Golden Girl

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  1. Nance's ninjas were kinda weird - they didn't really suit a federal agent
  2. The DA makeover will also improve quite a few older contacts by making the zone no longer valid for some of their missions - so being sent to DA on a mission will be gone for good in I22.
  3. Quote:
    Originally Posted by Xanatos View Post
    most people think the new storylines are ridiculously bad / phoned in / troped up to the gills.
    An interesting definition of the word "most"
  4. The Incarnate lore means that the Well of the Furies will be connected to the DA revamp in some way.
  5. I don't think the echo will have the fog removed, as that's kinda the point of echo zones - to let players see them the way they were before they get changed
  6. Quote:
    Originally Posted by Jagged View Post
    Given we have been told Praeroria will have very little if any influence in the Death Incarnate story arc I am very pleased.
    Diabolique almost doesn't even count as a Praetorian anymore - she'd been freed from Tyran'ts control, and even before then, she was always involved more with spirits and ghosts than with Tyrant's normal loyalist troop types.
  7. It could be connected to the SSA - like the way they added a Longbow sub to Founders' Falls for part 3.
  8. The difference between the solo Praetorian missions and any solo Incarnate mission is that the solo Praetorian ones weren't always meant to be challenging - they were solo-only because of the moral choice element in them - while Incarnate content is designed around the idea of being challenging, which can cause problems for soloing when the game is this big and complex.
    Mender Ramiel's arc is a good example - Trapdoor and Hero 1 are both quite challenging encounters for a lot of players, quite easy for some, but also impossible for some - becasue the game is just too varied to be able to make a challenging boss for every single AT and power combination - so even if it's only a small miority who can't handle a boss solo, they're still going to end up with the feeling that the game is telling them their AT and power set choices are wrong - so any solo missions in DA would need to be designed like the Praetorian ones, with the emphasis on a moral choice rather than a challenging boss fight, even if that goes against the basic Incarnate idea of being designed around challenging content.
  9. Quote:
    Originally Posted by UberGuy View Post
    They said that's the current plan at the summit.
    Which means that the 50+3s might start spawn camping the level 50 mobs
  10. Quote:
    Originally Posted by BrandX View Post
    What makes you think the additional +2 level shifts will apply in the zone?
    Because the devs said so at the summit?
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    So long as an alternative exists
    It does
  12. Quote:
    Originally Posted by Kitsune9tails View Post
    Hmmm...

    What do you think about solo-only content with a special badge (like a duel with Recluse) that was time limited; say once per character per 20 hours?
    I like the solo missions in Praetoria - I was just saying that with DA becoming the only zone exclusively for 50s, and the only zone with Incarnate rewards, plus being the perfect staging ground for Trials, it's going to end up as busy as pre-AE Peregrine Island - like there'll be at least 2 instances of the zone 24/7 on Freedom and Virtue - so I'm pretty sure that the devs won't be going out of their way to spread that zone population out onto too many mission instances.
  13. Quote:
    Originally Posted by VickieVee View Post
    What happens if we bring a really big pot of coffee with us?
    We'll replace the hot water with warm milk to help him sleep
  14. Quote:
    Originally Posted by SupaFreak View Post
    Kinda expecting it to be about 5x slower to accumulate the rewards than an iTrial.
    which is still way faster than the current solo method
  15. Quote:
    Originally Posted by Dispari View Post
    From a development standpoint, "solo only" is limiting and unnecessary.
    It's also a drain on mapserver resources, going by the way they redeigned Atlas to require fewer mission instances - so they'd probably want to avoid a situation where like 30 players could be in DA, but all 30 were on separate mission instances.
  16. Quote:
    Originally Posted by Grae Knight View Post
    I hope it is very hard. Should also require Alpha Slot like the Tin Mage and Apex TFs.
    It might require the Alpha slot, as that's already a solo/small team arc - but it's quite likely that they'll design DA to match the design of the Trials, which would mean non-Incarnate 50s being allowed in to open their Alpha there instead of with Mender Ramiel.
  17. Quote:
    Originally Posted by Agent White View Post
    Actually kind of makes you wonder if Mot himself won't be the zone event, like the seed of Hamidon was with First Ward. Giant skyscraper size monster poking around.
    Or, if the zone storyline is about the BP waking Mot up, then we might meet him in the final mission, getting there just in time before he fully wakes up.
  18. Therw was also another small thing that might be important - when talking about Ouroboros very briefly at the start of the Lore panel, Positron mentioned the Myterious Letter Writer, and said "we haven't forgotten about him" - the "him" part being the potentially important thing.
  19. Quote:
    Originally Posted by Agent White View Post
    Just being a zone slows down the progress versus the trial. Street sweeping for an hour is very likely not going to give you the same progress as an hour in a trial.
    But there are also missions to run to, which would give faster IXP - by making the non-Trial path require Thread sto be used to make IXP, it'd be one way of slowing it down - although I still think that there'll be some IXP in the DA revamp.
  20. Quote:
    Originally Posted by Katie V View Post
    That's...not saying much. I've been working on the non-raid path on one of my characters, and I'm currently estimating that I'll get my first non-Alpha T3 in mid-January.
    Well, imagine somethign faster than that, but slower than the Trials, and you'll have an idea of what the solo path will be like
  21. Quote:
    Originally Posted by Agent White View Post
    And? I don't think the zone is really being made for people that have already maxed themselves out. This is the non-trial path for building your incarnates, as in, you've unlocked your Alpha Slot with Mender Ramiel, where do you go next? Either run trials or go to Dark Astoria and start earning threads and iXP and components to slot abilities.
    But 50+3s with their T4s will still flood the place - it's the only zone with Incarnate enemies for the to fight.
  22. Quote:
    Originally Posted by Mr. DJ View Post
    there's a post around here somewhere, pretty sure TW will be for all melee ATs
    There's a thread in the beta section based around the idea that Stalkers won't get them
  23. Blue Steel as a +8 Incanrate would be funny
  24. The current plan is to have exclusive costume parts in the packs.
  25. Quote:
    Originally Posted by Agent White View Post
    it would be very baffling if they did not give iXP for any mobs in DA2.0. Frankly I'm not sure why they would want to not give it out, since iXP is the basis of unlocking everything. Being in a zone environment and smaller missions is going to cut back on the amount piling onto players as with trials where they throw EBs and AVs at you.
    A lack of IXP - or reduced IXP - is one of the ways to slow down the solo progress - although they seem to be looking at time-gating Empyreans right now as a method of slowing the non-Trial path.