What's up with Hover and knockback?
Maybe this has something to do with the 33% speed increase.
It's a good change, mind you. It makes sense with the animation. It's just not in any of the patch notes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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...Thanks for bringing this up, so that it can be nerfed back into the orginal Nerf Configuration.
The original nerf is something I am still upset about, and any change for the better is definitely a thing to keep under one's hat just in case the right person take notice. As you know, a bug can be with us forever, but nerfs/"exploit fixes" can take place in under 24 hours. Or so it seems.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Yeah going to be making lots of xp off this!
I just assumed it was a sort of bonus knockback protection (shorter duration). You know, kinda like making up for not having Acrobatics.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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? I thought the change made it so KB still affected you while hovering, but the flip animation and recovery was still shorter than being knocked back when not hovering. Maybe I'm remembering things wrong, but I thought that was the reply after people complained about the change.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I kept telling myself that I should just keep my mouth shut on this one, but I just want to ask about this too much. Is it me, or is Hover better for mitigating knockback as of late? Here's what I'm talking about:
Once upon a time, getting knocked back while Hovering had no rooting, so you could keep attacking even as you were spinning, interrupting your own animations in the meantime. This was fixed by making the rooting from getting knocked back while hovering equal the length of the ground bound knockback animation, which left you dangling in the air for a good second AFTER getting knocked around, unable to do anything. We complained (I know I did) but we dealt with it.
Right now, it seems like getting knocked back while Hovering is... somewhere in-between the two cases. I still can't attack while I'm tumbling through the air on a knockback (as it should be), but I no longer see this gargantuan pause of nothingness at the end of the flip. I am able to attack pretty much as soon as I come out of the flip, and it's not a very long flip. Am I seeing things? Did they lengthen the flip or shorten the root? I never saw any patch notes for this, and being that I haven't played knockbackable characters with Hover in months, I wouldn't have noticed when this happened, if indeed anything happened at all.
Mind you, I LIKE this. It never sat well with me that we were forced into a huge idle pause in animation just to make sure Hover does NOT provide knockback mitigation, especially since I never understood why it shouldn't. Granted, the way it was bugged before to where it overrode power animations was bad and it needed to be fixed, but how it is now seems like how the fix should have been. What am I missing here?