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Posts
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Quote:Well, it's tough. As far as I can tell, Castle seems a bit like me, where we know we should ignore criticism, and often can, but still take it to heart (I'm a teacher, so I receive a fair amount of it). Sometimes you can learn a bit from the criticism, and part of me cares too much, so I do keep my ear out still.If I were Castle, and did have time to look into this, I'd probably do a quick comparison of Shield Charge as it exists to Shield Charge as I intended to similar powers and any relevant power balancing equations they use. I'd give a quick glance over the other powers in the set to make sure they were all what I intended and were reasonably balanced. Then, assuming my originally-intended version was indeed properly balanced, I'd nerf/bugfix away.
So yeah, if I were Castle, I'd ignore all the ******** and moaning and just work on the facts and what I personally believed was best for the game. I'd swing the nerf bat without hesitation if I thought it would make the game better overall (though keeping in mind that other things being equal, a game with a lot of nerfbat swinging is, overall, worse than one without it), and I'd sleep just fine at night no matter how many forum threads and private messages told me I was a jerk.
I would agree that it warrants working on sooner rather than later, though. But I guess finding time to test does let Castle show that he got it to where he needs to be... which may feel warranted, after the response in this thread.
Depends on your setting, though. At some settings, you can have a boss in almost every mob solo. Same thing on teams... the Citadel TF I was on tonight was replete with them. AOE certainly has its benefits (we needed more on the Citadel as well), but ST does have a stronger place than some feel like noting. -
Quote:I guess I have to ask what your definition of "working as intended" is. It almost sounds like you think it's whatever the heck Castle's whimsy chose upon. When to me, "working as intended" means that it is balanced against the other powers and ATs in the game, which seems to be Castle's intentions from his posts and how most of the game is set up.No, I'd argue that "not working as intended" is STILL an irrelevant factoid.
"Not balanced against similar powers" is the relevant fact here, even if the two may go hand in hand in this case, as Castle almost certainly intended that Shield Charge be balanced against similar powers based on his reaction. Balance, in general, is to be sought after, as it promotes diversity and decreases power envy. Diversity is good. Avoiding as much power envy as is practical is good, except to the extent that it makes people want to level up new characters ("Hey! That looks FUN!).
See Frosticus for some other valid reasons for supporting a nerf. I still say "oops" is not a valid reason.
Heck, I don't even know if we're really disagreeing, other than defining this concept differently. Because you said Frosticus had valid reasons for supporting the nerf and... those all pretty much stack up to how Shield Charge is not working as intended. To me, anyway. Heh.
Anyway, what to do about Shield Charge hurts my head (which is already dealing with illness). I suppose it's rather sporting of Castle not to change Shield Charge's numbers right away to what they're supposed to be, but maybe he'll find a middle point from those to where they are now after testing? I honestly don't know that there is an overall best solution to this now.I guess I'm glad I'm not him, heh.
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Eh, it's fun to talk about this stuff. One of the few times I've gotten my wife to play CoH, we ran into some guy at the top of Atlas's statue, telling us to get off of it because he was a l33t and had a Peacebringer (we had just made level 6 and we were having fun hovering about).
I said, "Oh, really? I have four level 50s and have been playing pretty much since the game started, so good for you!" Strangely, that seemed to impress him.
I felt bad afterwards, but I reacted that way because my wife and I had just been talking about how the CoX community is much better than WoW's.
*added*
Samuel has gotten GG's disapproval. That earns a +1 in Sam's favor, at least in my book. -
Quote:Blapping can work quite well with Blasters, especially if you build well for it. My AR/EM Blaster knocks them about, then leaps in to finish them off with some hard punches. He can also keep the bosses stunned to drop them more quickly and safely.If you like Melee go with Scarpper, if you want to try both go with Blaster, but warning about Blasters is that they are Squishes as hell and Mosty Do Range Damage.
My Elec/Elec is even better with his Smash/Lethal defenses. Some mobs can be trouble that bypass those defenses, but he is able to absolutely mow through mobs, and that done mostly in melee. He also soloed Nosferatu and all of the Praetorian EBs.
His approach IS different than my Scrappers and Tankers, mind, but the point is that a Blaster build can succeed in melee. Also, my Elec/Elec finds his damage output cut back a fair amount if he only stays at range... same for that AR/EM Blaster, if he's just going after a single hard target. -
Oh, I know that, but BAB is the guy that does the rooting and animation stuff, or at least has the final word on it.
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Quote:On the one hand, the devs do have to take into account things that have been in game for awhile, and live with them because of what you are stating here (Castle has stated as much with certain game systems, like the def cap level being the same for all ATs).It is indeed pure semantics to me. My in game experience will be the same whether the devs originally intended this power level, then changed their minds ("nerf"), or if it was a mistake, and now they're fixing it ("bug fix"). What someone else INTENDED doesn't change what IS, and doesn't alter my in-game experience in the slightest.
"Not working as intended" is an irrelevant factoid, an invalid reason to make a change. You make a change because you believe the game will be better overall if you make that change. You might argue, for instance, that the displeasure of all of the people with lesser nukes greatly outweighs the pleasure of the people with this one better nuke, and that overall satisfaction with the game will therefore go up if Shield Charge is adjusted downwards. Quite possibly true, and even if not, it was still a good line of reasoning to consider, a good argument. "Oops" is not an argument.
At the same time, it would be completely irresponsible for any developer to be ignorant of game balance and how all the powersets play. You can have fun and be ignorant on your own, because you're only really responsible for yourself. Not working as intended is not an irrelevant factoid when you do have an overall system that affects the experience of large amounts of people.
So, I dunno. Not sure how realistic your expectations are, and how that's going to work out for you with all this. -
Quote:I don't know about that... they ported Fiery Melee over pretty nicely for Scrappers. I have a lowbie Fire/Fire Scrapper that I play from time to time for kicks, and he's fun. I think the Combustion change to Cremate worked pretty well. Who knows when they'll bring Super Strength over, but I'm sure they could make it work okay (though I rather wonder if it'll happen after or at the same time that they even out Rage).Hey, I've been begging for SS for scrappers for about 3-4 years now. But with the way the devs seem to be influenced by forum posts, I'm betting scrappers would end up with 'mediocre strength' rather than 'super strength', and it could even end up damaging SS for brutes and tanks, but I'd love to be proven wrong on that one, lol.
Demobot, it's a shame you don't like your SS Tanker... I do quite well with my Shield/SS, and my Earth/SS was fine for damage before I rerolled him.
I actually wouldn't mind seeing Energy Melee on Scrappers... I think the ST focus would work better for Scrappers, really. At least, I don't mind it on my MA/Regen Scrapper. Hmmmm, how many more attack sets remain for Scrappers to get beyond SS and EM, anyway?
For Tankers, I think I'd like to see spines the most, given that they usually have more of an AOE focus and that would fit nicely for them. Though I usually have difficulty finding a good spines concept. -
I was going to PM Back Alley Brawler to see what is supposed to be what here, but then I remembered that he turned his PMs off. So... I summon Back Alley Brawler to this thread! *looks around hopefully*
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Quote:Hey now, I wouldn't call you a petulant child, that's just mean.I AM overdoing it. It IS how I feel when I'm in a bad mood, but I also recognize that I'm being a petulant child over a fairly minor "we'll look into it" regarding something that was very, very powerful. I like playing this game. A lot. There are aspects of it I don't like, and moving my cheese constantly is one of those aspects. But it's simply part of the MMO genre. I've actually pretty much told other people to suck it up and deal with aspects of the MMO genre they don't like, or find a different genre. I seriously need to take my own advice.
I was just trying to help you see the error of your ways, heh. So see the bright side! Shield Charge will still be wicked cool, fun, and effective!
I do know what you mean, though... I don't like having to respec and try to avoid it as much as I can (I generally plan my bulids out to a T on Mid's before playing them much, and adjust that build as I level, meaning I don't have to respec from a bad choice very much). However, it still happens.
Probably the most annoying thing for me was when I got a Stone/SS Tanker to 32 and found I hated Granite form with a passion. I had even started to IO him, too. I dropped him when Shields came out, plucking out as many of his IO sets as I could, but that was a pain... I did that over a couple of weeks, I think, as I hate wasting game time on respecs.
Enough rambling, but I do know the pain of shifting stuff around and repecing. -
Quote:Yeah... I really do enjoy how the game is set up. I kind of understand how it can get a tad unbalanced, but I also like it. I'd be interested to see what the new endgame stuff does to make the game more challenging. If it ups the difficulty for that content without changing how the AOEs work, I'm fine.The points you make are why I, and many others, play this MMO and not one of the others. If I want to single mob pull and fight things by ones and twos, I'll go play those games. In this game I can fight piles of minions, several LTs, and a couple Bosses all at once. That's always what the game has been, that's why I'm here. It does make me feel more superheroic than the other MMO model.
Quote:And here is a great reason why you don't mess with stuff that's been in the game for so long, this late in the games life, unless it's ridiculously broken. And sure, SD does lots of damage, but it hasn't stopped people from playing other sets, nor is SD an 'auto win' button. It's exceptional but not game breaking.
If you're going to make massive adjustments to a powerset, that is what beta is for. If you miss it in beta, catch it within a few months. But to wait over a year is just flat out ridiculous. And yeah, I've heard the argument 'all the other mmo's do it' - ok, but they almost always have the results you see here, disgruntled players who lose confidence in what they are playing, and end up losing the desire to play it.
There is still the basic problem that other people pointed out, and it's that things are going to change in the game. Preferably it won't be too many nerfs, but it is going to happen. You just can't expect things not to change, even if it has been in the game awhile.
And believe me, I do also feel the irony you describe of Fiery Aura now needing improvements (well, on top of others that have been made over the years). Really, Burn was the more overpowered portion of the set, and it got smacked down overly hard... which revealed other weaknesses in the set (oh, and I do think Consume could use lower recharge as well... a lot of other end recovery powers have much less recharge). Burn needed to be toned down, that's for sure, but I wish it had been adjusted well when it got hit so hard. -
Quote:Shortened your post a bit. I know that the devs have a complicated job and that there is a lot going on. However, it sounds like this mistake should have been caught by the devs as it was implemented, and barring that, noticed much sooner. If this was just one thing, too, it wouldn't matter as much. However, there do seem to be communication problems about powers and bugs that do crop up from time to time that I feel is troubling (as I noted earlier).Well, you've got to bear in mind that when the player base is looking at a power's performance, it's a matter of "OMG! Look how awesome Shield Charge is!"
Do I wish that the mistake hadn't been made? Sure. Do I think it reflects poorly on Castle that he can't intuitively translate a numeric value into the behavior of a computer simulation? Absolutely.But in the grand scheme of things, I don't think it's the worst possible shortcoming to have or that it makes him bad at his job.
It's not THAT big a deal, obviously, as the game runs well, I love it, and I think the devs do a great job. I just want to see it keep running well, hence the concern when devs don't know common issues with the game that a lot of posters and players do.
Quote:problem is, this Dev team finds 3 ways to fix something, only one is needed then implements all 3.
So youre looking at damage being cut in half, plus damage being lowered with a pet change and the radius getting reduced.
The fix to Fa will probly be a slight increase in damage and a reduction in radius of burn. (for balance!!!)
I recall a lot of people were being negative about Dual Pistols having any adjustments from its induction to "1-2 years down the road," yet we saw a good tweak with I17. They are capable of making good decisions.
For the AOE/ST thing, I dunno. Part of CoX's draw is that you can take on so many mobs at once and hit them, too. Moving away from that could cause issues or make things not as fun.
And while everyone loves AOE, there are times when it's not so great. I much prefer my Arch/Dev Blaster for hard targets like EBs, etc., than my AR/EM Blaster. He dishes out much better ST damage. Also, I do love my Fire/Fire Tank, but I do miss his ST attacks a lot when he SK's below 35. -
Strangely, I'm more keen on getting new sets that proliferation. Dual Pistols and Electric Control hold a lot more appeal for me than anything else right now.
Though I suppose Axe and Mace will be fun spread about... they're both quite visceral sets. -
Quote:And that is a perfectly fine and sane response to the situation.
Where I am disliking Frosticus in this regard is that he has moved away from attempting to help address a possible situation, and is instead attacking the character of a person who was looking into a possible issue, insisting that he must be incompetent for doing so. A situation Castle is only likely looking at because the original discussion included people who are made up of a group I like to call the "Know-what-the-hell-they-are-talking-about Brigade."
Blatantly displaying disrespect for someone, and then demanding they act professionally towards you is a **** move, and I expect better behavior than that from *anyone* regardless of whether or not they receive money or give it.
Yeah, I really like Castle and co. I think they're great, personally, and hate it when people attack them. I do think it's odd how mistakes like these seem to slip in game (or go unnoticed even though players point them out), but I'm not going to be mean about it. Hopefully some good things will get adjusted to how powers are changed from all this.
I really do hope something happens with Fiery Aura though all this. I love the set, and have had MANY discussions about improving it (I even thought I PM'd Castle with some ideas over a year or so ago), but if it takes this thread for something to happen rather than the others I've engaged in since the "buff War Mace" thread, I'll take.
For what it's worth, the best ideas I've heard were:
1. Make Fiery Embrace last 20 seconds for all damage, so you are not punished for picking a non-Fire attack set.
2. Make Burn work. Either make it a one time AOE cast that hits mobs in its radius (either with a DoT or whatever Castle thinks is proper), or take out the fear component and up the recharge level to a point that Castle is okay with Burn doing what it does. Don't leave the power as it is, where it doesn't help a tanker, brute, or scrapper tank, or do real offensive damage with far too much setup. It doesn't have to be just like Shield Charge (though an explosion like power would be cool), just similarly useful. And after seeing this thread... well balanced, heh.
3. Adjust Rise of the Phoenix so it can be of some use while alive as well. I'm less attached to this one, as I think it's an okay power now, if kind of a not so fun power to have at the tier 9 level.
I'd like to have KB protection and Immobilize protection as well (Fire doesn't do anything that is better than other sets that get those protections). But things I recall Castle saying about such protection leads me to believe that they aren't going to change that. I don't know why, since I can think of game fiction reasons that Fiery Aura can't be immobilized or KB'd, but that's what I remember. Of course, I might be remembering wrong. -
Just an fyi, holds and debuffs are great on this TF for taking ghosts and Ruin Mages out of the fight. You all probably know that already, but it helped make my run of Part 2 last night easier than Part 1. Good luck!
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Denied by MG.
Round 2 is pretty fun... the storyline is much more epic feeling and comes together pretty well fighting Dr. Vahzilok. CoT are a pain, but we did better with the team makeup last night (since we had some buffs and debuffs). Thanks for all that joined in.
Oh, and the badge for "Dam Heroes" is hilarious. Love the image of plugging a leak in the dam with your finger. That thing seems to always be in danger now. -
I dunno... it does seem like some things do not get reported to the dev team all that well. BAB was surprised a few months ago and said he would pass on how the last map in the LGTF is borked... and it had been that way for about a year and a half. I know he's not really in charge of maps, but things like that do seem to crop up a lot. Seems like tracking and communication needs to work a little better.
Seems like someone should have caught these numbers issues... sounded like Castle green-lighted a change, and whoever made the change made a mistake. -
*snorts*
Too funny. For anyone else that wants in besides Astro, that's 7 PM Central, 8 PM Eastern, 6 PM Mountain, 5 PM Pacific, etc., etc.
You coming, too, Mental? You can't just leave it at joking in my thread! -
I had a longish post written earlier that didn't make any sense because I'm fighting off illness, but Arcana basically captured what I wanted to say about balance. Lucky me!
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I believe this is a bug. I saw it reported a long time in BAB's animation thread that sometimes the rooting was being ignored when using a ranged attack. I noticed this first on my AR Blaster, and now that I've been focusing more on bringing up my Huntsman, it's happening there as well.
But the gun attacks for Soldiers do seem slightly off from the AR ones. Frag Grenade seems to take longer to animate than M30, even though they have the same cast time. I know, because my AR Blaster loves opening with M30 for some mitigation, then letting loose with Full Auto. Full Auto usually starts in just after the M30 explodes on the target, while there is a longish pause after Frag Grenade goes and before Heavy Burst will kick in (a second or so, but it's noticeable).
AFAIK, the devs have said each power needs some rooting, so I do not think this is working as intended. -
"Build Planners" in the list of linkies on the left. So it has the linky, sorry about the confusion. I suppose I should get around to bookmarking the actual page for Mid's, but I go there infrequently enough that I don't really need to.
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Okay, thanks, both of you. And I just go to the wiki to get to the mid's file stuff, I know it's all part of the Titan Network.
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Hey all, I didn't have time to get to part II when I did part I on Tuesday night. I'd like to form up more quickly tonight (took awhile on Tuesday), so I wanted to shout out for this on the forums. I'll be bringing Grey Pilgrim, my Fire/Fire Tanker. Anyone else want in?
I figure I'll pick up whoever can't team up with Voo tomorrow night, since Fridays are out for me (I'd join in with you if I could, Voo). -
I'll be able to join in again after this week, as our semester is just about over (just have finals left). I am going to be out from the game for a little bit at the end of May, as I will be out on vacation for a bit. I also have to figure out how much time I'm going to re-up my account for, as that's going to expire just before the vacation (luckily).
Not sure if I should join in with my VEAT or my lowbie Dom or Corruptor. The VEAT is at 29, at least. -
Anyone else running into this same issue? Mid's keeps telling me to update to 1.76 (or something like that... the I17 version was 1.7 or something)... so I go to the Paragon Wiki and download the new version, install it, and... it tells me to update to the new version again.
Am I doing something wrong (though this is what I have done before), or is there something goofy with the update?