Golden Girl

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  1. This is an update from the beta - in the later part of the new 1-19 content, Galaxy City is described as undergoing rebuilding, and there's also a mission map that uses a mix of the old zone map, along with the new ruins from the tutorial.

    These screenshots have been taken from angles that hide what's going on in the actual mission:











    So while the destruction looks pretty catastrophic, some parts of the old zone seem to have survived:











    So it looks like the devs might be planning to repurpose the zone into something for to be used at a higher level - possibly even a co-op zone.
    There's almost a bit of a Bloody Bay set up forming there - there's a devestated urban area with Shivans still lurking near their meteorites, as well as an Arachnos and Longbow presence - and if you throw in a rescontruction effort like in Faultline, plus the huge amount of items that must have been lost from the M.A.G.I. vault that both Heroes and Villains would want to get hold of, and there's a lot of story potential for a semi-ruined/half-rebuilt Galaxy City co-op zone.
  2. Quote:
    Originally Posted by Sun_Runner View Post
    There is certainly an epic battle of good and evil. However, I suspect that our "heroes" aren't on the side that they think they are.
    The Heroes are heroes, and the Villains are villains
  3. Quote:
    Originally Posted by Cyclone_Jack View Post
    1) CoH will be giving away new powersets to subscribers for free as well.
    Some new power sets - not all
  4. Quote:
    Originally Posted by Forbin_Project View Post
    Yes it does. The Paragon Market has an entire section called content and in it they sell expansions and zone packs. Admittedly at this time there are only two items for sale but so what, Freedom hasn't launched yet and more can be added.
    I assume that the way First Ward is accessed is going to be the regular way they put out new zones, so the content section will fill up over time.
  5. Something else that might give a clue as to just how powerful the Batalion are going to be is that the 3 enhanced Goliath War Walkers on the Undergorund Trial are level 54+1 - so already the "lesser" threat of Tyrant and the loyalists is starting to throw a few level shifted enemies at us.

    And putting that together with what Second Measue said in the February producer's letter:

    Quote:
    "Eventually, once we release all of the Incarnate Slots, you’ll even be a little overpowered for the first waves of Incarnate Trials, and by then, we’ll have something much more challenging for you to do with your newfound power. (Evil chuckle redacted.)"
    It seems possible that a lot - or maybe even all - of the Batalion could be level shifted 54s.
  6. Quote:
    Originally Posted by Kheldarn View Post
    Matt "Positron" Miller is no longer the Lead Desinger. That's been passed over to Melissa "War Witch" Bianco. Positron is now in charge of the Incarnate System.
    No, he's back as Lead Designer now that the Incarnate system has been launched and is an established part of the game - War Witch is now Strike Team Lead.
  7. On her First Ward arc, Vanessa gives a neat little bit of foreshadowing:

    Quote:
    "It is difficult for me to grow close to anyone, Golden Girl. I have foreseen the moment of death for all I am fated to meet... except my own. But I have foreseen through you that when my time comes you are near and I am in your thoughts, and that is comforting."
  8. Some more stuff related to the subject - Vanessa DeVore's updated bio from first Ward:

    Quote:
    "The mysterious Vanessa DeVore is a powerful psychic who formed the Carnival of Light from the desperate remains of powerful sorcerers and renegade telepaths who saw Emperor Cole for the evil he truly is. It is her mental powers which masks the Resistance from Praetor Tilman and the Seers. She helped form the Resistance from scattered and aimless groups opposed to Emperor Cole's totalitarian regime. She chose Calvin Scott to lead the violence prone Crusaders into battle with the Praetorian usurpers, and on the other hand she has carefully cultivated the Wardens to overthrown the empire from within and ultimately take over."
    Now that she's been killed, maybe her daughter will take over her role, and help save the Mirror Kingdom from the Shadowlord?
  9. Quote:
    Originally Posted by bAss_ackwards View Post

    That whole area around the entrance to First Ward really is a new direction for the style of non-urban scenery in CoH - using this to revamp Perez Park and Croatoa would be totally amazing.
  10. Quote:
    Originally Posted by Megajoule View Post
    At an extreme, it leads to the sort of thing we're seeing in Atlas Park in beta right now - instant respawns, inability to make any progress, and a sense of utter futility.
    Actually, the new combat phasing tech means it's the exact opposite of that - now, when a contact asks you to go clear out an area of the zone, the gang members you defeat stay cleared out, and the PPD take their place - and the same tech means that other players going to fight in the spot become invisible to you - because you've just made a difference to the game world.
  11. Prometheus says the well is being "directed" - but so far, he's not told us anything more than that.

    I love the way that completing each Trial gets Prometheus to give us more info - and it also ties into one of my favorite things about the Incanrate system and storyline in general - the way it's broken the security of the 1-50 game.

    Before Incarnates, there was a 1-50 story framework for the whole game - even if there wasn't that much endgame content, there was actually an "end" to the game - once you'd hit 50 and run all the arcs and TFs, you'd experienced the full story, from the streets of Outbreak to the portals on Peregrine Island, and while there might be new TFs for 50s from time to time, or new lower level content you could exemplar for, the basic 1-50 story framework remained the same.
    But now the Incarnate system and storyline has broken that up - it's gone beyond the 1-50 framework, so we don't have that to put it in context - we can't say "this or that won't or will happen because this or that is the game situation at 50, so it has to sync up with that" - by going beyond 50, the devs aren't required to tie up lose ends and plot threads to make sure they flow into the higher level content, because this is the higher level content - lose ends and plot threads just progress into new stories.
    For example, they've just killed off the Praetorian Vanessa DeVore, and Desdemona has taken her mask - but we have no idea where that will lead us, because there's no higher level content to put it in context for us - because it goes beyond the 1-50 framework, there's no limit to where the story can take us - it's like a constant rolling expansion of the game world and lore.
  12. Golden Girl

    Unperched

    Quote:
    Originally Posted by Obsidius View Post
    But in all seriousness, thanks for welcoming me back 10 months in advance GG
    It was just the usual feminine intuition
  13. In the Cohverse, I think Paragon replaces NYC in world importance.
  14. Quote:
    Originally Posted by Arilou View Post
    Anti-matter is GLORIOUS SCIENTIFIC VICTORY!


  15. I wonder if the Battalion will set up a forward base/staging ground on the moon?
  16. Quote:
    Originally Posted by Flarstux View Post
    Well, I'm not much into the ERP thing, so...
    Amazingly, there are ways of interacting with the game that don't invovle fighting or ERP
  17. But you don't spend your whole time fighting
  18. Welcome to the game and the forums
  19. Quote:
    Originally Posted by Oathbound View Post
    If Vanessa DeVore dies, who's shielding the Resistance from the Seers now?
    We'll have to wait and see
  20. Quote:
    Originally Posted by NightErrant View Post
    Since he decided not to annihilate you for your insolence.
    "Insolence" is the kind of word only supervillains use, usually while they're ranting
  21. Quote:
    Originally Posted by NightErrant View Post
    Don't worry, Anti-Matter is a merciful man
    Since when?
  22. Quote:
    Originally Posted by Olantern View Post
    Wow. I'm surprised so many people saw this coming.
    Well, Tyrant and the Hamidon have both been set up as very similar right from the start - they're both humans who became monsters for the same reasons - a fear and hatred of humanity
    They also both share the same basic goal - to remove humanity from their world, either by exterminating all humans or by dehumanizing all of them.
    The Hamidon's corruption and goals are more physical - it looks like a monster, and physically transforms humans into monsters - while Tyrant's corruption is more internal - he still looks human, and his main goal is to transform the minds of people rather than their bodies.

    On Praetorian Earth, it's very easy to see how Marcus Cole and Hamidon Pasalima could have come to an understanding about how to control the human race that they'd both rejected as unfit to continue in a state of freedom.