Grendar

Apprentice
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    138
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  1. Bots is definitely the best. Not so much in power, but they have a well synergized set of abilities - the drones are both good at range and melee, the second tier have an amazing suite of support abilities and decent firepower, and the third tier is a freaking tank. Combined with free knockback, they're durable and fairly powerful.

    Demons are probably the second best. They basically attack with every single type of damage, which means you won't be shut down by an enemy with high resist/def to their attacks, and their lieutenants have good support. They're also noteworthy for having MM attacks worth taking for the -res. A very close second to bots, almost a tie.

    Thugs are a close third. Nothing particularly great about them, but nothing bad either. They're exactly what you would expect from thugs. They hit things or shoot them until they're dead, and they're pretty good at it. Fairly durable, fairly powerful, overall a good run of the mill set.

    Ninjas are the stalkers of MM. High damage, but fragile and some of the mechanics don't work like you'd want them to. The crits are nice, and the set is very thematic, but they have the hitpoints of a paper bag. Nothing particularly special. They're still MM's though, powerful, but not as good as the other sets.

    I haven't played Necro or Mercs yet. I've heard Necro is decent and Mercs are underwhelming. Ultimately though you should go with what you enjoy.
  2. Quote:
    Originally Posted by Dano View Post
    So the title says it all. I am/will be new to the game and am looking for some advice.

    1. What would be a good build to start out with?

    2. Could you post a link or a quick idea on a build?

    3. Are all areas PvP?

    4. I will be FTP at the start will this lock a lot of content?

    Thanks in advance for any and all help!
    1. I'd go with a brute. Super Strength/Willpower is pretty easy, you get a lot of stopping power and a fairly durable chassis. Not my favorite to play (due to lack of AoE powers), but it's a very solid character.

    2. http://boards.cityofheroes.com/showt...309#post622309

    3. No, only specific areas are PvP. You'll have plenty of warning long before you're even vulnerable to other players.

    4. Not really. Incarnate content will be locked, but that's level 50 only so you won't see it for a long time. The Signature Story will be locked, which is pretty good (imho), but not necessary. You'll have no access to the crafting system or auction house. And of course, you'll have two slots total for your characters, and only about half the archtypes. However, the game is completely playable for free, you'll have access to 95% of the games content.
  3. Grendar

    Launcher Reset?

    You need to run the launcher rather than the game. When you run City of Heroes, it opens the launcher briefly then kills it as per your specifications. You need to find the program labeled NCsoft launcher and run that, should open it and let you mess with the settings.
  4. I do agree that reducing the price of transfer, respec, and rename tokens would increase their sales significantly. Right now they're really too costly, it costs the same amount to respec a character as it does to permanently unlock two global character slots or a new power set. Not really comparable. Being able to unlock one with the more impulse-worthy cost of $1 or so would be much more reasonable and probably more profitable in the long run.
  5. First, not to be a grammar nazi, but people are more likely to respond positively to a suggestion if they don't have to translate. It sounds like you're suggesting they add a service to the market that gives a sample selection of enhancement's to newly created character, as well as a few multi-bonus enhancements, that would last until level 10.

    I don't have a problem with that, though 40 points might be a bit low if it's account wide. The only thing is that at low levels enhancements aren't necessary and at higher levels you can afford all the enhancements you need. On top of that, most veteran players (the ones most likely to pay) rush through the first 20 levels or so in DFB or farms, so they would be unlikely to want this service for levels they see very little of anyways. That said, if they don't need to create new content/code for this aside from adding it to the market, I don't see a major reason why they shouldn't. I just don't see a reason why they should either.
  6. Oddly enough, I had the opposite response to willpower a lot of people here seem to have - I love it probably more than is healthy. You have enough resistances to wade into a pack of enemies, and enough regeneration that you can walk out with more health than you came in with. Regen, on the other hand, feels squishier than a handful of fresh play-dough. It just feels like you're playing a blapper with less downtime, alpha strikes will still rip you a new one. Then again, I tried it on my first characters so maybe it isn't a fair comparison.

    The only "never again" set for me though is probably Time Manipulation. I love the concept, but it feels all over the place - a little debuff, a little buff, a little healing, etc. I'm sure it's a great set once it's slotted out a bit, I just don't like how unfocused it is. It was hard to really figure out what my role was in a party.
  7. Grendar

    Vote to Kick

    I like the idea of a cooldown on it. Five to ten minutes should do, assuming each player has his own independent vote cooldown. If a player is really being a problem, enough of the team should agree on removing him without needing to repeatedly vote on it, and if he gets worse another player can use his/her cooldown to vote again. Since most trolls have short attention spans, without the instant gratification of spamming votes the bulk of them will ignore it.
  8. Pros: You'll have absurd damage output. Things that get close to you will be obliterated. You'll have a massive kill count, and get exp very quickly.

    Cons: The rapid exp gain will be offset by having to level through exp debt a lot of the time. You'll be absolutely shredded at earlier levels if you aren't careful. Once you get into your epic pools and can get some decent defensive powers you'll be fine, but at early levels you should consider getting some temporary powers and use inspirations to protect yourself from instant death. But you'll still spend a lot of time using Wake Up, waiting off the stun, and Rest.

    Personally, if I wanted to go with a melee meat grinder, I'd use a spines/fire or spines/elec scrapper. Multiple damage auras, lots of AoE, you can take a reasonable beating... overall better suited to being in close quarters with dozens of hostiles. But to each his own, being able to obliterate a spawn in under five seconds has it's appeal.
  9. I can vouch for DP/MM, it's quite good. You have a lot of AoE power and some decent single target damage, though it is a bit sub par compared to more focused single damage sets. Certain enemy sets will be aggravating (accursed CoT... my record is two bars solid of exp debt) while others will be a joke (sky raiders, Council), but the playstyle is fun and dynamic. In groups you bring high AoE damage and some useful debuffs if you switch ammo types while Drain Psyche means you never cause group downtime. Overall, a very fun set.
  10. I went with DP/MM, which isn't too bad. MM seems to suffer from it's better crowd control being later in the set, which is a drawback, and there are certain enemy groups I won't even touch (Circle of Thorns nets too much debt, and the Lost Anathema's are tricky), but you get impressive AoE blasting power and you can ruin some enemies day by combining Frost Ammo and the recharge debuffs from MM.

    Definitely take Empty Clips. Not only does it do slightly more damage than Bullet Rain, but it has a shorter cooldown. I generally open up on a spawn with Empty Clips, then Psychic Scream (replace with an appropriate AoE or PBAoE from your secondary) and Bullet Rain in rapid succession followed by another Empty Clips. By this point the spawn is mostly either dead or scattering, makes most enemies a cakewalk.
  11. Prices always fluctuate, it's a good way to make money. Buy low, sell high. Things like Mu Vestments and Soul Trapped gems are great for this, buy at 900k, sell for 1.2mil, pocket 300k minus the auction fee (something like 60k iirc). Great money in the early to mid game.
  12. I can't really see a benefit to doing this. It's an interesting RP idea, but the bulk of the game is about superheroes, not their alter-egos. Secret identities make for good story material and drama fodder, two things that are very, very hard to pull off convincingly in an MMO. It would be a lot of extra work for content that most players would ignore anyways.
  13. You definitely need to get Fast Heal slotted with three SO's stat, and strongly consider investing in SO's for High Pain Tolerance and Mind Over Body as well. Not only will that drastically improve your survivability, it will basically remove your downtime entirely. You don't have the single target damage to blitz down a spawn, you need to have the durability to go make a sandwich mid-pull. That's what willpower is all about, you don't have the AoE's of other defensive sets because you don't need to race the spawns HP bar. Yours doesn't move.