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Quote:The problem is that human memory is enormously and notoriously flawed when it comes to remembering and analysing something like drop rates. If there is a problem, then the only way you'd be able to convince anyone in a position to do something about it (i.e., the devs) would be to collect enough actual hard evidence to demonstrate it. There are the tools available to do it, but very few people can be bothered to make the effort.Or how is it that when I do get a purple, its one of the same three Fortunata Hypnosis's, or one of the same three Unbreakable Constraints? That does not seem very "random" to me, sorry. It seems awfully strange, as a matter of fact. Little too much pattern there for true random.
Friends in game say the same thing happens to them: every now and then they score a Hecatomb or something very sought-after, but usually its a Fortunata Hypnosis. For a while there I was getting a lot of Soulbound Allegiances, then I started keeping and crafting them for my MM, so those dried up too. Random! No offense, but roffle. -
Quote:It really does.Even though the game will let you pay SG rent like that it seems weird somehow.
Now I'm imagining some elaborate accountancy system whereby the Port Oakes and Atlas Park registrars settle up their debts at the end of every month, exchanging appropriate amounts of the social standing that they collected in order to keep the lights on and the teleporters running. -
I asked friends online for a rec for an MMO with easy-to-handle controls and a friendly playerbase.
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Welcome to the game and forum!
Just to note, if you're worried about asking questions on the forum because of bad experiences in other MMOs, please don't be. The CoX forum is almost unnervingly nice and helpful compared to many other places, and most especially with new players. So ask away, and I'm sure your main problem will involve being swamped by a tidal wave of answers :-) -
Quote:Now we can bid on stacks of IOs, though, it's pretty easy to place a bunch of low-ball bids in WW for crafted 30 or 35 IOs in advance. With badgers dropping crafted IOs on the market at regular intervals, the stacks usually fill quickly enough.Yes, I've found that unless I want to pay big bucks for hot salvage, I cannot IO out a toon even with generic IOs in anything like a few days, and even if I overpay and get instant gratification salvage, I cannot zone to base, craft and slot ten, zone back and shop, zone to base, craft and slot ten more, and so on and have any time left to play in a given night.
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I had cheese on toast for dinner. One slice made with Red Leicester and one with goats' cheese. Splash or two of Worcestershire sauce. Mm-mmh.
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Quote:The player was Laevateinn. The thread about the fund, including all the weekly growth reports, is here:P.S. Not to derail my own thread, but I have been thinking about starting a mutual fund like idea. Someone a long while ago looked into it, but not sure what ever came of it.
http://boards.cityofheroes.com/showthread.php?t=184314
Gleemail will definitely make it a lot easier to do something like that from now on. -
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Quote:Why does anyone buy instant mashed potatoes, when the real thing is cheaper and tastier and perfectly easy to make? Because people are willing to pay for the convenience.This fries my brain personally. Why do people pay such a premium on buying things pre-crafted?
That said, I've never anyone in a supermarket cursing the maufacturers because of the mark-up on Smash over wholesale raw potatoes. Maybe some people would find the CoX market less distressing if recipes and salvage sold in a different building to crafted IOs. -
Quote:I do this all the time. All you have to be willing to do is look for recipes at less than max level, where flippers don't operate because the turnover is too low. There are still plenty of ridculous bargains to be found.A long while ago, but not in the real early days of the market, I IOd out a reasonably high end Kat/SR for 6M. I was bidding on most of the recipes across several toons from when that toon started. Even allowing for inflation, the equivalent would be much more difficult to do nowadays because of flippers.
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OP: The devs seem to have pretty clear ideas regarding the ratio of effort to reward they want in the game. If some varient of this system was implemented, then you can be sure that the effort required to gain IOs would be equivalent to gaining them in any other way. This is not going to be the short-cut you're apparently looking for.
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I've been at the player meet over the weekend, so I've played quite a lot, and I haven't had any zone/mission exit crashes at all. I was playing on pretty small teams, if the makes a difference -- 2, 3 or 4.
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Archie Gremlin and I will hopefully be there around lunchtime (12ish). See you all soon!
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Graystar --
If the US government allowed people to photocopy dollar bills and use the photocopies as legal tender, what do you think would happen to the value of the dollar? What do you think would happen to prices? -
As well as the chance of their being more than one person badging at a time, Master-Craftsman and Fabricator need 1000 and 2000 IOs crafted. (Before I16, Fabricator was 10,000.) That's more than you'll make getting all the other crafting badges. The easiest way to get the badges is by crafting empowerments buffs in a base, and at three ingredients per buff that chews through a fair amount of salvage in a short space of time.
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Quote:O.oThey know what they get for circuit board. They don't even bother listing it cause it drops all the time. Plenty of supply. (Paying 8 times the vendor price doesn't bother them so there actually is a reason to list them)
Except for flippers and people jerking the prices around, why would something like this ever cost more than say 2 or 3 thousand?
My theory is, the magical sparkly salvage fairies who list all the salvage that appears in WW are slacking off.
Or maybe other people can't be bothered to list them either, which drives down supply, which drive up prices until more people think they're worth listing again.
Nah. It must be the fairies. -
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I would change one thing, wait and see what the result was, and then change one more.
I think I'd start with allowing choosing the level of random merit rolls. -
Is there space for two more? Archie and I would like to come along if there is. We'd probably need computers, although his laptop *might* be able to run CoH.
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Quote:To, um, get back to the original question, that seems like pretty normal market fluctution for Alchemical Silver prices, when there's likely to be a reduced number of players in the mid levels. Even the number of bids seems okay for a combined market + people putting in patient bids for salvage for later + flippers taking advantage.Sure enough, Alchemical Silver was going for something like between 50k and 100k apiece! And the demand for them was through the freaking roof, like someone was afraid they were going to go out of style.
Although you're making me nostalgic for the uncommon salvage market at the heights of AE madness. That was the most fun I've ever had in the market. -
Along with all the points other people have mentioned about how the interface actually works, my single biggest complaint about the new UI v. the old is that I find it so ridiculously laggy. I understand that some people got horrible lag with the old system and the new one fixed it, and I'm very happy for them, but I find it incredibly frustrating to use, now.
The most annoying part it that most of the time it's clearly the UI, not the connection to the AH server. I can SEE the transactions happening just fine in the chat window, while the UI lags and flails helplessly around and pops illusory items in and out of the list and attaches sale prices to the wrong item. And I grit my teeth and try to do everything sloooooooooowly, and then I get careless and list an Apocalypse Damage for 226000 inf and ARGH RAAAAAAAAAGE SMAAAAAASH.
Ahem. I feel better, now, thanks. -
Quote:Again, you have to remember that was a very specific goal of 'as much as possible, as fast as possible', in pursuit of which he was trying to use as many niches as possible, hence the large number of different IOs. IIRC, he was aiming to have only one of any kind of IO listed at any one time. That isn't a time-efficient way to marketeer normally.I just don't have the patience, or the inclination, to sit here for hours on end picking through the recipes and crafting at an "on demand" basis (similar to what Archie did - man, he was all over the place!). Its just not my thing.
And actually, the IO list was created in advance of the experiment, so he wasn't really crafting on demand. It's just that he was working on a much large selection of niches than would normally be the case.
I'll ask him to drop into the thread and describe his more typical approach, and how much time it takes up. :-) -
Quote:I wasn't suggesting you should try to do what he did, just that you might find the numbers interesting in terms of profit and turnover. Archie was specifically trying to get from zero to the inf cap in as fast a time as possible, the hardest part of that which, really, is the 'from zero'. Working a few different level 50 niches on an on-going basis isn't nothing like as time consuming.Archie admits to spending 4-6 hours a day during this experiment. I personally have no desire to spend near that much time, and therefore do not expect the same returns.
Look at it this way -- you aim to make 500 million a month. At the rate he was making inf, Archie could've made, at a minimum, 12 billion a month, although in reality it would be more than that, as the rest of the month would lack the initial ramp-up phase. You'll only need to put in a fraction of the effort he did to make that 500 million tick over.
(I also thought the list would be helpful because you said you were having trouble finding the right things to craft. Despite the market merge, I assume most of those IOs are still good for a profit, and if not, then they're good sets to check out to see if any other pieces are selling well.)
The real answer to your initial question is -- you can't do exactly what you were doing in WoW, but instead it's pretty trivially easy to make the kind of money you're aiming for by working a few niches at level 50 and trading in whatever is selling nicely that week. Make yourself a personal base (which takes very little time to put together once you have a high level character to earn prestige) for storage and crafting, get a trading character who's maxed out on storage and market slots, and inf will roll in for little effort.
If you want to try out different ways to make inf, that's awesome and cool, and the forum will watch with interest. But you did ask a question, to which there's a fairly well-tested answer. -
If you want to get a feel for how crafted IOs more through niches, you might want to try Archie's thread where he went from zero inf to the inf cap in 5 days. If you skip to the end of the thread, he posts lists of all the IOs he traded, including the recipe purchase price, list price, sale price, how long they each took to sell, etc:
http://boards.cityofheroes.com/showthread.php?t=231833
That was before the market merge, but I don't think that things have changed all the much, beyond the general ebb and flow of the markets over time.