Golden Girl

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  1. Quote:
    Originally Posted by Kitsune Knight View Post
    NCSoft was/is hiring somebody to work on CoH and one of the things they're supposed to do is artwork related to animals (to horribly paraphrase 'cause my memory is sucking )


    So it sounds like they might be planning on doing that.
    It was something like "non-human body-shapes", I think.
  2. Quote:
    Originally Posted by eltonio View Post
    i mean, takin the attention away from the core point, that is so special...

    No one would do it for his own sake
    Someone might do it for her own sake though
  3. Quote:
    Originally Posted by eltonio View Post
    not like i mind, since im about off, but, seriously , are you paid by the game? i was just wondering.
    No, I just really enjoy playing it
  4. Quote:
    Originally Posted by eltonio View Post
    and dont blame on my english, iblame it myself enough.

    Just read.
    The second part is harder to do because of the first
  5. Quote:
    Originally Posted by eltonio View Post
    The players sucks.
    One or two, yes
  6. Quote:
    Originally Posted by Obscure Blade View Post
    I'd like to see the Warriors stop grovelling to the Freakshow.
    Yeah, I actually feel kinda sorry for them - they really aren't very good warriors
  7. Quote:
    Originally Posted by eltonio View Post
    from here, cox is goin' straight to the wall.
    Its so obvious that it feels like its meant to be.
    Pity no one told NCSoft that - they could have saved money by not making GR

    Quote:
    Follow my looks.
    I think most us really wouldn't want to.
  8. Quote:
    Originally Posted by LordSquigie View Post
    I assume these Praetorian Clockwork are simply a replacement for Anti-Matter and Neuron's minions, not actual Clockwork. They would have to rewrite some of Tina Macintyre's missions, but using the Clockwork boss model for them never made much sense to me, and I like the makeover.
    Like I said earlier, I think it's better to ignore almost everything we know about the Praetorians in the game right now - GR is going to totally redo the whole Praetorian concept, i think.
  9. Quote:
    Originally Posted by MrPlayskool View Post
    Which would be unfortunate, since the CoH buildings look awful and are just there. Aside from doors to missions they offer nothing to reward someone for clicking around doors.
    I thought we were talking about mission maps, not the actual zone buildings?
    but the zone buildings are slowly being opened up anyway - first there were stores, then they've added WW, the Vanguard offices, and AE buildings - there are now way more usable buildings than before.
  10. Quote:
    Originally Posted by Lazarus View Post
    Sounds like another person who is oblivious to how much more these nerfs hurt non-farm arcs than the farms themselves.



    Right, because all those dead farm arcs are going to magically vanish from the list now.
    Well, if stories are played and voted on, they'll probably move up past them.
  11. Quote:
    Originally Posted by Duck Dim Sum View Post
    That's my problem with the new design too. This Praetorian Clockwork...isn't Clockwork. There's no visual resemblance to anything we've been shown over the past 5 years as Clockwork. It's just a robot/cyborg. It's Techwork.

    Whether or not Antimatter's and Neuron's Clockwork actually count as Praetorian Clockwork or not, this thing just doesn't fit the bill. "Clockwork" implies something ramshackle made of gears and clunky bits, not sleek futuristic technology. It's like taking the Devoured models and relabeling them "Sexy Hos". It just doesn't work.
    But sleek and futuristic is like the mirror of ramshackle and clunky - so it fits the mirror universe theme

    And I don't think there needs to be a visual link if there's a story link - like there's a Praetorian CK who started off with homemade robots, but progressed to these modern looking ones.
  12. Quote:
    Originally Posted by Lazarus View Post
    Damn that thing is ugly.
    Yes, he was made by an uncaring master - that's why he looks sad
  13. Golden Girl

    free giveaway.

    Quote:
    Originally Posted by eltonio View Post
    as you know, im jetting.
    Jetting? You're Wright Brothering, the amount of time it's taking you to go
  14. Quote:
    Originally Posted by Iannis View Post
    If they don't have some new map layouts i'm just going to be sad. So very sad. The Tyrant should have a palace, not a cave with a throneroom.
    I'm pretty sure there'll be some new maps - but as Praetoria is still just a version of Earth, it's quite possible they have similar offices and warehouses there too
  15. Quote:
    Originally Posted by Lazarus View Post
    richaaaaaaaaaaaaaaaaaards!!
    KHAAAAAANNNNNNNNNNNN...














    ...TF is apparently bugged in the final mission right now, so it's best to hold off on any MotKTF runs until it's fixed.
  16. Golden Girl

    city is gone.

    Quote:
    Originally Posted by bracass View Post
    common, stop behing rude with me^^
    Telling the truth isn't always being rude
  17. Golden Girl

    Boys and girls

    Female, but only one female avatar








    Zero male ones though
  18. Golden Girl

    city is gone.

    Quote:
    Originally Posted by bracass View Post
    (dang, 3 more accounts off for NC)
    I met 4 new players yesterday, so it evens itself out over time
  19. Quote:
    Originally Posted by Obscure Blade View Post
    Here's my speculation: the Praetorian Clockwork King is either:

    1: More in touch with his powers, and reshapes the metal that forms his constructs into a more humanoid looking form rather than leaving them as walking junkpiles.

    2: A genuine engineering genius who has built an actual, working army of replicating robots rather than just telekinetically faking it. If he has psi powers at all, they are for controlling/building the Clockwork rather than animating them.
    Maybe he is/was a robotics genius, and Tyrant wanted to use his knowledge to build a robot army to help enforce his rule, but the Praetorian CK refused to help, so the Praetorian Blue Steel was sent to capture him, and he was almost killed like the CK on our world, and Tyrant promised him a robotic body in exchange for his help in making a robot army.
    But once Tyrant had the tech, he broke his promise, and the Praetorian CK is now kept as just a brain in a jar in some vault of a Praetorian lab, in case they need to use his knowledge again.

    For extra fun, the Praetorian Blue Steel could have been badly hurt in the fight with the CK, and was made into a Robocop style cyborg, and now runs the security force that patrols the Praetorian capital.
  20. Quote:
    Originally Posted by Kobolt_Thunder View Post
    I really like the way this Praetorian Clockwork looks and can't wait to see what the other new groups in Going Rogue will be like.
    So far, the background info has mentioned Mother Mayhem's Seers (something similar to the Fortunatas?), and Tyrant's Praetorian Guard (some sort of elite superpowered bodyguards?) - so I'm guessing those will replace the Maniacs and the street thugs, although the Maniacs might still feature in MMs asylum, assuming they keep that, and the street thugs would still be ok as followers of Marauder, I think.
  21. Quote:
    Originally Posted by Count_Scottula View Post
    So is it confirmed that the Rogue areas will be new zones?
    They've been referred to as "new zones", and "several new zones", so not only are they new, but there'll be 3 or more, if "several" means more than 2
  22. Quote:
    Originally Posted by RottenLuck View Post
    YEAH I WANT THE PARTS! They would work on my broken down robot hero Rusty Parts! But the whole body wouldn't work I want the parts. And what with the blue color? How about shiny grey/silver or brass.

    You might be able to unlock them by completing the Anti-Matter TF
  23. Quote:
    Originally Posted by EvilGeko View Post
    This. It appears that the devs have finally decided to stop presenting evil as equaling drab, dirty and depressing. Going Rogue appears to finally really explore morality and I for one cannot wait.
    It's sort of the Star Wars style - beat up and run down = heroes, clean and gleaming = evil Empire
  24. Quote:
    Originally Posted by CaptainMoodswing View Post
    It seems weird to try to tell people where to farm, doesn't it?
    It depends on the reasons, I think - if they want the AE to be a story making tool, then it doens't seem so weird that they're trying to encourage farmers to go someplace else to farm.
    If the devs were really anti-farming, then they'd have put a 40+ entry cap on PI ages ago - but not only have they kept it totally open, they've now opened up a level 35-50 co-op zone to level 1s too.