What's up with Hover and knockback?


Bad_Influence

 

Posted

I kept telling myself that I should just keep my mouth shut on this one, but I just want to ask about this too much. Is it me, or is Hover better for mitigating knockback as of late? Here's what I'm talking about:

Once upon a time, getting knocked back while Hovering had no rooting, so you could keep attacking even as you were spinning, interrupting your own animations in the meantime. This was fixed by making the rooting from getting knocked back while hovering equal the length of the ground bound knockback animation, which left you dangling in the air for a good second AFTER getting knocked around, unable to do anything. We complained (I know I did) but we dealt with it.

Right now, it seems like getting knocked back while Hovering is... somewhere in-between the two cases. I still can't attack while I'm tumbling through the air on a knockback (as it should be), but I no longer see this gargantuan pause of nothingness at the end of the flip. I am able to attack pretty much as soon as I come out of the flip, and it's not a very long flip. Am I seeing things? Did they lengthen the flip or shorten the root? I never saw any patch notes for this, and being that I haven't played knockbackable characters with Hover in months, I wouldn't have noticed when this happened, if indeed anything happened at all.

Mind you, I LIKE this. It never sat well with me that we were forced into a huge idle pause in animation just to make sure Hover does NOT provide knockback mitigation, especially since I never understood why it shouldn't. Granted, the way it was bugged before to where it overrode power animations was bad and it needed to be fixed, but how it is now seems like how the fix should have been. What am I missing here?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Maybe this has something to do with the 33% speed increase.


 

Posted

Quote:
Originally Posted by _Klaw_ View Post
Maybe this has something to do with the 33% speed increase.
Hmm... It's not impossible, but this seems like an animation change, or rather a rooting change. Either someone deliberately went out and altered Hover knockback rooting to equal the Hover knockback animation, or rooting somehow disappeared and the power is now bound by animation time, rather than root time. As I remember BABs explanation, each power roots you for either as long as its root time is set to or as long as its animation time is set to, whichever is longer. However, animation time would only suppress power activation, whereas root time will suppress that AND movement.

It's a good change, mind you. It makes sense with the animation. It's just not in any of the patch notes.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

...Thanks for bringing this up, so that it can be nerfed back into the orginal Nerf Configuration.

The original nerf is something I am still upset about, and any change for the better is definitely a thing to keep under one's hat just in case the right person take notice. As you know, a bug can be with us forever, but nerfs/"exploit fixes" can take place in under 24 hours. Or so it seems.


 

Posted

Quote:
Originally Posted by Bad_Influence View Post
...Thanks for bringing this up, so that it can be nerfed back into the orginal Nerf Configuration.
You're welcome.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Yeah going to be making lots of xp off this!


 

Posted

I just assumed it was a sort of bonus knockback protection (shorter duration). You know, kinda like making up for not having Acrobatics.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by NuclearToast View Post
I just assumed it was a sort of bonus knockback protection (shorter duration). You know, kinda like making up for not having Acrobatics.
Thing is, that's kind of what we were all asking for when the changes were being made way back when, but we were told that air knockback now took exactly as long as ground knockback and we should just deal with it. And now the change (provided it's intentional) is in without so much as a mention or a patch note? This fixes a longstanding problem.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

? I thought the change made it so KB still affected you while hovering, but the flip animation and recovery was still shorter than being knocked back when not hovering. Maybe I'm remembering things wrong, but I thought that was the reply after people complained about the change.


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