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Quote:On the UStream yesterday, Zwillinger said it was for 4-8 players.I was wondering about that. I don't think anything has ever had a maximum number of characters less than 8. I wonder if they meant to say "4 or more characters", which would be more in line with most task forces. Capping a team at four players is weird.
If you'd like a preview, watch Sorceress Serene's TP effectsQuote:My empath (Whose name is Karasu
) approves of the new costume change emote. She'll be having that, I think. ^_^
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This looks totally awesome - as usual

EDIT: Minus awesome points for that offensive "Malleus" badge still being there - it's totally bad taste, and needs to be renamed to something that doesn't celebrate the historical mass-murder of women. -
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I think she's magic origin - it seems to fit her very well.
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Quote:Do you want some help with taking him down?I have cleared away all his minions and when he spawns a batterling I kill that too, I have used all kinds of inspirations (reds, lucks, oranges, greens, blues you name it) I just couldn't kill him, but that didn't stop him from killing my pb toon a dozen times.
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Quote:"Psas"?I briefly discussed this in a global channel not long ago; a lot of people said that if spelling breaks my immersion that I'm too uppity.
To them I said: "I am a servant of the Secret Fire, wielder of the Flame of Anor! The Dark Fire will not avail you, Flame of Udûn! Go back to the Shadow! You shall not psas!!"
They changed their tune immediately.
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On the UStream today, Zwillinger said that removing the one who dies involved "a not inconsiderable amount of work" - which could rule out BAB as the victim, as he has a very limited presence in the game compared to the other seven targets.
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I always assumed that there are the "men-in-suits" types who pull strings with very little open violence used, and then there are the Director 11 types, who seem to be more like ex-military people, with a more combat focused approach to the goals of their organization.
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One thing they could have done would have been to make Sorceress Selene be using some kind of artifact to boost her power, and that would become some kind of temp buff for Villains at the end of the arcs, to represent them taking it for themselves, which would give more motivation for Villains to help out the people of First Ward.
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Remove Malta, Rikti and DE from Peregrine Island, and flood the place with Rulu-Shin trying to take over Portal Corp
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Defiant server has cerainly had a very big upswing in players.
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That's not really correct - players are only allowed to help out the Resistance and their allies, even though the zone provides a pretty large loyalist presence with the Seers and D.U.S.T. - there's no option to be Mommy's little helper, or fight alongside D.U.S.T., even though Mother Mayhem is an established loyalist contact, and has her lair in the zone - and the only returning NPCs from GR are Vanessa DeVore, Noble Savage and Katie Douglas - who, to loyalists, are a terorist leader, a traitor and an escaped prisoner, and all enemies of the state - but all 3 are presented as people every player wouldn't think twice about helping.
There's not even a token "I-don't-really-like-this-but-what-we're-doing-is-for-the-greater-good" D.U.S.T. contact in the arc chain, and the only loyalist NPC who isn't an attack-on-sight target is an insane orb who's soon turned into another enemy, while some of the Resistance fighters in the zone are even given yellow reticles, and many of their Carnival of Light allies are simply flagged as friendly and unable to be attacked by players at all.
There's not even the little cosmetic perk of a loyalist lounge in the D.US.T. HQ for players flagged as loyalists/Villains - everyone just hangs out in the compound with the Resistance and their allies.
First Ward is an awesome zone with an awesome storyline - but it's totally not a "fair" zone alignment-wise. -
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Another quite common one is calling every map a dungeon - although that's ok if it's an Oranbega map
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Michael Binocolo, on the cliffs north of the Talos hill.
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Quote:The SSAs aren't meant to be a solo Incarnate path - something soloable is being worked on for a future Issue.You know, it occurred to me- this may be the Devs first (albiet sly) way of giving out a solo Incarnate path)- If you are a Rogue or a Vigilante you can do both the hero and villain side. That means 20 Incarnate threads, actually 30 a week, once each side then 1 more for the timer. Times that by 7 parts and by the time the SSA is finish you'd have 210 threads, not bad in 1 week solo. Not great but it's a start.
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