Golden_Avariel

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  1. At 34th level and out of contacts, my stalker did a flashback to Psi (exemplared to 34th lol). I got 8k exp for completing his arc vs the warshade and it put me over the top to 35th (which was my goal). That was just last week.

    But then maybe I got them because I was the "right" level and wasn't actually exemplared.

    Which reminds me - make sure your Experience when Exemplared option isn't set to double-influence.
  2. I think CCEnergyMorph is correct but someone else mentioned this in the tech support section and it appears that some toggles keep them from working. Try turning off all powers and try again.
  3. Excellent idea for Force Bolt.

    I have no opinion on Detention Field. I avoid powers like that.

    I like the idea for Repulsion Field too, especially the -recharge. Throw in whatever effect it is that makes enemies try to leave the area, even if you drastically cut the radius, and it would still have it's "repulsion" effect without having knockback. But then the set might be a little too powerful.

    I agree with BrandX that Force Bubble is too big. It needs to be the same size as Dispersion Field. It's great in Cimmerora with a team of blasters but a terrible aggro magnet most of the time.

    Then again, I only have the one mastermind for experience so take anything I say with a grain of sodium chloride.
  4. Our stray was all the way back in one of the side rooms off the main control room near the entrance. I'm determined to just treat it as a defeat-all from now on. Vastly simplifies finding the stray.

    I'm personally against any drastic decrease in time between spawns. It is primarily for gimped characters after all. But we've had that discussion only recently.
  5. I do too. I especially like the way her Pain Domination is saturating the color. It makes my widow look kind of surreal. It also works mechanically without much or any clipping and still conveys a sense of a few vs hordes.
  6. Our villain group did the Tarikoss tonight. One of the gals in our group has a great eye for snapping screen shots. I thought these two were pretty good and wanted to share them...




  7. It took me a while to get the hang of Mayhem missions. Our first one failed big time because we tried to do it like a safeguard. Our second failed when we took up the suggestion to have an "experienced villain" show us the ropes. We found a guy who said he had run it dozens of times with the vet badges to show for it but he ran straight for the bank too. On our third attempt we followed the advice I had gotten from a forum post and it worked like a charm. It really is easy once you know what to do.

    But almost every PuG I join that does a mayhem is a disaster. Even if the leader has the right attitude it doesn't always help because the team scatters and the longbow end up picking us off individually. Then it turns into a jail break with 2-4 longbow ambushes milling in the police station creating a basically impassable barrier. I don't join PuG mayhems anymore. I've had enough of those.

    Other than that, I don't have much trouble with them. The worst I'd say are the ones where the star is inexperienced and doesn't allow anyone else to take the lead (not the star, just the lead). They tend to be long stretches of milling confusion punctuated by moments of stark terror. Definitely fun in their own chaotic way.

    I've been on a lot of PuG TF's and Melancton's post relates my experience with those exactly.
  8. I take a luck inspiration, then run up as quickly as possible and get off the assassin's strike against the drone. They usually miss their first blast but I rarely do.

    Then I fire off my build-up and slaughter everyone that was with them. Serves 'em right for being able to see me! Who knows, I might have just gone on by and let them live... stranger things have happened.
  9. Golden_Avariel

    Just for fun.

    Ha! I missed out. I saw you and Psi Strike near the WW's in Talos tonight but hadn't seen this.
  10. That's awesome. Team one can blame any and all slowness on me. They were extremely nice about letting me know what was going on to give me the full experience on my first Eden Trial.
  11. That is an awesome trial and I had a lot of fun with my little tanker.

    I had gathered 6 ambrosia but we killed him before my 2nd one wore off. Great job! Anyone know how team two fared?

    Here we face down the Crystal Titan... I tried to get everyone but didn't manage. I'm the dark smudge under the floating skull.

  12. I could bring a level 40 scrapper (Camilla) or a level 50 tanker (Shadowguardinal) but I definitely don't want to lead because I'm totally clueless about this trial.
  13. The wolf tail was never going to be free in this reality or any other. It was going to be in some future booster pack. We are just getting it early which is nice.

    So the best way to look at it is "you have to have the beast pack to get the wolf/fox tail (and bodies) but if you have the mutant pack that includes the tail TOO."
  14. Quote:
    Originally Posted by mousedroid View Post
    Am I the only one who can never see the pictures David posts?

    Even copying/pasting the URL of the image into a new window doesn't work.
    I can't either but a few people earlier in the thread quoted him and I can see the picture in those messages. I'm guessing his pic was deleted because it revealed too much? But I don't really know.
  15. I for one never wanted the mutant pack to be a beast pack. I think what they did do is a lot more like what I originally envisioned but was afraid would never happen. I'm happy they are obviously working on a beast pack for the future but I'm glad non-animal mutants weren't forgotten in the clamor.

    I'm surprised, although I shouldn't be, at how expectations leading to disappointment can result in such biblical-scale gnashing of teeth and rending of garments. I can only hope that a lesson about keeping things too secret has been learned by NCSoft and about putting your own expectations on an unrevealed product has been learned by us forumites.

    Marketing's (or whoever's) real job should be to groom expectations to match reality in advance to avoid disappointment. If they had said 2 months ago "oh the mutant pack is going to be about human mutations not animals but we do have an animal pack on the drawing boards" we could have avoided all or most of this angst.

    Secrecy once you know something will happen and approximately when doesn't serve any purpose at all in my opinion.
  16. The one in IP is a hired actor to keep the sheep... I mean common people... placated that their number one hero is "On the Job!"

    But don't tell anyone.
  17. Quote:
    Originally Posted by ilconke View Post
    BTW It also seems to work by distance as it should so a workaround would be to stand next to every dead body you defeat and hit tab as that would also give the nearest target in a cycle. However should you have the dead critter selected as the last thing you defeated and run into a different group and hit tab theres a chance that that now far away dead critter still counts as distance and therefore as you hit tab you cycle to something WAAY far in front of you past the group you just jumped into.
    This is my experience as well but it's been happening to me since around issue 13 (see above). Pressing escape then tab or using a bind for target nearest seemed to be the only workaround I could find.

    In a normal fight, going from front to back, Tab works fine. Sometimes it skips people right next to you that you think SHOULD be next but that's because the melee range (since issue 13) is 10' and there's a lot of variation between enemies beating on you. If the person you are fighting is at the edge of that 10' circle then Tab will target someone outside melee range instead of the 5 guys in your face beating on you. And that's the main reason I went to using Target-Nearest heavily. It isn't as cumbersome as you might think if you pick the right key to use (I use the back-tic positioned immediately above the Tab).
  18. My perception is that "No Target" after a body fade doesn't necessarily mean your distance has been reset. Many times I've gone from one spawn to another, pressed the tab key and gotten something WAY beyond the spawn I see in front of me, as if it is counting the distance from you to where you defeated your last target and getting the next enemy that far away or further. It is especially noticeable if you have gone a medium distance from the last fight to look down a long hall full of enemies. I first noticed it after issue 13. I'm not sure if it was because of the new release or because I was getting better at moving quickly through the missions in my 6th month.

    I haven't noticed any differences with i17.

    Other than that, Tab works as advertised for me although sometimes the definition of "enemy seen" is questionable.

    At any rate, I've gotten into the habit of pressing the Escape key between spawns since that always resets the distance. I've also bound Target-Nearest to a simple key for regular use (I hate chords). I still use Tab but I mainly use my Target-Nearest bind for in-combat targeting. It is especially good for re-targeting after a team-mate knocks something away from me.
  19. Golden_Avariel

    Simple Survey

    Player Name: Golden Avariel

    Character Stats: Avariel Elf, Magic Origin, Electric/Electric Blaster, 29th level

    1) What’s in a name? :

    I created the character in the Neverwinter Nights single-player game and eventually re-created her on a "persistent world" server where she made it to the maximum 40th level. Her name in NWN was a typically elvish name but I decided I needed something with a comic-book flair in keeping with the genre. So Clark Kent is Superman, Bruce Wayne is Batman and Anadrilia is Golden Avariel.

    Most of my characters have a similar double-identity.


    2) What’s in a job? :

    Blasters seemed to have the easiest learning curve and that's why I chose it for GA. I didn't feel confident about being able to do the sort of pinpoint maneuvering a melee-oriented class might require.

    I've learned a lot since then and now I have tried almost every AT in the game. I do not have a preference for any particular AT. I do like scrappers for solo play but I have fun with all my characters.


    3) What’s in a game?:

    * costume customization - this is EXTREMELY important to me
    * The game can be as fast or slow as you desire
    * It lends itself to casual opportunity-time play
    * I love flying and the ease of travel in general
    * Difficulty can be customized
    * It is easy to team (super side-kicking, no "required" team makeup, etc)
    * No encumbrance rules!
    * No insta-kill rules (getting one-shotted by a tough creature isn't the same)
    * There is a learning curve but no mistake is crippling
    * There is always *something* to do


    4) What’s in a story?:

    Talking about times in the game is part of the fun of the hobby and I laugh out loud at something in game most days. But a lot of it requires more background knowledge about our group than I want to go into now.

    I have had a lot of what we call "sweaty palms" times in City of Heroes, mostly in task forces but the World Wide Red arc against the Malta was a recent example of "ordinary" content that got the adrenaline flowing.

    Stories are the main reason I prefer to run missions slowly and dislike the tendency of others to rush through everything - especially task forces. While being able to brag about how fast you ran something is a story, I much prefer the stories about camaraderie, overwhelming odds, epic battles, and funny moments.


    5) What’s in a friend?:

    Our supergroup/coalition numbers around a dozen active players and we get together frequently. They include my wife, friends from our old table-top roleplay games, and quite a few from Neverwinter Nights. We've also gained new friends through this game. Our group is mature and composed of several married couples. Socialization is definitely a big deal for me although I'm fully capable of having fun playing solo.


    6) “What got you into MMOs?”

    When Neverwinter started getting stale I decided to make a leap to MMOs. I played a couple of different games but never really liked them for one reason or another. My son had played COH for a couple of years back when it first came out and I had always been intrigued by it so I looked it up to see if it was still around. I loved the customization but also the helpfulness of the players we encountered during our trial. It helped a lot that one my favorite friends from Neverwinter "found" me and came over too. We were only going to do it for a month but soon we had dragged the whole gang over and been here ever since.


    7) “What new MMO are you looking forward to?”

    None at the moment. If a game like COH came out with a fantasy theme I'd probably be all over it.
  20. Quote:
    Originally Posted by Canine View Post
    I think the point is that it's easy for experienced players to forget that the content they've breezed through dozens of times has another face that less experienced players see.

    Congrats if you've never failed an ITF, but there are people out there who, through real life intervening, team makeup, inexperience or whatever can and will fail stuff like the ITF, LGTF, STF or other high level content.
    Absolutely agree with this. I still encounter lots of stuff that makes me scratch my head and say "How the heck do people call THIS easy?" To me there seems to be a vast gulf between the lowest and highest level of character capability.

    I've only run the ITF once with a SG/Coalition team. We had two people on the team who had run it several times before and sort of guided us around the pitfalls. I had my dark tank and didn't have too much trouble with it but we all had a couple of deaths fighting Rommy. I think it took us around 2-3 hours but I thought that was pretty good since we usually run TF's over two nights. I think our biggest time-sink was trying to find all the generals after we ganked the AV's in that one mission.

    The ITF is a lot of fun but it is definitely not easy unless you are doing something well beyond the SO level of the game or have just done it so many times it comes second nature... or have a warped notion of the definition of "easy." I could say the same thing about a lot of the TF/SF's in the game.
  21. Golden_Avariel

    Targeting Drone

    Doh! I had set my SuppressCloseFX Distance to 50 while I was playing my force fielder (the dispersion bubble and blue caves do NOT mix well for me) and forgot to set it back to normal when I was finished. Duh.
  22. Golden_Avariel

    Targeting Drone

    Can't see it on either of mine but it must be something with me. hmm... Thanks for the response.
  23. Golden_Avariel

    Targeting Drone

    Blaster Devices Targeting Drone. I think the power is working properly but I can't see the drone circling my head. Anyone else having this problem?
  24. Quote:
    Originally Posted by Cryop View Post
    Maybe they were so sneaky and fast, it looked like they collapse WHEN IN FACT they swapped their bodies for wooden puppets and ran off into the shadows waiting for you to summon them again.

    -nods-
    ROFL good point! But it doesn't explain my dead mercenaries.

    Same thing here, pressed my Dismiss macro that always worked in the past and they died instead of running off.

    Then again, after the thrashing they got from Nemesis, collapsing in shame and/or exhaustion would have been appropriate.