Granite Agent

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  1. Isn't it more likely you slot Heca into SS because you want the full 5-set bonus from Heca set and it fits better in SS (dmg/recharge)?

    I didn't realize ToD was avail in the store, I will check it out.
  2. Quote:
    Originally Posted by Reppu View Post
    S

    There is no way, and my calculations suggest this to be true, MB > SR > AS > PS can beat SR > PS > AS > SS, with PPM considerations.

    .
    OK, I will try this and reslot to use PS instead of MB. I would have thought that the -RES from MB made a bigger difference (as it affects the rest of the chain).

    But I think you are implying that the higher DPA of PS, plus higher chance to proc SBE dmg proc, will make PS edge ahead in DPS even considering the chain has no -RES?

    (Or is it different in your case, where you are relying on Waterspout to deliver -RES)?
  3. Quote:
    Originally Posted by Reppu View Post
    S

    SR has no PPMs to benefit from.
    Actually it has SBE Decimation Chance for Buildup. I originally slotted this but in my testing it was not firing nearly as much as I expected -- leading me to think maybe the PPM formula is different for it than for damage procs. And when it did fire, the buff duration was very short (5 secs?) so I unslotted it and went to the normal PVP proc.
  4. Quote:
    Originally Posted by Reppu View Post
    Yes, I did. I should have mentioned that, likely.

    And I already did, Micro. The difference is about 10 DPS in favor of NOT using Sky Splitter, but that's up to variables. There's likely no difference; Sky Splitter at Combo 3 with Form of the Body is probably going to be superior, ESPECIALLY if you use SBE Procs.
    I did not use WaterSpout and I got basically the same time/dps as Reppu.
    (again, chain being MB>SR>AS>SS with BuildUp used in place of MB, and with MB featuring SBE Mako and Achilles -RES, SR with Apoc proc and PVP proc, AS with Stalker proc and SBE Mako, and SS with Heca proc and SBE mako). I was T4 Degen vs. I think he had T4 Reactive both with T3 musc.

    For me, Shadow Meld is much more useful on +4/+8 incarnate content than I have found waterspout - though I grant you waterspout makes better pylon dps. Being able to icap my S/L/Melee def every 15 seconds really helps when spawn-diving, especially in small teams or solo (for DA incarnate content and itrials) that don't have +def buffs.
  5. I wish I could tell you, but the math of attack chains is beyond me when you have to factor in many things like -RES, DPA, purple procs vs. SBE procs, and apparently the +dmg buff from Body that you want to keep by not using SS.

    Need smarter minds than me.
  6. I know Rad and he's not about hyperbole. He knows the game inside out. I have full faith in his ability to make informed judgements about the set.
  7. Quote:
    Originally Posted by Reppu View Post
    PS is better DPA than SR. by a small margin. it can also take a Mako's SBE, which beats a Purple Proc.

    Again, MB > PS > AS > SS requires SS to be at 100% Recharge and have 200% Global Recharge. The benefits of MB > PS > AS > SS over PS > SR > AS > SS are minor.

    As for MB > SR> AS > SS, it's likely inferior due to SBEs
    I would have thought the -RES proc (and SBE Mako) in MB made including MB (as one of 4 attacks in the chain) a contender?

    That is, either MB > PS > AS > SS .... or .... MB > SR etc. not PS > SR > AS > SS which can't slot - RES.
  8. Quote:
    Originally Posted by Reppu View Post
    MB Is only worthwhile for a Heel proc. That said, it will only be a little bit better, if you can get consistent procs with MB.

    It's not really worth the global recharge needed for that chain (200%)
    MB's already in my chain: MB-SR-AS-SS. I'm asking about swapping in PS in place of SR. Sorry if that wasn't clear. I think SR may be performing just as well because it has higher DPA and can slot a purple set / proc vs. PS being slightly faster, but lower DPA, and unable to slot a purple proc (since Hec is in SS). But I can't tell
  9. So I did a few runs on my Staff/ELA stalker, and pretty consistently got 3.45 which is the same time Reppu posted.

    see here:
    http://boards.cityofheroes.com/showp...postcount=2378

    My chain was MB-SR-AS-SS. T3 Musc, T4 Degen (25% -HP, 75% dot).

    I'm curious if any number crunchers can tell me how much better (if at all) MB-PS-AS-SS would be. In my build, SR is slotted with 5 Apocalype (including purple proc) and a PVP dmg proc. If I swapped it for PS, I'd probably frakenslot for dmg/end/recharge and use 2 procs - Mako SBE and PVP.
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  10. Wb, Combat. I figured you had unsubbed - tried to PM you the other day.

    Anyway here is my Staff/ELA stalker, posted this on the stalker forum. Don't know why MIDS isn't exporting my +5 IOs -- all the KCs in MB, recharge IOs, endo IOs, all +5d.

    I can't really tell if the recharge time of AS is correct out of hide? I am thinking of ways to optimize and wondering about splitting the stalker IO set to replace some KCs and pick up a slot or two.

    The Mako's are SBEs for more proccitude. Tried the SBE build-up proc in SR, but it didn't seem to fire that often and had a short duration.

    Attack chain is MB-SR-AS-SS which Microcosm said is just about as good as MB-PS-AS-SS but I wanted a ranged attack and didn't have room for PS and SR.

    Thinking about picking up Ageless. Torn between that and rebirth. Don't really need the recharge of Ageless.




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  11. Thoughts:

    -- If you're running that top dps chain, why not drop Eagle's Claw altogether?
    -- +FF recharge proc in Dragon's Tail.
    -- 6slot spring attack with 3 eradication (the last 3 in mids, including proc) and 3 cleaving blow (first 3) ... that gives buffed up ranged def a bit
    -- Use the Eagle's Claw slot for hasten or something else that can support a single slot - like maybe Resuscitate for team play, or Assault; alternatively slot another travel power like SS and move the Winter's Gift there, and then 3-slot SuperJump with Blessings to get the extra AOE def.
    -- or move a lot into one of the def powers to slot Kismet +6? (for exemping etc)

    I used to 100% love SR but the new DA content has put me off a bit, as SR (and shield to a lesser extent due to greater mitigation) has put me off. SR seems do get disproportionately owned by the cheaty i-trial to-hit there and auto hit powers.
  12. Quote:
    Originally Posted by DreadShinobi View Post
    PS>SR>PS>SS for non-stalkers
    PS>SR>AS>SS for stalkers
    Microcosm seemed to suggest it actually is MB>PS>AS>SS for stalkers, and that the following were super close:

    MB>SR>AS>SS
    MB>GS>AS>SS

    because of the -RES proc in MB (and potentially in GS)
  13. Here's my updated Staff/ELA build, Executive Staff, on live at the moment, in the new MIDS. I am open to suggestions.

    Plan is to run the MB-SR-AS-SS chain, but sometimes it seems like I have enough recharge to run SR-AS-SS (or close to it). I'm wondering if MB's chance of -RES makes up for its low dpa.

    Seems fairly survivable as one hit of GS caps melee def and basically icaps S/L. I'm inclined to run a similar build on a brute but switch up the attack chain and work in the pbaoe toggle.

    Very open to suggestions to optimize this.

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  14. For things like In-Set Conversion, do "Heal IOs" all belong in the same set?

    That is, If I buy a Doctored Wounds IO and convert in set, can I get a Numina? Or will it only be the specific set of that IO (i.e., another Doctored Wounds).

    I know there have been some murmurs about people figuring out what in-set and out-of-set meant in a non-obvious way, and I'm trying to understand what converts to what. I read some page on Paragon Wiki that showed, for example, all the Heal IOs (Doctored, Miracle, Numina, Panacea) together.

    Put another way ... is there any way to convert an IO to a Panacea other than starting with some other PVP IO?
  15. AFAIK it's a staff bug since beta.
  16. Just color the ice via custom colors (the whole set) dark purple / dark purple. You barely see the armor at all.

    I GOING TO SAY THIS AGAIN because I keep seeing people ask about this: select custom colors for the whole Ice Armor set, and go dark purple / dark purple.
  17. My experience at 50, not alpha'd yet, running 54x08 malta as well as the Cimmy wall is that the AOE is not all that and a bag of chips on a stalker.

    It's nice, but the DOT nature of the AOEs has a lot of mobs running away (no inherent taunt, and the DOT nature gives them time to run) ... also (need to see mids to confirm) the damage of GS and EotS seems lower than comparable AOEs in other sets ... but this last could be observer error. Wish MIDS was out. A cursory look at City of Data for Brutes and Stalks seems to confirm this though.

    I really think Sky Splitter should be a narrow cone like Shatter than can hit a few targets. EotS damage feels like it should be higher given the DOT nature and extremely long everybody-was-breakdance-fighting animation.

    Several sets probably have better AOE including War Mace, Super Strength, StJ (*maybe), TW, and DB.

    Shrug.
  18. Just an update.

    I built the build above (with a few of the final powers moved around, and Power Sink in place of SS).

    I am running a chain of MB (SBE Mako Lethal, -RES), SR (Apoc proc, SBE Decimation build-up), AS (ATO proc, SBE Mako Lethal), and SS (Heca proc, SBE mako lethal).

    The SBE mako lethal procs are triggering it seems 100% in AS and SS, and close to 100 in MB. I wish they had a set with crushing damage procs on sale in the store.

    Interestingly, the SBE Decimation build-up proc doesn't trigger that often in SR and only seems to have about a 5 second period where it is active. I am thinking I will get rid of it for the PVP toxic proc.

    The chain is relatively smooth even through it appears a bit break-dancy with the footwork for SR being followed by AS.

    More recovery is needed to run the chain seamlessly -- hitting energize or power sink kills dps -- on a pylon. Ageless or recovery serum. In general PVE play (outside of pylons for dps testing), no problems whatsoever.

    I need to play around a bit more and see if I can bear giving up a ranged attack in SR for PS .... will make that call after I incarnate up and do some more dps testing.

    My only real complaint is that GS (the cone) and EotS (the pbaoe) don't really seem to do that much damage, and they animate way slow. There's also some funky animation issues with SR and the AS (especially from hide). As stalkers don't get taunt inherent like brutes or tanks, and don't get a taunt aura, I see mobs running pretty consistently when I am fighting large groups.

    Anyway, fun to play.
  19. Elec Armor is great end-game.

    Ice Armor can be still very very good, if you build like I did to maximize Icy Bastion's +RES and +REG and uptime (+RCHRG). I added Shadow Meld to my StJ/Ice and between that and Bastion, I am doing really well in DA and trials even with DA on +4/+8.
  20. Staff / ELA is a very strong set if you cap to S/L. Take Shadow Meld for extra icap goodness.

    I love Ice Armor -- have an StJ/Ice.
  21. Leaving aside the off-topic replies ..

    For Brutes, given how good Gloom is, and even dealing with Redraw, the question is whether a chain with Gloom will outperform DreadShinobi's chain?

    He ran: PS>SR>PS>SS

    Not sure how much you can cram down gloom's recharge but would adding Gloom in place of the 2nd PS make sense? Especially if you purple it with Apocalype including proc?

    Or is a better chain MB>SR>Gloom>SS or similar if that is possible, to tack on the -RES?

    Just wondering out loud.

    Also what are people's impressions of the 2nd Cone, Innocuous Strikes?
  22. How does NoChain work? I remember a post about it, but it never got integrated into MIDS, and at least back then you had to manually enter the various different stats for attacks.

    Does it account for purple dmg procs vs normal damage procs?

    But it doesn't account for -RES procs?
  23. Quote:
    Originally Posted by Reppu View Post
    That means, being lucky enough to keep at least one -20% Resistance Proc up on all times. Since it's a 20% chance to proc with a 10.5 duration, while not impossible? Also not entirely likely.

    That said, yeah. I didn't think GS was worth it, even with a -RES proc of it's own. While -40% sounds good, the trade off didn't seem worth it.

    That and PS has one of the best animations of the lot.



    It's the speed.

    When you get down to it, AS and PS are where you're getting most of your mileage, and then the forced crits (and likely crits) of SS. SR is simply 'there', but it's also almost twice as slow as MB.

    That means, in comparison to MB, you're waiting twice as long, in respect, to get to your Bread and Butters. That is why I think MB is superior to SR; SR has a little higher DPA (about 10 base?) and a superior proc for certain, but with twice the animation time.

    MB also helps make up with it if you Heel Proc it. All in all, from an aesthetics point of view, I like this more.

    A standard swipe, a fancy overhead smash, a... 'thrust' from AS, and then the coup de grace. It 'flows' better than the wind up of SR.
    Yeh not sure how to quantify it though. MB>PS is 0.64 seconds faster than MB>SR. Does the higher DPA of SR, plus the greater proc chance of the purple proc in SR (vs standard procs in PS), make up for the time difference?

    I have to drop an attack to fit both MB & PS in my planned build. I'd prefer to keep SR (to have a ranged attack) if the ultimate difference in dps is quite small.
  24. Quote:
    Originally Posted by Reppu View Post
    Still worse than Dual Blades for ST and AoE.

    StJ for ST and I'm willing to argue AoE because Eye of the Storm isn't anything but Radius.

    ELM for ST and AoE (Yeah, ELM got a huge spike due to the AS change, since it was Above Average/Good ST with no Power Hitter. It got a Power Hitter).

    Worse ST than MA, but has AoE so that's fair.

    Worse ST and AoE than Kinetic Melee.

    And that's it for Top Tier.
    Honestly it probably beats StJ on AOE -- Staff gets both Guarded Spin (a decent to good cone) and EotS. The radius on Spinning Strike is kind of lame, and hitting more than 2-3 mobs with Sweeping Cross is really hard. It's like StJ has 1.5 AOEs and Staff has probably a solid 2. StJ was really on seen as "good AOE" because it didn't loose any in the port to Stalkers.