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Quote:Atlas is my default zone too - it has the best chance of finding new players who need helpAtlas is one of the best zones in the game, and one of the few with a high enough concentration of players to create a sense of community.
I made the Atlas Wentworth's my default marketeering HQ just for the people watching.
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Quote:Name the server and your avatar name, and I'll be right there.I went to them places but it says "I must complete my active mission before entering another one" and the one i have active is the Clear 1st ruin one.

I won't rip open my T-shirt and fly out the window to rescue you because first, I'm not wearing my costume, and second, I can't actually fly in RL - but me clicking the CoH icon on my desktop will have more or less the same effect for you
EDIT: Oh wait, you found it
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Are you online now? I can jump on and take you to the door.
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EDIT: Oops, double post
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I think the biggest problem right now is that it isn't July yet.
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They've crushed the MM pet exploit with an iron fist - just before 2XP weekend

H.D.S. now = Hardly Done Since
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Welcome to the game and the forums
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Yes - burn thorugh the early levels for the next couple of days, then rip up the mid level content during the 2XP weekend

Just give NCSoft your money for the GR pre-purchase, and you'll get your pistols the moment you apply the code
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Quote:Define the word "including" in a way that doesn't imply more than what's being announcedThe term "irrational exuberance" comes to mind.

Sure it'd be cool if there's going to be other new powersets in GR.
But I wouldn't let wishful thinking convince you it's a forgone conclusion.
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Here you go

Quote:EDIT: Should we shed a tear for all those poor Bruisers, Assault Bots, Onis and Commandos who will now be out of work?New Power Set: Dual Pistols
We are pleased to introduce the first of the highly anticipated Going Rogue initiatives, Dual Pistols. Players who prepurchase the Going Rogue expansion will gain access to Dual Pistols with this release.
The set is a primary power choice for Blasters and Corruptors and a secondary choice for Defenders. Dual Pistols is also the power set of choice for the Going Rogue signature character Maelstrom.
What differentiates Dual Pistols from the Assault Rifle power set is the ability to modify every attack's secondary damage and the effect that has on your target. 70% of damage dealt by most attacks is lethal, the other 30% is modifiable from pure damage to cold, toxic, or fire. This versatility comes at the cost of slightly weaker secondary effects when compared to other power sets. In short, Dual Pistols is a set that can adapt to most situations by bringing a wide variety of debuffs and damage types.
The Dual Pistols Power Set is comprised of the following powers:
- Pistols
- Dual Wield
- Empty Clips
- Swap Ammo
- Bullet Rain
- Suppressive Fire
- Executioner's Shot
- Piercing Rounds
- Hail of Bullets
Mission Architect
- Custom Critters: Rewards for Mastermind Boss Pets used as custom critters have been reduced.
General
- Fixed a bug that caused some Hold powers to trigger Disorient animations on the target, allowing the target to walk around while held. Fix includes Char, Cinder, Block of Ice, Strangler, Fossilize, and Freezing Touch
- Fixed animation used by Nemesis Staff and Blackwand in Shield Combat mode
- Fixed minor sound issue with jumping while using the Ninja Run power.
- Fixed an issue with Walk where Increase Slow IO set bonuses were affecting walking speed
- Invulnerability (all ATs) - Invincibility: restored some missing/incorrect FX
- Mystic Fortune: The buffs granted by this power should no longer allow stacking under any circumstances.
- Fixed an issue that caused windup animations (like Snipe powers) to loop while flying.
- Fixed animation issue with resting while in Shield Combat mode while Ninja Run is active
- Fixed issue that caused some falling animations to loop when in Shield Combat mode
- Fixed jittering flight/hover animations with Shield mode
- Natural Super Booster pack costume change emotes should now play if in a weapon combat mode.
- Redcaps should no longer spontaneously play their spawn animations when hit with powers such as Chain Induction.
- Walk and Ninja Run animations now properly interruptible by sliding animations.
- Coralax Minion Costume should now be compatible with Ninja Run.
- Invulnerability sets - updated FX for Invincibility
- Custom Color Palette was not defined for Martial Arts - Eagle's Claw
- Fixed an issue with Custom Animations for Super Strength and Martial Arts that would prevent them from playing while in Shield Combat mode.
- Fixed a bug that would cause Numina's Convalescence: +Regen/+Recovery to have its effects boosted by being slotted in a power with enhancements that would increase regeneration or recovery rates.
- Bug fix for Early Bird badge status getting lost from some players.
- The Vanguard Katana can now be purchased for use with the Dual Blades and Broadsword power sets.
- The Vanguard Broadsword can now be purchased for use with the Dual Blades power set.
- The Vanguard Dual Blades can now be purchased for use with the Broadsword power set.
Powers
Peacebringers/Warshades
- Animated body parts on Kheldian Novas should no longer disappear when using SuppressCloseFX
- Manticore Task Force: Fixed a bug that sometimes caused level 40 Paragon Protector Elites to spawn, even though the TF caps at level 35.
Powers
Arachnos Soldiers
- Fixed some minor animation issues with Crab Spider backpacks/arms when walking or swimming.
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Most of it is exaggerated

It's become a sort of CoH meme though - that anything wrong with the game can always be traced back to him
EDIT: Mostly, he just seemd to have a very personal take on what was fun in a game, and was quite determined to force it onto the players.
For example, he thought the idea of dying twenty times trying to get to a stupidly placed mission door in the Hollows was fun, because once you finally managed to get there, it gave a real sense of achievement.
Which is sort of right - but during the twenty hospital trips you got more of a sense of real sense of not-fun
Apparently, he also wasn't too hot on listening to feedback
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Qiuite a while ago, in one of the "ask a dev" features, I think, one of them said his dream feature for CoH was for a serverless environment.
I'm not sure if that was said before or after the NCSoft buy-out though. -
Quote:But doesn't punching them unconscious kinda break their will to fight?My biggest problem with the game today...
The fact that all I can do is beat your face in until you hit the ground. I can't force them to surrender or talk them out of fighting or "permanently" hold someone. Yeah, ok, that sounds kind of lame.
But what I'm getting at is that the only way to beat someone is to break their body. I want to break their will to fight.
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So [Ostrich Run] will be the power from the Mutant booster pack?
