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All the Sprint powers should be zero endurance, like Brawl
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In the current background info, the Praetorian Clockwork have no connection to the Clockwork King - but that could be retconned in GR.
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Quote:Well, AR is an obvious one for it - like a bullet is still a bullet, regardles of the gun sizeEspecially when one of the new powersets introduces a system to customize the damage type within the powerset, something which hasn't been seen before now and could possibly carry over to existing powersets in the future depending on how well it works.

And I'd also like to see them give some DB style combos to MA
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Quote:You. Can. Still. Have. A. Rogue. A. Rach. Nos"Get over here!" I like it.
Sad news about the HEATs and VEATS (well, I wasn't bothered about Khelds, but Rogue Arachnos would be BA) but it was expected.
You can't start EATs in Praetoria, but an EAT can still switch sides.
(I think I might add something like this as a sig for the next 6 months
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Quote:That sounds fine - like Manticore might not trust a Rogue enough to lead his TF, but he'd be ok to allow a Rogue to join the team.I was at the presentation where Positron explained how it works. Basically, you have three flavors, regardless of your alignment: hero/villain, vigilante/rogue, villain/hero.
When you're the "gray" alignment, you can go to the other side and team with people that belong on that side, but you can't access the content yourself or use the market. Not until you fully convert to that side.
Apologies if this has been explained somewhere else. -
Also, about the graphics, they've actually said that if it's possible, they might be able to add them before GR comes out - so they're not totally locked in as a GR feature.
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Quote:In that case...I thought he looked more like John Preston.

Oh wait, a Dual Pistols powerset, a utopian city with underlying issues and a regime that polices the thoughts of its populace? I think it's clear which movie the Devs were inspired by when they came up with Going Rogue...
No complaints here!
Tyrant holds a meeting in his palace, bue Neuron interrupts him...
TYRANT: Am I going to walk around and rip your ******* Clockwork down, in the middle of a meeting? Then why the **** are you walking right through? Ah-da-da-dah, like this in the background. What the **** is it with you? What don't you ******* understand? You got any ******* idea about, hey, it's ******* distracting having somebody walking up behind Mother Mayhem in the middle of the ******* meeting? Give me a ******* answer! What don't you get about it?
NEURON: I was looking at that Clockwork.
TYRANT: Ohhhhh, goooood for you. And how was it? I hope it was ******* good, because it's useless now, isn't it?
NEURON: Ok.
TYRANT: **** sake man, you're amateur. Marauder, you got ******* something to say to this ****?
MARAUDER: I didn't see it happen.
TYRANT: Well, somebody should be ******* watching and keeping an eye on him.
MARAUDER: Fair enough.
TYRANT: It's the second time that he doesn't give a **** about what is going on in the meeting, all right? I'm trying to ******* hold a meeting here, and I am going "Why the **** is Neuron walking in there? What is he doing there?" Do you understand my mind is not in the meeting if you're doing that?
NEURON: I absolutely apologise. I'm sorry, I did not mean anything by it.
TYRANT: Stay out of the ******* palace, man. For ***** sake. Alright, let's start again.
MARAUDER: Let's just take a minute.
TYRANT: Let's not take a ******* minute, let's start again.
TYRANT: I'm going to ******* kick your ******* *** if you don't shut up for a second! All right?
SEERS: Marcus, Marcus. It's cool.
TYRANT: I'm going to go... Do you want me to ******* go trash your Clockwork?
Do you want me to ******* trash 'em? Then why are you trashing my meeting?
NEURON: I'm not trying to trash your meeting.
TYRANT: You are trashing my meeting!
NEURON: Marcus, I was only...
TYRANT: You do it one more ******* time and I ain't staying in this palace if you're still here. I'm ******* serious. You're a nice guy. You're a nice guy, but that don't ******* cut it when you're ******* around like this at a meeting.
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Quote:They might be able to "cheat" with it, a bit like the shield charge animation - there could be a whip attack that pulls a target to you, like TP Foe, so you'd see the whip lash out at them, then maybe some sort of effect to disguise the contact, and then the target would zip over to you in the same way as the avatar moves from A to B in the shield charge attack.The issue with whips is that players and critters are cylinders (or possibly capsules), so wrapping a whip/chain around a target is infeasible. In a full whip set, people would expect at least one animation with the whip wrapping around the target. However, I'm willing to bet the three whip powers in the Demon Summoning set will basically be bullwhip strikes like the Hordelings' tongue.
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They don't announce anything without putting it on the foums too
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Quote:Well, for someone sitting in the audience of a presentation at Hero Con, it was maybe a little easier to send instant tweets via a cellphone, rather than make dozens of posts via a laptop - and from Twitter, people relayed it here - so we were still getting quotes and info here on forum before the devs had even finished speaking at Hero Con - and I think that's pretty fastYes it ends up here but I liked it better when it originated here.
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Quote:They're deeper than that - like you do that standing-and-floating animation when you're in them - so that's gotta be at last 5 feetThe graphical updates are pretty neat, but the whole time I'm wondering..
The water might have new reflections but...
Are the oceans still only 3 feet deep?
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Quote:Actually, you don't - just check out the forum - everything ends up hereI remember the good old days when all you had to do to get up to date game inforamtion was to log onto the CoX websites.
Now you need, a forum account, twitter, and facebook if you want to keep up.
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