rate my ice/dark tank!
Not sure why you've decided to build for defense from Psi and Toxic; those damage types are a tiny percentage of the attacks you'll face in your career as a tank, and you're playing against Ice Armor's strengths.
However, if you're set on doing this, why aren't you taking Weave? That will further your goal a heck of a lot more than taking Permafrost. It's also a little alarming how underslotted Stamina and Health are. If your quest for positional defense makes you unable to cover the basics like slotting Health, perhaps you should rethink things.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
An additional note: It looks like you've only taken ONE attack until you reach lvl 16... Boxing at lvl 10 doesn't really count especially if you're only going to one slot it. Since you're not taking Tough till lvl 38 you can switch it out for one of your secondary attacks that you take much later. I can see why it takes so long to defeat anything. Grab more attacks earlier! At least a SECOND attack by lvl 6 at the latest.
Grab Shadow Maul at lvl 10 if not at lvl 6 and put Hurdle at lvl 10. Put Siphon Life at the now empty lvl 16 and shove Boxing way back to lvl 32... ish.
If you've got veteran attacks like Ghost Axe/Sands of Mu or Nemesis Staff/Blackwand you can hold off getting a third till later, but I usually don't recommend that.
BTW: Stamina at lvl 20. I recommend that.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Not sure why you've decided to build for defense from Psi and Toxic; those damage types are a tiny percentage of the attacks you'll face in your career as a tank, and you're playing against Ice Armor's strengths.
However, if you're set on doing this, why aren't you taking Weave? That will further your goal a heck of a lot more than taking Permafrost. It's also a little alarming how underslotted Stamina and Health are. If your quest for positional defense makes you unable to cover the basics like slotting Health, perhaps you should rethink things. |
psi is rikti - toxic is arachnos - not at all a tiny percentage. besides, i said "i am building for ranged and aoe defense" - this layers the defenses already inherent in ice, providing a cushion not only against psi and toxic, but other damage types, as well.
i also recover 20% of my health every 8 seconds with siphon life. i don't think slotting up health a good deal more would be as useful as slots that could be used elsewhere.
to the second poster - thanks for the tip. it does help a little to have an extra attack (not much, but a little!)
SchroedingerCat
psi is rikti - toxic is arachnos - not at all a tiny percentage. besides, i said "i am building for ranged and aoe defense" - this layers the defenses already inherent in ice, providing a cushion not only against psi and toxic, but other damage types, as well.
|
You're welcome to slot any way you like, of course, but IMO you'd have a much better, rounded character by taking advantage of Ice Armor's strengths rather than going for this "belt and suspenders" approach.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Last time I saw a breakdown of damage by type, IIRC Psi and Toxic were about 5% of the total. It may seem like more when you're faced with it, but they are quite uncommon. In addition, the only attacks that ranged and AoE damage will help with on on a Ice tank are ranged/AoE fire, psi and toxic attacks that have no smashing or lethal component; further reducing the usefulness of slotting for positional defense types. And remember that some psi attacks don't even have a positional component, so Psi typed defense or resistance is all that will help you there.
You're welcome to slot any way you like, of course, but IMO you'd have a much better, rounded character by taking advantage of Ice Armor's strengths rather than going for this "belt and suspenders" approach. |
What strengths are you speaking of specifically in ice? Chilling embrace is slow capped with one SO, so i cant really slot that a great deal more. Do you mean energy absorption? Should i slot it more heavily for defense? or make it drain more endurance? Help me out here, cause I am not seeing what is unique i guess.
I cant really find a way to get fire defense any higher, which is why i stuck in permafrost - i may not have high defense, but i have 35% resist with it, which is better than nothing.
With this revised build, my fire defense and resist are more balanced, and I pick up about 2-5% more defense overall.
This is all moot, really, because some of the enhancements in here are ridiculously expensive and I have no decent farmer.
However, at the ripe old age of 22, it is a very solid tanking combo, and I am comfortable holding aggro off my team and not dying easily.
Without further ado, the new build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Frozen Armor
- (A) Red Fortune - Endurance
- (3) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (9) Red Fortune - Defense
- (11) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (3) Mako's Bite - Chance of Damage(Lethal)
- (7) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (17) Mako's Bite - Damage/Recharge
- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal
- (7) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Razzle Dazzle - Chance of Immobilize
- (A) Kismet - Accuracy +6%
- (A) Regenerative Tissue - +Regeneration
- (A) Scirocco's Dervish - Accuracy/Recharge
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (19) Scirocco's Dervish - Damage/Endurance
- (21) Scirocco's Dervish - Accuracy/Damage
- (25) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Jumping IO
- (A) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (23) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (27) Red Fortune - Endurance/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (A) Energy Manipulator - Chance to Stun
- (23) Energy Manipulator - EndMod/Recharge
- (29) Energy Manipulator - EndMod
- (A) Siphon Insight - Chance for +ToHit
- (31) Siphon Insight - ToHit Debuff
- (31) Siphon Insight - Accuracy/ToHit Debuff
- (31) Siphon Insight - Accuracy/Recharge
- (33) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (33) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - EndMod/Accuracy
- (34) Gift of the Ancients - Defense/Recharge
- (36) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Defense/Endurance
- (A) Trimuphant Insult - Taunt/Recharge
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Theft of Essence - Healing
- (33) Theft of Essence - Accuracy/Endurance/Healing
- (39) Theft of Essence - Healing/Recharge
- (39) Theft of Essence - Chance for +Endurance
- (40) Theft of Essence - Accuracy/Endurance/Recharge
- (42) Theft of Essence - Accuracy/Healing
- (A) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (43) Scirocco's Dervish - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (43) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Psionic Resistance
- (48) Impervium Armor - Resistance
- (A) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Damage/Recharge
- (45) Scirocco's Dervish - Damage/Endurance
- (48) Scirocco's Dervish - Accuracy/Damage
- (50) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Mako's Bite - Chance of Damage(Lethal)
- (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage
- (46) Mako's Bite - Damage/Endurance
- (46) Mako's Bite - Damage/Recharge
- (50) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Recharge
- (48) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense
- (A) Energy Manipulator - Chance to Stun
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 10.8% Defense(Fire)
- 10.8% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 11.1% Defense(Psionic)
- 7.38% Defense(Melee)
- 18% Defense(Ranged)
- 18.6% Defense(AoE)
- 1.8% Max End
- 36% Enhancement(Accuracy)
- 15% Enhancement(RechargeTime)
- 9% Enhancement(Heal)
- 9% FlySpeed
- 112.4 HP (6%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 11%
- MezResist(Terrorized) 2.2%
- 12% (0.2 End/sec) Recovery
- 46% (3.6 HP/sec) Regeneration
- 8.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 13.1% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 4.26% Resistance(Psionic)
- 9% RunSpeed
- 2% XPDebtProtection
SchroedingerCat
I think what Findulias is trying to say is you're missing the point that Ice's strength lies in it's typed defenses, not in it's positional defenses. Hence the "belt and suspenders" comment I'm sure.
For example: Ice armor, unslotted starts with 18% defense to Smashing/Lethal, Energy/Negative Energy and a miniscule 1% to fire/cold. Slotted with lvl 50 IO's you jump to 27.9% defense to s/l/e/n. But still has absolutely no defense against any positions. With the s/l/e/n you've already got a leg up.
So, for Ice Armor you'd be better served working on Smashing/Lethal first, then Energy/Negative Energy followed by Fire/Ice and then Psi/Toxic. The general rule behind this is that most of the damage done in the game has a Smashing/Lethal component, usually in the 70% range of all attacks. That's followed by Energy/Neg as the next common till you get to Fire/Cold and finally Psi/Toxic.
You are correct. Positional defense works for any AT, but Shield and Super Reflex's strengths are in their positional defenses not in typed defense, so with them you do want to up their positional defenses. Force Field's strength is in typed defenses so it works against it's strength to focus on Positional instead of Typed.
Hope that helps and makes sense at the same time.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Yes, thanks Rangle, good explanation.
My point was that because Ice provides such good typed defense, you're never going to come close to getting that level of positional defense without having to make signficiant sacrifices in other areas.
If the OP wants to cover as many attack types as possible, the strategy I'd recommend is to pick up Weave, get S/L/E/NE to the soft cap using sets that primarily give typed bonuses, then work on getting Fire defense as high as possible. (IIRC, Fire is more common than either Psi or Toxic, and set bonuses that give F/C def aren't that hard to find.) Because of the way defense bonuses work, that will automatically produce positional defense at around 1/2 the level of the typed bonuses, which will give some help against the small percent attacks that fall between the cracks of the typed defense.
By the way, S_C, what I was referring to in my earlier message is that most, but not all attacks have a positional component; there are a few attacks that are only typed Psi and positional defense will not work against them.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
got it I found the wiki page that sorts out sets based on what they give you, so going back to the drawing board!
thank you for all of your patience, guys!
SchroedingerCat
heres the build im gonna have for my ice/dark tank
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF]arctic switch:[/color][color:#B3CAF7] Level 50 Technology Tanker[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Ice Armor[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Dark Melee[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Energy Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Frozen Armor[/color]
- (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
- (3) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (3) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance[/color]
- (5) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (5) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (7) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]ToHit Debuff[/color]
- (7) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
- (9) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Chance for +ToHit[/color]
- (9) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/ToHit Debuff[/color]
- (15) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (17) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]ToHit Debuff/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Pacing of the Turtle - [/color][color:#7AA4EF]Chance of -Recharge[/color]
- (11) [color:#7AA4EF]Pacing of the Turtle - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (11) [color:#7AA4EF]Pacing of the Turtle - [/color][color:#7AA4EF]Damage/Slow[/color]
- (13) [color:#7AA4EF]Pacing of the Turtle - [/color][color:#7AA4EF]Endurance/Recharge/Slow[/color]
- (13) [color:#7AA4EF]Pacing of the Turtle - [/color][color:#7AA4EF]Accuracy/Slow[/color]
- (15) [color:#7AA4EF]Pacing of the Turtle - [/color][color:#7AA4EF]Range/Slow[/color]
- (A) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Chance for +ToHit[/color]
- (17) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
- (19) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]ToHit Debuff[/color]
- (19) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/ToHit Debuff[/color]
- (21) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (21) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]ToHit Debuff/Endurance/Recharge[/color]
- (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
- (33) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range[/color]
- (23) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
- (A) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Recharge[/color]
- (23) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Taunt/Recharge/Range[/color]
- (25) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Taunt/Recharge[/color]
- (25) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Taunt[/color]
- (27) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Taunt/Range[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
- (A) [color:#7AA4EF]Touch of the Nictus - [/color][color:#7AA4EF]Chance for Negative Energy Damage[/color]
- (33) [color:#7AA4EF]Touch of the Nictus - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
- (43) [color:#7AA4EF]Touch of the Nictus - [/color][color:#7AA4EF]Healing[/color]
- (43) [color:#7AA4EF]Touch of the Nictus - [/color][color:#7AA4EF]Heal/HitPoints/Regeneration/Recharge[/color]
- (45) [color:#7AA4EF]Touch of the Nictus - [/color][color:#7AA4EF]Accuracy/Endurance/Heal/HitPoints/Regeneration[/color]
- (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
- (27) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (29) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance[/color]
- (29) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (31) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (31) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
- (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (A) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance[/color]
- (33) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (34) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Endurance[/color]
- (34) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (34) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (36) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (36) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Chance for Energy Damage[/color]
- (36) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Damage[/color]
- (37) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (37) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (37) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
- (40) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (40) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
- (A) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Recharge/Endurance[/color]
- (40) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge/Endurance[/color]
- (42) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
- (42) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Chance for Build Up[/color]
- (42) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff[/color]
- (43) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Endurance[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Psionic/Status Resistance[/color]
- (46) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance[/color]
- (46) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (46) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (48) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
- (A) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Immobilize[/color]
- (45) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
- (48) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
- (48) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (50) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (50) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Immobilize/Range[/color]
- (A) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color]
- (45) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color]
- (50) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
Okay, a few things:
1) The Ranged Def still isn't helping you all that much. Drop and enhancement from each of your Defensive toggles that you've got, since the 6th slot of Red Fortune isn't going to do much for you. We'll put the slots somewhere else.
2) Slot your attacks as...well...attacks. The more damage you do, the more likely that enemies will keep you as their target. Damage is part of the Threat formula, and you're probably going to want to be able to hurt stuff at some point. Slotting your attacks for ToHit debuff just doesn't do you any good, really. If you want, use your 6th slot for -ToHit buff, but not a whole set.
3) Drop CE down to just 4 slots. Again, the Ranged Def isn't going to do you any good. Drop the ones with Acc or Range in them, since they don't do anything for the power.
4) Wet Ice only needs one slot in it.
5) For attack sets, try for Kinetic Combat, if you can afford them, as they give typed defense bonuses.
6) Put some slots into Health, and get some better bonuses out of that.
7) Go Perfect Zinger over Mocking Beratement in Taunt. Six Slots gives you better S/L Defense.
8) Blessing of the Zephyr will, again, get you only Ranged Defense, which isn't really what you want. You wanted typed Defense bonuses.
9) Take Hoarfrost much, much earlier. Like level 1, 2, or 4.
10) You have Super Jump at level 8, make sure that you can actually do that in the game. That option is only open to 60+ month Vets.
11) Frankenslot Energy Absorption, and try to get good stats for Defense, Recharge, and EndMod on that puppy.
We'll start with those.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Looks like typed vs. positional defense has already been hammered out, so I have just a few comments on specific IO choices.
Overall, since you were going for positional defense bonuses, many of your powers are enhanced in the wrong direction in order to get the bonus. For instance the Siphon Insight in Touch of Fear - you're buffing up the toHit debuff, but enhancing the Fear would result in the critter not attacking for longer, rather than having the shorter toHit debuff. Besides, just simply attacking with the dark punches will stack plenty of toHit Debuff on the target.
Picking other things:
Level 14: Health (A) Regenerative Tissue - +Regeneration
|
Level 22: Stamina (A) Energy Manipulator - Chance to Stun (23) Energy Manipulator - EndMod/Recharge (29) Energy Manipulator - EndMod |
Level 49: Hibernate (A) Energy Manipulator - Chance to Stun |
Hibernate would be better enhanced with two EndMod/Rech and one or two Heal/Rech, depending on how frequently you use it and how quickly you want to get back in the fight.
Level 30: Soul Drain (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff (40) Gaussian's Synchronized Fire-Control - Chance for Build Up (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance |
Level 35: Dark Consumption (A) Scirocco's Dervish - Accuracy/Damage (37) Scirocco's Dervish - Damage/Endurance (37) Scirocco's Dervish - Accuracy/Damage/Endurance (42) Scirocco's Dervish - Damage/Recharge (42) Scirocco's Dervish - Chance of Damage(Lethal) (43) Scirocco's Dervish - Accuracy/Recharge |
Level 41: Icicles (A) Scirocco's Dervish - Accuracy/Recharge (43) Scirocco's Dervish - Damage/Recharge (45) Scirocco's Dervish - Damage/Endurance (48) Scirocco's Dervish - Accuracy/Damage (50) Scirocco's Dervish - Accuracy/Damage/Endurance |
Last tip: Track down Call Me Awesome's guide to soft-capping an Invulnerability tank -- It's easier to do on an Ice tank, you won't even need Tough or Weave. Put 4 Curtail Speed in Chilling Embrace, the +Def Steadfast in Hoarfrost or Permafrost, and I lean towards Serendipity in the armors for the +HP/+Regen bonus.
Most Psi and Toxic have smashing components, so you'll be covered. I take my Ice/Stone on the Lady Gray TF and only ever get stomped by Hami, so it works fine. (Disclaimer: I avoid Arachnos missions like the plague. They are extra laggy for me for some reason and it's annoying.)
Okay, a few things:
1) The Ranged Def still isn't helping you all that much. Drop and enhancement from each of your Defensive toggles that you've got, since the 6th slot of Red Fortune isn't going to do much for you. We'll put the slots somewhere else. |
Also, something to think about, Gaussian's is a great set with some great bonuses, but as someone else stated, Soul Drain might be better served being slotted elsewise. If you want more bang for your buck out of Gaussian's with the Build Up proc, you might want to consider taking Focused Accuracy and possibly slotting Gaussian's in that. I use it in Targetting Drone in my blaster, and it procs often enough for me to feel it is worth it. The downside is that FA is a bit of an endurance drainer, which may not be that bad depending on EA, Conserve Power, and if you slot for a little recovery.
And if you took permafrost to use Steadfast Protection...for one, you are already over the S/L softcap without EA and SP. If you want to use Steadfast Protection, I would consider dropping Permafrost (the power isn't doing much for your build), and dropping SP in Tough or Hoarfrost. Taking out PF will also free up another power slot for you.
Just a few ideas, but there are quite literally a ton of views, ideas and ways to go about this.
Oh yeah, and if you want to add to the aggro magnet factor, try slotting two taunt IOs in Chilling Embrace. The mobs will stick to you like never before.
How do you folks recommend slotting CE?
My ice/axe tanker was my third level 50 many years ago, and he is still sitting at level 50 with nothing but SOs. I'm planning to do an IO build for him. I had CE slotted for slows and endredux, but I always felt that the slow was annoying when I was trying to pull a couple of groups.
In my current build I've got softcapped defense vs. S/L and E/NE, as well as about 48% fire resist (permafrost + set bonuses). I avoid tough/weave in any build I can, so I don't have them atm.
In that build CE is one-slotted for endredux. I'm considering adding a slot or two for taunt or maybe the impeded swiftness damage proc, but I don't really care to slot it for slow and the -dmg component is unslottable, so the power seems to work fine with one slot in it.
BUT, I realized I wasn't really thinking about EA's +defense bonus -- with my current build, I'm softcapped when EA is down. If I allow myself some leeway there, I could free up some slots..
KABOOM!
Slow enhancements seem to only affect critter movement speed and not recharge speed, so if you think your enemies are already slow enough, 1 EndRedux is fine.
Here's my Ice/Axe tank. She's soft-capped to S/L/E/NE without EA; I took Tough for the S/L resistance but not Weave, no Permafrost. As Zeldo recommended, CE is 4 slotted with Curtail Speed for the S/L defense bonus. Except for the one set of Kinetic Combat and the Erad quad in Icicles, this is a pretty inexpensive build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Hrist Frostreaver: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Battle Axe
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Frozen Armor -- GftotA-Def/EndRdx:34(A), GftotA-Def/Rchg:38(3), GftotA-Def/EndRdx/Rchg:38(3), GftotA-Def:38(5), Ksmt-ToHit+:30(33)
Level 1: Beheader -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:34(5), S'ngH'mkr-Dmg/Rchg:33(7), S'ngH'mkr-Dmg/EndRdx/Rchg:30(9), F'dSmite-Acc/Dmg:38(9)
Level 2: Hoarfrost -- Dct'dW-Rchg:38(A), Dct'dW-Heal/EndRdx:40(11), Dct'dW-EndRdx/Rchg:37(13), Dct'dW-Heal/Rchg:39(13), Dct'dW-Heal:44(15), S'fstPrt-ResDam/Def+:21(42)
Level 4: Chilling Embrace -- CtlSpd-Rng/Slow:28(A), CtlSpd-Acc/Slow:28(17), CtlSpd-Acc/EndRdx:24(21), CtlSpd-EndRdx/Rchg/Slow:24(21)
Level 6: Gash -- S'ngH'mkr-Acc/Dmg:33(A), S'ngH'mkr-Dmg/EndRdx:34(7), F'dSmite-Acc/Dmg:35(11), S'ngH'mkr-Dmg/Rchg:35(23), S'ngH'mkr-Dmg/EndRdx/Rchg:35(23)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg:26(A), KntkC'bat-Knock%:35(15), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:26(31)
Level 12: Swift -- Flight-I:40(A)
Level 14: Fly -- Flight-I:35(A)
Level 16: Health -- Mrcl-Heal/EndRdx:35(A), Mrcl-Heal:35(17), Heal-I:50(19)
Level 18: Glacial Armor -- GftotA-Def/EndRdx:34(A), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(29), GftotA-Def/Rchg:38(29)
Level 20: Stamina -- Efficacy-EndMod:40(A), Efficacy-EndMod/Rchg:40(25), P'Shift-End%:35(40)
Level 22: Taunt -- Mocking-Taunt:30(A), Mocking-Taunt/Rchg:30(39), Mocking-Taunt/Rchg/Rng:30(39), Mocking-Rchg:31(43), Mocking-Taunt/Rng:30(45)
Level 24: Swoop -- S'ngH'mkr-Acc/Dmg:35(A), F'dSmite-Acc/Dmg:40(25), S'ngH'mkr-Dmg/EndRdx:34(27), S'ngH'mkr-Dmg/EndRdx/Rchg:30(34), S'ngH'mkr-Dmg/Rchg:35(42)
Level 26: Energy Absorption -- Efficacy-EndMod/Rchg:40(A), Efficacy-EndMod/Acc/Rchg:40(31), GftotA-Def/EndRdx/Rchg:40(36), GftotA-Def:29(36), GftotA-Def/Rchg:40(36)
Level 28: Whirling Axe -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), M'Strk-Dmg/EndRdx:40(34), M'Strk-Acc/Dmg/EndRdx:40(34)
Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:40(31), GSFC-Build%:40(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:40(45), GSFC-ToHit/EndRdx:40(45)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Cleave -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37), Sciroc-Dmg/EndRdx:40(40), Sciroc-Acc/Dmg/EndRdx:40(40)
Level 38: Pendulum -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(42), Erad-Dmg/Rchg:30(43), Sciroc-Dmg/EndRdx:35(43), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 41: Hasten -- RechRdx-I:50(A)
Level 44: Icicles -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(46), Erad-Acc/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:21(48), M'Strk-Acc/EndRdx:50(48), M'Strk-Dmg/EndRdx:50(48)
Level 47: Boxing -- Acc-I:50(A)
Level 49: Tough -- RctvArm-ResDam/EndRdx:37(A), RctvArm-ResDam/Rchg:37(50), RctvArm-ResDam/EndRdx/Rchg:37(50), RctvArm-ResDam:32(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 18.6% Defense(Smashing)
- 18.6% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 18% Defense(Energy)
- 18% Defense(Negative)
- 3% Defense(Psionic)
- 12.7% Defense(Melee)
- 12.4% Defense(Ranged)
- 7.06% Defense(AoE)
- 9% Max End
- 5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 2% Enhancement(FlySpeed)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(RunSpeed)
- 5% FlySpeed
- 210.8 HP (11.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11.6%
- MezResist(Sleep) 3.3%
- MezResist(Terrorized) 2.2%
- 11% (0.18 End/sec) Recovery
- 20% (1.56 HP/sec) Regeneration
- 8.76% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Cool. Thanks for that. Here's the build I'm currently looking at.. I'm pretty happy with it, especially when I think that until now I've been using this guy on all SOs, and he does just fine. With this, most of the individual powers are escalated beyond SO level, plus global bonuses makes him outperform his old self by a fair margin. Of course, haven't invested in anything just yet...
I set it up to softcap with EA running on 5 enemies.
I've got a love/hate relationship with Hibernate, and just couldn't work it into the current build. I could conceivably put it back in if I dropped Ice Blast and changed the Devastation in Block of Ice back to Thunderstrike.
Anyway, here he is:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;722;1444;HEX;| |78DAA5934953134114C77B42164226092181B086B019C212E0E672B050B4440984A| |53CA971181A180D9330332A78F26CE945ABBC2165A11FC2F213B87BB0FC1696FB39| |BEA5E1E2D1A9CCFFD7D3FDDE9BF7EFCE1477667421EE9D169A7EB662B86E79C5B06| |F4A275034362C535FA8AC65E7AB8E2BB70C3B248468E7D5F28C5C97B62B0BB3A62C| |4F3B5B5527AD168AB22265E18CE1791558D99189597B533AD2F60A8703BD54AD560| |A73D2A859F6063F9CB73C5BBA6E133D2CD7A45C4BD070D6BE6DB9D6AA55B1BCDDE4| |B99A6516A61DD3B3CC72D1703DE9ECB6434779B85F874134B8453D20FC30C8095F8| |01124F8A30C9D3011034C89AF984557BD415C07F48BA049685C63AC12DE84557151| |F76B454A0D2E10F412639E909A237C83F0060E0F3494A8426C91B144685E665C00F| |488968B84779015600B22D027B0501B6C7888A77C2176D5D4C860736F2127CC015A| |98735AA60841488DA86A91619A0AC15454558B72FB2936D37689F001AAC595CD788| |D3BD826B4BB8CBB84BE3B8434D44B70B848F02B7E4285A4AA90BC41B6BAD769A57B| |8390D9241CB3081F21BC559D5A2B3BCAB2CD2C9F5A964FAD2FC6A7A6539B8DF0DEB| |4F2917EE4A38E1E13069E103E41D90E2D405D743CA4A94E0EE84C50858114E3BE0F| |DBFD05E15DAAE92EB69D61DB830E77BBCB60DBDFC3688B5FDF63438594C83884C11| |AA11FFAEB55FBD23B4A39BFC378DE6CB4BF46FB32B84DC839843C6F70DE63DC22FC| |81AC219535C48DE5B8B11C3736C259239C35C259EF216B586DCF30EE538F181BA31| |58512FC374795DFD1035E7941187FCEF8ECC3ACF12F841F50AFC0E15A619FB671E2| |80B0088526D5E733B9473EA69E32F619CFF8ECFD479F19FCE01273FFCC94FC479F9| |8D06826EF3FFAA4FFEB7AA91FD6092F3581AEA09440B4CB38BA8272151FAFE1C840| |59C5471347F557FA61A7F1E3D8D009949328A7505A9B411E606428021241D151A22| |83194384A334A12A513650FA5FE178578FC48| |-------------------------------------------------------------------|
KABOOM!
How do you folks recommend slotting CE?
My ice/axe tanker was my third level 50 many years ago, and he is still sitting at level 50 with nothing but SOs. I'm planning to do an IO build for him. I had CE slotted for slows and endredux, but I always felt that the slow was annoying when I was trying to pull a couple of groups. In my current build I've got softcapped defense vs. S/L and E/NE, as well as about 48% fire resist (permafrost + set bonuses). I avoid tough/weave in any build I can, so I don't have them atm. In that build CE is one-slotted for endredux. I'm considering adding a slot or two for taunt or maybe the impeded swiftness damage proc, but I don't really care to slot it for slow and the -dmg component is unslottable, so the power seems to work fine with one slot in it. BUT, I realized I wasn't really thinking about EA's +defense bonus -- with my current build, I'm softcapped when EA is down. If I allow myself some leeway there, I could free up some slots.. |
"The two taunts slotted into Chilling Embrace are there so as to fully leverage Hibernate to its maximum capability. What I mean by that is that with those taunts slotted in CE, I can Hibernate for almost the maximum duration and not lose aggro. That's because the taunt duration on Chilling Embrace, with slotting is long enough to almost match the duration of Hibernate. This means that it's possible for me to just hit Hibernate without needing to use Taunt first in order to maintain aggro control while Hibernating (which spares teams a LOT of trouble!). It also means that my CE + Icicles "inhale aggro like a wind tunnel" (as I often explain to PuGs) ... and hold it. This then frees up my use of Taunt to do things in addition to simply maintaining aggro."
I four slot CE with two taunts, and two procs. As for slotting a slow in CE, it really doesn't do much for you. AS I think someone has mentioned, it just effects movement speed, and doesn't touch the minus recharge.
Cool. Thanks for that. Here's the build I'm currently looking at.. I'm pretty happy with it, especially when I think that until now I've been using this guy on all SOs, and he does just fine. With this, most of the individual powers are escalated beyond SO level, plus global bonuses makes him outperform his old self by a fair margin. Of course, haven't invested in anything just yet...
I set it up to softcap with EA running on 5 enemies. I've got a love/hate relationship with Hibernate, and just couldn't work it into the current build. I could conceivably put it back in if I dropped Ice Blast and changed the Devastation in Block of Ice back to Thunderstrike. Sorry for uh.. threadjacking! |
Permafrost...having had a level 50 Ice/Ice on a previous account and being in the process of finishing off my second...I have never really liked this power. I've played with and without, and sit in the "without" category and don't miss it. You could easily drop this power, put Steadfast in Hoarfrost, and take Hibernate which would be far more useful. It's a great "Oh $h1+" power, and coupled with a two taunt slotted CE, makes for a useful combat save while holding aggro.
Now, as for slotting EA to get you to the softcap with multiple foes...personally, I would rearrange to already be at the softcap before EA. Main reasoning for this...those one on one times when you don't have multiple foes, and it's you holding back the GM/AV/EB/Etc from the rest of the group. That softcap will be exceedingly handy, and you'll notice the difference between 40 and 45%.
And last little nitpick, I did notice you slotting for a lot of cold/fire resist in your sets...I think you might get more benefit slotting for something else. This is just one of those things I don't slot for (I go more regen/recovery), and I just haven't ever been in a situation where I wished I had.
Anyhow, just my two cents.
no idea what i am doing, really. just trying to get defense to ranged/aoe as high as possible to cover that psionic/toxic hole. coincidentally, that also gave me high defenses in general. Not sure how pricy this would be, some of the more "fun" ones that are difficult to get, i would farm for. Note: I currently kill as slowly as molasses. Mobs only die when they get so absolutely bored they just lay down on the floor, hoping i go away. Also note that shadow maul is pretty when it is blue.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Frozen Armor
- (A) Red Fortune - Endurance
- (3) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (9) Red Fortune - Defense
- (11) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
Level 1: Shadow Punch- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (3) Mako's Bite - Chance of Damage(Lethal)
- (7) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (17) Mako's Bite - Damage/Recharge
Level 2: Hoarfrost- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal
- (7) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Chilling Embrace- (A) Endurance Reduction IO
Level 6: Hurdle- (A) Jumping IO
Level 8: Wet Ice- (A) Endurance Reduction IO
Level 10: Boxing- (A) Razzle Dazzle - Chance of Immobilize
Level 12: Combat Jumping- (A) Kismet - Accuracy +6%
Level 14: Health- (A) Regenerative Tissue - +Regeneration
Level 16: Shadow Maul- (A) Scirocco's Dervish - Accuracy/Recharge
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (19) Scirocco's Dervish - Damage/Endurance
- (21) Scirocco's Dervish - Accuracy/Damage
- (25) Scirocco's Dervish - Chance of Damage(Lethal)
Level 18: Super Jump- (A) Jumping IO
Level 20: Glacial Armor- (A) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (23) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (27) Red Fortune - Endurance/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
Level 22: Stamina- (A) Energy Manipulator - Chance to Stun
- (23) Energy Manipulator - EndMod/Recharge
- (29) Energy Manipulator - EndMod
Level 24: Touch of Fear- (A) Siphon Insight - Chance for +ToHit
- (31) Siphon Insight - ToHit Debuff
- (31) Siphon Insight - Accuracy/ToHit Debuff
- (31) Siphon Insight - Accuracy/Recharge
- (33) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (33) Siphon Insight - Accuracy/Endurance/Recharge
Level 26: Energy Absorption- (A) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - EndMod/Accuracy
- (34) Gift of the Ancients - Defense/Recharge
- (36) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Defense/Endurance
Level 28: Taunt- (A) Trimuphant Insult - Taunt/Recharge
- (33) Trimuphant Insult - Chance to Disorient
- (34) Trimuphant Insult - Taunt
Level 30: Soul Drain- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Siphon Life- (A) Trimuphant Insult - Taunt/Recharge
- (39) Trimuphant Insult - Taunt
- (39) Trimuphant Insult - Chance to Disorient
- (40) Theft of Essence - Accuracy/Endurance/Recharge
- (42) Theft of Essence - Accuracy/Healing
- (42) Theft of Essence - Accuracy/Endurance/Healing
Level 35: Dark Consumption- (A) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Chance of Damage(Lethal)
Level 38: Tough- (A) Aegis - Psionic/Status Resistance
- (45) Impervium Armor - Psionic Resistance
- (46) Impervium Armor - Resistance/Endurance
- (50) Impervium Armor - Resistance
Level 41: Icicles- (A) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Damage/Recharge
- (45) Scirocco's Dervish - Damage/Endurance
- (46) Scirocco's Dervish - Accuracy/Damage
- (48) Scirocco's Dervish - Chance of Damage(Lethal)
- (50) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 44: Midnight Grasp- (A) Mako's Bite - Chance of Damage(Lethal)
- (45) Mako's Bite - Accuracy/Damage
- (46) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 47: Hibernate- (A) Energy Manipulator - Chance to Stun
Level 49: Permafrost- (A) Steadfast Protection - Resistance/+Def 3%
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Gauntlet------------
Set Bonus Totals:
SchroedingerCat