I was thinking, there has to be a way to do something about the not being able to return. My thougths are, the moment Hami spawns, the zone is locked, all the players who are inside are considered to be ina TF group wise. This way, if they disconnect because of issues on their side or are disconnected due to a server hiccup, they are ensured to be able to return to the zone and to their team.
I guess it would help if players could choose to quit the raid, and that opened up a slot for someone new to enter the Hive. However, it's still a problem if people simply log out and don't quit, or have their net connection go down and can't get back on. (I don't think it's possible to kick someone from a TF-style team if they're not logged in, right?)
Hmm...since a zone-wide TF setup would probably require all-new code anyway, it might be better to ask for some kind of a timer on place-holding for teams, instead? If someone leaves, their account is flagged as having 'reserved' a place in the Hive, for some length of time (5 or 10 min?). If they don't relog a toon in that time, then the flag is lost and someone else can enter the zone in their place?
I don't know. It all sounds a bit complicated. Is losing places on Hami raids a big issue? (Over here in Euro land, it's more a case of not getting enough people together to run a raid at all :-) -
I think this is a nice idea. If it's a limited temp power, and the shifted character has restrictions, then it wouldn't really replace paid server transfers. And it offers potential fun for roleplayers, too, being able to bring in alter-egos who really *are* from another dimension.
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Quote:Search for portmanteau and you want the third item in the list, 'portmanteau word', or possibly the fourth 'What is the term for a new word constructed by combining parts of existing words?'noun (pl. portmanteaus or portmanteaux /portmantoz/) 1 a large travelling bag made of stiff leather and opening into two equal parts. 2 before another noun consisting of two or more aspects or qualities: a portmanteau movie.
Oxford was not terribly helpful in telling me what you meant by that. Possibly a colloquialism I didn't find.
Quote:And upon further examination, I get a giggle from noting that www.askoxford.com misspelled "traveling", at least in the definition of portmanteau.
In the vein of 'names I was sure would be taken', I was fairly surprised to get 'Purple Phase' as my first-choice name for a claws/elec scrapper on Union. On the other hand, naming a Widow was hard, and I finally had to give up on variations of black, widows or spiders. I do rather like Latrodecta, though, so maybe there's something to be said for the lack of the most obvious names leading to something more fun. -
Quote:If you are playing only in the off-hours, then you are by definition not in the majority of players. There are definitely people who are always going to have trouble getting into TFs. People who play very odd hours will find it harder, and there's people who for work/family reasons just can't devote a sufficiently large chunk of time. I'm not saying that every single player in the game can get into a speed TFs at will, I'm just disagreeing with the stance that it's impossible for anything other than a tiny minority.Please look at the number of threads by people who can't even find a group on Freedom and Virtue. A not insignificant portion of the playerbase thinks spamming "level 23 <insertshortformofAT> lfg" is the only way to get a group. I know people in active supergroups with populated friends lists can get a task force whenever they want. But try cobbling together a pug at off hours not using anyone you know. Now imagine you don't know any other way to get into one. How many will you do?
Quote:And speed runs in a pug? Is that even an option? Yes a few pug members, but it still requires that experienced leader you mentioned. The average player can't be that person and probably doesn't know one either.
I can only do Pug TFs because if everyone on my friends list and all the members of all my supergroups were on at the same time, the three of us don't have many options. =) I've been on more ITFs than anything else, but I've never managed to find a group that can pull one off in under an hour. And I've been on 4 or 5 failures. Villain side I have never yet been on a successful respec at any level. More than 10 failures though.
This is how I became a l33t speed runner: I joined speed TFs recruiting on the Defiant global channel. I demonstrated the ability to follow directions. I got invited to more speed TFs. The end.
Maybe it's a server thing, but it usually seems pretty easy to get into a TF on Defiant, using the main global channel, even outside of core hours. (Or maybe we're all just nuts. I was on one Quarterfield TF that started at one-thirty in the morning.) Union likewise has plenty of TF's recruiting. Maybe the US servers don't have such active global channels? I honestly don't know, as I'm a Euro-only player. -
SSK doesn't help people who want to run TFs together, if the lower level character doesn't meet the TF requirements.
Also, the thing I like most about lvl pacts in a duo is really the way it coordinates things like IOing the characters. When we both ding 22, we can both make up the lvl 25 IOs we wanted to slot without feeling like we're making each other hang around pointlessly. Plus, sharing nice recipe drops. It also means we can get the same contacts, so we can run arcs together and both get the arc merits.
SSK has probably made pacting less important, but there are still a lot of nice little benefits from it. -
Quote:I've been on more than one sub 30 minute ITF (on Defiant) which included a couple of PuG players speed-running for the first time. Sub 40 min is *easily* doable even with a few people new to speed-running on the team. All it requires is a balanced team, an experienced leader who can give clear directions, and players who are willing to follow them.I have seen people say the ITF is doable in 26 minutes that is really very impressive I have an idea on a strategy for doing it that fast but it would involve having 4 very good duos or maybe a portable dead guy and a bunch of above average players.
This game seriously is just not that difficult to play. Not in the market, and not when doing TFs. It just isn't. -
Quote:Maybe it depends on the server. On Defiant it's pretty common to get speed TF runs advertised in the global channel -- in fact, sometimes the assumption is that any TFs looking for members will be speed runs, and the people who want a 'normal' TF are wary about joining without checking first.Now in your case its interesting to see what doesn't qualify as not anything special at all. You have stated you make most of your inf by running speed tfs and selling the proceeds into the market. The vast majority of people are not able to do this and by definition never will be.
You really have a depressingly low opinion of the players in CoH. TBH, speed-running TFs is even less like rocket surgery than using the market. -
Stating EU or NA, though, would be helpful. Although I guess if you don't say, most people will assume NA, anyway.
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Quote:Or even just 'craft and sell your drops'. By doing exactly that, starting a brand new toon on a brand new server, by lvl 43 I have a toon with set IOs and 200 million inf in the bank. And I still have about a dozen of the shiniest IOs in a rack saved for later use.And there really is no drawing the "aptitudes" card. All you need to do is find three numbers from the market window (which anyone can do), insert them into a formula given to you and stuff it into a calculator or computer. And that's it.
Oh, no, wait, I lied. I also got a handful of crafting badges and sold common IOs. As that's a big marketeer secret that is in no way suggested to every single person who has ever asked about how to make inf, I guess that puts me in amongst the l33t. -
Quote:I generally post for the minimum I'd be happy to receive for the item. 2/3 the going rate is also a good price point to aim for, as you'll sell before everyone listing higher than you.Okay ... so, when I post stuff in WW or the BM, I just throw it up there at 10 inf and hope for the best. I usually get a good selling price, but not all the time. The only time I post for the going price is when I have something worth a lot, ie: purple crafted enhancements. I was wondering if you post your items for sale for the going price, or something else?
Sometimes, though, if it's a high-value item on a character I don't use much, I'll list high and be contented to wait for as long as it takes to sell. -
What he said exactly was 'We could write Arcs, but with MA out there, we'd rather write TF/SF's'. I'm pretty sure that any new zones will have their own arcs associated with them, or they'd look rather thin. But I'd say it doesn't sound promising for people who'd like the devs to add new arcs to older zones like Boomtown or DA.
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Well, Positron did say during the 2009 anniversary party that since they'd introduced the MA there was no need for the devs to write arcs any more and they'd rather write TFs instead. Now, Posi talking in Pocket D doesn't count as an official statement of policy. I might call it 'highly suggestive', though.
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There are usually loads of Fir Bolg in the 'finger' of the Misty Woods zone that points out into the lake. If there aren't any there on the first try, circling out and letting the groups respawn usually does the trick.
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My guess is that the OP means 'give people with a NA account free access to the European servers, in the hope that it will boost the number of people playing on EU servers'. That makes slightly more sense than making the EU servers free-to-play for everyone, anyway.
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It would be interesting to see what effects this idea would have on the market for crafted IOs.