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Posts
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Joined
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Thank you. Unfortunately, when I set the surrounding group to "empty," the boss spawns with Council minions anyway (the map's main group). I'm confounded as to why. :/
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I also tried putting the boss in a custom group by himself -- one that's otherwise empty. In this case, even on "easy" spawn mode, the boss spawns with 2 other copies of himself.
Is it possible to get a boss to spawn alone? -
Hiya,
In a defeat a boss objective, I've got a custom boss who is supposed to spawn alone. In the objective settings, I've set his surrounding enemy group to "empty." The default enemy group on the map is Council, and the boss is spawning with Council friends around him despite being set to Empty. Does anyone know how I can get him to spawn with no enemies in his group? -
We're talking about length of duration right? Or can you actually enhance the magnitude of a phase power? (i.e., make it able to trap bosses and above with a single cast)
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I did a little reading about this power (which I've just picked up recently) but I had a question or two lingering in my mind..
1) While the power pulses continually to apply the -def and -tohit, which are autohit, the *hold* is dependent on accuracy. And the hold is only triggered *one* time: when the power is activated. Is this correct?
2) In your experience, do mobs tend to scatter and run out of the area of effect? An issue if the team composition happens to be you and oh, say, 4 scrappers.
3) For slotting, I'm planning to slot for -tohit and recharge in 3 slots, then in the other 3 I'm thinking about putting procs: Lockdown's hold, then Lady Grey's and Clouded Senses' negative energy damage procs. Since the power duration is 30 seconds, am I correct in understanding that these procs with have 3 chances to be applied for the duration of the power?
Thank you! -
Hiya,
I've got an ancient ice/elec/mun blaster who I'm dusting off. He was my 2nd level 50 and he's still got all SOs in him. I have never IO'd out a blaster properly, so I'm seeking some advice.
I'm not playing this guy for defense, so I'm not seeking any defensive powers in here. Went mostly for dmg/rech/acc. I just put this build together tonight so I'm looking for some advice. The power selections reflect his current power selections in-game, but I have plenty of respec veteran's rewards and I'm not married to his current setup. I took sleep grenade because I remember back in the day it helped a lot when I was solo. Stealth is nice and Invis is a concept choice.
Here he is:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Specter Star: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), TmpRdns-Acc/EndRdx(5), TmpRdns-EndRdx/Rchg/Slow(7)
Level 1: Electric Fence -- TotHntr-Acc/EndRdx(A)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), TmpRdns-Acc/EndRdx(11), TmpRdns-EndRdx/Rchg/Slow(13)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 6: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15)
Level 8: Freeze Ray -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(19), G'Wdw-Acc/EndRdx(21), G'Wdw-Hold/Rng(21), G'Wdw-Acc/Hold/Rchg(34)
Level 10: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(46), T'Death-Acc/Dmg/EndRdx(46), ExStrk-Dmg/KB(46), ExStrk-Acc/KB(48)
Level 12: Hurdle -- Jump-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(39)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Health -- Heal-I(A), Heal-I(42), Heal-I(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
Level 22: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(23), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(25), DampS-Rchg/EndRdx(25), DampS-Rchg(27)
Level 24: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 26: Bitter Freeze Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(34)
Level 28: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx/Rchg(36)
Level 30: Invisibility -- RechRdx-I(A)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(48), EnManip-EndMod/Rchg(48)
Level 38: Shocking Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), Lock-Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(42)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Body Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Sleep Grenade -- EndRdx-I(A)
Level 49: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Code:How's it look? Constructive criticism wanted!| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1421;703;1406;HEX;| |78DAA593CB4F135114C6EFF441A1336D291528EF160A2D2003DDF95898A89854AD5| |6302E1424A54CDA91C9B46907859D6BA32B376E50131F897189F8884BA3FF92EEEA| |B9E7BB45894B27E9F7EB9C39AF7BCE4C71F7A221C4C373428B5C70CAADD6C67952C| |F6A068BE5AA5D31561B5685EE52AB5EB919124224D5E38D95B25BB5B6CC42C54244| |AEF36075A7D1A8373D73D9A1C8A65DB1BDBD8D62D9B51B3B4ED9B3EB6EBCE0D6ACA| |6E57A66E78F5EAAD71DF39263576B9E81FFB6E75AAD569C6F0AEE7DBB656FDA0E65| |0AB3859AB2B606961B76C52CEEB8B6CCDAA21AB2FC5E929A9CA55F4174AE7650BC2| |2E485EF35F08611780BBCD324BADE33B6FE4409F18C4D97E9465389B47D8EE97ACE| |E87E01BC648491C840A22B64F3232AE03F6087E80746EF21F091D1F709C134DB20D| |CFDC1DB84AC08DF61186B8CE83AA3481A52694335AED467334EDC03B61969875125| |C71ED57B0FD2CE21ED02D22E20EDC2039F1009B1B8CBE8A20ABA8621E839EE4F275| |30489B4C8149B66801A694C4D2C36CFA61039C711EF8B67D8347B0CDDE490500E89| |149BE68EE13A69BFEABB1FCB1BC0F206B0BC2496973CF0490C1F32AE916D50450D6| |2E6C398F928663E8A998F63E6E39F1925D2211535845AE3A89542AD146AA57E7291| |F42F46848E30A2163612C6CC75C65414301831F21B53E319C3786E904EA88213687| |30A6D66D066066D66D0E60CDADC269DE417B1ED9B7CC23D2C3E051EF1D61C7A34AD| |D24E63D733D87516BBCE62D7599C6316E798A4FE72AABF1CFAFB46EFED3CB6E39FC| |F6932E664069806B28CEFE467AA5033CDA13FC8B4A4A6B284A3E571B43C8E96C799| |46037F7D666DBAC4D57F2CA5C0D1772734B6A4039D4FB1FD5FD717A353AB67254C7| |A534A49CA2D296B52D6A5DC955296B229A522A5FDF5283A764A36745ACA192967A5| |F4F7923C969E219D449762488948894A8949E9959290322C655F4AFB371CF90BBA| |-------------------------------------------------------------------|
Thank you! -
Cool. Thanks for that. Here's the build I'm currently looking at.. I'm pretty happy with it, especially when I think that until now I've been using this guy on all SOs, and he does just fine. With this, most of the individual powers are escalated beyond SO level, plus global bonuses makes him outperform his old self by a fair margin. Of course, haven't invested in anything just yet...
I set it up to softcap with EA running on 5 enemies.
I've got a love/hate relationship with Hibernate, and just couldn't work it into the current build. I could conceivably put it back in if I dropped Ice Blast and changed the Devastation in Block of Ice back to Thunderstrike.
Anyway, here he is:
Code:Sorry for uh.. threadjacking!| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;722;1444;HEX;| |78DAA5934953134114C77B42164226092181B086B019C212E0E672B050B4440984A| |53CA971181A180D9330332A78F26CE945ABBC2165A11FC2F213B87BB0FC1696FB39| |BEA5E1E2D1A9CCFFD7D3FDDE9BF7EFCE1477667421EE9D169A7EB662B86E79C5B06| |F4A275034362C535FA8AC65E7AB8E2BB70C3B248468E7D5F28C5C97B62B0BB3A62C| |4F3B5B5527AD168AB22265E18CE1791558D99189597B533AD2F60A8703BD54AD560| |A73D2A859F6063F9CB73C5BBA6E133D2CD7A45C4BD070D6BE6DB9D6AA55B1BCDDE4| |B99A6516A61DD3B3CC72D1703DE9ECB6434779B85F874134B8453D20FC30C8095F8| |01124F8A30C9D3011034C89AF984557BD415C07F48BA049685C63AC12DE84557151| |F76B454A0D2E10F412639E909A237C83F0060E0F3494A8426C91B144685E665C00F| |488968B84779015600B22D027B0501B6C7888A77C2176D5D4C860736F2127CC015A| |98735AA60841488DA86A91619A0AC15454558B72FB2936D37689F001AAC595CD788| |D3BD826B4BB8CBB84BE3B8434D44B70B848F02B7E4285A4AA90BC41B6BAD769A57B| |8390D9241CB3081F21BC559D5A2B3BCAB2CD2C9F5A964FAD2FC6A7A6539B8DF0DEB| |4F2917EE4A38E1E13069E103E41D90E2D405D743CA4A94E0EE84C50858114E3BE0F| |DBFD05E15DAAE92EB69D61DB830E77BBCB60DBDFC3688B5FDF63438594C83884C11| |AA11FFAEB55FBD23B4A39BFC378DE6CB4BF46FB32B84DC839843C6F70DE63DC22FC| |81AC219535C48DE5B8B11C3736C259239C35C259EF216B586DCF30EE538F181BA31| |58512FC374795DFD1035E7941187FCEF8ECC3ACF12F841F50AFC0E15A619FB671E2| |80B0088526D5E733B9473EA69E32F619CFF8ECFD479F19FCE01273FFCC94FC479F9| |8D06826EF3FFAA4FFEB7AA91FD6092F3581AEA09440B4CB38BA8272151FAFE1C840| |59C5471347F557FA61A7F1E3D8D009949328A7505A9B411E606428021241D151A22| |83194384A334A12A513650FA5FE178578FC48| |-------------------------------------------------------------------|
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How do you folks recommend slotting CE?
My ice/axe tanker was my third level 50 many years ago, and he is still sitting at level 50 with nothing but SOs. I'm planning to do an IO build for him. I had CE slotted for slows and endredux, but I always felt that the slow was annoying when I was trying to pull a couple of groups.
In my current build I've got softcapped defense vs. S/L and E/NE, as well as about 48% fire resist (permafrost + set bonuses). I avoid tough/weave in any build I can, so I don't have them atm.
In that build CE is one-slotted for endredux. I'm considering adding a slot or two for taunt or maybe the impeded swiftness damage proc, but I don't really care to slot it for slow and the -dmg component is unslottable, so the power seems to work fine with one slot in it.
BUT, I realized I wasn't really thinking about EA's +defense bonus -- with my current build, I'm softcapped when EA is down. If I allow myself some leeway there, I could free up some slots.. -
Hiya,
I seem to remember a looooong time ago (3-4 years ago) trying out a slash command in-game that allowed you to customize the draw distance when you're outside -- enemies, architecture being animated from far away and so on. Made an amazing difference when you're sitting atop a skyscraper. I cant seem to remember/find the command. Does anyone know it?
Thanks! -
Thank you for the feedback. I tweaked the build some and wasn't such a hardcase about getting to the softcap. As soon as I posted the build I realized I had forgotten about the KB hole in DA, so I fixed that too.
Replaced CoF with OG after all; reduced slotting in the defense powers and switched to GotA for endurance benefits. I applied a liberal smattering of EndRec IOs throughout the build and stuck PE: +End in stamina. I turned on the Atlas Medallion as you had, and the endrec is up to 2.98 now.
I dropped Physical Perf. for Soul Transfer, a much-maligned power. Before I get crucified for that, I'll just say that I'm a little against the grain in that I like self-rez powers in general, and ST was my booby-prize for having to drop CoF
Here she is! Just the data chunk this time.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;701;1402;HEX;| |78DAA553D972124114ED81216C43801012B24376B24CC28365162DCB32899532546| |14CE98B4A8DD802860CA90197BCF901BEFBA096BF618CA5FFA1FE80DB37E0BD7D3A| |29533E3A05E74C779F3EF7F69DDBC5E71B96102FAE08C3BAD6705AADF29EE3EE4B2| |F5074AAF58A55AA396EBB7990BDE3780F83428801AC9637E423E9B6A4BDE178FBE5| |ABDE41D34BEB95A26C486993BE5C742A32B9EDD6A427DDB67DFA62959ACD86BD239| |DC3BA5BC560ABDE7665AB15D3836AAD4D4B518C1A3C4C6D1ED62BF6A62BBDEA11D9| |B6DAD23BCA503679FABF0F1318F4171D538CD2CB8CF08D81C6155939458B19A2117| |12122F443F212D1B888DC54D4B70BDA533497232A88637237E0EE37E06EC2DD847B| |2FDC2F92AD5FDBFACFD95AB0EDBEF5B7ED07B20D68DB006CBBE0D705F7106C4F481| |754F13B81E00F1F1F20F45B51E227A8C7CFD49354D49B50D4475F2AACDDC3A632EA| |0E28EA092ACA84108B7451E844745625D64F53319CC317FBE2E3A9996F8A0A5F150| |54910C71E23BEAD6C0AD715AD520992D86A24DF903825265F2B5A8B30A238291427| |8BE264519C1C8A9347714214228D10BE74564D65404BAF540E3E12F4C34FF4DF107| |C643F4D0DE82E1840410751C941D47518059D448875CA68486734F45D5572182B39| |543987F24EFE52F429CC08F9485BF5D1E833D013504B51F6A9A215721F83DC3FF69| |81C7AC54C03545754A8A9735C8AF0A9613B8E2C26107E02E127107E11A95D26F994| |964F413E0DDD34764D9F937FA4A4677517CCA20BF2E8823CBA600E5D6052E9E6B56| |E1EBA0508162058C0AECFE467EBD6B01177097197D092EFA8F996F567599E57390C| |9B67B78D7EF4889D7F664AA6BEBF3463A899BC7976A5FFEB39B64E7DC2BB7CEDF71| |84A0CB719EE32DC63B8CFE0303C20302AFCD639B14E338DAF7042AB0C6B0CEB0CE9| |04C14B5606A30451068B21C6D0CD10674830A4180619DE3274FE00694FF32B| |-------------------------------------------------------------------|
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Heya,
Trying my hand at a DA/Mace build here. I've got him softcapped for S/L and close on En/Neg. How do you think this build will play? I'm worried about Endurance, as the slotting was really tight just to get him softcapped. I didn't have much to spare for End concerns.
I took Cloak of Fear for the cool factor, but I also seem to need the 3.75% on Siphon Insight to stay softcapped. If I swap for Oppressive Gloom, I get better Mace synergy and better End usage, but I lose the softcap (down to 44.1).
En/Neg is at 42. If I swap out Taunt for Death Shroud and slot in Eradicator, I can get En/Neg softcap but S/L drops to 44.7, assuming I keep Cloak of Fear. In any case, I'd prefer to have Taunt in there for teams.
So, it seems like a tight build with End problems. Any advice?!
Here's the build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Phantom Ward: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (A) Eradication - Accuracy/Recharge
- (9) Eradication - Accuracy/Damage/Endurance/Recharge
- (17) Eradication - Damage/Recharge
- (17) Theft of Essence - Chance for +Endurance
- (19) Theft of Essence - Accuracy/Endurance/Recharge
- (21) Endurance Reduction IO
- (A) Red Fortune - Defense/Endurance
- (15) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance
- (25) Red Fortune - Defense
- (37) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (A) Jumping IO
- (A) Jumping IO
- (A) Healing IO
- (50) Healing IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Endurance Modification IO
- (29) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (A) Eradication - Damage
- (34) Eradication - Accuracy/Recharge
- (34) Eradication - Damage/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (A) Siphon Insight - Chance for +ToHit
- (31) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (31) Siphon Insight - Accuracy/Endurance/Recharge
- (31) Siphon Insight - Accuracy/ToHit Debuff
- (33) Siphon Insight - ToHit Debuff
- (42) Endurance Reduction IO
- (A) Trimuphant Insult - Taunt
- (40) Trimuphant Insult - Taunt/Recharge
- (40) Trimuphant Insult - Chance to Disorient
- (A) Eradication - Damage
- (36) Eradication - Accuracy/Recharge
- (36) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (A) Eradication - Damage
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (50) Red Fortune - Endurance
- (A) Recharge Reduction IO
- (A) Endurance Modification IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Thank you! -
Heya, I'm toying around with my first soft-cap defense build. It's a MA/SR scrapper, and I'm hoping some of the seasoned folks around here can give me some advice.
Actually, building the guy I wasn't aiming for soft-cap. I was going for damage buff: it's currently sitting at 31.5%. Then I realized that, without too much effort, I could hit the soft-cap, so I started going for it.
So, my questions:
When I add Combat Jumping to the build the total defense values in Mids don't change.. is that a bug? It doesn't seem to affect the positional or the typed defenses.
Same goes for Maneuvers, which I have currently substituted for Combat Jumping. With the way my build currently is, adding Maneuvers will softcap Ranged and Melee and put AoE close enough to satisfy me.
Or, I could drop Maneuvers, be happy with 40% AoE defenses and put in Assault to increase my Damage Buff to about 42% at any given time.
Is this all sound thinking? Like I said, softcapping isn't the most important thing for me, but if I can net both that and a large damage buff, I'll be a happy camper.
Some notes:
I've taken Thunder Kick 'cuz I like it (currently the toon is only 26), but I could be persuaded to drop it..
Since I'm so close to the soft cap, I dropped Elude. Any argument for taking it?
I might trade Conserve Power for Focused Accuracy if Acc turns out to be a problem (not so many Acc globals in this build).
The build I'm working with is posted below..
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-GS -
Slightly off topic of the thread, but does that bit about damage resistance mean that Power Build Up is useless for Sonic Resonance's core shields? Is it still useful for the -damage res powers?
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I have an ice/rad. I usually make sure Jack is nearby when I refresh accelerated metabolism because I figure the +recharge will be handy for his attacks. But I've never been able to really tell a difference (when I'm fighting 10 enemies at once, it's hard to tell what Jack's doing anyway). Can anyone comment on whether +recharge is useful for controller pets?
I imagine it speeds up their power recharge, but I am confused as to whether the pet AI takes advantage of it. -
On the Paragon Wiki, it's noted that "As of 7/1/2007, does not grant +stealth if slotted in TP Foe. Recall Friend may behave similarly."
Can anyone confirm that there's no stealth bonus if this enhancement is slotted in Recall Friend?
Thanks!
GS -
The hard-to-hold Lost Anathema lieutenants are a pain for my dom and controller.
And the CoT Earth Thorn Casters... QUICKSAND!!
Those are the only two that really come to mind... but yeah, I agree that those spectral ghost lieutenant guys and their silly dark auras are a pain. -
Ah. I'm considering buying it, but I'd hope to be able to see the costume pieces before I choose a booster pack.
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Heya folks,
Anybody have a handy link to see the costume pieces available with the various booster packs? Specifically, I'd like to see the breathers in the science pack. The paragon wiki doesn't have a complete catalog.
Man, ever since the forums changed, I can't figure out how to use the search function! Anybody have a link to an explanation of THAT, too?
Thanks!
GS -
Cool, thanks for all the info. How about enhancement sets? Does anyone bother with pet sets or anything?
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I'm very new to singularity! Please excuse my ignorance. What does an intangibility enhancement do for him? I didn't think he used any intangibility powers.
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Heya,
How do you usually slot singularity? It's more controllerish than other pets -- so do you enhance this aspect of it, or go with damage?
More pointedly:
1) How do you slot sing. when you're in the 30s, pre-enhancement sets?
2) What set(s) do you slot in sing.?
Thanks for any advice!
GS -
I've got an ice/rad that I'm building at the moment. He's my first controller, so I feel pretty awkward as I'm trying to get accustomed to it. I'm at 27 and don't have AA yet, as I've heard it's lackluster until you can get it slotted. I'll probably take it next level.
Without AA, my basic control pattern is to throw down Ice Slick at the start of a battle, apply a hold and then choose an anchor or anchors for RI and EF. Then Shiver (maybe before the Rad powers, depending on how well the mobs are slipping on the ice -- if I've got flying enemies like CoT spirits who don't slip, I'll Shiver right away). I've got Glacier on standby for emergency situations, or just for tough groups.
I'm planning to skip CC, mostly for endurance reasons. I could be persuaded otherwise, but I haven't heard such great things about it.
I also took the single-target immob for -fly and for a little extra damage, but I see myself speccing out of it later.
Right now, with RI and EF mildly slotted for endurance, and with stamina 3-slotted, I am feeling the burn on my endurance while AM is down. When it's up, everything is groovy.
Also, I am thinking I'll skip Lingering Radiation, because I'm not sure I can make the enemies go much slower than they'll already be going with Shiver+AA+residual cold effects from my holds and other powers. Also, I am level-pacted with a /storm controller who's doing a lot of slowdown from his powers, too, so I think LR would just be overkill. -
I have a question about confusion..
I'm pretty sure I read sometime that players do not receive XP for damage done by confused mobs. Is this still true? If that's the case, isn't it almost counter-productive for a pre-50 ice troller to count on damage done by confused mobs?
I'm playing around with an ice controller recently, and my buddy's on a plant controller. Just for kicks, we're duoing most of the time. Pretty hard pre-pet. Currently level 25. I didn't take AA because I figured that if we just let all the mobs defeat each other, we'll never get any XP. Is my reasoning wrong? -
Ah, I did make a mistake there -- forgot about enhancement diversification. Though the extra enhancement will add about 19%, the effective number for damage should only be around 3% extra damage for boxing if equally slotted.
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At the moment, my boxing is doing roughly 9% less damage than my CB, and its damage is 19% less enhanced -- if I enhance them equally, boxing will be doing more damage.
1.056 and 1.32 won't be noticeable for me, I'm sure. For me 100% more of "not much" is still "not much," so percentage analyses are of limited use. Thanks for the feedback, it was helpful! Although maybe not in the way intended