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I think they might do something like this when, or just before, GR launches.
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It might be his secret identity

Like when he wants to be really evil, but not harm his image as Emperor
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I like Statesman - he seems like he just needs a hug
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Welcome to the forums, KaraK
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They're rolling it back to the previous build becuase of stability problems - no more walking today
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Reichsman makes them triplets

They could be quadruplets, but Imperious seems to be in the worng timeline. -
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It's not "twin" as in family relation - it's "twin" as in something identical
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Quote:Well, it's more about choice, and filling the missing speed level - we had jogging, sprinting and super speeding - so walking adds more choiceIs it me or is this the only game where people have asked for the ability to move slower, gotten it, and then celebrated the fact?
I love this game....
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Quote:I think Jack left around the time I started - but as the game seemd to improve the less he was invovled in it, I'm kinda putting two and two together that he was more of a problem than a help to CoH*sigh* Are you one of Jack's exes? i have never seen anyone so persistent about belittling, deriding and bad-mouthing someone, and everything they are involved with, as you are about Jack without a direct personal relationship being at the heart of it.
Show me on the flowchart where the bad man touched your game.
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Chasing criminals isn't an act of war
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Quote:I want to fly out the top of the volcano carrying the giant robot, and throw it onto the base belowI'd like to see the smash-things-up physics from Mayhem Missions applied to blueside missions. There are some villain bases just begging to have stuff trashed. A certain volcano base on Striga Isle comes to mind, but there are certainly many others.
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Quote:That seems too final...Going Rogue will not have general case Diminishing Returns applied to PvE. There has been some discussion of enabling DR specifically on Debuffs for certain encounters, but that has largely been discounted at the current time. *IF* those specific encounters prove to be too easy in the Beta process, DR *may* be revisited as a solution but even then, it is unlikely due to the amount of supporting code that would be needed.
TL;DR 99.9% sure there won't be PvE Diminishing Returns.
(Thanks for the PM's pointing me to this thread!)
...which can only mean one thing...
...they do mean to add DR to PvE in GR!"
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Quote:Well, we still run - turning Sprint off just makes it slower.I can understand that but I thought not having run on would be enough for that but guess it was a bigger deal than I thought
Wait until you see Atlas Park when Walk goes live - then you'll see why a lot of people think it makes the game look better
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Quote:Well, it'd be the same in the comics - you'd need some kind of power suppression to make an exciting story if you were dealing with a superpowered character rather than a super trained normal character.Soooo...in this world, subtlety is never required from the superpowered?

For example, Superman, Batman, The Flash, The Hulk and Spiderman would all have different ways of dealing with an infiltration mission.
Now in a comic, the writer can create a siuation that will fit the character to give them the toughest challenge - but in a superhero game, you have to design missions to fit every type of character - which is why some sort of universal power suppression in a mission would be the easiest way to balance a stealth mission - plus, it'd also be along the lines of those "superheroes-lose-all-their-powers" storylines - it make the players rethink the way they approached missions, and develop new tactics for them.
