Grey Pilgrim

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  1. Went pretty well overall, though we didn't go too fast. Just a couple deaths overall. Humorous point of the night was when Satanic lectured us on how we approached the science lab room of death (we just ran in). After the many "ambushes" he has triggered over the years by running into regular mobs, I just found that hilarious.
  2. So glad I don't live in a big city anymore: an hour and fifteen minutes to go there and back? Blech. I'll still look to see if you're on when we start, just in case. But it's cool. Real life happens (and I teach a night class, too. )
  3. Not sure how the power is applied and how easy that would be, but I would be up for that. I think ideas like that were tossed out when we first heard about Bruising, but Castle didn't seem up for it. Either that, or it's on some backburner.
  4. Quote:
    Originally Posted by Justaris View Post
    What server is this going to be on?

    Never mind, I see you have Freedom in your sig, so probably you're hosting it on Freedom. Oh well.
    Heh, we could run one on Victory if you want. We've done all tanker LGTFs, so I'm sure there'd be people up for an ITF.
  5. Look on the Victory Server... already have a thread going on this.
  6. If certain posters are to be believed, it's a relatively bug free build, so hopefully it won't take too long in beta... if they have one.
  7. I'm just lazy and don't want to run one impromptu on my own. If you feel like shooting for one on Saturday, I'll definitely join in, but don't feel pressured. I always have a hard time deciding what to bring to these. My badger still needs the Master at Arms and Bomb badge, but then I still have a couple people working on their Vanguard costumes. Ugh.

    Anyway, I hope they still aren't tying incarnate slot unlocking with Vanguard merits, as that would work so much better to do via a story arc. Now, I could see maybe being able to buy Incarnate salvage via merits, though.
  8. Quote:
    Originally Posted by AzureSkyCiel View Post
    Wow, in light of a lot of the info in this thread, particularly this... Bruising doesn't quite seem so great.
    It would be nice if it could deal with the slight issue of stacking Tankers on a team (doesn't really matter in this game technically, more of a player issue), it's a great addition. You can stack other -res powers with it in interesting ways, and Bruising helps when you're solo and on teams (depending on what targets you are hitting with it).
  9. Psst. 3D, you need to run these on a Saturday sometime so I can join in.
  10. 1. Grey Pilgrim (Elec/Elec Brute)
    2. S. Hamster (who will cause many deaths, I'm sure)
    3. Justaris (Ill/Emp Controller)
    4. Viking (Something or other)
    5. Necro (maybe)
  11. Title says it all, going to run a Manticore TF Monday night at 7 PM Central, 8 PM Eastern, with my Brute. Shout out here if you want in, you'll get first priority.
  12. Got caught up in running an ITF, so sorry I missed out. Would have probably joined in later if you had started up. Oh well.

    Wouldn't mind dropping some of these for the blasts that have dropped some of my Blasters over the years.
  13. Interesting look on Desert Owl... goggles, colors, etc., all work nicely together. Nifty. What boots are those? I don't recognize them, though maybe they're some female only look, hence my not knowing them?
  14. Grey Pilgrim

    Inherent Fitness

    Quote:
    Originally Posted by Ultimo_ View Post
    No, I wasn't arguing. As I said when I started the thread, I was only expressing my opinion, I don't have to argue anything. Arguing over an opinion is pointless. The opinion itself isn't.
    Regardless of what is being written about, this is a remarkably convenient position for anyone to take (note that "convenient" is stated with sarcasm). "Look, I have an opinion, but you can't dispute it, as it's an opinion!"

    The second you put your opinion out there, you're wanting people to interact with it. You don't get to determine how they interact with it. You want to have that opinion kept intact without interaction: be that argument or agreement? Keep it to yourself.

    I don't even care about the particular discussion going on here, I just had to point this out. If you don't want to argue about anything (especially on internet forums), don't put your opinion out there.
  15. Quote:
    Originally Posted by UberGuy View Post
    You do have to be a little careful with that analysis. If the per attack damage is truly middle of the road (meaning its attacks deal something near mathematical average damage compared to other sets), but the animation times tend to be as long or longer than other sets, then that's going to make the set deal lower than average damage over time.
    My knowledge on the subject comes from Umbral and some other players that like playing the math game. I believe the numbers cited would have been DPS, which includes animation times: so it is middle of the road in performance by that analysis.

    Me, I just go by comparison with other sets in the damage it does, and in comparison to other sets I've played. I find it doing as well, if not better than my EM/EM for AOE (and that guy is no slouch for it). And I don't even have Piercing Rounds slotted up yet.

    Quote:
    Originally Posted by UberGuy View Post
    Yeah. I should note that I don't have a DP character of any AT, because, well, the gun-fu thing isn't really what I want to play. (This despite being a big fan of Equilibrium.) I still think it's fun to watch when teammates use it though. Even if it's not what I want to play, I think they did a good job with what it is.
    I was expecting the animation style to be more straight up like those for the Thugs MM set, actually. I'm sure if they had went that route, we'd have a lot of people talkign about how they need an Equilibrium style animation.

    I would agree that some alternate animations for some of the flashier animations would help these people out, but alas, they're probably on the same backburner as the alternate animations for Haymaker/Air Superiority and Footstomp for non-SS user animations.

    I don't mind the flashyness, but I like options.

    Quote:
    Originally Posted by Techbot Alpha View Post
    I think Blasters really come off the worst of DP users, due to their debuff numbers on the secondary part of Swap Ammo. I mean, Fire feels like the only viable type. Cold? Barely slows anything down. Toxic? Very little noticeable debuff. Normal? Whats the point?

    I haven't picked my DP/MM up since she hit 33, which is a shame because she was quite a cool character. Theres just something...underwhelming for me about DP on a Blaster, yet I see DP Corrs and Fenders seeming to do rather well.

    I honestly think someone should do a numbers pass on DP for Blasters, taking into account the lower debuff numbers on the ammo swap secondary parts and just how that all factors out.
    Well, Standard Ammo's knockback is quite noticeable mitigation when you're solo as a Blaster: I'll often toggle it when fighting a boss or harder mobs. The mobs take a little longer to drop than when using Fire ammo, but I'm noticeably safer even in that longer interlude. And I like that there is defense debuff somewhere: I'm enjoying the Achilles -res slotted into Pistols and Empty Clips. Works even when using Fiery Ammo!

    But for the other two ammo types, I have to agree the debuffs stink. For a Blaster, you really should only use Fiery or Standard ammo (unless there are debuffs for your stuff to stack onto), from everything I've read and experienced on it.

    Still, I think it's a good set for Blasters. The debuff issues do merit looking at, though, as each ammo type should offer viable benefits to choose from. I also wonder if Piercing Rounds should offer -res no matter what ammo is used, as toggle hopping to get benefits from that power is wonky (Standard Ammo might need an added benefit to offset this, like even higher -res, but it seems like a needed change). I personally don't bother, but that's a design issue as well.
  16. ? I thought the change made it so KB still affected you while hovering, but the flip animation and recovery was still shorter than being knocked back when not hovering. Maybe I'm remembering things wrong, but I thought that was the reply after people complained about the change.
  17. Swap Ammo and the combination of powers are pretty unique (not to mention the look of the attacks), but even though changing out 30% of the lethal damage for another type sounds like a lot, I've seen the math analysis that shows it doesn't make THAT big of a difference, unfortunately. So I could see changing the percentages as improving the uniqueness of the set.

    And I don't know the numbers as well for Defenders, but do they really need an extra mechanic, or just higher debuff numbers for what it already does? Adding new effects would be a lot of work.
  18. Is that... 9 PM Eastern? Central? Can probably make either, but I would like to know when we are planning this for.
  19. Might run Manti Saturday or Monday night, depending on how I feel. Haven't done any late game TFs late, so I might try for one of those on Saturday.

    Still confused about how my Brute keeps up with the level for the group when I usually have to leave after a couple hours. With past runs, I've always had to play catchup.
  20. Quote:
    Originally Posted by KnG View Post
    DP for fenders I find to be great damage, but i wld never pick it up for a blaster or corr.
    Well, play what you want, but it's a great set for Blasters, too.

    Quote:
    Originally Posted by Jet_Boy View Post
    Personally, as a whole, I find it's pretty much on par with the other shooty powers, although since I don't min/max or number-crunch I'm sure I can be proved *technically* wrong on that.

    I think that some changes could be made to make the set a bit less middle-of-the-road though:
    See that last part? I can almost see Castle *headdesk* to that. The set is middle of the road, but it needs more? Not every set can be top of the line, nor should they be.

    And I know you weren't trying to be extreme with your post, I'm just pointing that out as one of the weird ways people think about Dual Pistols. People point out it's middle of the road, but people keep thinking it needs more. Odd, when you realize that.
  21. Quote:
    Originally Posted by Aett_Thorn View Post
    The stop sign had been set as my avatar for too long (going on 4 years maybe?), so it had to go. Now it's a defiant anteater. Because nothing says, "Who wants a piece of this, huh?!?!?!" than an anteater.
    Is that what he's doing? I thought he was flashing us or something... and that one has made me question why that was your avatar. This makes much more sense.

    I don't have an Elec Tank, but I have an Elec/Elec Brute, and that's fairly nice. It's more offensive than defensive, sure, but it does okay. Adding Tough and layering defense ups your survivability quite a bit (like it does for Fiery Aura). I like sets with a self heal, and the +recharge and Psi resists make the set pretty good all around.
  22. Quote:
    Originally Posted by Vega View Post
    Yup! but I still like 'em
    See, you need to be careful there. Some of the animation times are longer than other sets, but as far as damage goes, Dual Pistols is middle of the road. It's still not going to be for everyone, but that's how all the powersets work.

    Quote:
    Originally Posted by StrykerX View Post
    I tend to get annoyed with both Executioner's Shot and Shout due to the long animations. It's not a huge deal, just an annoyance. I think increasing the portion of the damage that Swap Ammo changes to 50% or so would be perfect... DP would still be average to slightly below average in total damage output, but it would actually be able to use Swap Ammo to overcome resistances. Right now most of the damage stays Lethal so you only get a minor boost.

    It's not that I hate the set, I just think it's about 10% behind where it needs to be. Not bad enough that I won't play it, just a bit annoying... I can definitely tell a difference in how fast it takes to drop a spawn compared to my archer. It's not really being a min/maxer (I do play sets other than Fire ), just seeing that mobs I 3-shot on other Blasters need a fourth hit to take down.
    See... I can three shot things just using the first two tier attacks, so that's where I get confused on this. If they have lethal resistance that makes it harder, of course, but all Blaster sets run into resistance somewhere. Most powersets combine a more exotic damage with S/L of some gradation. Fire is the winner there, of course, but it's got nothing else going for it.

    I would say the secondary effects being upped, and maybe the tier 3's damage/end cost/recharge might be the way to go to really stop people talking. I don't know how well we can make that argument to Castle, though, as I don't notice my Dual Pistols Blaster having any issues that my Energy/Energy isn't facing: and that Energy/Energy is one of the best Blasters I have ever played... and I have a lot of them.

    Quote:
    Originally Posted by BrandX View Post
    They have issues with it, because they all want an Armor Secondary to go along with Dual Pistols
    Go go Dual Pistols/Dual Archery defense!
  23. Also depends on the situation. You can easily run into situations where you have a lot of mobs or get over the aggro cap for one player, tank or no. Clumping up a mob in their two different starting points isn't necessarily a bad thing to do, either: no need to make all those mobs run over the maps at a slower pace when you can have people grouping them where they are.
  24. Quote:
    Originally Posted by StrykerX View Post
    The animation times on the tier one and two blasts are the standard 1 second and 1.67 seconds. However, the cone and targeted AoE definitely have longer than average animation times and the tier 3 blast is just painfully slow. Overall it is slower than Energy Blast, which is a set people complain about longish animations on. The animation times seem similar to Sonic, making it about the second or third slowest blast set.
    Well, to be fair, Executioner's Shot is all of .5-.6 seconds longer than most Tier 3 blasts of the same caliber, and on par with Sonic. so it's not out of the park and painfully slow. YMMV, of course, but it's not way off. I've argued to lower the animation time, but it wouldn't look right. Upping the endurance use and recharge to have it do a bit more damage and be on par with those other Tier 3s would maybe do the trick. But that's all the set really needs (other than maybe upping its secondary effects, or upping the % of damage done from the different ammo types).

    Anyway, for the rest of the set, it's middle of the road. Does pretty well for AOE, too, actually. Not sure why people have issues with the set, as it's pretty darn good to me. I'm enjoying my Dual Pistols Blaster quite a bit.
  25. Darnit, Penny, you need to do these on a Saturday night so I can join in. Good luck with Satanic Hamster on the team... he has quite the reputation for dying around the server!