Golden_Avariel

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  1. Golden_Avariel

    Faultline Dam

    Would someone else go to the Dam leak in Faultline (Drowned Rat badge location) and tell me if the falling water looks normal? The usual water geiser has turned into weird spurts coming from a couple of spots just below the bridge. It looks really bad to me.
  2. Golden_Avariel

    Mikey the Ear

    Quote:
    Originally Posted by Chuckers View Post
    One of the big problems with the Brokers/Detectives is that teammates with a different broker/detective can't co-op complete a mayhem/safeguard. (Same with capes/aura's on the villain side)
    Amen!
  3. Golden_Avariel

    Mikey the Ear

    I have never gotten Drea and almost always get to PO late, usually running the Mayhem at level 10 (and getting a level 5-9 contact out of it).

    Exception was my stalker who went there at 6th level and she still got Mikey.

    I couldn't tell you on the hero side. I almost always go to KR around 6th but it seems pretty random which I get. Well, if I'm with someone it is guaranteed we'll get different detectives.

    Edit: Almost forgot - If you talk to Kalinda/Burke after they're finished they'll tell you to see Mikey the Ear/Drea the Hook even if you haven't gone to PO yet. So it seems to be pre-determined.
  4. Quote:
    Originally Posted by mintmiki View Post
    I understand your frustration. The first time I had that mish, I wandered that stupid dam for at least 40 minutes
    Same, then came here and asked on the forums just like the OP.
  5. On the north side of the damn along the edge of the western cliff where the red-arrow is on the map, there is a scraggly looking tree. The tunnel entrance is a hole in a pit under the tree. Like 3dent said, you don't actually click on a door to enter the tunnel.

    Explore the tunnels until you find the door with the mission indicator.

    Or take GG up on her offer. I would.
  6. Quote:
    Originally Posted by ThugOne View Post
    My group's habit: Cast the card on the name below yours on the team list. Bottom-most player buffs the top. Do that when you first enter the map; the whole team's buffed in a few seconds. The sound of the buffs ringing out will remind those who forgot about it, and there's no need to pause for conversation to ask who buffs who.
    This is what we do in my SG and it works well. The only problem comes when someone doesn't have the magic pack and the chain is broken.

    I think it would be nice to have an option to always accept or always decline or to prompt (default). But I can understand why the devs wouldn't want to add it to the options menu since it is a purchased item and not a standard part of the game.

    PS to continue derailment: A facepalm emote would be amazing. I'd also like a separate emote for the frustrated arm gesture at the end of the waiting emote (or is that already there and I missed it?). And voices too for simple things like hello and thank you and a laugh but that's starting to ask for too much I suppose.
  7. I was simply answering Thirty-Seven's "What difference does it make?" question. I already said there were good reasons why it could work.
  8. Quote:
    Originally Posted by Thirty-Seven View Post
    I guess I will just never understand this... they are DEAD! What difference does it make?
    Some of us would be angry if you dug up grandma (or dad or sister ) from the grave and abused the body for your own selfish reasons (and just so you can fight crime IS a selfish reason).

    At the very least your lack of sensitivity for the dignity of those people and their surviving relatives would be appalling.
  9. Quote:
    Originally Posted by Balanced View Post
    Sorry, they're really going to be undead, and I've been hoping to make the character pretty much since the launch of CoV. The concept is for a character in service to the restless dead, ordinary people who have fallen to war and crime, bereft of justice or vengeance. He doesn't coerce the dead, he merely provides the means for them to strike back. So, just remember that those "icky" creatures are decent, honest people being given one last chance to find peace.

    And yeah...they're still icky. Corpses don't smell so good. I don't suppose you've got a couple of barrels of air freshener handy?
    LOL Sure, I keep a can in my cape pocket for when I fight the Banished.

    But I would actually consider that a good, well thought out back story. Another one might be spirits called from the Netherworld taking physical shape but otherwise well controlled (a good story to go with Dark Miasma as a secondary) i.e. not someone's actual body rudely (loved that) disinterred. Demon summoning would fit that mold too - creatures from another plane summoned to fight evil but, again, well controlled.

    And I'll readily admit that the fact others would find either or both repulsive makes for a deeper character. My own Shadowguardinal calls on the Netherworld for her powers and finds them repulsive/scary too but soldiers on for the greater good.

    I've never seen any issue at all with thugs, mercs, or ninjas.
  10. I agree. I just think seeing zombie pets blue-side is immersion-breaking. It doesn't mean I can't live with it and I look forward to having my merc mastermind go rogue so obviously I'm not against heroic masterminds.

    It's just that necromancy sort of bothers me as I find it awfully... not sure how to express it... icky? grotesque? unheroic? selfishly inconsiderate of the dead? Whatever... it's me, not you. I'm sure you'll be wonderfully heroic and have some comforting back-story like they are really badly made automatons, or good ol' ooc obliviousness to cover it.

    BTW - thanks to Dumpleberry for his snarky remark to my previous post. I couldn't help but laugh at how I'd left myself open for that.
  11. You'll still be amazed at how often you miss even when the last hit chance shows a consistent 95% like it does for me. I swear I miss 1 in 4 or 5, not 1 in 20.

    But then that matches the way I used to roll dice back in the day. My gaming buddies always claimed I was lucky in love and unlucky at dice. I can live with that.
  12. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)
    I am SO relieved and really looking forward to this now! Woohoo!
  13. I'm very worried the old tails will disappear and the new ones will be moved to the Back slot with no way to select both a tail and wings/cape. Shadowguardinal will become frozen in time because tail + scarf is her signature.

    But I'll try to keep hoping.
  14. Zombie pets walking around under the Atlas statue is going to be annoying for me. I'm sorry but that's how I feel. It's just a game and I'll try to ignore it but it'll be hard.
  15. Quote:
    Originally Posted by Drugfree Boy View Post
    This was my first strikeforce and I did it only recently, but I was amazed at how much fun it was and how good the writing was. Much better than any TF I have played (have played only about 6 of them), except maybe the ITF.

    Great fun!
    Agreed! I had a lot of fun both times but especially the first time with my SG when no one had done it and we explored every nook and cranny. We were all 17-18th level and most dinged at least 20 by the end. A great challenge and great fun.
  16. I seem to build my domination bar very fast since the update. I thought it was my imagination but maybe not. I used to hoard domination for the end-fight and only very long missions would let me do it more than once (running as a pair) but it seems a lot faster and I trigger domination a lot more freely now. It's a lot more fun.

    Last night, in a 3 man team doing valentine missions I distinctly remember someone asking for a card after the first spawn was finished and I accidentally triggering domination instead of Fortune.

    I know that's subjective and I don't know the numbers (for anything really) but I believe you are right.
  17. Quote:
    Originally Posted by Talen_Lee View Post
    If I might ask, are your dominators fire controllers?

    When I play fire control (something I do not do any more, thanks to the free transfers), I find the set lacking for the kind of emergency powers I'd want, whereas the alternatives don't. Gravity might have a similar problem (not certain, myself). Plant has a pile of oh-**** powers, though all are positionally inconsistant (targeted AOE, click-targeted AOE, cone) meaning you need to be aware before you use 'em...

    Just speculating, mind.
    Indeed, Jessica is a fire dom and Midday is cold. The "dumb" mistakes generally involve using the one good mass control at the wrong time or missing a few important persons (like the target runs away from the others during animation or just plain missing) and not having something recycled that isn't PBAOE to protect myself with.

    I have a plant controller so I know exactly what you mean about the oh-**** power depth in that set. I imagine that would make an awesome dominator but variety is the spice of life and Thistle is my plant gal.
  18. Quote:
    Originally Posted by Scythus View Post
    Just look at them cross-eyed and they'll stand nice and still for you.
    ROFL - I'll be sure and give that a try.
  19. Quote:
    Originally Posted by Zamuel View Post
    I think Nemesis would have a much greater effect if either he was used much less OR if we got to see all his machinations culminate into something.
    I would love to see this. An arc where each mission was an "OH! So that's why he did that back 10 levels ago!" culminating into some grand scheme where even his previous "failures" had propeled him closer to victory which you had to try and stop... ending with a feeling that even that was only part of some greater plan which you just bumped him closer to fulfilling.
  20. Hmm... I had hoped this had died. This is turning embarrassing for me. Well...

    I've earned plenty of merits in teams where everyone was cooperating on the same contact and got the same rewards - in fact that is SOP for us.

    But even if that wasn't true I'm still not comparing apples and oranges... merits are merits and it doesn't matter how you earn them. I was under the impression that they came faster in TF/SF's than arcs but I don't believe that anymore, at least for me, because of the way the devs rate them vs the way people run each differently vs the way I've experienced them so far.

    And while I do feel villains seem to come up short merits-per-level-wise, that was not my intended point here. This was not a "devs hate villains" thread. I could just have easily used a villain arc for comparison. It was purely random chance that I did that particular arc the day after the Cap SF.

    In the end it was just a personal epiphany that effort <> reward and I found that sort of amusing and counter-intuitive for a game.

    But I yield and there's no need to rag on me further. It's all fair and there is nothing amusing or sad about it and I'll never mention merits here on the forums again.
  21. I don't know, I kind of agree with the OP. If someone looks cross-eyed at my doms they die whereas my defenders, blasters, and controllers often survive surprise situations... or at least it feels that way.

    However, I love my dominators and deaths usually only happen when I make dumb mistakes (alas all too common ) or a surprise ambush is targeted on me. Most of the time I totally sweep missions, solo or in teams from level 1 to the early 30's which is as far as I've gotten so far.
  22. Quote:
    Originally Posted by Clouded View Post
    How long did the SF take you?

    How long did the CoH arc take you?
    A little over an hour of the SF. Hard to know with the arc since I did it in very short sessions over the course of the weekend, mostly solo, and wasn't particularly in a hurry. Probably around 2 hours, maybe less, which corresponds with what arcs are supposed to get.

    Quote:
    Originally Posted by Ironblade
    Sayin' what?
    The merit reward is based on mean completion time. Period.
    There could be 10 AV's. If people can complete it in 10 minutes, it's worth 3 merits.
    I'm just pointing out an instance where using completion time as the sole metric seems glaringly out of whack to me. I would guess that is mainly because TF/SF's are done in super-speed mode and arcs aren't - so the 24/hour and 8/hour rates do not necessarily mean merits come faster in one over the other. I find that interesting.

    That and I thought it was a funny comparison.
  23. Quote:
    Originally Posted by Schismatrix View Post
    i'd argue that completion time should not be the sole metric, but that's not my call to make.
    Bingo
  24. I didn't even know about Sibling Rivalry until last week so my wife and I ran it. We enjoyed it.

  25. Yeah yeah... 15 minute strike forces an' all that.

    But 5 missions and 2 AV-class critters for 13 vs 3 missions with an EB for 14?

    I'm just sayin'