Golden Girl

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  1. Quote:
    Originally Posted by Pebblebrook View Post
    but it's interesting he mentioned his home server is Virtue.
    Which means that over half of every League he's on will be made up of lesbian catgirls.
  2. What time will the UStream chat be at?
  3. From the info we have so far, I think there'll be at least 4 more Praetorian Trials - Anti-Matter, Hamidon, Mother Mayhem and Tyrant - but it's possible they could add more if they're intending to give all the Praetors a Trial to star in, either solo or as a duo.
  4. Quote:
    Originally Posted by Dark_Respite View Post
    It beats comparing us to stormtroopers...
    That would be the loyalist players
  5. Quote:
    Originally Posted by Genesis Man View Post
    So... am I the only one completely thrown by this statement?

    "The trick is to travel in single file, to hide your numbers from the scaling AI."

    Wait, what? There's not been a SINGLE trial I've been on that has mentioned this technique. It doesn't even make sense. Anyone have light to shed on the subject?
    Think a quote from A New Hope, and think a joke
  6. Not really - it's just using what we've seen and read so far, plus some logic and guesswork

    For example, Incarnate trial maps seem to use water as part of the map border - like the BAF is on an island, Anti-Matter's reactors are on an island, Lambda Sector has a moat around it, and the concept art for Mother Mayhem's asylum seems to show that it's either by a lake or the sea, or is also on an island - and as the Magisterium is also surrounded by a moat, contains Tyrant's tower, and is the heart of his empire, it seems like a good place to fight him.

    Story-wise, we know that Tyrant is giving himself over to the Well, but visuals-wise, it might seem a slight let-down to fight Tyrant, a normal sized NPC, as the climax of the Praetorian war - having him transform into some kind of cosmic figure overflowing with the Well's power would be a more spectatcular visual climax - and the devs have already shown with the ITF that the idea of defeating an AV who then retreats and gets a cosmic buff and visual transformation before the final fight is a plotline they're not totally unaware of

    The lava lair as the place for the final fight also makes for a strong visual theme, where be confront Tyrant in a setting that's closer to hell than the "paradise" he's created above ground, and has a very neat tie-in with the setting where we first encountered Tyrant all those years ago on the original MJ arc.
  7. AV fights will always invole some tanking and spanking, as AVs are designed to be a match for a whole team - if the AV is replaced with 8 Bosses/EBs, the team won't engage in an epic brawl of 8 one-on-one fights, they'll just gank the bossses one at a time.
    Even with multiple AVs, like in the 3rd and 4th ITF missions, teams just concentrate their combined firepower on one, while weakening the others with AoEs - a team will always be strongest when it's focusing on one target.
    Making AV fights more complex would start forcing teams to have certain ATs to be successful.
  8. Apart from the recent discovery of the reward problems, the reception for the Trials has been overwhelmingly positive, which is awesome.
    The devs are onto a winner with the style and format they've come up with for the endgame system.
  9. Quote:
    Originally Posted by Dark_Respite View Post
    Unrequited love is apparently a big thing in COH...

    GW for Wretch, Scirocco for GW, Castillo for Doc Delilah (more like unrequited lust, probably), the Clockwork King for Penelope Yin, Anti-Matter for Dominatrix...
    Recluse for Statesman.
  10. Quote:
    Originally Posted by Zamuel View Post
    However, you make a massive point that things like mansions should be "easy" to make by re-purposing assets.
    I think the inside of Mother Mayhem's asylum might look a bit like the inside of the universities, going by the concept art for the outside of her lair.
  11. Quote:
    Originally Posted by EvilGeko View Post
    I'm sure later raids will have different mechanics
    Battle Maiden's Big Blue Bombs are too epic not to add to a Trial
  12. The Galaxy Girl statue and its little park should be placed behind City Hall, and the Freedom Corps building should be located under City Hall
  13. Talking of the Olympian Guard and the lava lair on the Maria Jenkins arc, I think that while Tyrant might wear that armor at first on the Trial we fight him on, he might transform in some way later on, by opening himself up completely to the power of the Well.
    Like at first we might fight at the Magisterium, defeating mobs until Tyrant come sout of his tower to face us - after we beat him down, he uses a portal in the tower to retreat to his lava lair, which is linked to the Well, according to the MJ arc, and then we have to follow him there, just in time for a cutscene where he lets the Well totally take him over, transforming him into a more cosmic form.
    He might also have all his Praetors with him, plus reinforcement spawns of Olympian Guards.
  14. I think it's untradable, if it's an Incarnate item.
  15. Maybe they'll use all 10 Incarnate slots as part of their powers?
  16. Quote:
    Originally Posted by RemusShepherd View Post
    Cosmic Heroes who want to help as a World-Class hero on Earth have to wear power dampers to keep themselves from damaging the planet.
    Can't they just unslot Judgement?
  17. Quote:
    Originally Posted by White Hot Flash View Post
    I have more 50's than everything else put together
    Same here
  18. The Well gives Tyrant and his minions Incarnate power - which is shaped to fit the people it empowers - giving a Clockwork increased psychic power for example, wouldn't help as it has no psychic power to increase - so a Clockwork would receive the power in a way that would boost it in the most efective way - like increasing its firepower and strengthening its armor.
    When that Clockwork is defeated, the Incarnate power it had returns to the Well, but keeps the "pattern" it had while it was empowering the Clockwork - and an incarnate player, who's linked to the Well, can then draw out that pattern for their own use - and a Seer gets empowered by the Well in a a different way to boost her powers, so when she's defeated the Incarnate power in her returns to the Well in a pattern that matches her.
    All the Lore pets are "imprints" - they're manifestations of Incarnate power that take the shape of the person or machine that the power was used on.
  19. Quote:
    Originally Posted by terrible_deli View Post
    It was a fluff interview for a fluff website.
    Why is it a fluff website?
  20. Current game mechanics turned up to 11 in a Trial could mean that we get an escort/protect phase in one Trial - maybe even with Fusionette AI for the NPCs we're guarding
  21. I'm skipping Judgement until there's a physical attack tree, like stamping your foot or punching the ground
  22. Quote:
    Originally Posted by Steel_Shaman View Post
    I really doubt the Devs do any content like that for the Incarnate system though.
    Lore-wise, the devs seem to be setting up Incarnates as something linked to cosmic threats, which only teams can defeat - like the cosmic threat level isn't something anyone can handle on their own.
    Saving the world in the non-Incarnate part of the game still usually requires a team, so saving the multiverse requires multiple teams.
  23. Quote:
    Originally Posted by Silver Gale View Post
    No she doesn't, she gets chained to that big rock in her office.

    I don't know why she keeps that thing around.
    It looks like a bit of a stone circle of some kind - although I'm not sure where the chains come from.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Why not both?
    Wrong dimension for that sort of thing