Building Domination - how fast?


Blue_Fenix

 

Posted

Prior to I15, Domination built at a rate of three points per attack. I recall the developer statement, "easier to build Domination" with the release of I15, but I haven't seen any stats on the change, or even any comments indicating that it wasn't changed or that it was only changed in teams.

So the questions are, do attacks add more Domination points now, and if so, solo, teamed or both, and how much?

Reason for inquiry: Started a new Mind/Fire dominator recently, but not at all interested in doing the Dom/Hasten juggling routine (completely burned out on that from playing an Ill/Rad). So my goal is to figure out exactly how quickly the Domination bar can be refilled after it drops. If I know that, then I can finagle my global recharge to optimize my use of Domination. For example, under the "three points per attack" system, it would take thirty attacks to get Domination up to 90%, which would require (VERY rough estimate) 45s if I estimate an average of 1.5s per attack with no pauses or interruptions. Ergo, the optimal recharge time for Domination with those numbers would be 135s, 90s duration and 45s to build it back up after it expired. If Domination builds more quickly, though, a higher global recharge total would be preferable, allowing me to utilize it sooner after it expires. If Domination built at a rate of six points, for instance, then I could expect to spend 15-30s refilling the bar after it drops, which would mean an optimal recharge time for Domination would be 105-120s.

I could simply build for as much global recharge as I cared to fit into the build, but the slots I would use to do so could be just as well spent increasing some of my other attributes, like Defense, Damage... JUMP SPEED! *gleeeeeeeeeeeeeeeeeeeeeee*

>.>

<.<

*cough*

Sorry. I get bouncy just thinking about bouncing. v.v

...

No, the costume does not have a bunny tail.


 

Posted

Quote:
Originally Posted by Luminara View Post
Prior to I15, Domination built at a rate of three points per attack. I recall the developer statement, "easier to build Domination" with the release of I15, but I haven't seen any stats on the change, or even any comments indicating that it wasn't changed or that it was only changed in teams.

So the questions are, do attacks add more Domination points now, and if so, solo, teamed or both, and how much?

Reason for inquiry: Started a new Mind/Fire dominator recently, but not at all interested in doing the Dom/Hasten juggling routine (completely burned out on that from playing an Ill/Rad). So my goal is to figure out exactly how quickly the Domination bar can be refilled after it drops. If I know that, then I can finagle my global recharge to optimize my use of Domination. For example, under the "three points per attack" system, it would take thirty attacks to get Domination up to 90%, which would require (VERY rough estimate) 45s if I estimate an average of 1.5s per attack with no pauses or interruptions. Ergo, the optimal recharge time for Domination with those numbers would be 135s, 90s duration and 45s to build it back up after it expired. If Domination builds more quickly, though, a higher global recharge total would be preferable, allowing me to utilize it sooner after it expires. If Domination built at a rate of six points, for instance, then I could expect to spend 15-30s refilling the bar after it drops, which would mean an optimal recharge time for Domination would be 105-120s.

I could simply build for as much global recharge as I cared to fit into the build, but the slots I would use to do so could be just as well spent increasing some of my other attributes, like Defense, Damage... JUMP SPEED! *gleeeeeeeeeeeeeeeeeeeeeee*

>.>

<.<

*cough*

Sorry. I get bouncy just thinking about bouncing. v.v

...

No, the costume does not have a bunny tail.
I'm not sure whether or not domination rate has increased individually as this is my first dom; however on an 8 man team with two MMs my domination builds very rapidly, more so than 3 points per an attack i'd say.


 

Posted

I seem to build my domination bar very fast since the update. I thought it was my imagination but maybe not. I used to hoard domination for the end-fight and only very long missions would let me do it more than once (running as a pair) but it seems a lot faster and I trigger domination a lot more freely now. It's a lot more fun.

Last night, in a 3 man team doing valentine missions I distinctly remember someone asking for a card after the first spawn was finished and I accidentally triggering domination instead of Fortune.

I know that's subjective and I don't know the numbers (for anything really) but I believe you are right.


 

Posted

From Liliaceae's Powers Guide:

Quote:
The bar has a capacity of 100 points, and the base increase for each attack is 3 points. This is increased by 16% for each nearby teammate (a long-standing bug includes MM henchmen in this bonus), and an additional 8 bonus points are added in PvP if the attack hits an enemy player. When the bar reaches 90 points, a rainbow glow appears, and Domination may be activated if it is recharged. The bar empties slowly over time, by 1 point every 7.5 seconds, and empties completely when Domination ends, or if the Dominator is defeated. As long as Domination is active, the bar will be full.
This has not been changed for a long, long time.

There is no mention in the I15 release notes anywhere that it would be easier to build Domination.

In fact, the current form of the Domination power has been static since Issue 8.


 

Posted

IIRC domination actually builds a bit slower now post revamp due to increased damage that was accompanied by increased recharge times and end costs.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
IIRC domination actually builds a bit slower now post revamp due to increased damage that was accompanied by increased recharge times and end costs.
If you're not teamed with a MM or on a full team in general. I love full teams with a Dom for this reason. Domination builds very quickly and with increased damage I don't mind the increase recharge as much. Tier one blasts aren't so bad..and do decent damage if fired in rapid succession. By that time my next tier AoE blasts and controls are up..wham, bam, hold dead. Doms definitely perform best when teamed...


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by MinMin View Post
From Liliaceae's Powers Guide:
That was where I got the reference for "three points per attack".

Quote:
This has not been changed for a long, long time.
Well, that was why I asked, so I would know.


 

Posted

Quote:
Originally Posted by Daemodand View Post
LOL Thought this was a necro post at first. Guess ol' Lumi took a long break from Doms and forgot about how quick Dom builds on teams (and MMs are uber ).
I'm confused. I'm sure you're referencing something, but I can't figure out what it is. v.v


 

Posted

I believe the change that was made way back in Issue 8 or whatever was that Domination still builds at a rate of 3 points per attack, but that it also build by an additional 1 point per team member other than yourself, or something like that. On a team of 8, you should have a full dom bar after less than a dozen attacks.

The I15 Domination revamp did not change the domination building mechanics at all. What it did was to make the damage boost from domination effectively permanent even outside domination by changing the base damage scale for Doms. At the same time, a large number of powers, especially in the assault secondary sets, were recalculated and rebalanced, generally toward higher damage, recharge time, and end costs.