Golden Girl

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  1. I think they might do something like this when, or just before, GR launches.
  2. There's nothing nice about being a tyrant
  3. It might be his secret identity

    Like when he wants to be really evil, but not harm his image as Emperor
  4. I like Statesman - he seems like he just needs a hug
  5. They're rolling it back to the previous build becuase of stability problems - no more walking today
  6. Quote:
    Originally Posted by Achilles6 View Post
    Been away from the boards for a while. Why are we getting a power called "walk"?
    Becasue it's awesome
  7. Reichsman makes them triplets

    They could be quadruplets, but Imperious seems to be in the worng timeline.
  8. Quote:
    Originally Posted by Soul Storm View Post
    I
    5) Will Ultra mode even apply in mission environments? *hopes and prays it will*
    This is something I'd really like to find out - it sounds like it should apply to the mission maps, but I don't think there's been anything said about it yet.
  9. It's not "twin" as in family relation - it's "twin" as in something identical
  10. Quote:
    Originally Posted by Niviene View Post
    CITY OF VILLAINS


    • none
    Devs hate Villains
  11. Quote:
    Originally Posted by Calash View Post
    Is it me or is this the only game where people have asked for the ability to move slower, gotten it, and then celebrated the fact?


    I love this game....
    Well, it's more about choice, and filling the missing speed level - we had jogging, sprinting and super speeding - so walking adds more choice
  12. Quote:
    Originally Posted by Schismatrix View Post
    *sigh* Are you one of Jack's exes? i have never seen anyone so persistent about belittling, deriding and bad-mouthing someone, and everything they are involved with, as you are about Jack without a direct personal relationship being at the heart of it.

    Show me on the flowchart where the bad man touched your game.
    I think Jack left around the time I started - but as the game seemd to improve the less he was invovled in it, I'm kinda putting two and two together that he was more of a problem than a help to CoH
  13. Quote:
    Originally Posted by Mylia View Post
    When you cross into another border and try to invoke your laws against theirs it starts something illegal called, deprivation of liberty (I believe).
    Not if their government is illegal, which it is -Recluse took power in a coup.
  14. Chasing criminals isn't an act of war
  15. Golden Girl

    No "More"

    Quote:
    Originally Posted by Doc_Reverend View Post
    Giant radioactive atomic ants. That's all I ask. I want giant radioactive atomic ants, and I want to beat them up. That's all I ask.
    They could use similar animations to the Arachnos Tarantulas - and have radiation attacks instead os psychic ones.
  16. Golden Girl

    No "More"

    Quote:
    Originally Posted by Mighty_Pain View Post
    I'd like to see the smash-things-up physics from Mayhem Missions applied to blueside missions. There are some villain bases just begging to have stuff trashed. A certain volcano base on Striga Isle comes to mind, but there are certainly many others.
    I want to fly out the top of the volcano carrying the giant robot, and throw it onto the base below
  17. Golden Girl

    Disappointed

    Quote:
    Originally Posted by Castle View Post
    Note to self: IfDef the walk power to have Golden Girls Walk anim play the Stunned anim, instead.
    That would be too cruel, even for a dev
  18. Golden Girl

    Disappointed

    Quote:
    Originally Posted by Castle View Post
    Going Rogue will not have general case Diminishing Returns applied to PvE. There has been some discussion of enabling DR specifically on Debuffs for certain encounters, but that has largely been discounted at the current time. *IF* those specific encounters prove to be too easy in the Beta process, DR *may* be revisited as a solution but even then, it is unlikely due to the amount of supporting code that would be needed.

    TL;DR 99.9% sure there won't be PvE Diminishing Returns.

    (Thanks for the PM's pointing me to this thread!)
    That seems too final...


    ...which can only mean one thing...


    ...they do mean to add DR to PvE in GR!"





  19. Golden Girl

    No "More"

    Quote:
    Originally Posted by Abraxxus View Post
    If you turned at the waist, you would break in half 0o
    Only if you twisted right around - I mean a normal turn, so you're looking at like a right angle to your front.
  20. Quote:
    Originally Posted by Arcanaville View Post
    At least, that is the financial element of the decision: there would also be quality of life factors as well.
    Like a Jack-free-environment, not-working-with-Jack, no-longer-in-the-same-building-as-Jack, and no-longer-in-the-same-company-as-Jack?
  21. Quote:
    Originally Posted by Du Hast View Post
    I can understand that but I thought not having run on would be enough for that but guess it was a bigger deal than I thought
    Well, we still run - turning Sprint off just makes it slower.
    Wait until you see Atlas Park when Walk goes live - then you'll see why a lot of people think it makes the game look better
  22. It might not have not been me
  23. Golden Girl

    No "More"

    Quote:
    Originally Posted by Seldom View Post
    Soooo...in this world, subtlety is never required from the superpowered?
    Well, it'd be the same in the comics - you'd need some kind of power suppression to make an exciting story if you were dealing with a superpowered character rather than a super trained normal character.
    For example, Superman, Batman, The Flash, The Hulk and Spiderman would all have different ways of dealing with an infiltration mission.
    Now in a comic, the writer can create a siuation that will fit the character to give them the toughest challenge - but in a superhero game, you have to design missions to fit every type of character - which is why some sort of universal power suppression in a mission would be the easiest way to balance a stealth mission - plus, it'd also be along the lines of those "superheroes-lose-all-their-powers" storylines - it make the players rethink the way they approached missions, and develop new tactics for them.