Golden Girl

Forum Cartel
  • Posts

    25494
  • Joined

  1. Quote:
    Originally Posted by BigFish View Post
    So their plan is to do away with all the older contacts and turn the entire game into a 1 line theme park ride?
    No
  2. Quote:
    Originally Posted by 3dent View Post
    Grym&Dillo
    You don't need the "&" symbol- "Grillo" is the correct slash name for them.
  3. Quote:
    Originally Posted by ItsJustJake View Post
    Looks Goofy.
    This is a comicbook game
  4. Quote:
    Originally Posted by peterpeter View Post
    I was wondering about that. I don't think anything has ever had a maximum number of characters less than 8. I wonder if they meant to say "4 or more characters", which would be more in line with most task forces. Capping a team at four players is weird.
    On the UStream yesterday, Zwillinger said it was for 4-8 players.

    Quote:
    Originally Posted by Bright View Post
    My empath (Whose name is Karasu ) approves of the new costume change emote. She'll be having that, I think. ^_^
    If you'd like a preview, watch Sorceress Serene's TP effects
  5. This looks totally awesome - as usual

    EDIT: Minus awesome points for that offensive "Malleus" badge still being there - it's totally bad taste, and needs to be renamed to something that doesn't celebrate the historical mass-murder of women.
  6. Quote:
    Originally Posted by Rock_Crag View Post
    I'm calling it right here: Percy is the main baddie behind all this. He's using the obelisk(s) to steal a heroes power for himself, so that he'll never have to be rescued again.
    That sounds more like his Praetorian version
  7. I think she's magic origin - it seems to fit her very well.
  8. Quote:
    Originally Posted by 2short2care View Post
    I have cleared away all his minions and when he spawns a batterling I kill that too, I have used all kinds of inspirations (reds, lucks, oranges, greens, blues you name it) I just couldn't kill him, but that didn't stop him from killing my pb toon a dozen times.
    Do you want some help with taking him down?
  9. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I briefly discussed this in a global channel not long ago; a lot of people said that if spelling breaks my immersion that I'm too uppity.

    To them I said: "I am a servant of the Secret Fire, wielder of the Flame of Anor! The Dark Fire will not avail you, Flame of Udûn! Go back to the Shadow! You shall not psas!!"

    They changed their tune immediately.
    "Psas"?
  10. Quote:
    Originally Posted by AzureSkyCiel View Post
    I think this thread is a pretty good example why the Devs need to look into a lot of revamping beyond just starter content.
    That might be their plan
  11. There's an eye theme in this part of the story
  12. On the UStream today, Zwillinger said that removing the one who dies involved "a not inconsiderable amount of work" - which could rule out BAB as the victim, as he has a very limited presence in the game compared to the other seven targets.
  13. Quote:
    Originally Posted by Lazarillo View Post
    I've just figured from the beginning that there are a variety of types leading Malta.
    I always assumed that there are the "men-in-suits" types who pull strings with very little open violence used, and then there are the Director 11 types, who seem to be more like ex-military people, with a more combat focused approach to the goals of their organization.
  14. Quote:
    Originally Posted by Eva Destruction View Post
    With co-op content though, only heroes really get new content. Villains get to access it as an afterthought.
    One thing they could have done would have been to make Sorceress Selene be using some kind of artifact to boost her power, and that would become some kind of temp buff for Villains at the end of the arcs, to represent them taking it for themselves, which would give more motivation for Villains to help out the people of First Ward.
  15. Remove Malta, Rikti and DE from Peregrine Island, and flood the place with Rulu-Shin trying to take over Portal Corp
  16. Defiant server has cerainly had a very big upswing in players.
  17. Quote:
    Originally Posted by PleaseRecycle View Post
    only through collaboration can anyone survive it.
    That's not really correct - players are only allowed to help out the Resistance and their allies, even though the zone provides a pretty large loyalist presence with the Seers and D.U.S.T. - there's no option to be Mommy's little helper, or fight alongside D.U.S.T., even though Mother Mayhem is an established loyalist contact, and has her lair in the zone - and the only returning NPCs from GR are Vanessa DeVore, Noble Savage and Katie Douglas - who, to loyalists, are a terorist leader, a traitor and an escaped prisoner, and all enemies of the state - but all 3 are presented as people every player wouldn't think twice about helping.
    There's not even a token "I-don't-really-like-this-but-what-we're-doing-is-for-the-greater-good" D.U.S.T. contact in the arc chain, and the only loyalist NPC who isn't an attack-on-sight target is an insane orb who's soon turned into another enemy, while some of the Resistance fighters in the zone are even given yellow reticles, and many of their Carnival of Light allies are simply flagged as friendly and unable to be attacked by players at all.
    There's not even the little cosmetic perk of a loyalist lounge in the D.US.T. HQ for players flagged as loyalists/Villains - everyone just hangs out in the compound with the Resistance and their allies.
    First Ward is an awesome zone with an awesome storyline - but it's totally not a "fair" zone alignment-wise.
  18. Quote:
    Originally Posted by Daemodand View Post
    mud of self-hatred
    That sounds like one of those IO sets that almost no one ever uses
  19. Quote:
    Originally Posted by Frostbiter View Post
    I don't know.
    Then you've already lost half the battle.
  20. Quote:
    Originally Posted by Frostbiter View Post
    They don't want us knowing that they know that we know that they know.
    How do you know?
  21. Another quite common one is calling every map a dungeon - although that's ok if it's an Oranbega map
  22. Quote:
    Originally Posted by Morgan Reed View Post
    Also, these SSAs might be the so-called "solo" incarnate path.
    They are not meant as a solo Incanrate path - that's being worked on as separate content for another Issue.
  23. Michael Binocolo, on the cliffs north of the Talos hill.
  24. Quote:
    Originally Posted by Benchpresser View Post
    You know, it occurred to me- this may be the Devs first (albiet sly) way of giving out a solo Incarnate path)- If you are a Rogue or a Vigilante you can do both the hero and villain side. That means 20 Incarnate threads, actually 30 a week, once each side then 1 more for the timer. Times that by 7 parts and by the time the SSA is finish you'd have 210 threads, not bad in 1 week solo. Not great but it's a start.
    The SSAs aren't meant to be a solo Incarnate path - something soloable is being worked on for a future Issue.
  25. I like chibis, so if you want to draw me, here's my DA page:

    http://goldengirlcoh.deviantart.com/